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Cannibalizing “Ancient” Technologies and Art Forms:

                                     William Gibson’s Nostalgia

                                   Sandor Klapcsik (University of Jyvaskyla)

I intend to characterize the apparent contradiction between cyberpunk as cutting-edge, postmodern writing and its
nostalgia towards “ancient,” modernist techniques, the images and the technology of the Machine Age. By drawing
on numerous examples of Futurist techno-vision, avant-garde and Art Deco imagery, I intend to explore how irony
becomes increasingly tangible in William Gibson’s oeuvre.

The impact of Futurism on Gibson’s early novels is tangible and hardly surprising. Istvan
Csicsery-Ronay describes the artistic and technological visions of Neuromancer (1984) as
“sentimental futurism.” Furthermore, several allusion relate Gibson’s fiction to other avant-
garde movements: references to Constructivism, Dada, Art Deco and Art Nouveau, the images
and the language of Futurism and Expressionism, the synesthetic experience of Symbolism
and Surrealism go hand in hand in Gibson’s texts; analogously, computerized technology is
supplemented by references to old-fashioned televisions, calculators, typewriters, and
photography.

Avant-garde artifacts, in a way similar to outdated analogue technology, may be interpreted as “fashionably archaic”
phenomena in the dystopic wastelands of the “Sprawl” stories; they provide essential means for the characters to
survive and remain “hip.” Neuromancer comprises a unique, compressed, fragmented and lyrical language, and thus
form reinforces content: the experimental style coincides with the celebration of avant-garde art. Yet Neuromancer
is basically the only novel (in addition to a few short stories) in which the unusual and nonlinear language dominates:
Gibson’s later works comprise mainly straightforward narration, losing the avant-garde edge. Eventually, the post
9/11 novels, especially Spook Country (2007), add up to burlesque travesties, as the avant-garde cultural phenomena
and the technology appear in a parodying manner.

Gibson’s technological and stylistic eclecticism illustrates Fredric Jameson’s argument that postmodernism utilizes
multiple and fragmented histories, nostalgia towards a lost or never existing past. My interpretation also suggests
that Gibson has become increasingly conscious of these trends in literature and his own oeuvre; he may even have
found these ideas overused, and so the fragmentation of time, as well as the avant-garde influence, is portrayed
with growing irony in his novels.

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Klapcsik Cannibalizing

  • 1. Cannibalizing “Ancient” Technologies and Art Forms: William Gibson’s Nostalgia Sandor Klapcsik (University of Jyvaskyla) I intend to characterize the apparent contradiction between cyberpunk as cutting-edge, postmodern writing and its nostalgia towards “ancient,” modernist techniques, the images and the technology of the Machine Age. By drawing on numerous examples of Futurist techno-vision, avant-garde and Art Deco imagery, I intend to explore how irony becomes increasingly tangible in William Gibson’s oeuvre. The impact of Futurism on Gibson’s early novels is tangible and hardly surprising. Istvan Csicsery-Ronay describes the artistic and technological visions of Neuromancer (1984) as “sentimental futurism.” Furthermore, several allusion relate Gibson’s fiction to other avant- garde movements: references to Constructivism, Dada, Art Deco and Art Nouveau, the images and the language of Futurism and Expressionism, the synesthetic experience of Symbolism and Surrealism go hand in hand in Gibson’s texts; analogously, computerized technology is supplemented by references to old-fashioned televisions, calculators, typewriters, and photography. Avant-garde artifacts, in a way similar to outdated analogue technology, may be interpreted as “fashionably archaic” phenomena in the dystopic wastelands of the “Sprawl” stories; they provide essential means for the characters to survive and remain “hip.” Neuromancer comprises a unique, compressed, fragmented and lyrical language, and thus form reinforces content: the experimental style coincides with the celebration of avant-garde art. Yet Neuromancer is basically the only novel (in addition to a few short stories) in which the unusual and nonlinear language dominates: Gibson’s later works comprise mainly straightforward narration, losing the avant-garde edge. Eventually, the post 9/11 novels, especially Spook Country (2007), add up to burlesque travesties, as the avant-garde cultural phenomena and the technology appear in a parodying manner. Gibson’s technological and stylistic eclecticism illustrates Fredric Jameson’s argument that postmodernism utilizes multiple and fragmented histories, nostalgia towards a lost or never existing past. My interpretation also suggests that Gibson has become increasingly conscious of these trends in literature and his own oeuvre; he may even have found these ideas overused, and so the fragmentation of time, as well as the avant-garde influence, is portrayed with growing irony in his novels.