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CIMP Page 1
Talisma Corporation Pvt Ltd.
The ‘WOW’ factor – Role and impact of new age technology towards
enabling an extended experiential approach in marketing
An analysis and outlook
Delivering CEM for your business
SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS
OF THE DEGREE OF POST GRADUATE DIPLOMA IN MANAGEMENT
CHANDRAGUPT INSTITUTE OF MANAGEMENT PATNA
BY
ANKITA PANDEY
ROLL NO. - 60009
PGDM [2013-2015]
10- JUNE-2013
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Talisma Corporation Pvt Ltd.
Synopsis
It has been a very learning experience to complete my summer internship project with
“Talisma Corporation Pvt Ltd.” The project given to me was to study the role and impact of
new advanced technology in Experiential Marketing.
Firstly I was supposed to study about the different experiential strategies that the brands are
using in order to increase their sales and revenue and at the same time giving their customers
memorable experience. Some of the top brands that are using this experiential marketing
approach include Adidas, Coca Cola, Sprite, Mahindra etc. Experiential marketing is not an
easy approach to implement; it’s a costly method to attract customer’s attention and therefore
requires clear cut methodology for its operation. Many companies are using several
technologies in experiential marketing in order to provide customer better and convenient
buying options ease. Some of the top emerging technologies are Near Field Communication
(NFC), Augmented Reality (AR), Quick Response Codes (QR). These technologies not
only provide convenient buying option to the customer but also same their time and energy
which finally leads to better customer experience. PVR, Bangalore metro, Hyderabad
railways are using these technologies and are able to give quick and better experience to their
customers.
The use of these technologies in India is very limited. My task was to study about all these
technologies in detail: analyze if these technology can give better customer experience or not
and to what extent these technologies are implemented in Indian market. The project also
gives an insight about the whether several sectors in India are now ready to make use of this
technology, are they ready to invest in it and what could be their probable ROI. The project
also gives an idea about what are the main benefits of using this technology, and how long
the Indian market will take to implement this in full swing.
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Talisma Corporation Pvt Ltd.
DECLARATION
This is to certify that this report entitled “The ‘WOW’ factor – Role and impact of new age
Technology towards enabling an extended experiential approach in marketing – An
Analysis and Outlook” submitted by ANKITA to “Chandragupt Institute of Management
Patna”, as a requirement for the award of the Post Graduate Diploma in Management is a
record of research work carried out by him under our supervision. The contents of this report,
in full or in parts, have not been submitted to any other Institute or University for the award
of any degree or diploma.
Mr. Devdutt S Manay,TALISMA, Bangalore ____________________
Prof. Anup Raj, Faculty CIMP __
Date: ___________________
Patna
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Talisma Corporation Pvt Ltd.
TALISMA CORPORATION PVT LTD
BANGALORE
CERTIFICATE
Certified that this Project titled “The ‘WOW’ factor – Role and impact of new age
technology towards enabling an extended experiential approach in marketing – An analysis
and outlook” is a bona fide work of ANKITA, PGDM (2013-2015), done at TALISMA,
Bangalore for the duration of eight weeks from 10th
April, 2014 to 10th
June, 2014 at
Bangalore as part of the requirements for the award of Post Graduate Diploma in
Management submitted to Chandragupt Institute of Management Patna.
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Talisma Corporation Pvt Ltd.
ACKNWOLEDGEMENT
This project is a collective work of many individuals and would have not been possible
without their support. It has been a wonderful experience working at Talisma Corporation
Pvt Ltd. This project report would not have seen the light of the day without the goodwill
and support of the people around.
As a student of “Chandragupt Institute of Management Patna” I would like to sincerely
acknowledge the contribution of all those people who have directly or indirectly, been
instrumental in helping me complete this project
I have been lucky enough to have mentors who have not only guided me but also encouraged
me to think on my own and broaden my horizon of knowledge. In this context, I would like to
extend my sincere thanks to my mentor Devdutt S Manay, Marketing Manager at Talisma
Corporation Pvt ltd. whose valuable guidance and insight was of great help.
I also want to acknowledge the help extended by Mr. Sai Narayan, Vice-President,
Marketing for sharing his valuable knowledge and helping me throughout the project.
Besides this I had very fruitful discussions during the entire duration of the project with my
faculty members and my academic mentor Prof Anup Raj. I want to thank them for guiding
me and suggesting me ways to improve my project throughout.
I owe my sincere thanks to Dr.V.Mukund Das, Director CIMP for providing his motivation
and guidance for this summer project.
Ankita Pandey
PGDM (2013-2015)
Chandragupt Institute of Management Patna
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Talisma Corporation Pvt Ltd.
Table of Contents
1.0 Objective:..........................................................................................................................................8
1.1 Scope:............................................................................................................................................9
1.2 Methodology:................................................................................................................................9
2.0 Talisma Overview...........................................................................................................................11
3.0 Introduction.....................................................................................................................................12
3.1 Reasons for choosing these verticals ..........................................................................................13
3.1.1 Retail:...................................................................................................................................13
3.1.2 Banking:...............................................................................................................................13
3.1.3 Airports:...............................................................................................................................14
4.0 Vertical’s overview..........................................................................................................................14
4.1 Retail...........................................................................................................................................15
4.2 Banking.......................................................................................................................................16
4.3 Airports .......................................................................................................................................17
5.0 Customer experience.......................................................................................................................18
5.1 Life cycle of a customer..............................................................................................................19
5.2 Importance of customer experience management (CEM) ..........................................................20
5.3 Steps to better customer experience management...................................................................20
5.4 Tools of customer experience Management..............................................................................21
6.0 Experiential Marketing....................................................................................................................22
6.1 Why brands use experiential marketing.....................................................................................22
6.2 Elements of experiential marketing............................................................................................24
6.3 Requirements of a successful experiential marketing campaign ...............................................25
6.4 Experiential marketing takes product introduction to a higher level.........................................26
6.5 Risks involved with experiential marketing ................................................................................28
7.0 Successful experiential campaigns..................................................................................................29
7.1 Campaign Title: American Express Presents Dinner in the Sky...................................................29
7.2 Campaign Title: Coca-Cola light Sampling: Live Vending Machines ...........................................31
7.3 Campaign Title: Nickelodeon's Slime across America.................................................................32
8.0 Emerging Technologies...................................................................................................................35
8.1 NFC (near field communication).................................................................................................35
8.1.1 Advantages of NFC...............................................................................................................36
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8.1.2 Disadvantages of NFC ..........................................................................................................37
8.1.3 Brands that uses NFC ...........................................................................................................38
8.2 Augmented Reality......................................................................................................................38
8.2.1 Advantages of augmented reality........................................................................................39
8.2.2 Disadvantages of AR.............................................................................................................40
8.2.3 Brands using augmented reality ..........................................................................................41
8.3 QR Codes.....................................................................................................................................41
8.3.1 Advantages of QR codes ......................................................................................................43
8.3.2 Disadvantages of QR Code...................................................................................................45
8.3.3 Brands using QR codes:........................................................................................................46
9.0 Research involved...........................................................................................................................47
9.1 Research findings (Brand Managers):.........................................................................................48
9.1.1 Awareness/Usage Observations: .........................................................................................48
9.1.2 Technology observations:....................................................................................................49
9.1.3 Budget observations: ...........................................................................................................51
9.1.4 Objective of Experiential marketing observations:..............................................................52
9.1.5 Marketing observations:......................................................................................................54
9.1.6 Risk involved observations:..................................................................................................55
9.1.7 Final question:......................................................................................................................56
9.2 Research Findings (Solution providers): .....................................................................................57
9.2.1 QR Codes Observations........................................................................................................58
9.2.2 Augmented Reality observations.........................................................................................59
9.2.3 Near Field Communication Observations............................................................................61
10.0 Vertical’s comparison:...................................................................................................................62
11.0 Recommendations:.......................................................................................................................65
12.0 What’s in it for Talisma .................................................................................................................66
13.0 Appendix:......................................................................................................................................68
13.1 Questionnaire (Brand Managers) .............................................................................................68
13.2 Questionnaire (Solution Providers)...........................................................................................73
14.0 Cover Letter: .................................................................................................................................76
15.0 Bibliography:.................................................................................................................................78
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List of Diagrams/Graphs
Figure 1: Investment in retail sector (All figures in $ Bn)....................................................................15
Figure 2: Actual deposits in banks (All figures in rupees Bn)..............................................................16
Figure 3: Total Air passengers (All figures in Bn) ...............................................................................17
Figure 4: Customer's Desired Experience.............................................................................................18
Figure 5: Life cycle of a customer ........................................................................................................19
Figure 6: Most Significant Anticipated Result of Experiential Marketing Is “Engagement”...............23
Figure 7: American Express Presents Dinner in the Sky ......................................................................30
Figure 8: Coca-Cola light Sampling campaign.....................................................................................31
Figure 9: Nickelodeon's Slime across America campaign....................................................................33
Figure 10: Near field communication...................................................................................................35
Figure 11: Augmented Reality..............................................................................................................39
Figure 12: Quick Response Code..........................................................................................................42
Figure 13: Awareness/usage observations ............................................................................................49
Figure 14: Technology Observations....................................................................................................51
Figure 15: Budget Observations ...........................................................................................................52
Figure 16: Objective of Experiential marketing observations ..............................................................54
Figure 17: Marketing observations .......................................................................................................55
Figure 18: Risk involved observations..................................................................................................56
Figure 19: Is India ready? .....................................................................................................................57
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1.0 Objective:
1-Analyzing
 Main objectives of Experiential Marketing
 Budget assigned for Experiential Marketing
 Extent of implementation of Experiential Marketing (Indian Context)
2-Examining
 The awareness of the technologies
 Extent of implementation of technologies in Indian market
3-Recommendations for brand managers
1.1 Scope:
 Observing and analyzing the scope of experiential marketing
 Study technology usage in three booming sectors of India: - Retail, Banking, Airports
 Suggesting these sectors different marketing strategies
 Examining and finding issues that hamper technology’s use in marketing
1.2 Methodology:
Part I
 Secondary data study on experiential marketing and different case study on successful
campaigns run by various brands worldwide

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 Forming questionnaire to examine the extent of implementation of Experiential
Marketing
 Circulating these to the Marketing Managers of retail, banking and airport sectors
 Using email and call as mode of communication to get inputs from them
Part II
 Forming questionnaire for each technology to examine the objective, budget and
future of these technologies in India
 Circulating them among the technology solution providers
 Using email and call as mode of communication to get inputs from them
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Talisma Corporation Pvt Ltd.
2.0 Talisma Overview
Talisma Corporation Pvt. Ltd., a wholly owned subsidiary of Campus Management
Corporation, is the leading Customer Relationship Management (CRM) software solutions
provider. Talisma enables organizations to globally deliver an exceptional customer
experience throughout the customer lifecycle. Talisma solutions improve customer
satisfaction by integrating the power of email, phone, chat, SMS text messaging, print, portal,
and Web self-service with a robust and mature Web services platform, comprehensive
analytics, and a system-wide knowledgebase. With thousands of customers, Talisma serves a
variety of industries through its vertical solutions including ITeS-BPO, telecommunications,
distribution, education, BFSI (Banking, Financial Services, and Insurance), government,
healthcare, technology, hospitality, communication services, travel, legal, manufacturing,
media, retail, services and support, transportation and utilities.
Talisma is based in Bangalore, India with offices in Mumbai, Chennai, Delhi, and Kolkata.
Headquartered in Boca Raton, Talisma’s global presence ensures branches across North
America and Asia-Pacific. Since its first product release in 1998, Talisma has obtained an
impressive global customer base across a variety of vertical markets.
Talisma’s vertical solutions ensure leadership through key differentiators that highlight
Talisma’s multi-channel approach – enduring and profitable customer relationships, increased
customer satisfaction and loyalty, and reduced corporate operational costs.
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Talisma Corporation Pvt Ltd.
3.0 Introduction
Experiential marketing is all about engaging customer’s emotions.
Engagement marketing, sometimes called "experiential marketing," "event marketing",
"live marketing" or "participation marketing," is a marketing strategy that directly engages
consumers and invites and encourages consumers to participate in the evolution of a brand.
Now-a-days brands are struggling in their ability to get to the next level of sales, revenue and
profits. Email, direct mail, telemarketing—all of these tactics can be effective but their
returns are diminishing. Companies looking for ways to get, keep, and grow customers need
to find new ways to create, maintain, and build incremental value from customer
relationships. Here comes the role of experiential marketing.
The project revolves around experiential marketing and the technologies used in providing
the customers better customer experience overall.
I have chosen this project as it’s an interesting field to study about the new emerging
technologies and how they can help in sustaining and evolving some of the important sectors
of our Indian economy. These technologies are using on a large scale in other countries and
are being applauded by the customers of those countries. This has made their life much easier
and simpler.
The verticals that I have chosen as my area of study are-
a. Retail
b. Banking
c. Airports
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Talisma Corporation Pvt Ltd.
3.1 Reasons for choosing these verticals
3.1.1 Retail:
Retail sector is facing huge competition from ecommerce sector. There is a battle between
online retailers and brick-and-mortar People now prefer to buy more from online stores as it
is more convenient as well as it serves as a time saver to them in this busy and hectic life
schedules. The e-commerce industry is booming, challenging long standing retailers, many of
which are looking for ways to stay relevant.
So it is the need of the hour that retail sector should start using some of the advance
technologies that could provide the benefits of ecommerce i.e. convenience and time saver
which can finally result into better customer experience.
Forty-four percent of total retail sales will be influenced by the Web by 2016. With
consumers actively relying their devices as a shopping tool to price compare, research and
buy, this presents a strong case for mobile Web and applications.
3.1.2 Banking:
Banking has always been one of the most important sectors of Indian economy but it has also
been considered as one of the most rugged sector by the customers. Banking has always been
a conservative sector. People do not find convenient to use this sector more often but they can
also not survive without using banking.
Due to this there has been a tremendous increase in use of online banking and so in order to
compete with online banking this sector need to use the technologies at a faster rate.
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Talisma Corporation Pvt Ltd.
3.1.3 Airports:
Airport has always been an important sector to study about customer experience. Customers
are very much associated with this sector and it has always been a challenge for the airport
management to meet to the expectations of the customers.
New build in technologies can give better convenient service which can finally result into
customer experience.
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Talisma Corporation Pvt Ltd.
4.0 Vertical’s overview
4.1 Retail
The India Retail Industry is the largest among all the industries, accounting for over 10 per
cent of the country’s total GDP and around 8 per cent of the employment. The Retail Industry
in India has come forth as one of the most dynamic and fast paced industries with several
players entering the market. The India Retail Industry is gradually inching its way towards
becoming the next boom industry.
Figure 1: Investment in retail sector (All figures in $ Bn)
Major players of retail sector in India are-
a) Future group
b) Reliance Trends
c) Shoppers Stop
0
100
200
300
400
500
600
1998 2000 2002 2004 2006 2008 2010 2012
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4.2 Banking
In the early 1990s, the then Narsimha Rao government embarked on a policy of liberalisation,
licensing a small number of private banks. This move along with the rapid growth in the
economy of India revolutionized the banking sector in India which has seen rapid growth
with strong contribution from all the three sectors of banks, namely, government banks,
private banks and foreign banks.
Figure 2: Actual deposits in banks (All figures in rupees Bn)
Major Banks in India are-
a) Axis bank
b) HSBC
c) ICICI
d) Central Bank
0
10000
20000
30000
40000
50000
60000
70000
80000
2005 2006 2007 2008 2009 2010 2011 2012 2013
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4.3 Airports
Major airports in India offer both domestic and overseas flights. The airport transportation
network of the country effectively fulfils the needs of a large number of tourists and visitors
who are arriving in the country from distant locations. The travel and tourism sector of the
country is thriving at a rapid pace. This is making a significant contribution to the economic
development of the country in a special way. The country is home to over 20 international
airports and various national airports.
Major Airports in India are-
a. Chattrapati Shivaji International Airport, Mumbai
b. Indira Gandhi International Airport, New Delhi
c. HAL Airport, Bangalore
Figure 3: Total Air passengers (All figures in Bn)
0
20
40
60
80
100
120
140
160
180
2003 2004 2005 2006 2007 2008 2009 2010 2011 2012
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Talisma Corporation Pvt Ltd.
