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Icecrown Citadel
 10 man normal
PREF ICC complete raid setup:
1 main tank
1 off tank
2 healers
1 dps with heal offspec
2 melee dps
3 range dps
Instance content:
1. The Lower Spire             3. The Crimson Hall
     - Lord Marrowgar               - Blood Prince Council
                                        Prince Valanar
     - Lady Deathwhisper
                                        Prince Keleseth
     - Gunship Battle
                                        Prince Taldaram
     - Deathbringer Saurfang        - Blood-Queen Lana’thel
2. The Plagueworks             4. Frostwing Halls
      - Festergut                    - Valithria Dreamwalker
      - Rotface                      - Sindragosa
      - Professor Putricide    5. The Frozen Throne
                                      - The Lich King
THE LOWER SPIRE
[Lord Marrowgar Must Die!]
INFO:                    ABILITIES:


- First boss in ICC      - Bone storm
- 6,972,500 hp           - Bone spike graveyard
- 10 minutes of enrage   - Coldflame
   timer                 - Bone slice
- Unlocks path to Lady
   Deathwhisper
RAID SETUP:
1. TANKS: 1-2
- if your tanks are good, you can use only 1 for
    tanking Lord so that other can simply go dps, but
    if not consider taking 2 tanks because of ability
    BONE SLICE which increase dmg done to raid
    members in front of Lord. That’s why all the rest
    of the raid MUST stay behind Lord in any case,
    and tank MUST take care not to turn Lords head
    to raid. Best is to turn his ass to raid right at start
    of fight
- Dps should always give tank some time to aggro,
    since Lord is untauntable
2. HEALERS 2-3
- With one good tank, 2 good healers should be
   enough for healing raid during Lord fight.
- Healers can not heal spiked people so dps will
   have to take care of them
3. DPS
- Range dps at max possible range, but also not out
   of healing range. Make sure not to slack on killing
   BONE SPIKES. Healers CAN NOT heal ppl who got
   spiked. It’s your job to dps spike and make sure
   your raid survive through fight.
- Melee dps need to dps boss at max possible
   range (behind red targeting circle) stacking on his
   ass all the time. If BONE SPIKES are not in flames
   melee could help range to kill it
- Entire raid need to be careful and avoid
  COLDFLAMES (flames spreading in crosses,
  making frost damage to anybody who stands in
  it) during whole fight. You have few seconds to
  move away and avoid them. DO NOT try to cast
  anything in coldflame or you will die. Healers can
  not overheal damage taken by standing in
  coldflame.

- on this boss is simply important to survive, so
   make sure not to make mistakes. It’s not dps race,
   kill spikes, move away from coldflames, dps boss
   always from behind and move away from him
   when he’s doing BONESTORM – whirlwind that
   lasts around 30 seconds – Lord is spinning around
   his floor at random targets.
BONE SPIKE   COLDFLAMES
LADY DEATHWHISPER
ABILITIES: (the most impt)
INFO:
- Second boss in icc   BOTH PHASES
- 3,000,000 hp         - Death and Decay
- 3,300,000 mana       FIRST PHASE
- 2 phases             - Animate Dead
                       - Shadow Bolt
                       SECOND PHASE
                       - Frostbolt
                       - Frostbolt Volley
RAID SETUP:
1. TANKS (1-2 tanks)
- Encounter could be done with one good tank, second
    tank is optional, depending on raid awareness
- FIRST PHASE: tank need to take care of adds that lady
    summons by ANIMATE DEAD, making sure he’s not
    standing in DEATH AND DECAY. As raid pulls Lady, adds
    will spawn from left side of room first. Dps should give
    tank some time to take aggro, misdirecting and trick or
    trading on him. After raid kills first group of adds, while
    her mana is being drained, she will sumon second
    group of mobs from other side of room. Make sure you
    are there and pick them all up
- SECOND PHASE: taunt Lady when her mana is drained.
    At second phase it’s mostly tank and spank, but tanks
    also need to move her if she puts Death and Decay
    under melee.
2. HEALERS (2-3 healers)
- Two good healers should be enough for healing raid during Lady
   encounter, third healer is only optionable. If raid members are
   moving from death and decay and if tanks are taking care to pick up
   adds at time, healers should not have problem with healing. During
   second phase healers will have to overheal raid a bit because of
   Lady’s frostbolts.

3. DPS
- Range dps : is usualy only attacking boss during encounter, draining
   her mana at first phase – stop draining at 300k mana, make sure
   there is no more adds incoming, then burn her to phase 2
- move from Death and Decay - it deals quite ammount of damage and
   it would be nice of you to make healing job easyer
- If raid lacks on melee dps, some range dps should help in first phase
   at killing adds
- Melee dps : at first phase your job is to kill all adds that Lady
   spawns. Give a bit time for tank to take aggro and take them down as
   soon as possible. During that time move away if Death and Decay is
   under your feet. At second phase take down Lady
Death and Decay
- Looks the same as dk’s dnd, but green
DEATHBRINGER SAURFANG
INFO:                    ABILITIES:
- 8,785,000 hp           - Rune of blood
- 8 min enrage timer     - Mark of the fallen
- unlocks doors to the     champion
  upper spire            - Blood power
                         - Blood nova
                         - Call blood beast
Raid setup
1. TANKS (1-2 tanks, depending on how strong is your dps)
- Tank him where he stands. Best way is to stay behind him
    and taunt him when fight starts so he turns his back to
    raid. If there are 2 tanks, make sure to stack on each
    other so melee dont need to move
- If dps is not too strong, you should have 2 tanks for this
    encounter – why? – because of ability called rune of
    blood       - it lasts 20 seconds; when 1 tank gets that
    ability, the other one should immediately taunt boss
    until it passes to him, retaunting like that each time
    other tank get’s the debuff. The thing is – Saurfang get’s
    blood power from rune of blood, when his blood power
    reaches 100 in his energy bar, he casts Mark of the
    fallen champion         on random raid member. Player
    with the mark takes more damage, and if player dies
    while under the mark, Saurfang will heal himself by 5%
2. HEALERS (1-2 good healers should be enough)
- In my opinion, this is the easyest encounter to heal and if
   u have one strong healer, and strong dps, one tank and
   one healer should be enough for raid to defeat Saurfang.
3. DPS
- All dps should be spread around, keeping range so they
   dont activate blood nova – ability that encreases blood
   power.
- Besides keeping range, if you have good dps it doesnt
   matter where they stand, just make sure all dps is burning
   down blood beasts when they appear
- At about 30% of Saurfang hp, he gets another ability -
   frenzy – enraging a bit and increasing his attack speed by
   30%. That is the good time to pop up all your cd-s and
   burn him down.
BLOOD BEAST
On 10 man -
every 35 seconds
Saurfang spawn 2
blood beasts



HOW TO TAKE CARE OF BLOOD BEASTS?
1. If u have good dps: tanks can taunt them, or not, all
   dps (even melee) aoe them asap
2. If you dont have good dps: range dps should
   immediately burn them down – that counts for all
   range dps, and also use traps, slow, stun, snare, fear,
   roots on them becasue Saurfang gets blood power
   each time beast hits raid member
THE UPPER SPIRE
THE PLAGUEWORKS
- Area at ICC, placed at left side of the upper
  spire
- To be able to get to plagueworks bosses, raid
  will have to kill 2 plague dogs, pet’s of
  Festergut and Rotface, minibosses called
  Stinky and Precious. Each is scrpited and
  requires simple tactic
STINKY
ABILITIES:
- Mortal wound - on tank, stack to 10
times and last 15 seconds; make sure if
you dont have good dps to have ot to
taunt at about 4-5 stacks, because each
stack reduce healing by 10%)
- Plague Stench is aoe that hits the raid and ticks about 4,500
   dmg every 3 seconds. Healers should overheal that dmg
   because raid cannot avoid that, though it can be reduced a
   bit by nature resistance totem or aspect of wild
- DECIMATE – lasts 3 second – when Stinky start to cast it, all
   raid except tank should go hide out of range at some corner,
   so they dont take damage he makes after casting. Healers
   should be able to overheal it but better not take risk and
   more job to healers
PRECIOUS


