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USC Game Deconstruction Group August 2, 2006 | EA, Los Angeles ,[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
The Elder Scrolls IV: Oblivion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Dramatic Elements Premise and Story ,[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Dramatic Elements The Dramatic Arc ,[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Dramatic Elements Character ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Formal Elements Player Choices Final Fantasy  Game World   Oblivion  Game World   Grand Theft Auto  Game World   Path   Path   Side Quest   Multiple Paths   Quest Quest Quest Quest Quest Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission. Mission   Mission   Mission   Mission   Mission
Dramatic Elements Challenge ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Dramatic Elements Challenge (Cont.) 10 9 8 7 6 5 4 3 2 1 Easy Hard 1  2  3  4  5  6  7  8  9  10 Low High Ability (Player’s Skill Over Time) Frustration Boredom Difficulty Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission. Player NPCs
Dramatic Elements Challenge (Cont.) 10 9 8 7 6 5 4 3 2 1 Easy Hard Challenge 1  2  3  4  5  6  7  8  9  10 Low High Ability (Player’s Skill Over Time) Frustration Boredom Player NPCs   Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Dramatic Elements Player Types ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Formal Elements Players ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Formal Elements Objectives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Formal Elements Player Choices (Cont.) Long Term Short Term Indirect  Impact on the Ability to Complete Quests Consequence of Decision Direct  Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission. Critical Important Necessary Minor Inconsequential
Formal Elements Conflict ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Formal Elements Procedures ,[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Formal Elements Rewards and Punishments ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Formal Elements Leveling System Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission. Character  Level Strength Endurance Speed Intelligence Willpower Personality Blade Blunt Hand   to Hand Armorer Block Heavy  Armor Light  Armor Athletics Acrobatics Mysticism Alchemy Conjuration Alteration Destruction Restoration Speechcraft Illusion Mercantile   Attributes Skills Level  ,[object Object],[object Object]
Formal Elements Rules ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Formal Elements Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Critique Strengths ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Critique Weaknesses ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Entertainment Value Breakdown (EVB) The EVB answers the question “Where does the entertainment value (fun) of this game come from?”  This assumes the game has sufficient entertainment value, as indicated by Metacritic score or Gamerankings.com percentage. Metacritic: 94 Gamerankings.com: 94% Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission. Entertainment Value Breakdown (out of 100) Dramatic Elements 45 Formal Elements 20 Production Values 35
Controversy ,[object Object],[object Object],[object Object],Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.
Half-Life 2: Episode One Open Discussion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],About 300,000 units sold. Made by Jonathan Zabel and Todd Caranto.  Do not redistribute without permission.

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USC's Game Deconstruction Group - The Elder Scolls IV: Oblivion

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6. Formal Elements Player Choices Final Fantasy Game World Oblivion Game World Grand Theft Auto Game World Path Path Side Quest Multiple Paths Quest Quest Quest Quest Quest Made by Jonathan Zabel and Todd Caranto. Do not redistribute without permission. Mission Mission Mission Mission Mission
  • 7.
  • 8. Dramatic Elements Challenge (Cont.) 10 9 8 7 6 5 4 3 2 1 Easy Hard 1 2 3 4 5 6 7 8 9 10 Low High Ability (Player’s Skill Over Time) Frustration Boredom Difficulty Made by Jonathan Zabel and Todd Caranto. Do not redistribute without permission. Player NPCs
  • 9. Dramatic Elements Challenge (Cont.) 10 9 8 7 6 5 4 3 2 1 Easy Hard Challenge 1 2 3 4 5 6 7 8 9 10 Low High Ability (Player’s Skill Over Time) Frustration Boredom Player NPCs Made by Jonathan Zabel and Todd Caranto. Do not redistribute without permission.
  • 10.
  • 11.
  • 12.
  • 13. Formal Elements Player Choices (Cont.) Long Term Short Term Indirect Impact on the Ability to Complete Quests Consequence of Decision Direct Made by Jonathan Zabel and Todd Caranto. Do not redistribute without permission. Critical Important Necessary Minor Inconsequential
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22. Entertainment Value Breakdown (EVB) The EVB answers the question “Where does the entertainment value (fun) of this game come from?” This assumes the game has sufficient entertainment value, as indicated by Metacritic score or Gamerankings.com percentage. Metacritic: 94 Gamerankings.com: 94% Made by Jonathan Zabel and Todd Caranto. Do not redistribute without permission. Entertainment Value Breakdown (out of 100) Dramatic Elements 45 Formal Elements 20 Production Values 35
  • 23.
  • 24.

Editor's Notes

  1. Jonathan and Todd talk.