5.0 Customer experience
Customer experience is the relationship that a customer has with any brand/product/service. It
is the total of all experiences a customer has with a supplier of goods and/or services, over the
duration of their relationship with that given supplier. This can include awareness, discovery,
attraction, interaction, purchase, use, cultivation and advocacy for the given product/service.
It’s a complex process of understanding the organization’s relationship with the supposed
customers. When defined effectively, customer experience eases customer acquisition, drives
customer loyalty and improves customer retention.
In other words customer experience is the added value that a customer seeks or can derive by
interacting with any given brand + product + service
Figure 4: Customer's Desired Experience
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Talisma Corporation Pvt Ltd.
5.1 Life cycle of a customer
Figure 5: Life cycle of a customer
 Reach: Trying to get the attention of the people we want to reach - the target
audience.
 Acquisition: Refers to Attract and bring the reached person (the target audience) into
the influence sphere of our organization.
 Conversion: Refers to the stage when the people we reach or have a more established
relationship with, decide to buy something from us.
 Retention: Refers to keeping the customers and trying to sell them more.
 Loyalty: Loyalty refers to trying to make the customer to become more than a
customer: a loyal partner and even a ‘brand advocate’ the one who recommends the
product/service to the non-users.
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5.2 Importance of customer experience management (CEM)
The concept of customer experience may sound idealistic, but anyone who dismisses it as
such is painful. In fact, customer experience has become a critical differentiator in today’s
hyper competitive, hyper connected global market. There’s tangible business value in
managing the customer experience effectively and efficiently. Good CEM can:
 Strengthen brand preference through differentiated experiences.
 Boost revenue with incremental sales from existing customers and new sales from
word of mouth.
 Improve customer loyalty (and create advocates) through valued and memorable
customer interactions and lower costs by reducing customer churn.
5.3 Steps to better customer experience management
Step1- Understand the need, want and preferences of your target audience
Step2- Establish the economic frameworks to understand and prioritize the impact of sales,
marketing and service decisions
Step3- Track customer behaviour, distil pattern and adopt to accommodate shifts
Step4- Develop needs nurturing and customer management plans for target audiences
Step5- Develop customer-centric information architecture
Step6- Deploy workflow-based tools to marketing sales and service stakeholders group
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Step7- Create a customer experience map to optimize touch points
5.4 Tools of customer experience Management
It refers to the various methods of evaluating customer’s experience. Some of the tools are-
1-Customer feedback management – apart from the employees, a customer is well aware of
the fact that what’s working and what isn’t working for the company.
Ensure they have several ways to tell. It’s not just surveys – it’s simple techniques like
calling some random customers to find out about their experience; providing anonymous
numbers to call to leave feedback or contact forms on web sites. Surveys are great, but they
often lack some important questions that customers are willing to answer.
2-Behavioural Analytics - Which search terms are being used? Does there is an increase in
online sales after a customer visits one of your stores? There are many ways to consider
actual behaviour, not just metrics. If customers are searching for a customer experience issue-
a specific help term. It might be time to make use of it.
3-CRM (customer relationship management) - is the idea of a centralized, accessible place
to track individual customer relationships throughout the company.
4-Customer experience suggestion box - does not necessarily mean a box, it can be any
intranet section or any email address. Review the suggestions provided by the customers and
have a continuous track on their thought and feedback.
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6.0 Experiential Marketing
Experiential marketing is a type of advertising that focuses primarily on helping consumers
experience a brand/product/service.
While traditional advertising (radio, print, television) verbally and visually communicates the
benefits of the products and brands, experiential marketing tries to engage the consumers
within the product by engaging all possible human senses. In this way, experiential marketing
can encompass a variety of other marketing strategies from individual sampling to large-scale
marketing.
In the end, the major goal of experiential marketing is to form a memorable and emotional
connection between the consumer and the brand so that it may generate customer loyalty and
influence purchase decision and can help in retaining the loyal customers.
6.1 Why brands use experiential marketing
Brands most often use experiential marketing either to enhance or complement a traditional
advertising campaign or to stand out at a popular event or conference. However, as honest
internet power is gaining more and more influence, many brands have started executing
experiential marketing campaigns that exist on their own.
Some of the important objectives of experiential marketing are
 Increase sales
 Build Relationships
 Produce Interaction
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 Verify Target Audiences
 Increase Awareness
 Increase Relevance
 Create product desire
 Stimulate positive word of mouth
 Increase Loyalty
 Increase Trial
 Create Memories
Figure 6: Most Significant Anticipated Result of Experiential Marketing Is
“Engagement”
0 20 40 60 80 100
Engagement
Giving positive experience
Increased product sales
Get prospects attentions
Word of mouth
Increase desire
Change prospect's opinion
Plan Approve
Implement
Evaluate
No involvement
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6.2 Elements of experiential marketing
1-Experiential marketing makes your brand charismatic
Think of a brand experience like a children’s museum where kids can walk up and interact
with exhibits rather than just look at the paintings or the photographs or the sculpture. As any
docent will tell you to get children to understand art you must translate it to terms they
understand and can relate to.
2-Experiential marketing makes your brand circumstantially important
The use of connected devices locates your potential customer in the given space and time.
This translates the need to create social media and content marketing that’s contextually
relevant to where your prospect is and what he or she is doing. For marketers, this means that
the customers truly understand your marketing persona and your social media buyer persona.
3-Experiential marketing makes your brand sentimental
In the process of experiencing your brand, potential buyers connect themselves emotionally
with your products and services. As a result, they are able to gather additional purchase-
related information that generally goes much and more beyond a marketing defined
explanation of benefits. The experience narrows the time gap between the zero, first and
second moments of truth. Specifically, prospects gather hands-on practical knowledge of
your concerned brand.
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4-Experiential marketing makes your brand memorable and reputable
Further and more important from the marketing perspective, is that the customers talk
passionately about your offering creating word-of-mouth both in real life and on social media
platforms. This amplifies your credibility and customer starts trusting your brands because in
a world where customers don’t believe in advertising, it’s not what you the marketer say but
rather what your customers talk about.
5-Experiential marketing makes your brand pleasurable and popular
With the increased ownership and use of mobile devices, both smart phones and tablets,
consumers are more able to enhance and share their product experiences with other potential
customers. In the process, they can gather additional product information, can capture images
and videos, can connect themselves with family, friends and colleagues, and can also share
their opinions via social media.
6.3 Requirements of a successful experiential marketing campaign
By and large, a successful experiential marketing campaign should satisfy most, if not all, of
the following bullet points:
1-Product tie-in is a must: Whether it’s through the use of the product itself (Globetrotter,
Milka) or an explicit tie-in with the brand (the high energy nature of James Bond and Red
Bull), any experience targeting prospective customers needs to weave in a selling aspect. It’s
not enough to simply entertain customers; they also need to be motivated in some way to
investigate and purchase the product.
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2-Creativity above all else: As we saw with the mug shot photo booth, things that capture
people’s imagination to the point where they simply must share it is a key ingredient to a
successful campaign. Companies have spent millions on failed tests simply because they
thought money would bring attention to a boring, unoriginal angle.
3-Conducive to building a crowd: Great experiences are shared, either by drawing a crowd
to watch (James Bond) or by creating an experience that is better when shared with others.
You can imagine the flugtag event being a bust without the competitive element, or that the
mug shot attraction could have tanked if it had been made a private (rather than open)
photobooth area.
4-Listen to feedback: What good would Globetrotter’s freeze rooms be if they didn’t listen
to customer feedback? Even fun campaigns can get customers talking about products in ways
that you might not expect, and if nothing else, you can learn what does and does not resonate
with your audience in terms of keeping their interest.
Ultimately, the best ideas and execution will come from knowing your industry and your
market well. If you can check off the list above, you are certainly covering all your bases for
success.
6.4 Experiential marketing takes product introduction to a higher level
Here's a five-step strategy:
1-Gather initial customer data
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The company would first mine its database to determine who the best potential customers are
for their new product. By determining how often people buy their new developed product, it
can easily determine the customers who are poised for a new purchase. Then the company
will analyze its current top 10 markets through Internet and through retail purchase reports.
The company can now also invite qualified the potential buyers in those markets to
"experience" their new product.
2-Plan an event
The company now needs to determine how potential customers can have an emotional and
deep experience with the new product. The company may choose to organize a launch event
in each selected market during which potential customers could not only try the new product,
but they could also learn about new advancement in that particular activity or field. The key
here is to give customers an experience that not only showcases the product/service and
brand, but also gives them other relevant and important information that can be helpful to
them.
3-Optimize the audience
Next the company would determine how to take that customer list and add prospects to its
experiential project. Maybe the current customer invitations can bring a friend or business
associate. The issues here are keeping the event intimate enough so that the customers can not
only experience all those events and product offers, but also inviting enough customers to
generate potential leads.
4-Optimize the event
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The company is required to collect as much data as it can on the site from the attendees,
which includes how they rate the event and how likely they are ready to purchase the new
product developed and brought by the company. That information should be collected into
the database and should be analysed afterwards.
5-Follow up
After they've been qualified at the event, company should have a new, cleaner set of data that
provides a valuable potential customer list. Now the task of sales team starts. Before this
point, there is no aggressive selling. Everything that the company has done up to this point
should have been about setting up a strong relationship between customers and the
experience.
6.5 Risks involved with experiential marketing
There is strong agreement that the big play of experiential marketing is engagement.
However, there are differences of opinion in exactly what dimension of engagement is
accomplished. People who implement experiential marketing have different expectations for
its results than people who evaluate it. Professionals who are using experiential marketing are
enthusiastic about its potential, although not without the caution that best practices in strategy
and implementation must be followed.
Marketing professionals as well as clients who are novices to experiential marketing may
have to mount a learning curve, which includes participation in experiential marketing, in
order to understand and appreciate the significant engagement results that it can deliver.
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7.0 Successful experiential campaigns
7.1 Campaign Title: American Express Presents Dinner in the Sky
Agency: MacLaren Momentum, Canada
Client: American Express Canada
Campaign Objectives
The objectives for Amex’s Dinner in the Sky were:
 Drive reappraisal by generating consumer demand via a pull program.
 Generate awareness, relevance and desire for the brand.
 Demonstrate the concept of “Access” to prospects in a tangible manner, specifically
providing a great experience around a key Prospect passion point, dining.
Campaign Description
There was a plan for dinner in the sky. This would be an innovative, buzz-worthy and
unmatchable event – a dining experience 150 feet above downtown Toronto at Dundas
Square. Twenty- two lifts were planned, featuring gourmet cuisine and appearances by
celebrity chefs.Card member seats were filled within 3 hours, and General Public Seats filled
in 6.5 hours. Hits to thewww.americanexpressmyplanet.ca hub page spiked 7,000% on the
first day of the hotline.
Every diner also had a souvenir photo of the experience taken upon touchdown.
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Figure 7: American Express Presents Dinner in the Sky
Results
 Overwhelming Press coverage
 33,533,480 impressions with traditional media
 Full page articles in all major dailies and in all major broadcast news, radio and
online outlets.
 Non-traditional media coverage included 21 blogs, 3 YouTube posts with 1,259
views, 112 Flickr image posts and 30 tweets on Twitter with 75,462 readerships
(Flickr plus Twitter).
 Traditional media qualitative: 76% Amex mentioned; 95% key message inclusion.
Of articles mentioning Amex, %100 were exclusive. 100% of coverage positive in
tone. Overall MRP score of 86%.
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 Blogs qualitative: 66% Amex mentioned; 88% key message inclusion; 83% image or
photo inclusion; 66% included a link or call to action; 100% positive in tone. Overall
score of 80.6%.
7.2 Campaign Title: Coca-Cola light Sampling: Live Vending Machines
Agency: Action! Agency, Russia
Client: Coca Soft Drink Consulting
Campaign objective: Stimulate brand preference within key consumption occasions - at
work, leisure out of home, on-the-go.
Campaign description: 'Live' Vending Machines – Machines which gave out samples to
consumers literally by human hands. Sampling execution via 'Live' Vending Machines
transformed a brand massage 'make your conscious choice' into brand experience. In order to
get a refreshing Coca-Cola light sample, consumers made their choice by pressing one of six
buttons on the machine – 'enjoy the flavour', 'minimum calories', 'original ideas', 'refreshing
break' and others. As soon as the button was pressed, human hands appeared, opened the
chilled product sample and gave it away to an excited consumer.
Figure 8: Coca-Cola light Sampling campaign
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Results:
1,000,000 samples were given out to customers in 4 cities using 5 channels in 243 unique
locations. The cost per contact in the executed campaign was only 3% higher then if the
sampling would have been executed in tradition way.
7.3 Campaign Title: Nickelodeon's Slime across America
Agency: Oasis, USA
Client: Nickelodeon
Campaign Objectives
 Bring an authentic Nickelodeon experience to kids and families in top DMAs across
the country.
 Provide kids with a hands-on interaction with Slime right in their own backyard.
 Reinforce Nickelodeon’s role as a key player in the music arena for kids and teens
through partnership with Sony BMG
 Promote convergence across Nickelodeon’s consumer products, digital and television
properties.
 Provide a marketing vehicle for sponsors and affiliates to promote their brands and
products.
Campaign description
The 15 city grassroots mobile marketing campaign focussed on consumer’s driven events at
high profile outdoor locations. A fully interactive18-wheelslime mobile featured five sliming
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feature and played host to Nickelodeon style game shows. Free live performances with
Nickelodeon / Sony BMG musical artists like which generated media interest and drove
traffic to events.
Every kid who participated in one of the festival activities received a Slime Pass to use at
home to download their videos at the official Slime across America website. Product
giveaways, premiums and enter-to-win contests created additional awareness for Nickelodeon
consumer products, program specials, feature films and recreation properties.
To further ensure strong attendance and in-market brand visibility, Nickelodeon blanketed
venues and cities with posters and flyers, dispatched street teams and conducted media
outreach to local broadcast and online outlets. Honorary sliming of local government
officials, radio, television and sports personalities sparked local media interest and generated
post-event coverage.
Figure 9: Nickelodeon's Slime across America campaign
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Results
 The 15-city tour reached over 30,675 kids, teens and adults and dispensed more than
345 gallons of slime in the process.
 Kids recorded over 3,000 user-generated videos with a 38% retrieval rate at
Nick.com. And 47% forwarded their videos to friends.
 Over 30,000 Nickelodeon and sponsor premiums were distributed.
 Public relations efforts generated over 20MM impressions across print, broadcast and
online media outlets including the Chicago Tribune, LA Times and New York Times.
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8.0 Emerging Technologies
8.1 NFC (near field communication)
Near Field Communication (NFC) is a wireless connectivity technology that enables short-
range communication between any electronic devices. NFC offers the ultimate in
convenience for connecting all types of consumer devices and enables rapid, easy and time
saving communications. It is the easy way for controlling data in our increasingly complex
and connected world.
Figure 10: Near field communication
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8.1.1 Advantages of NFC
1-Natural connectivity
NFC provides a more natural method for connecting consumer devices, broadening the scope
of networking applications. Just as you would walk across a room full of people to have a
private conversation with someone, rather than shouting across it so that everyone could hear,
NFC uses this principle to link two devices. By offering increased convenience for the user
when interacting with multiple consumer devices
2-Zero configuration
With NFC, two devices that are close together can automatically initiate a ‘conversation’.
NFC delivers effortless interconnection between consumer devices, such as mobile phones,
AV (Audio Visual) equipment, digital cameras, PDAs, set-top boxes and computers. With
NFC there is no longer any need for users to navigate through complex setup procedures
when transferring data between consumer devices.
3-Smart key access
NFC is fully compatible with both Philips’ MIFARE® and Sony’s Felica contactless smart
card platforms. These proven systems provide a solid foundation for the introduction of NFC-
enabled devices. This enables NFC devices, like your mobile phone or PDA, to act as an
electronic key to access your home, office, or car, or to pay for – as well as to act as – your
transport ticket.
4-Enabling mCommerce
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Mobile eCommerce is a vast area of activity, covering any transactions involving monetary
value conducted via an electronic device such as a mobile phone. Offering consumers the
possibility to make any sort of electronic payment wirelessly, NFC-enabled mobile devices
are well placed to become the heart of eCommerce.
8.1.2 Disadvantages of NFC
1-Expensive: It may prove to be much too expensive for companies to adopt NFC-enabled
technology; to purchase and maintain related machines and other equipment. While large and
well-established companies such as Starbucks have successfully incorporated the technology
within itself; the smaller companies could find it difficult to sustain their existing turnover
and enhance profits. Installing the hardware and software and hiring technicians to maintain
the same could result in spiralling expenses for the concerned company.