ABILITIES:
- Moratal wound (check
    stinky)
- DECIMATE (check stinky)
- Awaken Plagued Zombies – summoned by
  Precious each time he howls, spawning in circle.
  Zombies hit pretty hard so raid should kill them
  with aoe AFTER Precious is down
- Precious have 3,100,000 hp, and Stinky have
  50,000 more hp
FESTERGUT
INFO:
- 9,412,000 hp                ABILITIES:
- 5 minutes enrage timer      - Gas spore (on 2 targets)
- His room is placed under    - Gaseous blight
  orange side of Professors
                              - Inhale blight
  floor, dealing shadow
  damage                      - Pungent blight
- Dealing shadow damage       - Vile gas
- Along with Rotface          - Gastric bloat
  unlocks door to Professor   - Gastric explosion
  Putricide
RAID SETUP:
1. TANKS (1-2, depending on class)
- For this encounter you can either use 1 tank if it is prot
    paladin, or 2 tanks if there isn’t prot paladin – why? –
    beacause of Festergut’s ability called gastric bloat
    that stacks on main aggro target (tank). It can be
    removed by paladin ability called DIVINE SHIELD, but
    make sure if tank pop up divine shield he will also need
    to remove it immediately because he completely loose
    aggro over boss. One tank dont wanna have more then
    5-6 stacks of gastic bloat, or he might get one shoted.
    That’s why if raid use two tanks, offtank should retaunt
    boss at 5-6 stacks
- Tank Festergut always in the middle of the room where
    he stands. Do not move him at all
2. HEALERS (2-3 good healers)
- Two good healers should be enough if every raid member is following tactic
- Healers (same as range dps) should be spread around room keeping range,
    minimum 7 yards from each other.
- Also, same as ranged group, healers need to move in and stack on all in the middle
    when festergut pop up gas spores – why stacking in middle? – because when spores
    blow up all nearby members will get debuff that lasts 2 minutes and reduces
    damage done to them by 25%. Each member needs at least 2 stacks of that debuff
    to be able to to survive purgent blight – ability that deals up to 51,250 shadow
    damage. So ranged and healers could either ignore first spores, or third spores
    before purgent blight comes out. Also, if all stack on top of each other, it’s possible
    for entire raid to get both stacks they need at only one gathering, since there are 2
    gas spores each time festergut pop them up.
- When spores blow up, range dps and healers need to spread immediately back to
    their positions because of the ability called vile gas that Festergut will put on
    random target – that ability deals damage to person who get’s it by up to 5,125
    every 2 seconds for 6 seconds, and also incapacitates that player for 6 seconds,
    makes him vomit around his spot. IF that player is close to others, it might cause raid
    wipe because the other players would also get vile gas.
- If one of two healers is not good, consider taking third healer, in case one healer
    gets vile gas.
3. DPS
- Melee dps should be very good because it’s up to
   them to make most of the damage. They just need
   to stack behind boss in the middle and dps him
   without moving
- Range dps should check tactic for healers – stack
   at middle when spores comes up, go on their spot
   and keep 7 y range when spores blow up, have at
   least 2 stack of debuff for resisting purgent blight

SPORES                 this is how it looks like
                        when somebody gets spore
                        above their head – you have
                        10 seconds to stack in the
                        middle on top of each other
ROTFACE
INFO:                            ABILITIES:
- 7,320,000 hp                   - Ooze Flood
- No enrage timer but harder     - Slime Spray
   to kill him after some time   - Mutated Infection
   because the time between
   Infections decreases
- Placed in room under green     Little ooze
   side of Professor floor,      - Sticky Ooze
   dealing nature dmg            - Weak Radiating Ooze

                                 Big ooze
                                 - Sticky ooze
                                 - Radiating ooze
                                 - Unstabile ooze
                                 - Unstabile ooze explosion
RAID SETUP:
1. TANKS (1-2 tanks)
- This encounter requires either 2 tanks – 1 to take boss
     and 1 to pick up and kite oozes, or 1 main tank and 1
     melee dps to kite oozes
- Tank boss all the time in the middle where he stands, do
     not move him at all, unless there’s ooze flood under you,
     but that’s less likely to happen
- Offtank or 1 plater should pick up
all oozes spawned in room and MOVE
THEM AWAY from any member of raid.
You can kite them around but make
sure u dont stand in ooze flood and
make sure to pick them all up to merge
small ones with big oozes (small oozes are
not tauntable!)
2. HEALERS (2-3 good healers)
- You should either have 2 very good healers or 3 depending
   on raid awareness
- When somebody gets mutated infection – ability that deals
   about 4k shadow damage every second for 12 sec and
   decreases healing receaved by 50% - healers can dispell it,
   but if dps is not that good then it’s better for healers to
   overheal infection then to dispell it. If they decide to dispell
   it, off tank should merge small oozes with big ones. But make
   sure that 5 merging is causing Unstabile Ooze Explosion, and
   the less explosions you have, the better and easyer your raid
   will survive and the less you will have to overheal. If
   explosion happens, make sure you run away to edge of the
   room away from it but at spot that is not covered with flood
- Also, make sure u are staying all the time behind boss and
   moving away from slime spray - raining green ooze that deals
   up to 5k aoe dmg. This spray needs to be overhealed
- If you have small ooze attacking you, go to offtank and
   merge it to big one
3. DPS
- Melee dps is dpsing boss from behind all the time, and
   need to be careful with aoe so they dont get ooze aggro.
   Also, if ooze explosion happens mdps need to
   immediately move toward edge of room, but taking care
   not to step into flood
- Range dps should be at the minimum range of boss,
   avoiding ooze flood and slime spray and make healing job
   easyer. Also, spreading on any ooze explosion toward
   edges of room away from it.

What you wanna do is pop all cds at start when u have all
    raid members alive and burn boss as fast as possible. It’s
    not dps race, there is no enrage timer, but be sure that
    more explosions will come if it raid is too slow.
- If you have small ooze attacking you, go near offtank to
    merge it with big one
OOZE FLOOD – thingy u wanna avoid because it
 deals quite ammount of damage and reduces
 move speed by 25% for about 5 seconds
UNSTABILE OOZE EXPLOSION
- So it happens after mutated infection is being
  dispelled. Each mutated infection will spawn
  one little ooze and after they merge with big
  ones five times, it will come to explosion.
- When Rotface say ‘’i think i made an angry
  poo poo, it gonna blow’’ that’s the time when
  u wanna start running toward walls and keep
  range from each other (except main tank who
  stays at middle and tank boss)
- Explosion will inflict 9750 to 10250 damage to
  all enemies within 10 yards
PROFESSOR PUTRICIDE
Professor at phase one   Professor at third phase
  and two
INFO:
- Mad scientist, leader of plagueworks
- 9,761,500 hp
- 3 phases
- 10 min enrage timer
- Room split on 2 sides:
1. Orange side comes
orange ooze
2. Green side comes
green ooze
BOSS:                    OOZE:
1.st phase:              - Gaseous bloat
- mutated slime          - Volatile ooze adhesive
- unstabile experiment   - Ooze eruption

2.nd phase:              MUTATED ABOMINATION:
- Choking gas bomb       - Eat ooze
- Mutated slime          - Regurgitated ooze
- Unstabile experiment   - Mutated slash
- Malleable goo

