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Intro to Mages




Inevitable Betrayal
Glass Cannon?
Glass Cannon?

Idea that they do a lot of damage but
are easily killed.
It’s all about spellcasting

     Not about melee

Weapon is for stats and look
Perks
• Create food/water
  – Personal – Conjure Refreshment (Lvl 38)
  – Group – Conjure Refreshment Table (lvl 47)


• Teleport (single) / Portal (group) to major
  cities
  – Gain access to cities at certain levels
Oh.. Taxi?
• Teleportation and Portals
  – You will get asked, nagged, accosted, and
    sometimes tipped

  – Gain Teleport at Level 24
     • Can teleport yourself to the major cities of your faction

  – Gain Portal at Level 42
     • Can teleport all members of your group to the major
       cities of your faction
Perks
• Polymorph
  – Turns enemies into sheep
  – Can glyph to turn into Bear cub, Monkey, Penguin,
    and Porcupine


• Arcane Brilliance – Lvl 58
  – Increases spell power by 10% and critical strike by
    5%
Mage Specs
• Arcane
  – Considered the heaviest hitter

  – Sit and cast one to two spells all the time

  – Think Heavy Artillery
Mage Specs
• Fire
  – AOE options as you get bigger (30+)

  – Highly mobile (get speed buffs) and lots of moving

  – Think Air Force
Mage Specs
• Frost
  – Survivability and Water Elemental Pet
  – You get a Pet made of water
     • You’ll never go thirsty again
  – Best for staying at range
  – Lots of defensive cool downs at higher levels
So Far Away From Me
• Mage should be AT RANGE!
  – Cloth only armor, which = no armor
  – When you get hit, it delays your casting


• You want to be a MAX range
  – Must be situational aware (what is around you?)
When Mobs Attack!
• Mage should be at Max Range

• If more than one – Polymorph one of them
  – Mob will heal while they are in Polymorph


• If Mob gets close and hurts you
  – Frost Nova to freeze them in place
  – Blink Away
When Mobs Attack!
• Things to remember:
  – You can run faster running forward or to one side
    than backwards

  – Space is your friend
     • Your frost spells slow down mob, so you can kite
What is this “Kiting” you speak of?
• Kiting
  – Standard tactic for casters and ranged dps when
    fighting melee enemies

  – Continually hit enemy with slow movement spells
    to stay at range

  – Wear them down; but don’t pull other mobs
Ahem… About your Health
• Mage Health

  – Not considered a priority stat; but you get Sta with
    all gear

  – Take potions and be prepared to self medicate
     • Healers may be new, or may be focused on tank
     • Low DPS is considered the most expendable, so don’t
       be that person…. Or wear a red shirt. :D
Your Mana and You
• Mage Mana
  – Intellect is your priority Stat
     • Increases Spell Power
     • Increases Critical Strike (Crit)


  – Looking for gear that is called:
     • Of the Eagle
     • Of Intellect
     • Of Spell Power (if nothing else)
Your Mana and You
• Have Mana will …

  – Key is to be efficient with spells
  – Start being cognizant of mana cost

  – Always carry Mana Potions (Blue potions are
    usually mana) and put them on your action bars!
Instructional Aids
• Fun places to read about Mage-y goodness

  – Beginner’s Guide to Being a Mage
     • From Joystiq.com and the Arcane Brilliance Weekly
       column

     • http://wow.joystiq.com/2011/07/09/arcane-brilliance-
       beginners-guide-to-being-a-mage/
Fun with Spells
• Level 1 – 10
  – Frostfire Bolt – Lvl 1
  – Frost Nova – Lvl 3
  – Fire Blast – Lvl 5
  – Blink – Lvl 7
  – Counterspell – Lvl 8
Fun with Spells
• Level 11 – 20
  – Polymorph – Lvl 14

  – Arcane Explosion – Lvl 18
Fun with Spells
• Level 21 – 30
  – Ice Lance – Lvl 22
  – Ice Block – Lvl 26
  – Cone of Cold – Lvl 28
  – Remove Curse – Lvl 29

  – Slow Fall – Lvl 32
     • Added it cause it’s so cool! :D
Talents
• Are either
  – Passive bonuses
       • Automatically occurs


  OR

  – Active ability
       • Gain a spell or buff that you have to click on to activate
Talents
• 6 Tiers of Talents with 3 options
Ice Barrier
• Talent at Level 30

  – Lasts 60 seconds

  – Absorbs all types of damage (Physical and Magic)

  – Can still cast while in it and casting will not be
    delayed
Glyphs
• As you level you get

  – 3 Major Glyphs
     • Levels 25, 50 and 75


  – 3 Minor Glyphs
     • Levels 25, 50, and 75
What if I don’t like my Talent or Glyph?
• From Lvl 25 to 80

  – Use Vanishing Powder
     • Costs 2 silver
     • Look for it in the Guild Bank
     • If not in bank, go to the Inscription Trainer and buy
       from Inscription Supplies person
What if I don’t like my Specialization?
• Talk to your Mage Trainer
  – Cost to change spec will increase each time you
    change it.
  – Starts at 22 silver