2-Not Advantageous Enough: Most of the latest smart phones and tablets are NFC-enabled.
This should have encouraged retailers and B2B companies to readily adopt this system.
However, due to cost issues and other complications, not many smaller and mid-sized
companies are prepared to receive the latest technological developments. Unfortunately, these
companies and retailers are at a disadvantage, as they stand to lose current customers looking
for easier, more integrated and contactless methods of payment.
3-Lack of Security: While NFC transactions are undoubtedly more secure than regular credit
card payments,this technology is not completely free from risk. Rapid evolution in
technology always comes with an equally powerful negative consequence. Mobile phone
hacking is now rampant and attackers are coming out with newer methods to gain
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Unauthorized access into users’ personal, social security and financial data stored therein.
This makes the entire system vulnerable and insecure. The obvious lack of security could
discourage both users and companies from warming up to this technology in the near future.
4-Not enough incentives: Retailers without NFC devices are at disadvantage compared to
those who have integrated enabled devices.
Evidently, this drives consumers towards business that provide the convenience of using a
wireless wallet.
8.1.3 Brands that uses NFC
Clear channel, starbucks, Maverik, Samsung, Sony, Philips, Nokia, Yebhi.com
8.2 Augmented Reality
Augmented reality (AR) is a technology that allows for a digitally enhanced view of the real
world, connecting you with more meaningful content in your everyday life. With the camera
and sensors in a smart phone or tablet, AR adds layers of digital information – videos, photos,
sounds – directly on top of items in the world around us.
An augmented reality system generates a composite view for the user that is the combination
of the real scene viewed by the user and a virtual scene generated by the computer that
augments the scene with additional information.
Today Augmented Reality is used in entertainment, military training, engineering design,
robotics, manufacturing and other industries.
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Figure 11: Augmented Reality
8.2.1 Advantages of augmented reality
1-It is unique / different – The novelty factor of such applications will obviously wear off as
more and more are created and used, but for the meantime, the onus is on brands to make the
most out of this exciting technology and extend it from infancy. The possibilities of
augmented reality are only just being explored, and new developments are likely to achieve
further exposure.
2-Personalisation – The concept of uploading your own media helps to create a highly
personalised piece of media for the user. It relates specifically to them, which is likely to be
far more engaging than a standard video or image.
3-Virality – The novelty factor mentioned above will surely enhance users’ desire to share
their creation with their extended networks, and the fact that the content is personalised will
only add to its advantage.
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4-Content – It’s likely that the vast majority of users wouldn’t possess the ability or expertise
to create a complex video like the ones created by augmented reality tech. Augmented reality
apps allow users to create a quality piece of content that they wouldn’t otherwise be able to
create themselves.
5-Interactivity maintains a viral loop – As well as being high quality, the content created
by augmented reality applications is highly entertaining and fun. The element of surprise that
is achieved when sharing such content makes for very entertaining viewing by other users,
stimulating them to create their own version and share it once again and completing the viral
loop.
8.2.2 Disadvantages of AR
1-Profiling: The use of facial recognition technology, combined with geo-location and
augmented data will lead to a seamless integration of our online and offline lives. As a result
of these developments, a person walking around in the physical world will no longer just be a
person, but will be their physical self along with a digital profile and other information that
either the person itself or others make available online. Imagine being singled out for
additional security screening at the airport because of it.
2-Unauthorized Augmented Advertising: Advertisers and tech companies are drooling
over the possibilities of monetizing objects & spaces in the physical world by augmenting
digital ads onto them in real-time.
3-Augmented Behavioural Targeting: Ad targeting based on real world behaviour using a
combination of geo-location data & publicly self-disclosed information via social media
services is just around the corner.
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4-Physical danger: Augmented Reality, like any mobile media technology presents some
real physical safety issues. If you think mobile phones are currently a distraction while
driving a car, think of an augmented windshield feeding you driving directions, along with
more data about your surroundings than you may need. Or imagine crossing a busy street in
an unfamiliar neighbourhood, while simultaneously using an Augmented Reality interface to
look for that hot new restaurant, checking out what people are tweeting about it and being
bombarded with ads through it all.
5-Spam: Yes — where there is a marketing opportunity, there will be spam, deceptive
advertising techniques and social engineering tricks to dupe gullible consumers into paying
for things they don’t really need. If you think too many legitimate Internet companies (that
are sensitive to your privacy concerns) are harvesting all the data you publicly share on the
Internet, there are even more scammers out there doing the very same thing. Be ready to be
tricked and duped by too good to be true augmented offers in the real world — offers that
will lure you in ways that unsolicited email from online pharmacies or belly-fat banner ads
only wish they could.
8.2.3 Brands using augmented reality
Mahindra & Mahindra, Godrej Interio, Shopper’s Stop, Parle Agro, McDonalds India
8.3 QR Codes
QR code is a trademark for a type of matrix barcode (or two-dimensional barcode)
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A barcode is a machine-readable optical label that contains information about the item to
which it is attached. They use to take a piece of information from a transitory media and put
it in to your cell phone.
A QR code uses four standardized encoding modes (numeric, alphanumeric, byte / binary,
and kanji) to efficiently store data.
The QR Code system has become popular due to its fast readability and greater storage
capacity compared to standard UPC barcode.
Applications include product tracking, item identification, time tracking, document
management, general marketing, and much more.
Figure 12: Quick Response Code
You can give information about
 Product details
 Contact details
 Offer details
 Event details
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A coupon
 Twitter, Facebook, MySpace IDs
 A link to your YouTube video
8.3.1 Advantages of QR codes
1-Build customer relationships
Many businesses struggle to get customers to complete surveys about products. If they
receive a survey in a store, most people are just not interested in taking them home to fill out
later. QR codes give customers the opportunity to participate while they finish at the cash
register, wait in line, or seated at a table in a restaurant. Customers appreciate the
convenience, and businesses appreciate the rapid turnaround time. Don’t forget to tell
customers how you will use their feedback. People want to know that their comments will be
taken seriously. Small businesses can also use QR codes to gather business reviews for online
sites such as Yelp. Many companies choose to offer incentives such as special discounts or
free items for people who write reviews.
2-Get free promotion
QR codes allow people to “like” and “follow” a business quickly and easily without having to
search for it later. Consider creating codes that link directly to Facebook pages and Twitter
accounts. QR codes also allow people to “pin” your products, blog posts, and other website
links. Many small businesses create their accounts to post pictures of products and services
and other relevant industry information. All of the pictures of your own products and services
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that you post should be good enough that potential and existing customers will want to share
them with others. The chances that your content will go viral increases when that content,
such as videos, are of high quality and shared appropriately on social media.
3-Boost website and blog traffic
It is always important to place QR codes, each with a clear goal and purpose, in convenient
locations so people will take the time to visit your sites. Offering something of value for your
customers will help drive the kind of traffic you desire.
For example- a restaurant may put QR codes on their menus with nutritional information
about the dishes.
4-Cater to a local audience
There isn’t a better method for advertising local promotions than directly in front of a
business. QR codes cultivate relationships with customers and, in a sense bring them to you.
The codes get them talking about your company, and with enticing incentives, these
customers are more likely to become repeat customers. Discovering a great new company and
then getting an immediate deal for one of their products or services is a sure way to get a new
customer to share the story with friends and family. Many small businesses also use QR
codes for local event registration.
5-Build an email subscription list
Every small business should give all potential and existing customers a simple method for
signing up for a company email newsletter. Although there are a number of successful
methods for building lists, many companies make use of QR codes for subscription sign up.
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Newsletters allow new customers to stay connected to and learn more about businesses. In
turn, they allow companies to further customer relationships and increase the chances of
gaining return customers.
6-Low cost
You can sign up for services that you cannot track results with for free, or for as little as $19
a month you can track the success of each code you create.
8.3.2 Disadvantages of QR Code
1-Smartphone is must:
The most obvious disadvantage is that QR code must be scanned with a Smartphone. Without
a Smartphone, consumer will be unable to scan and thus will be able to get any information.
2-Internet connection is compulsory:
Not only there must be a Smartphone but an internet connection is also required in order to
scan the QR code. QR code cannot be used if there is no internet connection. Also, users will
need to download an app that scans QR code before they can start scanning the codes.
3-Risk of virus:
Another huge disadvantage is the risk faced by consumers. It is possible for QR code to
redirect consumers to dangerous and malicious sites or downloads; therefore consumers face
the risk of getting virus through malicious sites or download on their Smartphone. Since it is
impossible for consumers to know what information QR code gives, many consumers will
not risk getting infected and will not scan the code.
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4-Scanning can be a long process:
The actual process of scanning a QR code can be a pain. Users have to get their phone out,
fire up the code reader, before scanning and waiting for the landing page. With a fast internet
connection this may work fine, but on a variable 3G signal, many users may lose patience.
8.3.3 Brands using QR codes:
Ford India, Kit Kat, Infosys, Geetanjali Jewellers
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9.0 Research involved
The project research has undergone through circulating the questionnaires to Brand
managers, marketing managers of Retail, Banking and Airport sectors and analyzing their
inputs. I have taken 4 top companies each of retail and banking and 3 major airports of India.
Retail-
 Future group
 Lifestyle
 Shoppers Stop
 Reliance Trends
Banking-
 Axis Bank
 HSBC
 Central Bank
 ICICI
Airports-
 Chattrapati Shivaji International Airport, Mumbai
 Indira Gandhi International Airport, New Delhi
 HAL Airport, Bangalore
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9.1 Research findings (Brand Managers):
Below are the findings about the awareness/usage of experiential marketing, technology used,
their main objectives of executing experiential marketing and the risks involved with it.
Below are the observations and the corresponding charts associated with them.
9.1.1 Awareness/Usage Observations:
 There is considerable level of awareness amongst brand managers with respect to new
age technologies with 83% of respondents having knowledge of these technologies
and 75% having implemented experiential technologies for marketing.
 With results, 75% have had a neutral experience indicating that there is either room
for improvement in the way these technologies are used or the scale of audience needs
to increase to see significant benefits
 It is a good sign that 83% are ready to use these technologies in the future with 40%
of respondents looking at using these within the next 1 year.
25%
75%
Have you ever implemented
experiential marketing in order to
promote your product?
Yes
No
75%
17%
8%
If yes what was the result?
Neutral
Satisfactory
Unsatisfactory
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9.1.2 Technology observations:
 Amongst all technologies so far QR remains the most used.
 Key barriers for adoption that came out were insufficient budget, Unsatisfactory ROI
and Lack of knowledge regarding the usage and implementation of these tools.
83%
17%
Are you aware of technologies like NFC,
Augmented Reality, QR codes?
Yes
No
25%
75%
Have you ever used these
technologies in experiential
marketing?
Yes
No
83%
17%
If not, are you planning to use these
technologies in near future?
Yes
No
40%
20%
40%
How long you/your company will take in
order to implement these technologies in
their regular marketing plan?
0-12 Months
1-2 Years
More than 2 years
Figure 13: Awareness/usage observations
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 A majority of brand managers are not using any method for capturing consumer’s
data when they use technology for their marketing process. Among the once who are
capturing customer’s data, Facebook, SAP and CRM and the widely used tools.
 The most commonly used method for measuring ROI is Footfall at premise and cost
of acquisition.
 Capturing customer’s data and difficulty in capturing actual conversion rate are the
major problems that the company faces while using these technologies for marketing
their product/service.
0
1
2
3
4
5
6
7
8
9
10
NFC QR Code Motion and touch
based interactive
kiosks
1
5
1
Which all technologies have you used so far?
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Figure 14: Technology Observations
9.1.3 Budget observations:
 There is a close competition between traditional marketing and experiential marketing
method as which one is more cost efficient with traditional marketing exceeding
experiential marketing by 10%.
 The budgets assigned by the managers for experiential marketing is solely dependent
on feasibility of the project and complexity of the campaign.
0
1
2
3
4
5
6
7
8
9
10
6 6
4
1 1 1
What are the most probable reasons for not using
technology?
0
1
2
3
4
5
6
7
8
9
10 7
2
3
What tools you use to capture customer’s data while using these
technologies?
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 Rate of audience acquisition followed by customer’s referral value and speed of
purchase are the most rated aspects in determining the ROI for experiential marketing.
Figure 15: Budget Observations
9.1.4 Objective of Experiential marketing observations:
55%45%
Which one is more cost efficient?
Traditional
Marketing
Experiential
Marketing
0
1
2
3
4
5
6
7
8
9
10
Rate of
audience
acquisition
and
retention
Speed to
action and
performance
Customer
referral value
Speed to
purchase
Customer
lifetime value
8
4
5
5
3
What are the most important aspects in determining the ROI of
Experiential Marketing?
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 Experiential marketing is very effective in changing consumer’s perception towards
the brand as 92 % of them are in favour of it. It also advocates positive word of mouth
among the buyers and a majority of consumer believes that it gives them a better/
memorable experience.
 The most important objective that the brand managers want to achieve through
experiential marketing is to increase their sales followed by building customer
relationship and stimulate positive word of mouth.
92%
8%
Does experiential marketing changes customer’s perception
towards the brand?
Yes No
92%
8%
Do you think word of mouth really works for experiential marketing?
Yes No
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Figure 16: Objective of Experiential marketing observations
9.1.5 Marketing observations:
 Optimizing the event as well as the audience is the most important step for executing
any experiential marketing strategies.
92%
8%
Does use of technology in experiential marketing drive towards better
customer experience?
Yes No
0
1
2
3
4
5
6
7
8
9
10
Increase sales Building
customer
relationship
Stimulate
positive word
of mouth
Create
product
desire
Loyalty
9
7 7
5 5
What are the most important objectives for Experiential Marketing?
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Figure 17: Marketing observations
9.1.6 Risk involved observations:
 Experiential marketing is considered to be more costly as compared to the traditional
marketing and the reason for this could be that it’s an expensive method, has limited
exposure, is difficult to plan and beyond the control of the campaign managers.
0
1
2
3
4
5
6
7
8
9
10
Optimize the
audience
Plan an event Optimize the
event
Gather
customer data
3
2
4
2
What are the most important steps of Experiential Marketing
strategies?
55%
45%
Is experiential marketing more risky as
compared to traditional marketing
approach?
Yes No
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Figure 18: Risk involved observations
9.1.7 Final question:
 67% of the targeted population are in favour of implementing these advanced
technologies like QR Codes, AR and NFC in experiential marketing. India as a
market is partially ready to accept new technologies like QR codes for experiential
marketing. The smart-phones rise and new network introduction such as 4G will lead
to further acceptance of mobile and digital technologies.
0
1
2
3
4
5
6
7
8
9
10
Cost Limited
exposure
Difficult to
plan &
execute
Payback
not
immediate
Lack of
control
Managing
clients
8
5
4
3
4
1
What are the most significant risks involved with Experiential
Marketing?
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Figure 19: Is India ready?
9.2 Research Findings (Solution providers):
67%33%
Is India ready for implementing the new advanced
technologies in experiential marketing?
Yes
No
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The project research has also undergone through circulating the framed questionnaires to the
solution providers of NFC, QR and AR technologies. The questionnaire consists of the top
verticals using these technologies, time required to execute, budget, top trends and future of
these technologies in India individually.
9.2.1 QR Codes Observations
Top Verticals
 QR Codes is the most widely used technology in all the verticals viz Retail, Banking,
Manufacturing, FMCG, Automotive, Healthcare and Manufacturing.
Budget and Time Required
 When it comes to budget Generally SMB's are ready to spend around INR 200000 to
500000 per year depending on the results they are getting. In few cases they scaled it
up to 300% of this after seeing the ROI.
 2-5 days are enough to design a QR Code but generating a QR code doesn't take much
time, implementing it in a right way and track the response properly is the key to
success.
Drivers and Barriers
 Value, Experience, Customer Interface, Word of Mouth and Loyalty are the major
drivers of QR Codes.
 Limited exposure and less knowledge about the scanning process are the key barriers
for adoption of QR Codes.
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Technologies and Top Trends
 Back-end technologies associated with QR Codes are an analytic layer, content
hosting and mobile friendly content delivery
 Industrial maintenance applications, mobile and cloud based applications, in-store
engagement and app developments are the top trends in QR Codes.
Decision Makers
 The decision for implementing QR Codes for promoting their products/service is the
combined effort of Marketing Head, technology dept, financial advisor and agency.