3.rd phase:
- Mutated slime
- Choking gas bomb
- Malleable goo
- Mutated plague
2 tanks   2-3 healers
FIRST PHASE:
- Right before tank pull the boss one person need to click on table
  near Professor to become mutated abomination (pref off tank) –
  mob that have specail abilities – each time mutated slime (green
  slime pool) pop on the floor DURING PHASE 1 AND PHASE 2,
  mutated abomination need to drink it immediately by jumping
  into the slime and pressing number 1 on ability bars – EAT OOZE.
  Not only that slime pools are making damage to people who
  stand in it, but abomination needs it to gain energy. That energy
  should be used on slowing orange ooze at second phase, by
  clicking number 2 – ability called REGURGITATED OOZE that
  slows enemy movement speed by 50% and dealing some
  damage. There is also one more ability called MUTATED SLASH
  that you wanna use on boss, though it’s better for abomination
  to concentrate on drinking pools and slowing oozes.
- ONLY 1 PERSON CLICK ON TABLE AND CAN BECOME
  ABOMINATION, DO NOT DISPELL OR CLEANSE that person
- After one raid member becomes abomination, tank
  need to take boss and tank him near table in fist
  phase, unless mutated slime pop up under his feet -
  in that case he should move boss away
- Nobody should stand in mutated slime. It’s dealing
  damage.
- At first unstabile experiment Professor will summon
  one green ooze from green side of the room. That
  green ooze will target one person and start it’s
  Volatile ooze adhesive – moving to that target and
  making quite ammount of damage. Make sure to
  stack on that person and overheal it, but it’s better to
  just ignore killing first green ooze and burn the boss
  to phase 2 – 80% of Professor hp
PHASE 2:
- If you followed this tactic and didnt kill green ooze, you should kill
  it immediately when phase 2 starts. Every single dps should go
  and burn it down, then switch back Professor.
- At this phase Professor will cast Choking Gas Bombs under tank
  and melee dps – when he put bottles on the floor tank need to
  move him away to avoid damage after they explode. Tank can
  just pull him on the green side of the room, and back to the table
  after choking Choking Gas Bombs are down.
- after killing green ooze, Professor will start unstabile experiment
  once again. This time orange ooze will come from orange side of
  the room as a gas cloud, targeting one raid member, following
  him, applying dot called gaseous bloat          which requires
  overhealing. Targeted person need to start running right away
  and kite it on the empty side of the room. After all stacks of
  gaseous bloat are gone and there is no more orange link, allow
  orange ooze to hit you and despawn. IN CASE you dont move and
  orange ooze hits u near raid, you will cause raid wipe.
- If raid is a bit slow dpsing professor at phase two, raid
  might have few green-orange oozes switch. At each
  unstabile experiment, the opposite ooze will come.
  Keep in mind to kill green one, and kite orange one.
- During this and third phase healers and range dps
  should try to avoid Malleable balls of Green Goo. Each
  ball is taking about 15k damage and putting debuff on
  raid member called Malleable Goo          - slowing attack
  and cast speed by 200% for 15 seconds.
- At 35% hp Professor will enter phase 3. BUT before that
  make sure that there is no more green pools or oozes
  of any kind around, not even the incoming ones (they
  might wipe raid)
PHASE 3:
- After tear gas and stun is gone, every raid member should pop up
  all cooldowns. If you have shaman in raid, keep bloodlust/heroism
  for this phase because third phase is DPS RACE.
- All stack at table. There will be no more abomination to drink
  pools and no more oozes will spawn, though Professor will keep
  casting Malleable Goo, Choking Gas Bomb and Slime Pools – try
  not to be hit by any! Slime pools will keep growing and you will be
  very short on time to kill it before it floods whole room.
- Every 10 seconds Professor will stack a debuff called Mutated
  Plague on his current tank        - that debuff deals aoe damage to
  entire raid, depending on stacks. It expires after 1 minute and
  after it expires, it’s removed or tank dies from it, Professor will
  heal himself by 300,000 hp for each stack that person had). That’s
  why your raid should have 2 tanks. After main tank get 3 stacks of
  that debuff, offtank should retaunt Professor.
THE CRIMSON HALL
BLOOD PRINCE COUNCIL
Keleseth Valanar Taldaram
INFO:
- First encounter in Crimson Halls, unlocks path to
  Blood Queen
- 5,620,000 hp – all three princes sharing the same
  hp and connected by buff Invocation of Blood,
  starting at Valanar and changing target each 30
  seconds
- 10 minute enrage timer
BLOOD PRINCE COUNCIL abilities
1.   Prince Valanar    3. Prince Keleseth
-    Shock vortex      - Shadow Lance
-    Kinetic bomb      - Shadow Resonance
-    Empowered shock   - Empowered Shadow
     vortex              Lance

