1. Browsing & Discovery
Current Experience
The List Cover Flow Panels
Simple interface that limits the user to a up and Although cover flow is a desktop This interface was built for touch
down swipe commands. This interface is based interface, the user interaction actually interactions. It allows the user to easily
on the page scrolling interaction from desktop. works best in touch environments. expand and minimize environments.
Natural Evolution
related
+ =
Content based on device orientation Touch + Voice
Give the user customized interfaces and interactions based on how Interfaces based on touch and voice commands that allow user to
they are holding the device. In the example above there are three seamlessly continue their journey by removing redundant touch
distinct interfaces based on device orientation. inputs from the experience.
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2. Selection
Current Experience
Tap
A single tap interaction dominates the selection process.
As the consumption of time-shifted content continues
to expand, additional interfaces and interactions will
arise to support this end-user behavior.
Natural Evolution
Playlist
Grab to select Flick to capture
Allow users to select desired items along the browsing and A simple interaction that allows user to flick items to be
discovery journey. selected quickly for viewing.
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3. Consumption
Current Experience
sports tech
Menu First person perspective Interface control
Interface that gives the user high Provides a vantage point that attempts to Allows the user to customize their
level options to interact with simulate looking through the user’s eyes. interface in real-time through a simple
navigation, controls and sharing. Mostly found in the gaming genre. slide interaction.
Natural Evolution
Any screen With others
Allow users to consume for any connected screen. Develop interface and Provide the user access to their friends and community to extend
interaction designs that create seamless transition from screen to screen. and enhance the consumption experience.
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