Future of QR Codes in India
 The market size of QR Code is still in naive stage in India but as the smart phone
numbers are growing so potential is huge for QR codes.
 Future of QR Codes in India is exciting as more and more industrial solutions would
come up using QR Codes as a platform.
9.2.2 Augmented Reality observations
Top Verticals
 Retail, Banking, Automotive and FMCG are the top verticals in India that are
adopting Augmented Reality technology for marketing their product/service.
Budget and Time Required
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 Average budget that the company is ready to spend on an AR campaign is mostly
dependent on which technology they are willing to use. An approximate figure is
between 3-5 lacs.
 Time taken for an AR campaign is mainly dependent on the complexity of the project.
Generally it takes 1-3 months to plan and execute an AR campaign.
Drivers and Barriers
 Experience, increase sales, create product desire and stimulate positive word of mouth
are the major drivers of Augmented Reality.
 Cost and limited Exposure are the key barriers for adoption of Augmented Reality
technology.
Technology and Top Trends
 Image recognition, mobile technologies, sensors, processors and display are the main
back-end technology associated with AR.
 Augmented Reality accessories (goggle glass) are the most rated technology of AR in
India.
Decision Makers
 The decision for implementing QR Codes for promoting their products/service is the
combined effort of Marketing Head and agency.
Future of AR in India
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 Market size for AR technology is somewhere between $ 10 million-$ 20 million.
 Future of Augmented Reality in India is on a rise with the development of more
advanced sensors, cameras and other wearable technologies. AR will change the way
consumers interact with systems, brands and each other. Since the market in India has
experienced intermittent not exponential growth, the main problem lies with a
consumer friendly and useful application of these technologies.
9.2.3 Near Field Communication Observations
Top Verticals
 Retail, Banking and FMCG are the top verticals in India that are adopting NFC in
their promotional activities.
Budget and Time Required
 The average budget that the managers are ready to spend generally depends on
complexity of the project and how widely the campaign is spread.
 2-4 weeks is the average time required to implement an NFC campaign.
Drivers and Barriers
 Experience, increase sales, building customer relationship, stimulates positive word of
mouth and loyalty are the major drivers of NFC.
 Limited exposure, payback not immediate and managing clients are the major barriers
for adoption of NFC.
Technology and Top Trends
CIMP Page 62
Talisma Corporation Pvt Ltd.
 No back-end technology as such is required in case of NFC.
 Integration of software and hardware, gaming and in-store engagement are the top
trends in NFC.
Decision Makers
 Marketing head and technology dept is the key decision makers for NFC from the
client’s side.
Future of NFC in India
 Market size is still small for NFC in India.
 The future of NFC in India is very bright. With the increase in NFC enabled smart
phones NFC in India is a growing market. Currently knowledge of NFC is the biggest
challenge in markets like India but with time and awareness this is likely to change.
NFC can be used in payments, in B2B scenarios where RFID hand held are difficult
to procure and maintain, NFC is a great replacement.
10.0 Vertical’s comparison:
CIMP Page 63
Talisma Corporation Pvt Ltd.
Implementation
When it comes to implementing experiential marketing in the marketing strategy, Banking
and retail are more open towards it and airports have never used this (0%) in their
promotional activities. Talking about the results, 67% of them have neutral experience
towards it. 67% of the targeted population in banking and airports are willing to use these
technologies in marketing.
Awareness
Airports and retail sectors are all aware of the emerging technology like NFC, AR and QR
codes with 100% votes but has very rarely implemented these technologies. Banking sector is
lacking in this field of awareness.
Time
67% of the participants from retail sector responded that they will be implementing these
technologies in close to 1 year but banking and airports will take more time as compared to
retail sector. Among all the 3 sectors QR Codes is the most widely used technology
Reasons
More than 50% of the respondents feel that insufficient budget and unsatisfactory ROI is the
most probable reason for not using these technologies.
CIMP Page 64
Talisma Corporation Pvt Ltd.
Close to 80% of the participants are not using any technology to capture consumer’s data and
to measure ROI and they consider measuring conversion rate and footfall at premise is the
major challenge that they are facing.
Cost efficient
All of the respondents from Retail sectors consider traditional marketing more cost efficient
than experiential marketing and that is why only 33.33% of them are ready to use these
technologies in marketing strategy.
100% of the respondents consider positive word of mouth really works in company favour
and experiential marketing do changes consumers’ perception towards the brand.
Risk
Cost is the most common risk involved with experiential marketing across all the sectors i.e.
retail, banking and airports.
Is India Ready?
66.66% of the target population, same across all the verticals individually consider that India
is ready for implementing these technologies in experiential marketing.
CIMP Page 65
Talisma Corporation Pvt Ltd.
11.0 Recommendations:
 In order to compete with the online retailers, retail industry should start implementing
these technologies so that it provides easy means for shopping to the consumers.
 The manager should work upon creating more awareness about these emerging
technologies and should expand the exposure of their campaigns.
 The most important objective of experiential marketing as said by the managers
across all the 3 verticals is to stimulate positive word of mouth, so they should focus
more on this.
 Capturing consumer’s data and actual conversion rate are one of the major challenges
that these managers are facing. So some easy and concrete methods should be used so
that they can easily evaluate the ROI.
 Traditional marketing is no longer considered to be more cost efficient by the
managers so the company should not hesitate from shifting their marketing strategies
from traditional to experiential.
 With 92% of the respondents believing in that experiential marketing do change
customer’s perception towards the brand, so they should really execute these methods
as it is neither considered costly nor is considered risky by the managers.
 With 75% of the brand managers having implemented experiential marketing in their
promotional activities 67% of them are in favour that India is ready for such
experiments but in a controlled manner.
CIMP Page 66
Talisma Corporation Pvt Ltd.
 The smart-phone rise in India from 156million to 364 million and new network
introduction such as 4G will lead to further acceptance of mobile and digital
technologies.
12.0 What’s in it for Talisma
Views and insights on technology landscape and how Talisma can add value to enhance and
optimize usage of these technologies:
Integration with other backend system
With NFC, AR and QR campaigns there usually is heavy data that in most cases goes
unaccounted or is not available for re-use. This affects the effectiveness for the campaign and
results in unsatisfactory ROI and hesitation to use such technologies on a larger scale in the
future.
Talisma can develop integrators that interact with such technologies for data capture and
provide access to this data to other marketing and sales tools in the backend.
Data security
Most data collected in this process is personal data of consumers which may be sensitive. The
onus is upon the organisation to ensure the data is secure and does not fall into the wrong
hands. This will build confidence among consumers who may then be more open to
experiment with such experiential campaigns through their personal devices.
Talisma can use this as their key proposition in addressing the challenges that exist in this
space.
CIMP Page 67
Talisma Corporation Pvt Ltd.
Reusability and leveraging of data
Most of these campaigns are aimed towards prospects for outreach and brand building.
Reusability of this data is key in ensuring marketing teams make the most of their campaigns
and make the data available across teams that need it.
Talisma will have to look at ways to add value in areas of data capture and bring in add on
tools that help data share and exchange.
Predictive analysis
Brand managers in India are excited about the prospects of these new age technologies and a
majority are looking to use these as a regular part of their marketing programs in the near
future. Hence it is imperative that brand managers justify spends on such campaigns. This is
possible only through analysis of earlier run campaigns and estimating success of future
campaigns planned. BI (Business Intelligence) and analytics will play a huge role in helping
make key decisions and justify costs incurred.
360 degree view of the customer
Customer centric organisations understand the importance of single view of the customer and
have tools in place that help them Increase Upsell and Cross Sell Opportunity, Identify most
valuable customers, Increased ROI on marketing campaigns and better reporting.
Talisma can contribute significantly in this area with their ears of experience in providing
world class CRM solutions to them.
CIMP Page 68
Talisma Corporation Pvt Ltd.
13.0 Appendix:
13.1 Questionnaire (Brand Managers)
Dear Sir/Madam,
I am a student a student of “Chandragupt Institute of Management, Patna” and I am doing my
summer internship project on the topic “The ‘WOW’ factor – Role and impact of new age
technology towards enabling an extended experiential approach in marketing”. I would
like to request you to fill in the following questionnaire with your valuable responses. I assure
you that the data shared by you will be kept confidential and will be used only for academic
purpose.
Interaction sheet:
Name
Designation
Email id
Company’s Name
Awareness/use
1- Have you ever implemented experiential marketing in order to promote your product?
Yes No
CIMP Page 69
Talisma Corporation Pvt Ltd.
2- If yes what was the result?
Satisfactory Neutral Unsatisfactory
3- Are you aware of technologies like NFC, Augmented Reality, QR codes?
Yes No
4- Have you ever used these technologies in experiential marketing?
Yes No
If not, are you planning to use these technologies in near future?
Yes No
5- How long you/your company will take in order to implement these technologies in full
swing?
6- Which all technologies have you used so far?
o NFC
o QR Codes
o Augmented Reality
o Bluetooth Low Energy (BLE)
o Motion and touch based interactive kiosks
o Others (please specify)
7- What are the most probable reason for not using technology?
o Insufficient budget
o Don’t have proper knowledge
CIMP Page 70
Talisma Corporation Pvt Ltd.
o Don’t know whom to approach
o Not profitable
o ROI unsatisfactory
o Others (Please specify)
Technology
1- What tools you use to capture customer’s data while using these technologies?
2- How do you measure ROI (return on Investment)
3- What barriers you face while measuring ROI?
Budget
1- What budget do you assign for Experiential Marketing?
2-Which one is more cost efficient?
o Traditional Marketing
o Experiential Marketing
3- Which is the most important aspect in determining the ROI of experiential
Marketing?
o Rate of audience acquisition and retention
o Speed to action and performance
o Speed to purchase
o Customer lifetime value
o Customer referral value
CIMP Page 71
Talisma Corporation Pvt Ltd.
Objective
1-What is your most important objective for Experiential Marketing?
o Increase Sales
o Building customer relationship
o Create product desire
o Stimulate positive word of mouth
o Loyalty
o Others (please specify)
2- Do you think word of mouth really works for experiential marketing?
Yes No
3- Does experiential marketing changes customer’s perception towards the brand?
Yes No
Marketing
1- What is your frequency of using Experiential Marketing strategies in promotional
activities?
2- Which is the most important step of Experiential Marketing strategies?
o Optimize the event
o Optimize the audience
o Follow up
CIMP Page 72
Talisma Corporation Pvt Ltd.
o Plan an event
o Gather customer data
Risk Involved
1- Is experiential marketing more risky as compared to traditional marketing approach?
Yes No
2- Which is the most significant risk involved with experiential marketing?
o Managing Clients
o Pay back not immediate
o Lack of control
o Cost
o Limited exposure
o Difficult to plan and execute
o Others (please specify)
Final Question
Is India ready for implementing the new advanced technologies in experiential marketing?
Yes No
CIMP Page 73
Talisma Corporation Pvt Ltd.
````````````````````````````````````````````````````````````````````````````````````````````````````13.2
Questionnaire (Solution Providers)
Dear Sir/Madam,
I am a student a student of “Chandragupt Institute of Management, Patna” and I am doing my
summer internship project on the topic “The ‘WOW’ factor – Role and impact of new age
technology towards enabling an extended experiential approach in marketing”. I would
like to request you to fill in the following questionnaire with your valuable responses. I assure
you that the data shared by you will be kept confidential and will be used only for academic
purpose.
Interaction sheet:
Name
Designation
Email id
Company’s Name
1. Which are the top verticals that are adopting QR/AR/NFC?
o Retail
o Banking
o Automotive
o Healthcare
o Manufacturing
CIMP Page 74
Talisma Corporation Pvt Ltd.
o Engineering
o FMCG
o Others (please specify)
2. What is the average budget that companies are ready to spend on QR/AR/NFC?
3. What is the average time that is required to execute an QR/AR/NFC campaign?
4. What is the market size for QR/AR/NFC technology?
5. What are the major drivers of QR/AR/NFC?
o Value
o Experience
o Customer interface
o Social integration
o Increase Sales
o Building customer relationship
o Create product desire
o Stimulate positive word of mouth
o Loyalty
o Others (please specify)
6. What are the major barriers for adoption of QR/AR/NFC?
o Managing Clients
o Pay back not immediate
o Lack of control
CIMP Page 75
Talisma Corporation Pvt Ltd.
o Cost
o Limited exposure
o Difficult to plan and execute
o Others (please specify)
7. What are the backend technologies associated with QR/AR/NFC?
8. What are the top trends in QR/AR/NFC?
o Industrial maintenance applications
o Integration of Software and Hardware
o Gaming
o Mobile and Cloud based applications
o Augmented Reality Accessories (Google glass)
o In-Store Engagement
o App Developments
9. Who are the key decision makers for QR/AR/NFC technology from the client’s side?
o Marketing Head
o Technology department
o Financial advisor
o Agency
10. According to you what is the future of QR/AR/NFC in India?
CIMP Page 76
Talisma Corporation Pvt Ltd.
14.0 Cover Letter:
Dear Participant:
I am Ankita Pandey and I’m pursuing MBA from “Chandragupt Institute of Management
Patna”. I am doing my summer internship from “Talisma Corporation Pvt Ltd.”, Bangalore. I
am conducting a survey to understand the “Role and impact of new age technology
towards enabling an extended experiential approach in marketing”.
What this research covers:
The project includes, studying different experiential marketing strategies that several brands
are using worldwide in order to create deeper and longer engagement with consumers. The
study also includes as how technology is enabling some of this resulting platforms such as
NFC and augmented reality that marketers no matter how hard they try, will eventually have
to adopt.
I would greatly appreciate you completing the enclosed questionnaire. Since the validity of
the results depend on obtaining a high response rate, your participation is crucial to the
success of this study. The questionnaires revolve around role and impact of technology on
experiential marketing.
CIMP Page 77
Talisma Corporation Pvt Ltd.
How you will benefit from this study:
The study will be helpful to increase your understanding about the need of experiential
marketing in today’s competitive world. The potential benefits to you from participating in
the study are that it will help you recognize which all are the key technologies among
NFC,BLE,QR,AR which can help you in fulfilling your objective of providing better
customer experience. It will also provide an insight about is Indian market ready for
implementing these technologies as an integral part of their marketing strategy or not?
Final report for circulation
I plan to distribute the results of this study based on the data provided by survey respondents.
Respondents will receive a copy of the report on completion.
I hope that you will be able to participate in this study. Look forward for your cooperation
and support.
Sincerely, Deudutt Manay
Ankita Pandey Marketing Manager
Marketing Intern Talisma Corporation Pvt Ltd
Talisma Tel: +91 80 40394400Ext.4052
Email: devduttm@talisma.com
*Please be assured that your responses will be held in the strictest confidence, and it will be for purely academic purpose. As soon as the
primary data is collected, data analyzing would start. If the results of this study were to be written for publication, no identifying information
will be used.
CIMP Page 78
Talisma Corporation Pvt Ltd.
15.0 Bibliography:
Books:
1. A practical guide to interactive brand experience
By Shaz Smilansky
2. Critical thinking in consumer behaviour: cases and experiential exercises
By Judy Grahman
Database:
1. http://www.chiefmarketer.com/
2. http://startups.co.uk/
Case study:
1. http://www.brandspace.com/
2. http://blog.hubspot.com/
3. http://www.idagency.com/
Internet References:
1. http://en.wikipedia.org/wiki/Customer_experience
2. http://www.i-scoop.eu/understanding-customer-life-cycle-calculating-value/
3. http://www.information-management.com/issues/20001101/-2813-1.html
4. http://www.jimnovo.com/CRM-Lifecycles.htm
5. http://www.nfcworld.com/

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The 'WOW' factor - Role of new technologies in experiential marketing

  • 1. CIMP Page 1 Talisma Corporation Pvt Ltd. The ‘WOW’ factor – Role and impact of new age technology towards enabling an extended experiential approach in marketing An analysis and outlook Delivering CEM for your business SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS OF THE DEGREE OF POST GRADUATE DIPLOMA IN MANAGEMENT CHANDRAGUPT INSTITUTE OF MANAGEMENT PATNA BY ANKITA PANDEY ROLL NO. - 60009 PGDM [2013-2015] 10- JUNE-2013
  • 2. CIMP Page 2 Talisma Corporation Pvt Ltd. Synopsis It has been a very learning experience to complete my summer internship project with “Talisma Corporation Pvt Ltd.” The project given to me was to study the role and impact of new advanced technology in Experiential Marketing. Firstly I was supposed to study about the different experiential strategies that the brands are using in order to increase their sales and revenue and at the same time giving their customers memorable experience. Some of the top brands that are using this experiential marketing approach include Adidas, Coca Cola, Sprite, Mahindra etc. Experiential marketing is not an easy approach to implement; it’s a costly method to attract customer’s attention and therefore requires clear cut methodology for its operation. Many companies are using several technologies in experiential marketing in order to provide customer better and convenient buying options ease. Some of the top emerging technologies are Near Field Communication (NFC), Augmented Reality (AR), Quick Response Codes (QR). These technologies not only provide convenient buying option to the customer but also same their time and energy which finally leads to better customer experience. PVR, Bangalore metro, Hyderabad railways are using these technologies and are able to give quick and better experience to their customers. The use of these technologies in India is very limited. My task was to study about all these technologies in detail: analyze if these technology can give better customer experience or not and to what extent these technologies are implemented in Indian market. The project also gives an insight about the whether several sectors in India are now ready to make use of this technology, are they ready to invest in it and what could be their probable ROI. The project also gives an idea about what are the main benefits of using this technology, and how long the Indian market will take to implement this in full swing.