2. Prince Taldaram
- Conjure flame             Dark nucleus
- Conjure empowered    - Shadow resonance
   flame
- Glittering sparks
- For this encounter you wanna use 2 tanks – main tank
  to tank Keleseth and collect dark nucleus and offtank
  taking other two bosses – Valanar and Taldaram
- Also, you can either use 2 good healers, or if they are
  not confident and if raid awareness is low consider
  taking 3rd that should concentrate on healing Keleseth’s
  tank.
- This fight it’s not dps race, you have plenty of time to
  kill those bosses so you should make sure not to make
  mistakes.
- All three bosses are sharing their hp – you will start
  dpsing Valanar and each 30 seconds target will change
  to other boss. Just dps the one with Invocation of Blood
POSITIONING:
PRINCE VALANAR
- After tanks pull bosses, give them few seconds to take aggro, then
  start with dpsing prince Valanar because he will be the first to
  have Invocation on blood.
- Entire raid need to keep minimum 7 yards range
- Prince Valanar will sumon Kinetic bombs (on molten you can one
  shot them) – orange bombs falling from the sky, and It’s required
  to kill them before they hit the floor and explode, so they dont do
  damage to raid members.
- Another Valanar’s abilitys are shock vortex and empowered shock
  vortex – he will put few swirling vortexes under random raid
  members. Players need to spread immediately when vortex is
  being casted (you have only few seconds) because it will inflict
  large ammount of damage to all members withing 12 yards,
  knocking them back. If players are close to each other means
  more damage vortex will make and it might cause raid wipe.
- after Valanar target will either switch to Keleseth or Taldaram
PRINCE TALDARAM
- Since one tank will probably tank 2 bosses – Valanar
  and Taldaram, after target switch make sure he took
  aggro before you start dpsing.
- Taldaram will conjure balls of flame – conjure flame –
  that will follow random raid member and explode when
  they reach him. On their way to player balls will not
  damage other players that much as empowered
  conjure flame – ability that deals large ammount of aoe
  damage and might wipe raid. That’s why raid members
  need to keep range
- Taldaram will also cast Glittering sparks at random raid
  member direction. Just keep enough range or move
  away from it
PRINCE KELESETH
- Tank that is taking prince Keleseth needs to know HOW to. Even
  some range dps like lock/hunter can tank Keleseth since he’s not
  doing melee ability but spamming Shadow Lance and
  Empowered Shadow Lance.
- During entire encounter tank on Keleseth need to pick up purple
  orbs called dark nucleus to gain more shadow resistance by
  stacking their debuff called Shadow Resonance         , since
  Keleseth is doing huge ammount of shadow damage when he
  gains invocation. It’s enough just to taunt the orb and then turn
  back to tanking Keleseth. Pick up every orb
  that you see in the room. Other raid
  members should stay away from Dark
  Nucleus, not even using ANY kind of aoe
   damage so they dont kill them.
  DARK NUCLEUS – good!!!
BLOOD-QUEEN LANA’THEL
ABILITIES:
                          Ground phase
INFO:                     - Blood Mirror
- 14,200,000 hp           - Delirious slash
- 5:30 minutes enrage     - Vampiric bite: essence of the blood
                            queen, frenzied bloodthirst,
  timer makes this          uncontrollable frenzy
  encounter DPS race      - Pact of the darkfallen
- 2 phases – ground and   - Shroud and sorrow
  air phase she switch    - Swarming shadows
  from time to time       - Twilight bloodbolt
                          Air phase
                          - Incite Terror
                          - Bloodbolt whirl
POSITIONING - Entire raid should take their positions in half
  circle around room in front of her stairs, keeping 7 yards away
  from each other. Tank picks up queen at stairs where she stands,
  and dps race starts.
RAID SETUP:
- 1 or 2 tanks – it’s okay to use just one tank in 10
  player mode, though healers will have to
  overheal melee dps because of her ability called
  blood mirror she puts on target closest to tank.
- 2 or 3 healers – it’s preffered to have 3 very
  good healers cause the ammount of damage
  taken in this raid is huge, even if raid awareness
  is good
- Melee and range dps, same as healers, will have
  to be spread at max possible range.
- High raid awareness from entire raid is required
HOW TO SURVIVE AND KILL BLOOD-QUEEN:
- Make sure tank is first on threat list. Person who is second on
   threat after few seconds gains VAMPIRIC BITE and debuff called
   essence of the blood queen . It increases his damage done by
   100% and recudes threat - that’s why you want that person to
   be top dpser, prefered range dps because melee takes more
   damage taken and it’s easyer for range to spread bites around.
   BITE is good. Healers need to make sure that biten person stays
   alive during entire fight. If biten person dies by any reason, raid
   will loose the bite and it will be hard, if not even impossible to
   kill the queen. Also when Frenzied Bloodthirst comes up, biten
   person will get VAMPIRIC BITE          as only spell on his bars and
   will have 10 seconds to go near second best dpser, take his
   target and bite him. If biten person misses to bite he will get
   Uncontrollable Frenzy and become controlled, raid will have to
   kill him and will probably lead to raid wipe. Bite properly! If you
   cant bite dpser, try biting healer or anyone except tank.
- During ground phase queen will make huge ammount of damage
  that needs to be overhealed. Except of blood mirror on person
  closes to tank, she have other abilities such as Delirious slash –
  making up to 5.5k dmg every 3 seconds for 15 seconds.
- Next ability is Pact of the darkfallen     - dealing shadow damage
  to linked raid members who get’s it and all nearby non-linked raid
  members. So, 2 raid members will get linked by some orange
  crap. Those members need to immediately go close to each other
  so that link dissapear. After the link is gone, go back to your
  positions keeping range.
- One of the worst abilities is Swarming shadows          and if u
  wanna survive this fight you will need to take care of it instantly.
  Person who gets swarming shadows will have purple triangle
  above head and needs to move immediately away from raid
  group along the walls leaving cloud of shadows behind him.
  Anyone who stands in swarming shadows will die. Healers can
  not overheal that damage.
- Every 2 minutes queen will start her air phase, flying up
  and fearing entire raid – Incite Terror. Make sure you
  are not standing near swarming shadows so you dont
  get feared in those and die. Also, if you have shaman in
  group, try keeping all healers in his group so they can
  avoid fear using tremor totem. Priests can also use fear
  ward either on healer or person with bite.
- When she’s up in air she will throw Blood bolts. Make
  sure entire raid is keeping range to avoid extra damage
  taken. Healers will need to overheal through this phase
- At the end of her air phase queen will cast Bloodbolt
  whirl dealing up to 10k damage to anyone in room
  every 2 seconds for 6 seconds. This is the time when u
  wanna use aura mastery and all defensive cooldowns
This is how swarming shadows looks like
If you get swarming shadows start running
   immediately away from raid group and leave it
   near walls like in this directions. After
   shadows are gone, get back to your positions
THE FROSTWING HALLS
VALITHRIA DREAMWALKER
ABILITIES:
                         Valithria
INFO:
                         - Nightmare Portal
- Captured dragon in     - Emerald Vigor
  Frostwing Halls
                         - Dreamwalker’s Rage
- 12,000,000             ADDS
- Encounter ends after   - Blazing skeleton
  raid heal her up to    - Blistering zombie
  100%                   - Risen archmage
- Battle for survival    - Gluttonous abomination
                         - Rot worm
                         - suppressor
RAID SETUP:
- 1 or 2 tanks, preferably 2 – each in one group –
  each for one side of the room to pick up adds:
  abominations, risen archmages, bilistering
  zombies
- 2 or 3 healers, but better 3 since one healer will
  concentrate on healing Valithria. Other two
  healers should be also each in one group for one
  side of the room to heal their side of party.
- This is not dps race so 5 dps is enoguh to kill all
  adds.
- Before you start this encounter try pulling two arcmages
  that stands in front of Valithria to entrance of the room.
  Do not heal anyone so you dont start fight. Archmages
  have 3 abilities that you wanna avoid during whole
  encounter: coulmn of frost – white circle under random
  raid member that erupts after 2 seconds and know in
  air anyone who stands in that. You wanna avoid it and
  move away immediately or you might die after you
  drop down. Another abilities are frostbolt volley that
  deals damage to raid members and Mana Void
  summoned at random location – voids will drain 800
  mana per second to all players within 6 yards, so all
  players who’s char is using mana wanna move away
  from those purple voids.
- One healer need to concentrate on healing Valithria through
  whole encounter. You will start healing Valithria at 50% of her
  health, and if you wanna succeed you will have to heal her up to
  100%. It’s prefered for healer to be holy paladin or holy priest
- Every 30 seconds Valithria will make portals to the Dream – small
  green orbs on the floor near her. Healer focused on healing
  Valithria wanna get close to the portal and enter inside each
  time they appear. After you enter inside, you should float up
  through small green orbs that will give you a debuff – Emerald
  Vigor       – increasing your healing done, mana regeneration
  and damage done (but it’s better if only main healer goes in
  there and collect enough orbs). Debuff can be stacked up to 100
  stacks, just enter the portal every 30 seconds and collect as
  many orbs as you can.
- When you get around 90 stacks, if you have shaman in raid call
  for bloodlust/heroism
While main healer is healing Valithria, the rest of
 the raid is fighting and surviving through adds:
- Risen Archmages
- Blazing skeletons with abilities called fireball and lay waste
  dealing fire damage
- Blistering zombies that explodes dealing nature damage with
  acid burst, and reducing armor by 10% with corrosion – they
  should be kited by range dps only, same as blazing skeletons
- Gluttonous abominations that deal nature damage with gut
  spray and spawn 8-10 rot worms after they die – rot worms need
  to be killed by very good aoe cause they are dealing huge
  ammount of damage to their target
- Suppressors with ability suppression that reduces healing
