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Novel Graphical User Interface (GUI) Paradigm on Mobile Mind Mapping Applications RadenSucalit e: raden.sucalit@jcu.edu.au Dr. Jason Holdsworth Supervisor http://project.brownmestizo.net
Mobile phones are popular tools
User Interface is moving fast
Is User Interface the same as GRAPHICAL USER INTERFACE?
UI is what the user sees     and interacts with User Interface (UI)
User Interface (UI)
GUI uses graphic elements     and visual indicators Graphical User Interface (UI)
WIMP Interaction Style Windows, Icons, Menus, Pointer
User Interface is moving fast
User Interface is moving fast Analog Input | Analog Output
User Interface is moving fast Indirect Input | Text Output
User Interface is moving fast Direct Input | Graphical Output
User Interface is moving fast Natural Input | Natural Output
Mobile applications are popular
Is popularity equivalent to  ACCEPTANCE?
real experience is unaddressed
what if we have a wrong notion on MOBILE APPLICATIONS?
A borrowed interaction model (IM)
A borrowed interaction model (IM)
how user’s actions change the system model Interaction Model (IM)
  Mobile IM   vs    Desktop IM
WHAT IF WE create a new interaction model to INTERACT WITH MOBILE DEVICES?
HOW?
wireless and omnipresent learning using mobile devices Mobile Learning
Mobile Phones as Collaborative Tools
analysis, synthesis and evaluation Active Learning
use of images and  and animation Visual Learning
Mind Maps are Active Learning Tools
from Paper to Phone
Current Problems  Lacks spontaneity and accuracy in plotting down nodes Lacks emphasis on important nodes Lacks the ability to look at mind maps at multiple perspectives Difficulty in navigation when mind maps become bigger Bears little resemblance to real world mind maps
Current Problems  Lacks spontaneity and accuracy in plotting down nodes Lacks emphasis on important nodes Lacks the ability to look at mind maps at multiple perspectives Difficulty in navigation when mind maps become bigger Bears little resemblance to real world mind maps
Current Problems  Lacks spontaneity and accuracy in plotting down nodes Lacks emphasis on important nodes Lacks the ability to look at mind maps at multiple perspectives Difficulty in navigation when mind maps become bigger Bears little resemblance to real world mind maps
Current Problems  Lacks spontaneity and accuracy in plotting down nodes Lacks emphasis on important nodes Lacks the ability to look at mind maps at multiple perspectives Difficulty in navigationwhen mind maps become bigger Bears little resemblance to real world mind maps
Current Problems  Lacks spontaneity and accuracy in plotting down nodes Lacks emphasis on important nodes Lacks the ability to look at mind maps at multiple perspectives Difficulty in navigation when mind maps become bigger Bears little resemblance to real world mind maps
WHAT IF WE create a new interaction model to   INTERACT WITH MOBILE DEVICES    USING THE PROBLEM OF MIND MAPS?
1 highly interactive 3D mobile application framework  2 Novel GUI Paradigm for Mobile Mind Mapping Applications
Changing the Paradigm 1 2 3 4 MODEL FRAME-WORK PROTO-TYPES TESTS
Changing the Paradigm WHAT IF WE REDUCE THE GAP? 1 MODEL
Changing the Paradigm WHAT IF WE REORGANIZE EXPECTATIONS? 1 2 MODEL FRAME-WORK
Changing the Paradigm WHAT IF WE REIMAGINE METAPHORS? 1 2 3 MODEL FRAME-WORK PROTO-TYPES
Changing the Paradigm WHAT IF WE REMIX DIFFERENT TECHNIQUES? 1 2 3 4 MODEL FRAME-WORK PROTO-TYPES TESTS
Changing the Paradigm Run three groups of students, each group using existing created GUI prototypes.  Run two groups of students, one group using traditional mind maps, other group using proposed GUI prototype Run two groups of students, one group using existing mobile mind map, other group using proposed GUI prototype                Generalities: Non-IT Uni students will be supplied with   4 Nokia N78 equipped with logging software to TESTS track the frequency of usage in a particular span of time. At the end of the trial, participants will answer a small questionnaire derived from perceived enjoyment and ease of use using a    5-point Lickert scale to express their feelings
A New Paradigm Shift
Novel Graphical User Interface (GUI) Paradigm on Mobile Mind Mapping Applications RadenSucalit e: raden.sucalit@jcu.edu.au Dr. Jason Holdsworth Supervisor ? http://project.brownmestizo.net Project Blog

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Novel GUI for Mobile Based Mind Maps Seminar 1

  • 1. Novel Graphical User Interface (GUI) Paradigm on Mobile Mind Mapping Applications RadenSucalit e: raden.sucalit@jcu.edu.au Dr. Jason Holdsworth Supervisor http://project.brownmestizo.net
  • 2. Mobile phones are popular tools
  • 3. User Interface is moving fast
  • 4. Is User Interface the same as GRAPHICAL USER INTERFACE?