  • 3. CIMP Page 3 Talisma Corporation Pvt Ltd. DECLARATION This is to certify that this report entitled “The ‘WOW’ factor – Role and impact of new age Technology towards enabling an extended experiential approach in marketing – An Analysis and Outlook” submitted by ANKITA to “Chandragupt Institute of Management Patna”, as a requirement for the award of the Post Graduate Diploma in Management is a record of research work carried out by him under our supervision. The contents of this report, in full or in parts, have not been submitted to any other Institute or University for the award of any degree or diploma. Mr. Devdutt S Manay,TALISMA, Bangalore ____________________ Prof. Anup Raj, Faculty CIMP __ Date: ___________________ Patna
  • 4. CIMP Page 4 Talisma Corporation Pvt Ltd. TALISMA CORPORATION PVT LTD BANGALORE CERTIFICATE Certified that this Project titled “The ‘WOW’ factor – Role and impact of new age technology towards enabling an extended experiential approach in marketing – An analysis and outlook” is a bona fide work of ANKITA, PGDM (2013-2015), done at TALISMA, Bangalore for the duration of eight weeks from 10th April, 2014 to 10th June, 2014 at Bangalore as part of the requirements for the award of Post Graduate Diploma in Management submitted to Chandragupt Institute of Management Patna.
  • 5. CIMP Page 5 Talisma Corporation Pvt Ltd. ACKNWOLEDGEMENT This project is a collective work of many individuals and would have not been possible without their support. It has been a wonderful experience working at Talisma Corporation Pvt Ltd. This project report would not have seen the light of the day without the goodwill and support of the people around. As a student of “Chandragupt Institute of Management Patna” I would like to sincerely acknowledge the contribution of all those people who have directly or indirectly, been instrumental in helping me complete this project I have been lucky enough to have mentors who have not only guided me but also encouraged me to think on my own and broaden my horizon of knowledge. In this context, I would like to extend my sincere thanks to my mentor Devdutt S Manay, Marketing Manager at Talisma Corporation Pvt ltd. whose valuable guidance and insight was of great help. I also want to acknowledge the help extended by Mr. Sai Narayan, Vice-President, Marketing for sharing his valuable knowledge and helping me throughout the project. Besides this I had very fruitful discussions during the entire duration of the project with my faculty members and my academic mentor Prof Anup Raj. I want to thank them for guiding me and suggesting me ways to improve my project throughout. I owe my sincere thanks to Dr.V.Mukund Das, Director CIMP for providing his motivation and guidance for this summer project. Ankita Pandey PGDM (2013-2015) Chandragupt Institute of Management Patna
  • 6. CIMP Page 6 Talisma Corporation Pvt Ltd. Table of Contents 1.0 Objective:..........................................................................................................................................8 1.1 Scope:............................................................................................................................................9 1.2 Methodology:................................................................................................................................9 2.0 Talisma Overview...........................................................................................................................11 3.0 Introduction.....................................................................................................................................12 3.1 Reasons for choosing these verticals ..........................................................................................13 3.1.1 Retail:...................................................................................................................................13 3.1.2 Banking:...............................................................................................................................13 3.1.3 Airports:...............................................................................................................................14 4.0 Vertical’s overview..........................................................................................................................14 4.1 Retail...........................................................................................................................................15 4.2 Banking.......................................................................................................................................16 4.3 Airports .......................................................................................................................................17 5.0 Customer experience.......................................................................................................................18 5.1 Life cycle of a customer..............................................................................................................19 5.2 Importance of customer experience management (CEM) ..........................................................20 5.3 Steps to better customer experience management...................................................................20 5.4 Tools of customer experience Management..............................................................................21 6.0 Experiential Marketing....................................................................................................................22 6.1 Why brands use experiential marketing.....................................................................................22 6.2 Elements of experiential marketing............................................................................................24 6.3 Requirements of a successful experiential marketing campaign ...............................................25 6.4 Experiential marketing takes product introduction to a higher level.........................................26 6.5 Risks involved with experiential marketing ................................................................................28 7.0 Successful experiential campaigns..................................................................................................29 7.1 Campaign Title: American Express Presents Dinner in the Sky...................................................29 7.2 Campaign Title: Coca-Cola light Sampling: Live Vending Machines ...........................................31 7.3 Campaign Title: Nickelodeon's Slime across America.................................................................32 8.0 Emerging Technologies...................................................................................................................35 8.1 NFC (near field communication).................................................................................................35 8.1.1 Advantages of NFC...............................................................................................................36
  • 7. CIMP Page 7 Talisma Corporation Pvt Ltd. 8.1.2 Disadvantages of NFC ..........................................................................................................37 8.1.3 Brands that uses NFC ...........................................................................................................38 8.2 Augmented Reality......................................................................................................................38 8.2.1 Advantages of augmented reality........................................................................................39 8.2.2 Disadvantages of AR.............................................................................................................40 8.2.3 Brands using augmented reality ..........................................................................................41 8.3 QR Codes.....................................................................................................................................41 8.3.1 Advantages of QR codes ......................................................................................................43 8.3.2 Disadvantages of QR Code...................................................................................................45 8.3.3 Brands using QR codes:........................................................................................................46 9.0 Research involved...........................................................................................................................47 9.1 Research findings (Brand Managers):.........................................................................................48 9.1.1 Awareness/Usage Observations: .........................................................................................48 9.1.2 Technology observations:....................................................................................................49 9.1.3 Budget observations: ...........................................................................................................51 9.1.4 Objective of Experiential marketing observations:..............................................................52 9.1.5 Marketing observations:......................................................................................................54 9.1.6 Risk involved observations:..................................................................................................55 9.1.7 Final question:......................................................................................................................56 9.2 Research Findings (Solution providers): .....................................................................................57 9.2.1 QR Codes Observations........................................................................................................58 9.2.2 Augmented Reality observations.........................................................................................59 9.2.3 Near Field Communication Observations............................................................................61 10.0 Vertical’s comparison:...................................................................................................................62 11.0 Recommendations:.......................................................................................................................65 12.0 What’s in it for Talisma .................................................................................................................66 13.0 Appendix:......................................................................................................................................68 13.1 Questionnaire (Brand Managers) .............................................................................................68 13.2 Questionnaire (Solution Providers)...........................................................................................73 14.0 Cover Letter: .................................................................................................................................76 15.0 Bibliography:.................................................................................................................................78
  • 8. CIMP Page 8 Talisma Corporation Pvt Ltd. List of Diagrams/Graphs Figure 1: Investment in retail sector (All figures in $ Bn)....................................................................15 Figure 2: Actual deposits in banks (All figures in rupees Bn)..............................................................16 Figure 3: Total Air passengers (All figures in Bn) ...............................................................................17 Figure 4: Customer's Desired Experience.............................................................................................18 Figure 5: Life cycle of a customer ........................................................................................................19 Figure 6: Most Significant Anticipated Result of Experiential Marketing Is “Engagement”...............23 Figure 7: American Express Presents Dinner in the Sky ......................................................................30 Figure 8: Coca-Cola light Sampling campaign.....................................................................................31 Figure 9: Nickelodeon's Slime across America campaign....................................................................33 Figure 10: Near field communication...................................................................................................35 Figure 11: Augmented Reality..............................................................................................................39 Figure 12: Quick Response Code..........................................................................................................42 Figure 13: Awareness/usage observations ............................................................................................49 Figure 14: Technology Observations....................................................................................................51 Figure 15: Budget Observations ...........................................................................................................52 Figure 16: Objective of Experiential marketing observations ..............................................................54 Figure 17: Marketing observations .......................................................................................................55 Figure 18: Risk involved observations..................................................................................................56 Figure 19: Is India ready? .....................................................................................................................57
  • 9. CIMP Page 9 Talisma Corporation Pvt Ltd. 1.0 Objective: 1-Analyzing  Main objectives of Experiential Marketing  Budget assigned for Experiential Marketing  Extent of implementation of Experiential Marketing (Indian Context) 2-Examining  The awareness of the technologies  Extent of implementation of technologies in Indian market 3-Recommendations for brand managers 1.1 Scope:  Observing and analyzing the scope of experiential marketing  Study technology usage in three booming sectors of India: - Retail, Banking, Airports  Suggesting these sectors different marketing strategies  Examining and finding issues that hamper technology’s use in marketing 1.2 Methodology: Part I  Secondary data study on experiential marketing and different case study on successful campaigns run by various brands worldwide 
  • 10. CIMP Page 10 Talisma Corporation Pvt Ltd.  Forming questionnaire to examine the extent of implementation of Experiential Marketing  Circulating these to the Marketing Managers of retail, banking and airport sectors  Using email and call as mode of communication to get inputs from them Part II  Forming questionnaire for each technology to examine the objective, budget and future of these technologies in India  Circulating them among the technology solution providers  Using email and call as mode of communication to get inputs from them
  • 11. CIMP Page 11 Talisma Corporation Pvt Ltd. 2.0 Talisma Overview Talisma Corporation Pvt. Ltd., a wholly owned subsidiary of Campus Management Corporation, is the leading Customer Relationship Management (CRM) software solutions provider. Talisma enables organizations to globally deliver an exceptional customer experience throughout the customer lifecycle. Talisma solutions improve customer satisfaction by integrating the power of email, phone, chat, SMS text messaging, print, portal, and Web self-service with a robust and mature Web services platform, comprehensive analytics, and a system-wide knowledgebase. With thousands of customers, Talisma serves a variety of industries through its vertical solutions including ITeS-BPO, telecommunications, distribution, education, BFSI (Banking, Financial Services, and Insurance), government, healthcare, technology, hospitality, communication services, travel, legal, manufacturing, media, retail, services and support, transportation and utilities. Talisma is based in Bangalore, India with offices in Mumbai, Chennai, Delhi, and Kolkata. Headquartered in Boca Raton, Talisma’s global presence ensures branches across North America and Asia-Pacific. Since its first product release in 1998, Talisma has obtained an impressive global customer base across a variety of vertical markets. Talisma’s vertical solutions ensure leadership through key differentiators that highlight Talisma’s multi-channel approach – enduring and profitable customer relationships, increased customer satisfaction and loyalty, and reduced corporate operational costs.
  • 12. CIMP Page 12 Talisma Corporation Pvt Ltd. 3.0 Introduction Experiential marketing is all about engaging customer’s emotions. Engagement marketing, sometimes called "experiential marketing," "event marketing", "live marketing" or "participation marketing," is a marketing strategy that directly engages consumers and invites and encourages consumers to participate in the evolution of a brand. Now-a-days brands are struggling in their ability to get to the next level of sales, revenue and profits. Email, direct mail, telemarketing—all of these tactics can be effective but their returns are diminishing. Companies looking for ways to get, keep, and grow customers need to find new ways to create, maintain, and build incremental value from customer relationships. Here comes the role of experiential marketing. The project revolves around experiential marketing and the technologies used in providing the customers better customer experience overall. I have chosen this project as it’s an interesting field to study about the new emerging technologies and how they can help in sustaining and evolving some of the important sectors of our Indian economy. These technologies are using on a large scale in other countries and are being applauded by the customers of those countries. This has made their life much easier and simpler. The verticals that I have chosen as my area of study are- a. Retail b. Banking c. Airports
  • 13. CIMP Page 13 Talisma Corporation Pvt Ltd. 3.1 Reasons for choosing these verticals 3.1.1 Retail: Retail sector is facing huge competition from ecommerce sector. There is a battle between online retailers and brick-and-mortar People now prefer to buy more from online stores as it is more convenient as well as it serves as a time saver to them in this busy and hectic life schedules. The e-commerce industry is booming, challenging long standing retailers, many of which are looking for ways to stay relevant. So it is the need of the hour that retail sector should start using some of the advance technologies that could provide the benefits of ecommerce i.e. convenience and time saver which can finally result into better customer experience. Forty-four percent of total retail sales will be influenced by the Web by 2016. With consumers actively relying their devices as a shopping tool to price compare, research and buy, this presents a strong case for mobile Web and applications. 3.1.2 Banking: Banking has always been one of the most important sectors of Indian economy but it has also been considered as one of the most rugged sector by the customers. Banking has always been a conservative sector. People do not find convenient to use this sector more often but they can also not survive without using banking. Due to this there has been a tremendous increase in use of online banking and so in order to compete with online banking this sector need to use the technologies at a faster rate.
  • 14. CIMP Page 14 Talisma Corporation Pvt Ltd. 3.1.3 Airports: Airport has always been an important sector to study about customer experience. Customers are very much associated with this sector and it has always been a challenge for the airport management to meet to the expectations of the customers. New build in technologies can give better convenient service which can finally result into customer experience.
  • 15. CIMP Page 15 Talisma Corporation Pvt Ltd. 4.0 Vertical’s overview 4.1 Retail The India Retail Industry is the largest among all the industries, accounting for over 10 per cent of the country’s total GDP and around 8 per cent of the employment. The Retail Industry in India has come forth as one of the most dynamic and fast paced industries with several players entering the market. The India Retail Industry is gradually inching its way towards becoming the next boom industry. Figure 1: Investment in retail sector (All figures in $ Bn) Major players of retail sector in India are- a) Future group b) Reliance Trends c) Shoppers Stop 0 100 200 300 400 500 600 1998 2000 2002 2004 2006 2008 2010 2012
  • 16. CIMP Page 16 Talisma Corporation Pvt Ltd. 4.2 Banking In the early 1990s, the then Narsimha Rao government embarked on a policy of liberalisation, licensing a small number of private banks. This move along with the rapid growth in the economy of India revolutionized the banking sector in India which has seen rapid growth with strong contribution from all the three sectors of banks, namely, government banks, private banks and foreign banks. Figure 2: Actual deposits in banks (All figures in rupees Bn) Major Banks in India are- a) Axis bank b) HSBC c) ICICI d) Central Bank 0 10000 20000 30000 40000 50000 60000 70000 80000 2005 2006 2007 2008 2009 2010 2011 2012 2013
  • 17. CIMP Page 17 Talisma Corporation Pvt Ltd. 4.3 Airports Major airports in India offer both domestic and overseas flights. The airport transportation network of the country effectively fulfils the needs of a large number of tourists and visitors who are arriving in the country from distant locations. The travel and tourism sector of the country is thriving at a rapid pace. This is making a significant contribution to the economic development of the country in a special way. The country is home to over 20 international airports and various national airports. Major Airports in India are- a. Chattrapati Shivaji International Airport, Mumbai b. Indira Gandhi International Airport, New Delhi c. HAL Airport, Bangalore Figure 3: Total Air passengers (All figures in Bn) 0 20 40 60 80 100 120 140 160 180 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012
  • 18. CIMP Page 18 Talisma Corporation Pvt Ltd. 5.0 Customer experience Customer experience is the relationship that a customer has with any brand/product/service. It is the total of all experiences a customer has with a supplier of goods and/or services, over the duration of their relationship with that given supplier. This can include awareness, discovery, attraction, interaction, purchase, use, cultivation and advocacy for the given product/service. It’s a complex process of understanding the organization’s relationship with the supposed customers. When defined effectively, customer experience eases customer acquisition, drives customer loyalty and improves customer retention. In other words customer experience is the added value that a customer seeks or can derive by interacting with any given brand + product + service Figure 4: Customer's Desired Experience
  • 19. CIMP Page 19 Talisma Corporation Pvt Ltd. 5.1 Life cycle of a customer Figure 5: Life cycle of a customer  Reach: Trying to get the attention of the people we want to reach - the target audience.  Acquisition: Refers to Attract and bring the reached person (the target audience) into the influence sphere of our organization.  Conversion: Refers to the stage when the people we reach or have a more established relationship with, decide to buy something from us.  Retention: Refers to keeping the customers and trying to sell them more.  Loyalty: Loyalty refers to trying to make the customer to become more than a customer: a loyal partner and even a ‘brand advocate’ the one who recommends the product/service to the non-users.