  receved to their target - Valithria by 10%
SINDRAGOSA
ABILITIES:
                             - Frost aura
INFO:                        - Frost breath
- 11,156,000 hp              - Icy grip and blistering cold
- 10 min enrage timer        - chilled to the bone
- Frost wyrm                 - Tail smash and cleave
- Flys down after you kill   - Unchained magic
  other two frost wyrms      - Frost beacon
  on her platform –          - ice tomb
  Rimefang and
                             - asphyxiation
  Sinestalker
                             - Frost bomb
- 3 phases
                             - Mystic buffet
RAID SETUP
- 2 tanks: one can dps during first two phases, but you need
  offtank for third phase
- 2 or 3 healers: better use 3 healers because the ammount of
  damage taken is quite large
- Sindragosa have 3 phases. First 2 phases are ground and
   air phase she will continously switch until 35% of her hp.
   After that comes third, last phase, and she wont go in air
   phase again
GROUND PHASE
- As she flys down tank need to wait for her and aggro her
   immediately, turning one side of her body to raid so that
   they can dps her from aside
- Just like any other dragon, Sindragosa have 2 normal
   attacks – cleave and tail smash – you do not wanna be in
   front of her head (unless you are tank) or near her tail.
- One more reason why not to stand in front of her is her
   ability calld Frost breath that deals up to 32k damage to
   her enemys.
- During every ground phase (even third one) Sindragosa
   will deal stacking debuff to whole raid:
MELEE DPS gains Permeating Chill          debuff taking frost
   damage every 2 seconds per 8 seconds for each stack.
   If u get about 6 stacks stop ur dps and wait for debuff
   to reset. This debuff also affect hunters.
RANGE DPS (casters) and HEALERS will get Unchained
   Magic        debuff that lasts 15 second and causes
   Instability every time they cast spell. Instability expires
   after 5 seconds. If you have 6 stacks of the debuff you
   wanna stop any casting – healing or dpsing.
If you dont stop dpsing/healing you will take huge
   ammount of damage that makes healing job hard, if
   not even impossible and you will die.
- also, during every ground phase Sindragosa will
  pull entire raid on top of herself with ability
  called Icy Grip, and then start 5 seconds cast of
  Blistering Cold that deals about 30k frost
  damage to all enemie within 25 yards. So what
  you wanna do after she pulls you inside is start
  running immediately on the opposite way to
  stairs – 25+ yards away so you dont get hit by
  Blistering Cold. Remember, you have only 5
  seconds to run away from that.
Since you wanna have more time for running away,
  you might wanna stay as close as you can near
  her before the pull.
AIR PHASE – at 85% and every 1:50 min after
Tombs in front of stairs and the rest of the raid up
  the stairs
- As she start to fly up in air, all raid members need to move up the
  stairs. On each air phase 2 random members will get purple mark
  above their head and Frost beacon and they will have 5 seconds
  to move away from raid, next to each other in the bottom of the
  stairs. After 5 seconds they will become Ice Tomb. Raid wanna
  stay 10 yards away from beaconed players, or they will also
  become ice tomb and this might cause raid wipe.
- After tombs are down Sindragosa will drop ice bombs on the
  ground. She will first mark the spot on the ground, and drop
  bombs on that spot. What raid wanna do is be out of LOS - hide
  behind ice tombs away from marked spot, dpsing tombs slowly.
- if player is in line of sight he will get hit by ice bomb explosion
  and take about 24k damage. If there are no more tombs and
  bombs are still dropping healers wanna overheal that damage
  and paladin with aura mastery wanna pop it up
- Players who got tombed need to be freed after 20 seconds, or
  they will die by asphyxiation - due to lack of air
This is how frost tombs and frost bombs looks
  like. You wanna hide from frost bombs behind
  tombs – just like it is shown at this pic
- At 35% hp Sindragosa will start 3rd phase – completely ground.
- She will still do unchained magic, chilled to the bone, ice grips and
  blistering cold, so raid must have extreme raid awareness.
- Beside those abilities she will put mystic buffet on all nearby raid
  members, increasing magic damage taken by 10% per stack /
  applying one stack every 6 seconds. Also, each 20 seconds (more
  or less) she will put frost beacon on someone – that person need
  to move away from raid during next 5 seconds to avoid freezing
  other players and wiping raid. It’s best if raid members stack at
  her bottom feet on right side, so that beaconed person can go and
  become frost tomb on left side. After he turns to tomb all raid
  members need to go hide behind it to reset their mystic buffet.
  While hiding, melee should dps the tomb and range should dps
  boss. Also, tanks need to switch and hide to drop their debuff.
  After 1 tomb is down raid stays at that spot, so that another
  beaconed player can go now on the right side of the room – that’s
  how raid should switch each time player get beaconed.
Hiding behind tombs to drop mystic buffet
  debuff in phase 3
THE FROZEN THRONE
THE LICH KING
INFO:
-   17,400,000 hp
-   15 minutes enrage timer
-   Requires high raid
    awareness
-   Last boss in Icecrown
    Citadel, taking his place
    at the Frozen Throne
ABILITIES
First phase
- Summon drudge ghouls           Second phase
- Summon shambling horror        - Soul reaper
   (enrage, frenzy, shockwave)   - Defile
- Necrotic plague (plague        - Summon val’kyr (life
   siphon)                         siphon)
- Infest                         Third phase
Transition phase                 - Harvest soul
- Remorseless winter             - Vile spirits (spirit burst)
- Pain and suffering             Fourth phase
- Summon ice sphere              - Fury of frostmourne
- Raging spirit                  - Mass resurrection
- quake
RAID SETUP:
 - 2 tanks required – main tank to tank Lich King and
   offtank to take adds (shambling horrors and ghouls in
   first phase, raging spirits in transition phases)
- 3 good healers – 2 group healers and 1 dispeller
   (priest or shaman pref); also it’s pref to have 1
   discipline priest for lk encounter
- 3 range dps – it’s best to have one dps to take down
   ice spheres – lock, shadow priest, balance dudu, and
   a ff mage + mm hunter with maxed ‘HAWK EYE’
   talent to burn boss during transition phases. That’s
   how you will have phase 2 and phase 3 last less
- 2 melee dps – they should be especially careful with
   defile
PHASE 1:
- Lich King encounter starts by talking to Terenas Menethil – Lich
  comes down from his throne where he sit and rest on his chair lol
- Before the pull everybody should stack on top of each other and
  wait for tank to take aggro, then come a bit closer and burn boss
- Offtank is standing by side, taking ghouls and shambling horrors
  when Lich summon them. It is very important for OT to taunt
  shamblings immediately, or they will kill raid with shockwave.
  Shambling ability is Enrage and it can be removed by tranquilize
- At first shambling horror random raid member will get Necrotic
  Plague and need to move asap near offtank and get dispelled right
  away. If person fail to move or dispeller fail to dispell, it will cause
  raid wipe -Plague is jumping to other raid members, causing up to
  50k shadow damage
- There is also another debuff during entire encounter called Infest,
  dealing up to 7.4k damage, should be also dispelled
- At 72% raid should move to edge and prepare for transition phase
PHASE 1.5 transition phase:
- At 70% of Lich hp transition phase will start and it will last 1
  minute. Lich will stand on center of his Throne, making
  remorseless winter – massive winter storm that deals up to 7.0k
  frost damage to all players within 45 yards
- at this phase only hunter with maxed ‘hawk eye’ and ff mage will
  be able to dps Lich king. Would be good to have both so that
  next phase last less. Just make sure not to stand in winter
- Third range dps should take care of ice spheres before they come
  close to raid – each time 1 sphere with 6k hp will show up and
  make sure to take care of it, or it will cause ice burst at moment
  it hits the target, throwing players off the throne and dealing up
  to 10k damage
- At this phase raging spirits will show up. They need to be picked
  up by offtank and taken away from raid.
- At the end of this phase Lich King will make Quake – removing
  edge od platform so entire raid need to move quickly to the
  inner side of platform
PHASE 2:
- At the begining of phase 2 main tank need to take care to pick up
  Lick King. In this phase Lich have ability called Soul Reaper that
  he’s using on tank, dealing around 50k shadow damage. Healers
  need to keep main tank alive and overheal him at phase 2 and 3
- Offtank stands by side with the rest of raging spirits.
- Another Lich ability is summoning Val’kyrs. Val’kyrs will pick up
  random raid member, carry him for few seconds and then drop
  him off the edge into death. Val’kyrs can either be avoided by
  running away from them when they charge at you, or stunned
  and killed before they come to edge and drop their victim
- Raid need to spread around keeping range from each other
  because of ability called Defile – Lich will cast it under random
  raid member. Person with defile need to move from it asap
  because it deals shadow damage and with any damage it makes
  it will grow. If it floats the room, raid will wipe. Since melee is
  closest to each other, when defile is being casted they wanna run
  from each other near the edge to make fail less possible
PHASE 2.5 transition phase – same as transition
  phase 1.5, only on the opposite side of the room
PHASE 3:
- On phase 3 positioning is same as in phase 2. Defile will still
  be casted by Lich King and all need to avoid it and move
  away from that spot
- On this phase there are no more val’kyr summons, but
  instead of them Lich King will create 10 Vile spirits to attack
  enemys after 30 seconds. Try not to allow vile spirits to
  touch you. Kite them all the time untill they dissapear. Make
  sure you are not near them during spirit burst when they
  explode
- Another ability on this phase is Harvest soul on random raid
  member. He will be pulled into Frostmourne – and unlucky
  he wont get loot/emblems/achievment either cause he gets
  teleported outside of icecrown citadel at mass ressurection
PHASE 4:
- At 10% hp Lich King will cast Fury of frostmourne, killing
   everybody at Frozen Throne. Terenas will, after that, resurect
   entire raid by Mass Ressurect – and you will have free kill.
ENJOY YOUR RAIDS 
PLAY SMART AND FAIR

