Second Life is a virtual world entirely built by its residents which can be scripted to stream music and movies, create games, talk to the web, build commercial applications, run physical simulations and much more. Find out about some of the amazing things that have been built with Second Life today and learn and what it will make possible tomorrow.
Dr Jim Purbrick has both academic and industry experience designing and building virtual worlds. At Nottingham University he worked on the MASSIVE-3 virtual environment system and Prix Ars Electronica winning mixed reality games with IGDA award winners, Blast Theory. In industry Jim has worked on Dragon Empires at Codemasters and developed networking and load balancing technology for Warhammer Online. As Babbage Linden he is now working on scripting and networking technology for Second Life, setting up Linden Lab Brighton and occassionally mashing up Second Life with the web.
Mashing up the Web, Games, Music, Movies, Money and The Laws Of Physics in Second Life
1. Mashing up the Web, Games, Music, Movies, Money and
The Laws Of Physics in
Second Life
2. Second Life
3D Virtual World
Avatars
Persistent
Massively Multi User
Resident Built
Resident Textured
Resident Scripted
Resident Animated
Resident Owned
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