  • 20. CIMP Page 20 Talisma Corporation Pvt Ltd. 5.2 Importance of customer experience management (CEM) The concept of customer experience may sound idealistic, but anyone who dismisses it as such is painful. In fact, customer experience has become a critical differentiator in today’s hyper competitive, hyper connected global market. There’s tangible business value in managing the customer experience effectively and efficiently. Good CEM can:  Strengthen brand preference through differentiated experiences.  Boost revenue with incremental sales from existing customers and new sales from word of mouth.  Improve customer loyalty (and create advocates) through valued and memorable customer interactions and lower costs by reducing customer churn. 5.3 Steps to better customer experience management Step1- Understand the need, want and preferences of your target audience Step2- Establish the economic frameworks to understand and prioritize the impact of sales, marketing and service decisions Step3- Track customer behaviour, distil pattern and adopt to accommodate shifts Step4- Develop needs nurturing and customer management plans for target audiences Step5- Develop customer-centric information architecture Step6- Deploy workflow-based tools to marketing sales and service stakeholders group
  • 21. CIMP Page 21 Talisma Corporation Pvt Ltd. Step7- Create a customer experience map to optimize touch points 5.4 Tools of customer experience Management It refers to the various methods of evaluating customer’s experience. Some of the tools are- 1-Customer feedback management – apart from the employees, a customer is well aware of the fact that what’s working and what isn’t working for the company. Ensure they have several ways to tell. It’s not just surveys – it’s simple techniques like calling some random customers to find out about their experience; providing anonymous numbers to call to leave feedback or contact forms on web sites. Surveys are great, but they often lack some important questions that customers are willing to answer. 2-Behavioural Analytics - Which search terms are being used? Does there is an increase in online sales after a customer visits one of your stores? There are many ways to consider actual behaviour, not just metrics. If customers are searching for a customer experience issue- a specific help term. It might be time to make use of it. 3-CRM (customer relationship management) - is the idea of a centralized, accessible place to track individual customer relationships throughout the company. 4-Customer experience suggestion box - does not necessarily mean a box, it can be any intranet section or any email address. Review the suggestions provided by the customers and have a continuous track on their thought and feedback.
  • 22. CIMP Page 22 Talisma Corporation Pvt Ltd. 6.0 Experiential Marketing Experiential marketing is a type of advertising that focuses primarily on helping consumers experience a brand/product/service. While traditional advertising (radio, print, television) verbally and visually communicates the benefits of the products and brands, experiential marketing tries to engage the consumers within the product by engaging all possible human senses. In this way, experiential marketing can encompass a variety of other marketing strategies from individual sampling to large-scale marketing. In the end, the major goal of experiential marketing is to form a memorable and emotional connection between the consumer and the brand so that it may generate customer loyalty and influence purchase decision and can help in retaining the loyal customers. 6.1 Why brands use experiential marketing Brands most often use experiential marketing either to enhance or complement a traditional advertising campaign or to stand out at a popular event or conference. However, as honest internet power is gaining more and more influence, many brands have started executing experiential marketing campaigns that exist on their own. Some of the important objectives of experiential marketing are  Increase sales  Build Relationships  Produce Interaction
  • 23. CIMP Page 23 Talisma Corporation Pvt Ltd.  Verify Target Audiences  Increase Awareness  Increase Relevance  Create product desire  Stimulate positive word of mouth  Increase Loyalty  Increase Trial  Create Memories Figure 6: Most Significant Anticipated Result of Experiential Marketing Is “Engagement” 0 20 40 60 80 100 Engagement Giving positive experience Increased product sales Get prospects attentions Word of mouth Increase desire Change prospect's opinion Plan Approve Implement Evaluate No involvement
  • 24. CIMP Page 24 Talisma Corporation Pvt Ltd. 6.2 Elements of experiential marketing 1-Experiential marketing makes your brand charismatic Think of a brand experience like a children’s museum where kids can walk up and interact with exhibits rather than just look at the paintings or the photographs or the sculpture. As any docent will tell you to get children to understand art you must translate it to terms they understand and can relate to. 2-Experiential marketing makes your brand circumstantially important The use of connected devices locates your potential customer in the given space and time. This translates the need to create social media and content marketing that’s contextually relevant to where your prospect is and what he or she is doing. For marketers, this means that the customers truly understand your marketing persona and your social media buyer persona. 3-Experiential marketing makes your brand sentimental In the process of experiencing your brand, potential buyers connect themselves emotionally with your products and services. As a result, they are able to gather additional purchase- related information that generally goes much and more beyond a marketing defined explanation of benefits. The experience narrows the time gap between the zero, first and second moments of truth. Specifically, prospects gather hands-on practical knowledge of your concerned brand.
  • 25. CIMP Page 25 Talisma Corporation Pvt Ltd. 4-Experiential marketing makes your brand memorable and reputable Further and more important from the marketing perspective, is that the customers talk passionately about your offering creating word-of-mouth both in real life and on social media platforms. This amplifies your credibility and customer starts trusting your brands because in a world where customers don’t believe in advertising, it’s not what you the marketer say but rather what your customers talk about. 5-Experiential marketing makes your brand pleasurable and popular With the increased ownership and use of mobile devices, both smart phones and tablets, consumers are more able to enhance and share their product experiences with other potential customers. In the process, they can gather additional product information, can capture images and videos, can connect themselves with family, friends and colleagues, and can also share their opinions via social media. 6.3 Requirements of a successful experiential marketing campaign By and large, a successful experiential marketing campaign should satisfy most, if not all, of the following bullet points: 1-Product tie-in is a must: Whether it’s through the use of the product itself (Globetrotter, Milka) or an explicit tie-in with the brand (the high energy nature of James Bond and Red Bull), any experience targeting prospective customers needs to weave in a selling aspect. It’s not enough to simply entertain customers; they also need to be motivated in some way to investigate and purchase the product.
  • 26. CIMP Page 26 Talisma Corporation Pvt Ltd. 2-Creativity above all else: As we saw with the mug shot photo booth, things that capture people’s imagination to the point where they simply must share it is a key ingredient to a successful campaign. Companies have spent millions on failed tests simply because they thought money would bring attention to a boring, unoriginal angle. 3-Conducive to building a crowd: Great experiences are shared, either by drawing a crowd to watch (James Bond) or by creating an experience that is better when shared with others. You can imagine the flugtag event being a bust without the competitive element, or that the mug shot attraction could have tanked if it had been made a private (rather than open) photobooth area. 4-Listen to feedback: What good would Globetrotter’s freeze rooms be if they didn’t listen to customer feedback? Even fun campaigns can get customers talking about products in ways that you might not expect, and if nothing else, you can learn what does and does not resonate with your audience in terms of keeping their interest. Ultimately, the best ideas and execution will come from knowing your industry and your market well. If you can check off the list above, you are certainly covering all your bases for success. 6.4 Experiential marketing takes product introduction to a higher level Here's a five-step strategy: 1-Gather initial customer data
  • 27. CIMP Page 27 Talisma Corporation Pvt Ltd. The company would first mine its database to determine who the best potential customers are for their new product. By determining how often people buy their new developed product, it can easily determine the customers who are poised for a new purchase. Then the company will analyze its current top 10 markets through Internet and through retail purchase reports. The company can now also invite qualified the potential buyers in those markets to "experience" their new product. 2-Plan an event The company now needs to determine how potential customers can have an emotional and deep experience with the new product. The company may choose to organize a launch event in each selected market during which potential customers could not only try the new product, but they could also learn about new advancement in that particular activity or field. The key here is to give customers an experience that not only showcases the product/service and brand, but also gives them other relevant and important information that can be helpful to them. 3-Optimize the audience Next the company would determine how to take that customer list and add prospects to its experiential project. Maybe the current customer invitations can bring a friend or business associate. The issues here are keeping the event intimate enough so that the customers can not only experience all those events and product offers, but also inviting enough customers to generate potential leads. 4-Optimize the event
  • 28. CIMP Page 28 Talisma Corporation Pvt Ltd. The company is required to collect as much data as it can on the site from the attendees, which includes how they rate the event and how likely they are ready to purchase the new product developed and brought by the company. That information should be collected into the database and should be analysed afterwards. 5-Follow up After they've been qualified at the event, company should have a new, cleaner set of data that provides a valuable potential customer list. Now the task of sales team starts. Before this point, there is no aggressive selling. Everything that the company has done up to this point should have been about setting up a strong relationship between customers and the experience. 6.5 Risks involved with experiential marketing There is strong agreement that the big play of experiential marketing is engagement. However, there are differences of opinion in exactly what dimension of engagement is accomplished. People who implement experiential marketing have different expectations for its results than people who evaluate it. Professionals who are using experiential marketing are enthusiastic about its potential, although not without the caution that best practices in strategy and implementation must be followed. Marketing professionals as well as clients who are novices to experiential marketing may have to mount a learning curve, which includes participation in experiential marketing, in order to understand and appreciate the significant engagement results that it can deliver.
  • 29. CIMP Page 29 Talisma Corporation Pvt Ltd. 7.0 Successful experiential campaigns 7.1 Campaign Title: American Express Presents Dinner in the Sky Agency: MacLaren Momentum, Canada Client: American Express Canada Campaign Objectives The objectives for Amex’s Dinner in the Sky were:  Drive reappraisal by generating consumer demand via a pull program.  Generate awareness, relevance and desire for the brand.  Demonstrate the concept of “Access” to prospects in a tangible manner, specifically providing a great experience around a key Prospect passion point, dining. Campaign Description There was a plan for dinner in the sky. This would be an innovative, buzz-worthy and unmatchable event – a dining experience 150 feet above downtown Toronto at Dundas Square. Twenty- two lifts were planned, featuring gourmet cuisine and appearances by celebrity chefs.Card member seats were filled within 3 hours, and General Public Seats filled in 6.5 hours. Hits to thewww.americanexpressmyplanet.ca hub page spiked 7,000% on the first day of the hotline. Every diner also had a souvenir photo of the experience taken upon touchdown.
  • 30. CIMP Page 30 Talisma Corporation Pvt Ltd. Figure 7: American Express Presents Dinner in the Sky Results  Overwhelming Press coverage  33,533,480 impressions with traditional media  Full page articles in all major dailies and in all major broadcast news, radio and online outlets.  Non-traditional media coverage included 21 blogs, 3 YouTube posts with 1,259 views, 112 Flickr image posts and 30 tweets on Twitter with 75,462 readerships (Flickr plus Twitter).  Traditional media qualitative: 76% Amex mentioned; 95% key message inclusion. Of articles mentioning Amex, %100 were exclusive. 100% of coverage positive in tone. Overall MRP score of 86%.
  • 31. CIMP Page 31 Talisma Corporation Pvt Ltd.  Blogs qualitative: 66% Amex mentioned; 88% key message inclusion; 83% image or photo inclusion; 66% included a link or call to action; 100% positive in tone. Overall score of 80.6%. 7.2 Campaign Title: Coca-Cola light Sampling: Live Vending Machines Agency: Action! Agency, Russia Client: Coca Soft Drink Consulting Campaign objective: Stimulate brand preference within key consumption occasions - at work, leisure out of home, on-the-go. Campaign description: 'Live' Vending Machines – Machines which gave out samples to consumers literally by human hands. Sampling execution via 'Live' Vending Machines transformed a brand massage 'make your conscious choice' into brand experience. In order to get a refreshing Coca-Cola light sample, consumers made their choice by pressing one of six buttons on the machine – 'enjoy the flavour', 'minimum calories', 'original ideas', 'refreshing break' and others. As soon as the button was pressed, human hands appeared, opened the chilled product sample and gave it away to an excited consumer. Figure 8: Coca-Cola light Sampling campaign
  • 32. CIMP Page 32 Talisma Corporation Pvt Ltd. Results: 1,000,000 samples were given out to customers in 4 cities using 5 channels in 243 unique locations. The cost per contact in the executed campaign was only 3% higher then if the sampling would have been executed in tradition way. 7.3 Campaign Title: Nickelodeon's Slime across America Agency: Oasis, USA Client: Nickelodeon Campaign Objectives  Bring an authentic Nickelodeon experience to kids and families in top DMAs across the country.  Provide kids with a hands-on interaction with Slime right in their own backyard.  Reinforce Nickelodeon’s role as a key player in the music arena for kids and teens through partnership with Sony BMG  Promote convergence across Nickelodeon’s consumer products, digital and television properties.  Provide a marketing vehicle for sponsors and affiliates to promote their brands and products. Campaign description The 15 city grassroots mobile marketing campaign focussed on consumer’s driven events at high profile outdoor locations. A fully interactive18-wheelslime mobile featured five sliming
  • 33. CIMP Page 33 Talisma Corporation Pvt Ltd. feature and played host to Nickelodeon style game shows. Free live performances with Nickelodeon / Sony BMG musical artists like which generated media interest and drove traffic to events. Every kid who participated in one of the festival activities received a Slime Pass to use at home to download their videos at the official Slime across America website. Product giveaways, premiums and enter-to-win contests created additional awareness for Nickelodeon consumer products, program specials, feature films and recreation properties. To further ensure strong attendance and in-market brand visibility, Nickelodeon blanketed venues and cities with posters and flyers, dispatched street teams and conducted media outreach to local broadcast and online outlets. Honorary sliming of local government officials, radio, television and sports personalities sparked local media interest and generated post-event coverage. Figure 9: Nickelodeon's Slime across America campaign
  • 34. CIMP Page 34 Talisma Corporation Pvt Ltd. Results  The 15-city tour reached over 30,675 kids, teens and adults and dispensed more than 345 gallons of slime in the process.  Kids recorded over 3,000 user-generated videos with a 38% retrieval rate at Nick.com. And 47% forwarded their videos to friends.  Over 30,000 Nickelodeon and sponsor premiums were distributed.  Public relations efforts generated over 20MM impressions across print, broadcast and online media outlets including the Chicago Tribune, LA Times and New York Times.