and remember:
There is always room for improvement!!



made by: Gorgona <The Ascendants>
Molten, Neltharion

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Icecrown citadel 10 man doc

  • 1. Icecrown Citadel 10 man normal
  • 2. PREF ICC complete raid setup: 1 main tank 1 off tank 2 healers 1 dps with heal offspec 2 melee dps 3 range dps
  • 3. Instance content: 1. The Lower Spire 3. The Crimson Hall - Lord Marrowgar - Blood Prince Council Prince Valanar - Lady Deathwhisper Prince Keleseth - Gunship Battle Prince Taldaram - Deathbringer Saurfang - Blood-Queen Lana’thel 2. The Plagueworks 4. Frostwing Halls - Festergut - Valithria Dreamwalker - Rotface - Sindragosa - Professor Putricide 5. The Frozen Throne - The Lich King
  • 6. INFO: ABILITIES: - First boss in ICC - Bone storm - 6,972,500 hp - Bone spike graveyard - 10 minutes of enrage - Coldflame timer - Bone slice - Unlocks path to Lady Deathwhisper
  • 7. RAID SETUP: 1. TANKS: 1-2 - if your tanks are good, you can use only 1 for tanking Lord so that other can simply go dps, but if not consider taking 2 tanks because of ability BONE SLICE which increase dmg done to raid members in front of Lord. That’s why all the rest of the raid MUST stay behind Lord in any case, and tank MUST take care not to turn Lords head to raid. Best is to turn his ass to raid right at start of fight - Dps should always give tank some time to aggro, since Lord is untauntable
  • 8. 2. HEALERS 2-3 - With one good tank, 2 good healers should be enough for healing raid during Lord fight. - Healers can not heal spiked people so dps will have to take care of them 3. DPS - Range dps at max possible range, but also not out of healing range. Make sure not to slack on killing BONE SPIKES. Healers CAN NOT heal ppl who got spiked. It’s your job to dps spike and make sure your raid survive through fight. - Melee dps need to dps boss at max possible range (behind red targeting circle) stacking on his ass all the time. If BONE SPIKES are not in flames melee could help range to kill it
  • 9. - Entire raid need to be careful and avoid COLDFLAMES (flames spreading in crosses, making frost damage to anybody who stands in it) during whole fight. You have few seconds to move away and avoid them. DO NOT try to cast anything in coldflame or you will die. Healers can not overheal damage taken by standing in coldflame. - on this boss is simply important to survive, so make sure not to make mistakes. It’s not dps race, kill spikes, move away from coldflames, dps boss always from behind and move away from him when he’s doing BONESTORM – whirlwind that lasts around 30 seconds – Lord is spinning around his floor at random targets.
  • 10. BONE SPIKE COLDFLAMES
  • 12. ABILITIES: (the most impt) INFO: - Second boss in icc BOTH PHASES - 3,000,000 hp - Death and Decay - 3,300,000 mana FIRST PHASE - 2 phases - Animate Dead - Shadow Bolt SECOND PHASE - Frostbolt - Frostbolt Volley
  • 13. RAID SETUP: 1. TANKS (1-2 tanks) - Encounter could be done with one good tank, second tank is optional, depending on raid awareness - FIRST PHASE: tank need to take care of adds that lady summons by ANIMATE DEAD, making sure he’s not standing in DEATH AND DECAY. As raid pulls Lady, adds will spawn from left side of room first. Dps should give tank some time to take aggro, misdirecting and trick or trading on him. After raid kills first group of adds, while her mana is being drained, she will sumon second group of mobs from other side of room. Make sure you are there and pick them all up - SECOND PHASE: taunt Lady when her mana is drained. At second phase it’s mostly tank and spank, but tanks also need to move her if she puts Death and Decay under melee.
  • 14. 2. HEALERS (2-3 healers) - Two good healers should be enough for healing raid during Lady encounter, third healer is only optionable. If raid members are moving from death and decay and if tanks are taking care to pick up adds at time, healers should not have problem with healing. During second phase healers will have to overheal raid a bit because of Lady’s frostbolts. 3. DPS - Range dps : is usualy only attacking boss during encounter, draining her mana at first phase – stop draining at 300k mana, make sure there is no more adds incoming, then burn her to phase 2 - move from Death and Decay - it deals quite ammount of damage and it would be nice of you to make healing job easyer - If raid lacks on melee dps, some range dps should help in first phase at killing adds - Melee dps : at first phase your job is to kill all adds that Lady spawns. Give a bit time for tank to take aggro and take them down as soon as possible. During that time move away if Death and Decay is under your feet. At second phase take down Lady
  • 15. Death and Decay - Looks the same as dk’s dnd, but green
  • 17. INFO: ABILITIES: - 8,785,000 hp - Rune of blood - 8 min enrage timer - Mark of the fallen - unlocks doors to the champion upper spire - Blood power - Blood nova - Call blood beast
  • 19. 1. TANKS (1-2 tanks, depending on how strong is your dps) - Tank him where he stands. Best way is to stay behind him and taunt him when fight starts so he turns his back to raid. If there are 2 tanks, make sure to stack on each other so melee dont need to move - If dps is not too strong, you should have 2 tanks for this encounter – why? – because of ability called rune of blood - it lasts 20 seconds; when 1 tank gets that ability, the other one should immediately taunt boss until it passes to him, retaunting like that each time other tank get’s the debuff. The thing is – Saurfang get’s blood power from rune of blood, when his blood power reaches 100 in his energy bar, he casts Mark of the fallen champion on random raid member. Player with the mark takes more damage, and if player dies while under the mark, Saurfang will heal himself by 5%
  • 20. 2. HEALERS (1-2 good healers should be enough) - In my opinion, this is the easyest encounter to heal and if u have one strong healer, and strong dps, one tank and one healer should be enough for raid to defeat Saurfang. 3. DPS - All dps should be spread around, keeping range so they dont activate blood nova – ability that encreases blood power. - Besides keeping range, if you have good dps it doesnt matter where they stand, just make sure all dps is burning down blood beasts when they appear - At about 30% of Saurfang hp, he gets another ability - frenzy – enraging a bit and increasing his attack speed by 30%. That is the good time to pop up all your cd-s and burn him down.
  • 21. BLOOD BEAST On 10 man - every 35 seconds Saurfang spawn 2 blood beasts HOW TO TAKE CARE OF BLOOD BEASTS? 1. If u have good dps: tanks can taunt them, or not, all dps (even melee) aoe them asap 2. If you dont have good dps: range dps should immediately burn them down – that counts for all range dps, and also use traps, slow, stun, snare, fear, roots on them becasue Saurfang gets blood power each time beast hits raid member
  • 23. THE PLAGUEWORKS - Area at ICC, placed at left side of the upper spire - To be able to get to plagueworks bosses, raid will have to kill 2 plague dogs, pet’s of Festergut and Rotface, minibosses called Stinky and Precious. Each is scrpited and requires simple tactic
  • 24. STINKY ABILITIES: - Mortal wound - on tank, stack to 10 times and last 15 seconds; make sure if you dont have good dps to have ot to taunt at about 4-5 stacks, because each stack reduce healing by 10%) - Plague Stench is aoe that hits the raid and ticks about 4,500 dmg every 3 seconds. Healers should overheal that dmg because raid cannot avoid that, though it can be reduced a bit by nature resistance totem or aspect of wild - DECIMATE – lasts 3 second – when Stinky start to cast it, all raid except tank should go hide out of range at some corner, so they dont take damage he makes after casting. Healers should be able to overheal it but better not take risk and more job to healers
