The document outlines the 2020 Fighting Game AI Competition, detailing the development of various AIs for fighting games, with a focus on the FightingICE platform. It describes participant entries from several countries, competition rules, and the technologies used, including deep reinforcement learning and Monte Carlo Tree Search. The winners demonstrated advanced techniques such as adaptive learning and opponent modeling, with the top AI being erhea_pi, followed by tera thunder and butcherpudge.