• Dual Spec at lvl 30 if you wish
  – Purchase for 10 gold from your Class Trainer
M.A.G.E.
M.A.G.E.


http://www.youtube.com/watc
       h?v=ov07yLusCKs

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Intro to Mages Level 1 - 30

  • 3. Glass Cannon? Idea that they do a lot of damage but are easily killed.
  • 4. It’s all about spellcasting Not about melee Weapon is for stats and look
  • 5. Perks • Create food/water – Personal – Conjure Refreshment (Lvl 38) – Group – Conjure Refreshment Table (lvl 47) • Teleport (single) / Portal (group) to major cities – Gain access to cities at certain levels
  • 6. Oh.. Taxi? • Teleportation and Portals – You will get asked, nagged, accosted, and sometimes tipped – Gain Teleport at Level 24 • Can teleport yourself to the major cities of your faction – Gain Portal at Level 42 • Can teleport all members of your group to the major cities of your faction
  • 7. Perks • Polymorph – Turns enemies into sheep – Can glyph to turn into Bear cub, Monkey, Penguin, and Porcupine • Arcane Brilliance – Lvl 58 – Increases spell power by 10% and critical strike by 5%
  • 8. Mage Specs • Arcane – Considered the heaviest hitter – Sit and cast one to two spells all the time – Think Heavy Artillery
  • 9.
  • 10. Mage Specs • Fire – AOE options as you get bigger (30+) – Highly mobile (get speed buffs) and lots of moving – Think Air Force
  • 11.
  • 12. Mage Specs • Frost – Survivability and Water Elemental Pet – You get a Pet made of water • You’ll never go thirsty again – Best for staying at range – Lots of defensive cool downs at higher levels
  • 13.
  • 14. So Far Away From Me • Mage should be AT RANGE! – Cloth only armor, which = no armor – When you get hit, it delays your casting • You want to be a MAX range – Must be situational aware (what is around you?)
  • 15. When Mobs Attack! • Mage should be at Max Range • If more than one – Polymorph one of them – Mob will heal while they are in Polymorph • If Mob gets close and hurts you – Frost Nova to freeze them in place – Blink Away
  • 16. When Mobs Attack! • Things to remember: – You can run faster running forward or to one side than backwards – Space is your friend • Your frost spells slow down mob, so you can kite
  • 17. What is this “Kiting” you speak of? • Kiting – Standard tactic for casters and ranged dps when fighting melee enemies – Continually hit enemy with slow movement spells to stay at range – Wear them down; but don’t pull other mobs
  • 18. Ahem… About your Health • Mage Health – Not considered a priority stat; but you get Sta with all gear – Take potions and be prepared to self medicate • Healers may be new, or may be focused on tank • Low DPS is considered the most expendable, so don’t be that person…. Or wear a red shirt. :D
  • 19. Your Mana and You • Mage Mana – Intellect is your priority Stat • Increases Spell Power • Increases Critical Strike (Crit) – Looking for gear that is called: • Of the Eagle • Of Intellect • Of Spell Power (if nothing else)
  • 20. Your Mana and You • Have Mana will … – Key is to be efficient with spells – Start being cognizant of mana cost – Always carry Mana Potions (Blue potions are usually mana) and put them on your action bars!
  • 21. Instructional Aids • Fun places to read about Mage-y goodness – Beginner’s Guide to Being a Mage • From Joystiq.com and the Arcane Brilliance Weekly column • http://wow.joystiq.com/2011/07/09/arcane-brilliance- beginners-guide-to-being-a-mage/
  • 22. Fun with Spells • Level 1 – 10 – Frostfire Bolt – Lvl 1 – Frost Nova – Lvl 3 – Fire Blast – Lvl 5 – Blink – Lvl 7 – Counterspell – Lvl 8
  • 23. Fun with Spells • Level 11 – 20 – Polymorph – Lvl 14 – Arcane Explosion – Lvl 18
  • 24. Fun with Spells • Level 21 – 30 – Ice Lance – Lvl 22 – Ice Block – Lvl 26 – Cone of Cold – Lvl 28 – Remove Curse – Lvl 29 – Slow Fall – Lvl 32 • Added it cause it’s so cool! :D
  • 25. Talents • Are either – Passive bonuses • Automatically occurs OR – Active ability • Gain a spell or buff that you have to click on to activate
  • 26. Talents • 6 Tiers of Talents with 3 options
  • 27. Ice Barrier • Talent at Level 30 – Lasts 60 seconds – Absorbs all types of damage (Physical and Magic) – Can still cast while in it and casting will not be delayed
  • 28. Glyphs • As you level you get – 3 Major Glyphs • Levels 25, 50 and 75 – 3 Minor Glyphs • Levels 25, 50, and 75
  • 29. What if I don’t like my Talent or Glyph? • From Lvl 25 to 80 – Use Vanishing Powder • Costs 2 silver • Look for it in the Guild Bank • If not in bank, go to the Inscription Trainer and buy from Inscription Supplies person
  • 30. What if I don’t like my Specialization? • Talk to your Mage Trainer – Cost to change spec will increase each time you change it. – Starts at 22 silver • Dual Spec at lvl 30 if you wish – Purchase for 10 gold from your Class Trainer