  • 25. PRECIOUS ABILITIES: - Moratal wound (check stinky) - DECIMATE (check stinky) - Awaken Plagued Zombies – summoned by Precious each time he howls, spawning in circle. Zombies hit pretty hard so raid should kill them with aoe AFTER Precious is down - Precious have 3,100,000 hp, and Stinky have 50,000 more hp
  • 27. INFO: - 9,412,000 hp ABILITIES: - 5 minutes enrage timer - Gas spore (on 2 targets) - His room is placed under - Gaseous blight orange side of Professors - Inhale blight floor, dealing shadow damage - Pungent blight - Dealing shadow damage - Vile gas - Along with Rotface - Gastric bloat unlocks door to Professor - Gastric explosion Putricide
  • 28. RAID SETUP: 1. TANKS (1-2, depending on class) - For this encounter you can either use 1 tank if it is prot paladin, or 2 tanks if there isn’t prot paladin – why? – beacause of Festergut’s ability called gastric bloat that stacks on main aggro target (tank). It can be removed by paladin ability called DIVINE SHIELD, but make sure if tank pop up divine shield he will also need to remove it immediately because he completely loose aggro over boss. One tank dont wanna have more then 5-6 stacks of gastic bloat, or he might get one shoted. That’s why if raid use two tanks, offtank should retaunt boss at 5-6 stacks - Tank Festergut always in the middle of the room where he stands. Do not move him at all
  • 29. 2. HEALERS (2-3 good healers) - Two good healers should be enough if every raid member is following tactic - Healers (same as range dps) should be spread around room keeping range, minimum 7 yards from each other. - Also, same as ranged group, healers need to move in and stack on all in the middle when festergut pop up gas spores – why stacking in middle? – because when spores blow up all nearby members will get debuff that lasts 2 minutes and reduces damage done to them by 25%. Each member needs at least 2 stacks of that debuff to be able to to survive purgent blight – ability that deals up to 51,250 shadow damage. So ranged and healers could either ignore first spores, or third spores before purgent blight comes out. Also, if all stack on top of each other, it’s possible for entire raid to get both stacks they need at only one gathering, since there are 2 gas spores each time festergut pop them up. - When spores blow up, range dps and healers need to spread immediately back to their positions because of the ability called vile gas that Festergut will put on random target – that ability deals damage to person who get’s it by up to 5,125 every 2 seconds for 6 seconds, and also incapacitates that player for 6 seconds, makes him vomit around his spot. IF that player is close to others, it might cause raid wipe because the other players would also get vile gas. - If one of two healers is not good, consider taking third healer, in case one healer gets vile gas.
  • 30. 3. DPS - Melee dps should be very good because it’s up to them to make most of the damage. They just need to stack behind boss in the middle and dps him without moving - Range dps should check tactic for healers – stack at middle when spores comes up, go on their spot and keep 7 y range when spores blow up, have at least 2 stack of debuff for resisting purgent blight SPORES this is how it looks like when somebody gets spore above their head – you have 10 seconds to stack in the middle on top of each other
  • 32. INFO: ABILITIES: - 7,320,000 hp - Ooze Flood - No enrage timer but harder - Slime Spray to kill him after some time - Mutated Infection because the time between Infections decreases - Placed in room under green Little ooze side of Professor floor, - Sticky Ooze dealing nature dmg - Weak Radiating Ooze Big ooze - Sticky ooze - Radiating ooze - Unstabile ooze - Unstabile ooze explosion
  • 33. RAID SETUP: 1. TANKS (1-2 tanks) - This encounter requires either 2 tanks – 1 to take boss and 1 to pick up and kite oozes, or 1 main tank and 1 melee dps to kite oozes - Tank boss all the time in the middle where he stands, do not move him at all, unless there’s ooze flood under you, but that’s less likely to happen - Offtank or 1 plater should pick up all oozes spawned in room and MOVE THEM AWAY from any member of raid. You can kite them around but make sure u dont stand in ooze flood and make sure to pick them all up to merge small ones with big oozes (small oozes are not tauntable!)
  • 34. 2. HEALERS (2-3 good healers) - You should either have 2 very good healers or 3 depending on raid awareness - When somebody gets mutated infection – ability that deals about 4k shadow damage every second for 12 sec and decreases healing receaved by 50% - healers can dispell it, but if dps is not that good then it’s better for healers to overheal infection then to dispell it. If they decide to dispell it, off tank should merge small oozes with big ones. But make sure that 5 merging is causing Unstabile Ooze Explosion, and the less explosions you have, the better and easyer your raid will survive and the less you will have to overheal. If explosion happens, make sure you run away to edge of the room away from it but at spot that is not covered with flood - Also, make sure u are staying all the time behind boss and moving away from slime spray - raining green ooze that deals up to 5k aoe dmg. This spray needs to be overhealed - If you have small ooze attacking you, go to offtank and merge it to big one
  • 35. 3. DPS - Melee dps is dpsing boss from behind all the time, and need to be careful with aoe so they dont get ooze aggro. Also, if ooze explosion happens mdps need to immediately move toward edge of room, but taking care not to step into flood - Range dps should be at the minimum range of boss, avoiding ooze flood and slime spray and make healing job easyer. Also, spreading on any ooze explosion toward edges of room away from it. What you wanna do is pop all cds at start when u have all raid members alive and burn boss as fast as possible. It’s not dps race, there is no enrage timer, but be sure that more explosions will come if it raid is too slow. - If you have small ooze attacking you, go near offtank to merge it with big one
  • 36. OOZE FLOOD – thingy u wanna avoid because it deals quite ammount of damage and reduces move speed by 25% for about 5 seconds
  • 37. UNSTABILE OOZE EXPLOSION - So it happens after mutated infection is being dispelled. Each mutated infection will spawn one little ooze and after they merge with big ones five times, it will come to explosion. - When Rotface say ‘’i think i made an angry poo poo, it gonna blow’’ that’s the time when u wanna start running toward walls and keep range from each other (except main tank who stays at middle and tank boss) - Explosion will inflict 9750 to 10250 damage to all enemies within 10 yards
  • 38. PROFESSOR PUTRICIDE Professor at phase one Professor at third phase and two
  • 39.
  • 40. INFO: - Mad scientist, leader of plagueworks - 9,761,500 hp - 3 phases - 10 min enrage timer - Room split on 2 sides: 1. Orange side comes orange ooze 2. Green side comes green ooze
  • 41. BOSS: OOZE: 1.st phase: - Gaseous bloat - mutated slime - Volatile ooze adhesive - unstabile experiment - Ooze eruption 2.nd phase: MUTATED ABOMINATION: - Choking gas bomb - Eat ooze - Mutated slime - Regurgitated ooze - Unstabile experiment - Mutated slash - Malleable goo 3.rd phase: - Mutated slime - Choking gas bomb - Malleable goo - Mutated plague
  • 42. 2 tanks 2-3 healers FIRST PHASE:
