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Gordon Mack - Portfolio
1. design portfolio
contents
Gordon P. Mack space design 2
Mechanical Engineer
Theatre Arts & Business
gordonpmack@gmail.com product development 5
610.216.2351
communication design 8
2. Disney ImagiNations
space design
In February 2009, a group of three JHU students and I
entered Disney’s 2009 ImagiNations Design Competition.
Our entry was based on Pixar’s animated film Wall-E. We
proposed a new program called “Go Green with Wall-E.”
Our program consisted of Wall-E robots roaming parks and
collecting recycling from families. Additionally, we imagined
an Axiom Restaurant where families could experience eating
Buy-N-Large food and learning about energy conservation.
G. Mack
3. Disney ImagiNations
space design
Using Google SketchUp we sketched a
simplified version of our Axiom
Restaurant. The restaurant exterior
would be very similar to the Pixar film
and would also have a self sustaining
eco-system inside to teach children
about the importance of recycling and
taking care of our planet. The space
imagined was designed to be
interactive and fun families to enjoy
the Wall-E experience and still have an
important message behind it.
Skills: Interior Design, Sketching
G. Mack
4. Center Line Studios
space design
During the summer of 2008, I was an intern at
Center Line Studios, a professional, customer-
driven company that excels in creating quality
theatrical scenery for various venues. While a
member of the construction team, I assisted the
head designer with the “In The Heights” Tony
Awards project, taking CAD drawings and
building the set to the desired specifications.
This experience allowed me to be hands on and
learn how the Broadway industry takes their set
designs from paper to final display.
Skills: Construction, CAD Analysis
G. Mack
5. Senior Design Project
product development
During my senior year at JHU my design team was
assigned a project sponsored by a start-up company
in Connecticut, Innovoducts, LLC. Our task was to
imagine being able to open a bottle of soda, a
medicine container, or a jar of baby food with one
hand.! This new cap was required to fully seal in
the content; had to be reusable; and child-proof if
applicable. Our design process involved
prototyping, materials analysis, manufacturing, and
injection molding. Currently the HANDYcap
design is patent pending and is due to be complete
by early May.
Skills: CAD, Materials, Prototyping, Market Research
G. Mack
6. Mechatronics
product development
In Spring 2009, I participated in a robotics competition sponsored by
JHU. The challenge was to design and build a robot that can maneuver
itself from space A to F (see schematic). To travel from space B to E
the robot would have to move along a pole that is suspended 18” and
has a rubber obstacle in the middle of the pole (see schematic). The
final product used an Ardunio controller and maneuvered itself across
the pole in brachiating style, utilizing 7 motors.
YouTube: http://www.youtube.com/watch?v=fO9Wevj_K0Y
Skills: Ardunio Design, Actuators/Sensors, C Language
G. Mack
7. Projectile Motion
product development
AdvantageUs was my first design project that I worked on
while at JHU. The project was to build a tennis ball
launcher that could shoot a ball into a basket at 3 various
distances. As a team we decided to use air pressure as our
force and would vary our launch distance by maintaining
a constant angle and varying the amount of pressure. The
key to our design was through our means of releasing the
air pressure. In order to generate enough force we needed
to release the air very quickly, thus we used a standard
sprinkler valve and modified it to release the air via a
trigger. The final product was very successful. Using air
pressure as our force allowed for our tennis ball launch to
be easily repeatable with little to no error.
Skills: Materials (PVC), Mechanisms Analysis (Sprinkler)
G. Mack
8. Marketing
communication design
During the summer of 2007, I took on a class project to
improve upon the Guitar Hero franchise from a
marketing perspective. I first studied their current game
at the time, Guitar Hero II. I examined competitors,
conducted a SWOT analysis, discussed target markets,
and analyzed pricing and distribution channels.
My study recommendation was to implement product
diversity within the Guitar Hero franchise. The product
would be a state-of-the-art portable video game console
for Guitar Hero use only. The portable guitar would have
downloadable songs, plug and play capabilities and create
your own songs. This product would reach out to
customers who were not willing to purchase an XBox 360
or PlayStation 3 just to play Guitar Hero.
Skills: Market Analysis, Product Research
G. Mack
9. Videography
communication design
Video editing requires one to
understand the correlation between
image and sound. With 8 years of
practice I have directed and edited a
variety of videos. Using Final Cut Pro
Wedding Tribute - 2008
editing software, I have developed the
ability to create high quality videos,
Comedy Intro - 2009 recently at a professional level. I have
made a variety of video types such as
tributes, parodies, plot-based and music
videos.
SAW Parody - 2010 Skills: Video Editing
G. Mack
10. Stand-Up Comedy
communication design
In January 2009 I began writing and performing
original “clean” stand-up routines. Over time I
learned how to continuously develop my jokes and
generate an enjoyable atmosphere for the audience.
Most notable performances:
- DC Improv Comedy Club
- Baltimore Comedy Factory
- 2009/2010 JHU Comedy Shows ( 600+ audiences)
-!Opening for the Dan Levy Show (1000+ audience)
YouTube: http://www.youtube.com/watch?v=4DKDhV91ma4
G. Mack