  • 5. UI is what the user sees and interacts with User Interface (UI)
  • 7.
  • 8. GUI uses graphic elements and visual indicators Graphical User Interface (UI)
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. WIMP Interaction Style Windows, Icons, Menus, Pointer
  • 15. User Interface is moving fast
  • 16. User Interface is moving fast Analog Input | Analog Output
  • 17. User Interface is moving fast Indirect Input | Text Output
  • 18. User Interface is moving fast Direct Input | Graphical Output
  • 19. User Interface is moving fast Natural Input | Natural Output
  • 21. Is popularity equivalent to ACCEPTANCE?
  • 22. real experience is unaddressed
  • 23. what if we have a wrong notion on MOBILE APPLICATIONS?
  • 26. how user’s actions change the system model Interaction Model (IM)
  • 27. Mobile IM vs Desktop IM
  • 28. WHAT IF WE create a new interaction model to INTERACT WITH MOBILE DEVICES?
  • 29. HOW?
  • 30. wireless and omnipresent learning using mobile devices Mobile Learning
  • 31. Mobile Phones as Collaborative Tools
  • 32. analysis, synthesis and evaluation Active Learning
  • 33. use of images and and animation Visual Learning
  • 34.
  • 35.
  • 36. Mind Maps are Active Learning Tools
  • 37. from Paper to Phone
  • 38. Current Problems Lacks spontaneity and accuracy in plotting down nodes Lacks emphasis on important nodes Lacks the ability to look at mind maps at multiple perspectives Difficulty in navigation when mind maps become bigger Bears little resemblance to real world mind maps
  • 39. Current Problems Lacks spontaneity and accuracy in plotting down nodes Lacks emphasis on important nodes Lacks the ability to look at mind maps at multiple perspectives Difficulty in navigation when mind maps become bigger Bears little resemblance to real world mind maps
  • 40. Current Problems Lacks spontaneity and accuracy in plotting down nodes Lacks emphasis on important nodes Lacks the ability to look at mind maps at multiple perspectives Difficulty in navigation when mind maps become bigger Bears little resemblance to real world mind maps
  • 41. Current Problems Lacks spontaneity and accuracy in plotting down nodes Lacks emphasis on important nodes Lacks the ability to look at mind maps at multiple perspectives Difficulty in navigationwhen mind maps become bigger Bears little resemblance to real world mind maps
  • 42. Current Problems Lacks spontaneity and accuracy in plotting down nodes Lacks emphasis on important nodes Lacks the ability to look at mind maps at multiple perspectives Difficulty in navigation when mind maps become bigger Bears little resemblance to real world mind maps
  • 43. WHAT IF WE create a new interaction model to INTERACT WITH MOBILE DEVICES USING THE PROBLEM OF MIND MAPS?
  • 44. 1 highly interactive 3D mobile application framework 2 Novel GUI Paradigm for Mobile Mind Mapping Applications
  • 45. Changing the Paradigm 1 2 3 4 MODEL FRAME-WORK PROTO-TYPES TESTS
  • 46. Changing the Paradigm WHAT IF WE REDUCE THE GAP? 1 MODEL
  • 47. Changing the Paradigm WHAT IF WE REORGANIZE EXPECTATIONS? 1 2 MODEL FRAME-WORK
  • 48. Changing the Paradigm WHAT IF WE REIMAGINE METAPHORS? 1 2 3 MODEL FRAME-WORK PROTO-TYPES
  • 49. Changing the Paradigm WHAT IF WE REMIX DIFFERENT TECHNIQUES? 1 2 3 4 MODEL FRAME-WORK PROTO-TYPES TESTS
  • 50. Changing the Paradigm Run three groups of students, each group using existing created GUI prototypes. Run two groups of students, one group using traditional mind maps, other group using proposed GUI prototype Run two groups of students, one group using existing mobile mind map, other group using proposed GUI prototype Generalities: Non-IT Uni students will be supplied with 4 Nokia N78 equipped with logging software to TESTS track the frequency of usage in a particular span of time. At the end of the trial, participants will answer a small questionnaire derived from perceived enjoyment and ease of use using a 5-point Lickert scale to express their feelings
  • 51. A New Paradigm Shift
  • 52. Novel Graphical User Interface (GUI) Paradigm on Mobile Mind Mapping Applications RadenSucalit e: raden.sucalit@jcu.edu.au Dr. Jason Holdsworth Supervisor ? http://project.brownmestizo.net Project Blog