  • 35. CIMP Page 35 Talisma Corporation Pvt Ltd. 8.0 Emerging Technologies 8.1 NFC (near field communication) Near Field Communication (NFC) is a wireless connectivity technology that enables short- range communication between any electronic devices. NFC offers the ultimate in convenience for connecting all types of consumer devices and enables rapid, easy and time saving communications. It is the easy way for controlling data in our increasingly complex and connected world. Figure 10: Near field communication
  • 36. CIMP Page 36 Talisma Corporation Pvt Ltd. 8.1.1 Advantages of NFC 1-Natural connectivity NFC provides a more natural method for connecting consumer devices, broadening the scope of networking applications. Just as you would walk across a room full of people to have a private conversation with someone, rather than shouting across it so that everyone could hear, NFC uses this principle to link two devices. By offering increased convenience for the user when interacting with multiple consumer devices 2-Zero configuration With NFC, two devices that are close together can automatically initiate a ‘conversation’. NFC delivers effortless interconnection between consumer devices, such as mobile phones, AV (Audio Visual) equipment, digital cameras, PDAs, set-top boxes and computers. With NFC there is no longer any need for users to navigate through complex setup procedures when transferring data between consumer devices. 3-Smart key access NFC is fully compatible with both Philips’ MIFARE® and Sony’s Felica contactless smart card platforms. These proven systems provide a solid foundation for the introduction of NFC- enabled devices. This enables NFC devices, like your mobile phone or PDA, to act as an electronic key to access your home, office, or car, or to pay for – as well as to act as – your transport ticket. 4-Enabling mCommerce
  • 37. CIMP Page 37 Talisma Corporation Pvt Ltd. Mobile eCommerce is a vast area of activity, covering any transactions involving monetary value conducted via an electronic device such as a mobile phone. Offering consumers the possibility to make any sort of electronic payment wirelessly, NFC-enabled mobile devices are well placed to become the heart of eCommerce. 8.1.2 Disadvantages of NFC 1-Expensive: It may prove to be much too expensive for companies to adopt NFC-enabled technology; to purchase and maintain related machines and other equipment. While large and well-established companies such as Starbucks have successfully incorporated the technology within itself; the smaller companies could find it difficult to sustain their existing turnover and enhance profits. Installing the hardware and software and hiring technicians to maintain the same could result in spiralling expenses for the concerned company. 2-Not Advantageous Enough: Most of the latest smart phones and tablets are NFC-enabled. This should have encouraged retailers and B2B companies to readily adopt this system. However, due to cost issues and other complications, not many smaller and mid-sized companies are prepared to receive the latest technological developments. Unfortunately, these companies and retailers are at a disadvantage, as they stand to lose current customers looking for easier, more integrated and contactless methods of payment. 3-Lack of Security: While NFC transactions are undoubtedly more secure than regular credit card payments,this technology is not completely free from risk. Rapid evolution in technology always comes with an equally powerful negative consequence. Mobile phone hacking is now rampant and attackers are coming out with newer methods to gain
  • 38. CIMP Page 38 Talisma Corporation Pvt Ltd. Unauthorized access into users’ personal, social security and financial data stored therein. This makes the entire system vulnerable and insecure. The obvious lack of security could discourage both users and companies from warming up to this technology in the near future. 4-Not enough incentives: Retailers without NFC devices are at disadvantage compared to those who have integrated enabled devices. Evidently, this drives consumers towards business that provide the convenience of using a wireless wallet. 8.1.3 Brands that uses NFC Clear channel, starbucks, Maverik, Samsung, Sony, Philips, Nokia, Yebhi.com 8.2 Augmented Reality Augmented reality (AR) is a technology that allows for a digitally enhanced view of the real world, connecting you with more meaningful content in your everyday life. With the camera and sensors in a smart phone or tablet, AR adds layers of digital information – videos, photos, sounds – directly on top of items in the world around us. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. Today Augmented Reality is used in entertainment, military training, engineering design, robotics, manufacturing and other industries.
  • 39. CIMP Page 39 Talisma Corporation Pvt Ltd. Figure 11: Augmented Reality 8.2.1 Advantages of augmented reality 1-It is unique / different – The novelty factor of such applications will obviously wear off as more and more are created and used, but for the meantime, the onus is on brands to make the most out of this exciting technology and extend it from infancy. The possibilities of augmented reality are only just being explored, and new developments are likely to achieve further exposure. 2-Personalisation – The concept of uploading your own media helps to create a highly personalised piece of media for the user. It relates specifically to them, which is likely to be far more engaging than a standard video or image. 3-Virality – The novelty factor mentioned above will surely enhance users’ desire to share their creation with their extended networks, and the fact that the content is personalised will only add to its advantage.
  • 40. CIMP Page 40 Talisma Corporation Pvt Ltd. 4-Content – It’s likely that the vast majority of users wouldn’t possess the ability or expertise to create a complex video like the ones created by augmented reality tech. Augmented reality apps allow users to create a quality piece of content that they wouldn’t otherwise be able to create themselves. 5-Interactivity maintains a viral loop – As well as being high quality, the content created by augmented reality applications is highly entertaining and fun. The element of surprise that is achieved when sharing such content makes for very entertaining viewing by other users, stimulating them to create their own version and share it once again and completing the viral loop. 8.2.2 Disadvantages of AR 1-Profiling: The use of facial recognition technology, combined with geo-location and augmented data will lead to a seamless integration of our online and offline lives. As a result of these developments, a person walking around in the physical world will no longer just be a person, but will be their physical self along with a digital profile and other information that either the person itself or others make available online. Imagine being singled out for additional security screening at the airport because of it. 2-Unauthorized Augmented Advertising: Advertisers and tech companies are drooling over the possibilities of monetizing objects & spaces in the physical world by augmenting digital ads onto them in real-time. 3-Augmented Behavioural Targeting: Ad targeting based on real world behaviour using a combination of geo-location data & publicly self-disclosed information via social media services is just around the corner.
  • 41. CIMP Page 41 Talisma Corporation Pvt Ltd. 4-Physical danger: Augmented Reality, like any mobile media technology presents some real physical safety issues. If you think mobile phones are currently a distraction while driving a car, think of an augmented windshield feeding you driving directions, along with more data about your surroundings than you may need. Or imagine crossing a busy street in an unfamiliar neighbourhood, while simultaneously using an Augmented Reality interface to look for that hot new restaurant, checking out what people are tweeting about it and being bombarded with ads through it all. 5-Spam: Yes — where there is a marketing opportunity, there will be spam, deceptive advertising techniques and social engineering tricks to dupe gullible consumers into paying for things they don’t really need. If you think too many legitimate Internet companies (that are sensitive to your privacy concerns) are harvesting all the data you publicly share on the Internet, there are even more scammers out there doing the very same thing. Be ready to be tricked and duped by too good to be true augmented offers in the real world — offers that will lure you in ways that unsolicited email from online pharmacies or belly-fat banner ads only wish they could. 8.2.3 Brands using augmented reality Mahindra & Mahindra, Godrej Interio, Shopper’s Stop, Parle Agro, McDonalds India 8.3 QR Codes QR code is a trademark for a type of matrix barcode (or two-dimensional barcode)
  • 42. CIMP Page 42 Talisma Corporation Pvt Ltd. A barcode is a machine-readable optical label that contains information about the item to which it is attached. They use to take a piece of information from a transitory media and put it in to your cell phone. A QR code uses four standardized encoding modes (numeric, alphanumeric, byte / binary, and kanji) to efficiently store data. The QR Code system has become popular due to its fast readability and greater storage capacity compared to standard UPC barcode. Applications include product tracking, item identification, time tracking, document management, general marketing, and much more. Figure 12: Quick Response Code You can give information about  Product details  Contact details  Offer details  Event details
  • 43. CIMP Page 43 Talisma Corporation Pvt Ltd. A coupon  Twitter, Facebook, MySpace IDs  A link to your YouTube video 8.3.1 Advantages of QR codes 1-Build customer relationships Many businesses struggle to get customers to complete surveys about products. If they receive a survey in a store, most people are just not interested in taking them home to fill out later. QR codes give customers the opportunity to participate while they finish at the cash register, wait in line, or seated at a table in a restaurant. Customers appreciate the convenience, and businesses appreciate the rapid turnaround time. Don’t forget to tell customers how you will use their feedback. People want to know that their comments will be taken seriously. Small businesses can also use QR codes to gather business reviews for online sites such as Yelp. Many companies choose to offer incentives such as special discounts or free items for people who write reviews. 2-Get free promotion QR codes allow people to “like” and “follow” a business quickly and easily without having to search for it later. Consider creating codes that link directly to Facebook pages and Twitter accounts. QR codes also allow people to “pin” your products, blog posts, and other website links. Many small businesses create their accounts to post pictures of products and services and other relevant industry information. All of the pictures of your own products and services
  • 44. CIMP Page 44 Talisma Corporation Pvt Ltd. that you post should be good enough that potential and existing customers will want to share them with others. The chances that your content will go viral increases when that content, such as videos, are of high quality and shared appropriately on social media. 3-Boost website and blog traffic It is always important to place QR codes, each with a clear goal and purpose, in convenient locations so people will take the time to visit your sites. Offering something of value for your customers will help drive the kind of traffic you desire. For example- a restaurant may put QR codes on their menus with nutritional information about the dishes. 4-Cater to a local audience There isn’t a better method for advertising local promotions than directly in front of a business. QR codes cultivate relationships with customers and, in a sense bring them to you. The codes get them talking about your company, and with enticing incentives, these customers are more likely to become repeat customers. Discovering a great new company and then getting an immediate deal for one of their products or services is a sure way to get a new customer to share the story with friends and family. Many small businesses also use QR codes for local event registration. 5-Build an email subscription list Every small business should give all potential and existing customers a simple method for signing up for a company email newsletter. Although there are a number of successful methods for building lists, many companies make use of QR codes for subscription sign up.
  • 45. CIMP Page 45 Talisma Corporation Pvt Ltd. Newsletters allow new customers to stay connected to and learn more about businesses. In turn, they allow companies to further customer relationships and increase the chances of gaining return customers. 6-Low cost You can sign up for services that you cannot track results with for free, or for as little as $19 a month you can track the success of each code you create. 8.3.2 Disadvantages of QR Code 1-Smartphone is must: The most obvious disadvantage is that QR code must be scanned with a Smartphone. Without a Smartphone, consumer will be unable to scan and thus will be able to get any information. 2-Internet connection is compulsory: Not only there must be a Smartphone but an internet connection is also required in order to scan the QR code. QR code cannot be used if there is no internet connection. Also, users will need to download an app that scans QR code before they can start scanning the codes. 3-Risk of virus: Another huge disadvantage is the risk faced by consumers. It is possible for QR code to redirect consumers to dangerous and malicious sites or downloads; therefore consumers face the risk of getting virus through malicious sites or download on their Smartphone. Since it is impossible for consumers to know what information QR code gives, many consumers will not risk getting infected and will not scan the code.
  • 46. CIMP Page 46 Talisma Corporation Pvt Ltd. 4-Scanning can be a long process: The actual process of scanning a QR code can be a pain. Users have to get their phone out, fire up the code reader, before scanning and waiting for the landing page. With a fast internet connection this may work fine, but on a variable 3G signal, many users may lose patience. 8.3.3 Brands using QR codes: Ford India, Kit Kat, Infosys, Geetanjali Jewellers
  • 47. CIMP Page 47 Talisma Corporation Pvt Ltd. 9.0 Research involved The project research has undergone through circulating the questionnaires to Brand managers, marketing managers of Retail, Banking and Airport sectors and analyzing their inputs. I have taken 4 top companies each of retail and banking and 3 major airports of India. Retail-  Future group  Lifestyle  Shoppers Stop  Reliance Trends Banking-  Axis Bank  HSBC  Central Bank  ICICI Airports-  Chattrapati Shivaji International Airport, Mumbai  Indira Gandhi International Airport, New Delhi  HAL Airport, Bangalore
  • 48. CIMP Page 48 Talisma Corporation Pvt Ltd. 9.1 Research findings (Brand Managers): Below are the findings about the awareness/usage of experiential marketing, technology used, their main objectives of executing experiential marketing and the risks involved with it. Below are the observations and the corresponding charts associated with them. 9.1.1 Awareness/Usage Observations:  There is considerable level of awareness amongst brand managers with respect to new age technologies with 83% of respondents having knowledge of these technologies and 75% having implemented experiential technologies for marketing.  With results, 75% have had a neutral experience indicating that there is either room for improvement in the way these technologies are used or the scale of audience needs to increase to see significant benefits  It is a good sign that 83% are ready to use these technologies in the future with 40% of respondents looking at using these within the next 1 year. 25% 75% Have you ever implemented experiential marketing in order to promote your product? Yes No 75% 17% 8% If yes what was the result? Neutral Satisfactory Unsatisfactory
  • 49. CIMP Page 49 Talisma Corporation Pvt Ltd. 9.1.2 Technology observations:  Amongst all technologies so far QR remains the most used.  Key barriers for adoption that came out were insufficient budget, Unsatisfactory ROI and Lack of knowledge regarding the usage and implementation of these tools. 83% 17% Are you aware of technologies like NFC, Augmented Reality, QR codes? Yes No 25% 75% Have you ever used these technologies in experiential marketing? Yes No 83% 17% If not, are you planning to use these technologies in near future? Yes No 40% 20% 40% How long you/your company will take in order to implement these technologies in their regular marketing plan? 0-12 Months 1-2 Years More than 2 years Figure 13: Awareness/usage observations
  • 50. CIMP Page 50 Talisma Corporation Pvt Ltd.  A majority of brand managers are not using any method for capturing consumer’s data when they use technology for their marketing process. Among the once who are capturing customer’s data, Facebook, SAP and CRM and the widely used tools.  The most commonly used method for measuring ROI is Footfall at premise and cost of acquisition.  Capturing customer’s data and difficulty in capturing actual conversion rate are the major problems that the company faces while using these technologies for marketing their product/service. 0 1 2 3 4 5 6 7 8 9 10 NFC QR Code Motion and touch based interactive kiosks 1 5 1 Which all technologies have you used so far?
  • 51. CIMP Page 51 Talisma Corporation Pvt Ltd. Figure 14: Technology Observations 9.1.3 Budget observations:  There is a close competition between traditional marketing and experiential marketing method as which one is more cost efficient with traditional marketing exceeding experiential marketing by 10%.  The budgets assigned by the managers for experiential marketing is solely dependent on feasibility of the project and complexity of the campaign. 0 1 2 3 4 5 6 7 8 9 10 6 6 4 1 1 1 What are the most probable reasons for not using technology? 0 1 2 3 4 5 6 7 8 9 10 7 2 3 What tools you use to capture customer’s data while using these technologies?
  • 52. CIMP Page 52 Talisma Corporation Pvt Ltd.  Rate of audience acquisition followed by customer’s referral value and speed of purchase are the most rated aspects in determining the ROI for experiential marketing. Figure 15: Budget Observations 9.1.4 Objective of Experiential marketing observations: 55%45% Which one is more cost efficient? Traditional Marketing Experiential Marketing 0 1 2 3 4 5 6 7 8 9 10 Rate of audience acquisition and retention Speed to action and performance Customer referral value Speed to purchase Customer lifetime value 8 4 5 5 3 What are the most important aspects in determining the ROI of Experiential Marketing?
  • 53. CIMP Page 53 Talisma Corporation Pvt Ltd.  Experiential marketing is very effective in changing consumer’s perception towards the brand as 92 % of them are in favour of it. It also advocates positive word of mouth among the buyers and a majority of consumer believes that it gives them a better/ memorable experience.  The most important objective that the brand managers want to achieve through experiential marketing is to increase their sales followed by building customer relationship and stimulate positive word of mouth. 92% 8% Does experiential marketing changes customer’s perception towards the brand? Yes No 92% 8% Do you think word of mouth really works for experiential marketing? Yes No
  • 54. CIMP Page 54 Talisma Corporation Pvt Ltd. Figure 16: Objective of Experiential marketing observations 9.1.5 Marketing observations:  Optimizing the event as well as the audience is the most important step for executing any experiential marketing strategies. 92% 8% Does use of technology in experiential marketing drive towards better customer experience? Yes No 0 1 2 3 4 5 6 7 8 9 10 Increase sales Building customer relationship Stimulate positive word of mouth Create product desire Loyalty 9 7 7 5 5 What are the most important objectives for Experiential Marketing?
  • 55. CIMP Page 55 Talisma Corporation Pvt Ltd. Figure 17: Marketing observations 9.1.6 Risk involved observations:  Experiential marketing is considered to be more costly as compared to the traditional marketing and the reason for this could be that it’s an expensive method, has limited exposure, is difficult to plan and beyond the control of the campaign managers. 0 1 2 3 4 5 6 7 8 9 10 Optimize the audience Plan an event Optimize the event Gather customer data 3 2 4 2 What are the most important steps of Experiential Marketing strategies? 55% 45% Is experiential marketing more risky as compared to traditional marketing approach? Yes No
  • 56. CIMP Page 56 Talisma Corporation Pvt Ltd. Figure 18: Risk involved observations 9.1.7 Final question:  67% of the targeted population are in favour of implementing these advanced technologies like QR Codes, AR and NFC in experiential marketing. India as a market is partially ready to accept new technologies like QR codes for experiential marketing. The smart-phones rise and new network introduction such as 4G will lead to further acceptance of mobile and digital technologies. 0 1 2 3 4 5 6 7 8 9 10 Cost Limited exposure Difficult to plan & execute Payback not immediate Lack of control Managing clients 8 5 4 3 4 1 What are the most significant risks involved with Experiential Marketing?
