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Lesson Notes - 18.03.13

Twine

 To bring up latest version of your game ʻRebuild game> View Last Buildʼ This does not
save your game to the computer however.

<<set $key =true>> (setting variable)
<<display ʻhouseʼ>>

The display aspect of twine is useful because if your game is complicated or repetitive and
say you had lots of houses, you could simply link to the original passage or maybe embed
in another passage, so this would save time and help make your game uncomplicated.


TOP TIP- If we are having trouble coding the if statements, write it out in english first and
then code it into twine.




Goals For Monday 18th March 2013

Sam:
• Adding Variables into Twine
• Writing and adding in narrative
Lucy:
• Plan and draw the game map
• If time other illustrators

AIM:
We have 15 passages now and by the end of the day we are going to have 40
passages.

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Lesson notes 18-03-13

  • 1. Lesson Notes - 18.03.13 Twine To bring up latest version of your game ʻRebuild game> View Last Buildʼ This does not save your game to the computer however. <<set $key =true>> (setting variable) <<display ʻhouseʼ>> The display aspect of twine is useful because if your game is complicated or repetitive and say you had lots of houses, you could simply link to the original passage or maybe embed in another passage, so this would save time and help make your game uncomplicated. TOP TIP- If we are having trouble coding the if statements, write it out in english first and then code it into twine. Goals For Monday 18th March 2013 Sam: • Adding Variables into Twine • Writing and adding in narrative Lucy: • Plan and draw the game map • If time other illustrators AIM: We have 15 passages now and by the end of the day we are going to have 40 passages.