  • 57. CIMP Page 57 Talisma Corporation Pvt Ltd. Figure 19: Is India ready? 9.2 Research Findings (Solution providers): 67%33% Is India ready for implementing the new advanced technologies in experiential marketing? Yes No
  • 58. CIMP Page 58 Talisma Corporation Pvt Ltd. The project research has also undergone through circulating the framed questionnaires to the solution providers of NFC, QR and AR technologies. The questionnaire consists of the top verticals using these technologies, time required to execute, budget, top trends and future of these technologies in India individually. 9.2.1 QR Codes Observations Top Verticals  QR Codes is the most widely used technology in all the verticals viz Retail, Banking, Manufacturing, FMCG, Automotive, Healthcare and Manufacturing. Budget and Time Required  When it comes to budget Generally SMB's are ready to spend around INR 200000 to 500000 per year depending on the results they are getting. In few cases they scaled it up to 300% of this after seeing the ROI.  2-5 days are enough to design a QR Code but generating a QR code doesn't take much time, implementing it in a right way and track the response properly is the key to success. Drivers and Barriers  Value, Experience, Customer Interface, Word of Mouth and Loyalty are the major drivers of QR Codes.  Limited exposure and less knowledge about the scanning process are the key barriers for adoption of QR Codes.
  • 59. CIMP Page 59 Talisma Corporation Pvt Ltd. Technologies and Top Trends  Back-end technologies associated with QR Codes are an analytic layer, content hosting and mobile friendly content delivery  Industrial maintenance applications, mobile and cloud based applications, in-store engagement and app developments are the top trends in QR Codes. Decision Makers  The decision for implementing QR Codes for promoting their products/service is the combined effort of Marketing Head, technology dept, financial advisor and agency. Future of QR Codes in India  The market size of QR Code is still in naive stage in India but as the smart phone numbers are growing so potential is huge for QR codes.  Future of QR Codes in India is exciting as more and more industrial solutions would come up using QR Codes as a platform. 9.2.2 Augmented Reality observations Top Verticals  Retail, Banking, Automotive and FMCG are the top verticals in India that are adopting Augmented Reality technology for marketing their product/service. Budget and Time Required
  • 60. CIMP Page 60 Talisma Corporation Pvt Ltd.  Average budget that the company is ready to spend on an AR campaign is mostly dependent on which technology they are willing to use. An approximate figure is between 3-5 lacs.  Time taken for an AR campaign is mainly dependent on the complexity of the project. Generally it takes 1-3 months to plan and execute an AR campaign. Drivers and Barriers  Experience, increase sales, create product desire and stimulate positive word of mouth are the major drivers of Augmented Reality.  Cost and limited Exposure are the key barriers for adoption of Augmented Reality technology. Technology and Top Trends  Image recognition, mobile technologies, sensors, processors and display are the main back-end technology associated with AR.  Augmented Reality accessories (goggle glass) are the most rated technology of AR in India. Decision Makers  The decision for implementing QR Codes for promoting their products/service is the combined effort of Marketing Head and agency. Future of AR in India
  • 61. CIMP Page 61 Talisma Corporation Pvt Ltd.  Market size for AR technology is somewhere between $ 10 million-$ 20 million.  Future of Augmented Reality in India is on a rise with the development of more advanced sensors, cameras and other wearable technologies. AR will change the way consumers interact with systems, brands and each other. Since the market in India has experienced intermittent not exponential growth, the main problem lies with a consumer friendly and useful application of these technologies. 9.2.3 Near Field Communication Observations Top Verticals  Retail, Banking and FMCG are the top verticals in India that are adopting NFC in their promotional activities. Budget and Time Required  The average budget that the managers are ready to spend generally depends on complexity of the project and how widely the campaign is spread.  2-4 weeks is the average time required to implement an NFC campaign. Drivers and Barriers  Experience, increase sales, building customer relationship, stimulates positive word of mouth and loyalty are the major drivers of NFC.  Limited exposure, payback not immediate and managing clients are the major barriers for adoption of NFC. Technology and Top Trends
  • 62. CIMP Page 62 Talisma Corporation Pvt Ltd.  No back-end technology as such is required in case of NFC.  Integration of software and hardware, gaming and in-store engagement are the top trends in NFC. Decision Makers  Marketing head and technology dept is the key decision makers for NFC from the client’s side. Future of NFC in India  Market size is still small for NFC in India.  The future of NFC in India is very bright. With the increase in NFC enabled smart phones NFC in India is a growing market. Currently knowledge of NFC is the biggest challenge in markets like India but with time and awareness this is likely to change. NFC can be used in payments, in B2B scenarios where RFID hand held are difficult to procure and maintain, NFC is a great replacement. 10.0 Vertical’s comparison:
  • 63. CIMP Page 63 Talisma Corporation Pvt Ltd. Implementation When it comes to implementing experiential marketing in the marketing strategy, Banking and retail are more open towards it and airports have never used this (0%) in their promotional activities. Talking about the results, 67% of them have neutral experience towards it. 67% of the targeted population in banking and airports are willing to use these technologies in marketing. Awareness Airports and retail sectors are all aware of the emerging technology like NFC, AR and QR codes with 100% votes but has very rarely implemented these technologies. Banking sector is lacking in this field of awareness. Time 67% of the participants from retail sector responded that they will be implementing these technologies in close to 1 year but banking and airports will take more time as compared to retail sector. Among all the 3 sectors QR Codes is the most widely used technology Reasons More than 50% of the respondents feel that insufficient budget and unsatisfactory ROI is the most probable reason for not using these technologies.
  • 64. CIMP Page 64 Talisma Corporation Pvt Ltd. Close to 80% of the participants are not using any technology to capture consumer’s data and to measure ROI and they consider measuring conversion rate and footfall at premise is the major challenge that they are facing. Cost efficient All of the respondents from Retail sectors consider traditional marketing more cost efficient than experiential marketing and that is why only 33.33% of them are ready to use these technologies in marketing strategy. 100% of the respondents consider positive word of mouth really works in company favour and experiential marketing do changes consumers’ perception towards the brand. Risk Cost is the most common risk involved with experiential marketing across all the sectors i.e. retail, banking and airports. Is India Ready? 66.66% of the target population, same across all the verticals individually consider that India is ready for implementing these technologies in experiential marketing.
  • 65. CIMP Page 65 Talisma Corporation Pvt Ltd. 11.0 Recommendations:  In order to compete with the online retailers, retail industry should start implementing these technologies so that it provides easy means for shopping to the consumers.  The manager should work upon creating more awareness about these emerging technologies and should expand the exposure of their campaigns.  The most important objective of experiential marketing as said by the managers across all the 3 verticals is to stimulate positive word of mouth, so they should focus more on this.  Capturing consumer’s data and actual conversion rate are one of the major challenges that these managers are facing. So some easy and concrete methods should be used so that they can easily evaluate the ROI.  Traditional marketing is no longer considered to be more cost efficient by the managers so the company should not hesitate from shifting their marketing strategies from traditional to experiential.  With 92% of the respondents believing in that experiential marketing do change customer’s perception towards the brand, so they should really execute these methods as it is neither considered costly nor is considered risky by the managers.  With 75% of the brand managers having implemented experiential marketing in their promotional activities 67% of them are in favour that India is ready for such experiments but in a controlled manner.
  • 66. CIMP Page 66 Talisma Corporation Pvt Ltd.  The smart-phone rise in India from 156million to 364 million and new network introduction such as 4G will lead to further acceptance of mobile and digital technologies. 12.0 What’s in it for Talisma Views and insights on technology landscape and how Talisma can add value to enhance and optimize usage of these technologies: Integration with other backend system With NFC, AR and QR campaigns there usually is heavy data that in most cases goes unaccounted or is not available for re-use. This affects the effectiveness for the campaign and results in unsatisfactory ROI and hesitation to use such technologies on a larger scale in the future. Talisma can develop integrators that interact with such technologies for data capture and provide access to this data to other marketing and sales tools in the backend. Data security Most data collected in this process is personal data of consumers which may be sensitive. The onus is upon the organisation to ensure the data is secure and does not fall into the wrong hands. This will build confidence among consumers who may then be more open to experiment with such experiential campaigns through their personal devices. Talisma can use this as their key proposition in addressing the challenges that exist in this space.
  • 67. CIMP Page 67 Talisma Corporation Pvt Ltd. Reusability and leveraging of data Most of these campaigns are aimed towards prospects for outreach and brand building. Reusability of this data is key in ensuring marketing teams make the most of their campaigns and make the data available across teams that need it. Talisma will have to look at ways to add value in areas of data capture and bring in add on tools that help data share and exchange. Predictive analysis Brand managers in India are excited about the prospects of these new age technologies and a majority are looking to use these as a regular part of their marketing programs in the near future. Hence it is imperative that brand managers justify spends on such campaigns. This is possible only through analysis of earlier run campaigns and estimating success of future campaigns planned. BI (Business Intelligence) and analytics will play a huge role in helping make key decisions and justify costs incurred. 360 degree view of the customer Customer centric organisations understand the importance of single view of the customer and have tools in place that help them Increase Upsell and Cross Sell Opportunity, Identify most valuable customers, Increased ROI on marketing campaigns and better reporting. Talisma can contribute significantly in this area with their ears of experience in providing world class CRM solutions to them.
  • 68. CIMP Page 68 Talisma Corporation Pvt Ltd. 13.0 Appendix: 13.1 Questionnaire (Brand Managers) Dear Sir/Madam, I am a student a student of “Chandragupt Institute of Management, Patna” and I am doing my summer internship project on the topic “The ‘WOW’ factor – Role and impact of new age technology towards enabling an extended experiential approach in marketing”. I would like to request you to fill in the following questionnaire with your valuable responses. I assure you that the data shared by you will be kept confidential and will be used only for academic purpose. Interaction sheet: Name Designation Email id Company’s Name Awareness/use 1- Have you ever implemented experiential marketing in order to promote your product? Yes No
  • 69. CIMP Page 69 Talisma Corporation Pvt Ltd. 2- If yes what was the result? Satisfactory Neutral Unsatisfactory 3- Are you aware of technologies like NFC, Augmented Reality, QR codes? Yes No 4- Have you ever used these technologies in experiential marketing? Yes No If not, are you planning to use these technologies in near future? Yes No 5- How long you/your company will take in order to implement these technologies in full swing? 6- Which all technologies have you used so far? o NFC o QR Codes o Augmented Reality o Bluetooth Low Energy (BLE) o Motion and touch based interactive kiosks o Others (please specify) 7- What are the most probable reason for not using technology? o Insufficient budget o Don’t have proper knowledge
  • 70. CIMP Page 70 Talisma Corporation Pvt Ltd. o Don’t know whom to approach o Not profitable o ROI unsatisfactory o Others (Please specify) Technology 1- What tools you use to capture customer’s data while using these technologies? 2- How do you measure ROI (return on Investment) 3- What barriers you face while measuring ROI? Budget 1- What budget do you assign for Experiential Marketing? 2-Which one is more cost efficient? o Traditional Marketing o Experiential Marketing 3- Which is the most important aspect in determining the ROI of experiential Marketing? o Rate of audience acquisition and retention o Speed to action and performance o Speed to purchase o Customer lifetime value o Customer referral value
  • 71. CIMP Page 71 Talisma Corporation Pvt Ltd. Objective 1-What is your most important objective for Experiential Marketing? o Increase Sales o Building customer relationship o Create product desire o Stimulate positive word of mouth o Loyalty o Others (please specify) 2- Do you think word of mouth really works for experiential marketing? Yes No 3- Does experiential marketing changes customer’s perception towards the brand? Yes No Marketing 1- What is your frequency of using Experiential Marketing strategies in promotional activities? 2- Which is the most important step of Experiential Marketing strategies? o Optimize the event o Optimize the audience o Follow up
  • 72. CIMP Page 72 Talisma Corporation Pvt Ltd. o Plan an event o Gather customer data Risk Involved 1- Is experiential marketing more risky as compared to traditional marketing approach? Yes No 2- Which is the most significant risk involved with experiential marketing? o Managing Clients o Pay back not immediate o Lack of control o Cost o Limited exposure o Difficult to plan and execute o Others (please specify) Final Question Is India ready for implementing the new advanced technologies in experiential marketing? Yes No
  • 73. CIMP Page 73 Talisma Corporation Pvt Ltd. ````````````````````````````````````````````````````````````````````````````````````````````````````13.2 Questionnaire (Solution Providers) Dear Sir/Madam, I am a student a student of “Chandragupt Institute of Management, Patna” and I am doing my summer internship project on the topic “The ‘WOW’ factor – Role and impact of new age technology towards enabling an extended experiential approach in marketing”. I would like to request you to fill in the following questionnaire with your valuable responses. I assure you that the data shared by you will be kept confidential and will be used only for academic purpose. Interaction sheet: Name Designation Email id Company’s Name 1. Which are the top verticals that are adopting QR/AR/NFC? o Retail o Banking o Automotive o Healthcare o Manufacturing
  • 74. CIMP Page 74 Talisma Corporation Pvt Ltd. o Engineering o FMCG o Others (please specify) 2. What is the average budget that companies are ready to spend on QR/AR/NFC? 3. What is the average time that is required to execute an QR/AR/NFC campaign? 4. What is the market size for QR/AR/NFC technology? 5. What are the major drivers of QR/AR/NFC? o Value o Experience o Customer interface o Social integration o Increase Sales o Building customer relationship o Create product desire o Stimulate positive word of mouth o Loyalty o Others (please specify) 6. What are the major barriers for adoption of QR/AR/NFC? o Managing Clients o Pay back not immediate o Lack of control
  • 75. CIMP Page 75 Talisma Corporation Pvt Ltd. o Cost o Limited exposure o Difficult to plan and execute o Others (please specify) 7. What are the backend technologies associated with QR/AR/NFC? 8. What are the top trends in QR/AR/NFC? o Industrial maintenance applications o Integration of Software and Hardware o Gaming o Mobile and Cloud based applications o Augmented Reality Accessories (Google glass) o In-Store Engagement o App Developments 9. Who are the key decision makers for QR/AR/NFC technology from the client’s side? o Marketing Head o Technology department o Financial advisor o Agency 10. According to you what is the future of QR/AR/NFC in India?
  • 76. CIMP Page 76 Talisma Corporation Pvt Ltd. 14.0 Cover Letter: Dear Participant: I am Ankita Pandey and I’m pursuing MBA from “Chandragupt Institute of Management Patna”. I am doing my summer internship from “Talisma Corporation Pvt Ltd.”, Bangalore. I am conducting a survey to understand the “Role and impact of new age technology towards enabling an extended experiential approach in marketing”. What this research covers: The project includes, studying different experiential marketing strategies that several brands are using worldwide in order to create deeper and longer engagement with consumers. The study also includes as how technology is enabling some of this resulting platforms such as NFC and augmented reality that marketers no matter how hard they try, will eventually have to adopt. I would greatly appreciate you completing the enclosed questionnaire. Since the validity of the results depend on obtaining a high response rate, your participation is crucial to the success of this study. The questionnaires revolve around role and impact of technology on experiential marketing.
  • 77. CIMP Page 77 Talisma Corporation Pvt Ltd. How you will benefit from this study: The study will be helpful to increase your understanding about the need of experiential marketing in today’s competitive world. The potential benefits to you from participating in the study are that it will help you recognize which all are the key technologies among NFC,BLE,QR,AR which can help you in fulfilling your objective of providing better customer experience. It will also provide an insight about is Indian market ready for implementing these technologies as an integral part of their marketing strategy or not? Final report for circulation I plan to distribute the results of this study based on the data provided by survey respondents. Respondents will receive a copy of the report on completion. I hope that you will be able to participate in this study. Look forward for your cooperation and support. Sincerely, Deudutt Manay Ankita Pandey Marketing Manager Marketing Intern Talisma Corporation Pvt Ltd Talisma Tel: +91 80 40394400Ext.4052 Email: devduttm@talisma.com *Please be assured that your responses will be held in the strictest confidence, and it will be for purely academic purpose. As soon as the primary data is collected, data analyzing would start. If the results of this study were to be written for publication, no identifying information will be used.
  • 78. CIMP Page 78 Talisma Corporation Pvt Ltd. 15.0 Bibliography: Books: 1. A practical guide to interactive brand experience By Shaz Smilansky 2. Critical thinking in consumer behaviour: cases and experiential exercises By Judy Grahman Database: 1. http://www.chiefmarketer.com/ 2. http://startups.co.uk/ Case study: 1. http://www.brandspace.com/ 2. http://blog.hubspot.com/ 3. http://www.idagency.com/ Internet References: 1. http://en.wikipedia.org/wiki/Customer_experience 2. http://www.i-scoop.eu/understanding-customer-life-cycle-calculating-value/ 3. http://www.information-management.com/issues/20001101/-2813-1.html 4. http://www.jimnovo.com/CRM-Lifecycles.htm 5. http://www.nfcworld.com/