  • 43. - Right before tank pull the boss one person need to click on table near Professor to become mutated abomination (pref off tank) – mob that have specail abilities – each time mutated slime (green slime pool) pop on the floor DURING PHASE 1 AND PHASE 2, mutated abomination need to drink it immediately by jumping into the slime and pressing number 1 on ability bars – EAT OOZE. Not only that slime pools are making damage to people who stand in it, but abomination needs it to gain energy. That energy should be used on slowing orange ooze at second phase, by clicking number 2 – ability called REGURGITATED OOZE that slows enemy movement speed by 50% and dealing some damage. There is also one more ability called MUTATED SLASH that you wanna use on boss, though it’s better for abomination to concentrate on drinking pools and slowing oozes. - ONLY 1 PERSON CLICK ON TABLE AND CAN BECOME ABOMINATION, DO NOT DISPELL OR CLEANSE that person
  • 44. - After one raid member becomes abomination, tank need to take boss and tank him near table in fist phase, unless mutated slime pop up under his feet - in that case he should move boss away - Nobody should stand in mutated slime. It’s dealing damage. - At first unstabile experiment Professor will summon one green ooze from green side of the room. That green ooze will target one person and start it’s Volatile ooze adhesive – moving to that target and making quite ammount of damage. Make sure to stack on that person and overheal it, but it’s better to just ignore killing first green ooze and burn the boss to phase 2 – 80% of Professor hp
  • 46. - If you followed this tactic and didnt kill green ooze, you should kill it immediately when phase 2 starts. Every single dps should go and burn it down, then switch back Professor. - At this phase Professor will cast Choking Gas Bombs under tank and melee dps – when he put bottles on the floor tank need to move him away to avoid damage after they explode. Tank can just pull him on the green side of the room, and back to the table after choking Choking Gas Bombs are down. - after killing green ooze, Professor will start unstabile experiment once again. This time orange ooze will come from orange side of the room as a gas cloud, targeting one raid member, following him, applying dot called gaseous bloat which requires overhealing. Targeted person need to start running right away and kite it on the empty side of the room. After all stacks of gaseous bloat are gone and there is no more orange link, allow orange ooze to hit you and despawn. IN CASE you dont move and orange ooze hits u near raid, you will cause raid wipe.
  • 47. - If raid is a bit slow dpsing professor at phase two, raid might have few green-orange oozes switch. At each unstabile experiment, the opposite ooze will come. Keep in mind to kill green one, and kite orange one. - During this and third phase healers and range dps should try to avoid Malleable balls of Green Goo. Each ball is taking about 15k damage and putting debuff on raid member called Malleable Goo - slowing attack and cast speed by 200% for 15 seconds. - At 35% hp Professor will enter phase 3. BUT before that make sure that there is no more green pools or oozes of any kind around, not even the incoming ones (they might wipe raid)
  • 48. PHASE 3: - After tear gas and stun is gone, every raid member should pop up all cooldowns. If you have shaman in raid, keep bloodlust/heroism for this phase because third phase is DPS RACE. - All stack at table. There will be no more abomination to drink pools and no more oozes will spawn, though Professor will keep casting Malleable Goo, Choking Gas Bomb and Slime Pools – try not to be hit by any! Slime pools will keep growing and you will be very short on time to kill it before it floods whole room. - Every 10 seconds Professor will stack a debuff called Mutated Plague on his current tank - that debuff deals aoe damage to entire raid, depending on stacks. It expires after 1 minute and after it expires, it’s removed or tank dies from it, Professor will heal himself by 300,000 hp for each stack that person had). That’s why your raid should have 2 tanks. After main tank get 3 stacks of that debuff, offtank should retaunt Professor.
  • 50. BLOOD PRINCE COUNCIL Keleseth Valanar Taldaram
  • 51. INFO: - First encounter in Crimson Halls, unlocks path to Blood Queen - 5,620,000 hp – all three princes sharing the same hp and connected by buff Invocation of Blood, starting at Valanar and changing target each 30 seconds - 10 minute enrage timer
  • 52. BLOOD PRINCE COUNCIL abilities 1. Prince Valanar 3. Prince Keleseth - Shock vortex - Shadow Lance - Kinetic bomb - Shadow Resonance - Empowered shock - Empowered Shadow vortex Lance 2. Prince Taldaram - Conjure flame Dark nucleus - Conjure empowered - Shadow resonance flame - Glittering sparks
  • 53. - For this encounter you wanna use 2 tanks – main tank to tank Keleseth and collect dark nucleus and offtank taking other two bosses – Valanar and Taldaram - Also, you can either use 2 good healers, or if they are not confident and if raid awareness is low consider taking 3rd that should concentrate on healing Keleseth’s tank. - This fight it’s not dps race, you have plenty of time to kill those bosses so you should make sure not to make mistakes. - All three bosses are sharing their hp – you will start dpsing Valanar and each 30 seconds target will change to other boss. Just dps the one with Invocation of Blood
  • 55. PRINCE VALANAR - After tanks pull bosses, give them few seconds to take aggro, then start with dpsing prince Valanar because he will be the first to have Invocation on blood. - Entire raid need to keep minimum 7 yards range - Prince Valanar will sumon Kinetic bombs (on molten you can one shot them) – orange bombs falling from the sky, and It’s required to kill them before they hit the floor and explode, so they dont do damage to raid members. - Another Valanar’s abilitys are shock vortex and empowered shock vortex – he will put few swirling vortexes under random raid members. Players need to spread immediately when vortex is being casted (you have only few seconds) because it will inflict large ammount of damage to all members withing 12 yards, knocking them back. If players are close to each other means more damage vortex will make and it might cause raid wipe. - after Valanar target will either switch to Keleseth or Taldaram
  • 56. PRINCE TALDARAM - Since one tank will probably tank 2 bosses – Valanar and Taldaram, after target switch make sure he took aggro before you start dpsing. - Taldaram will conjure balls of flame – conjure flame – that will follow random raid member and explode when they reach him. On their way to player balls will not damage other players that much as empowered conjure flame – ability that deals large ammount of aoe damage and might wipe raid. That’s why raid members need to keep range - Taldaram will also cast Glittering sparks at random raid member direction. Just keep enough range or move away from it
  • 57. PRINCE KELESETH - Tank that is taking prince Keleseth needs to know HOW to. Even some range dps like lock/hunter can tank Keleseth since he’s not doing melee ability but spamming Shadow Lance and Empowered Shadow Lance. - During entire encounter tank on Keleseth need to pick up purple orbs called dark nucleus to gain more shadow resistance by stacking their debuff called Shadow Resonance , since Keleseth is doing huge ammount of shadow damage when he gains invocation. It’s enough just to taunt the orb and then turn back to tanking Keleseth. Pick up every orb that you see in the room. Other raid members should stay away from Dark Nucleus, not even using ANY kind of aoe damage so they dont kill them. DARK NUCLEUS – good!!!
  • 59. ABILITIES: Ground phase INFO: - Blood Mirror - 14,200,000 hp - Delirious slash - 5:30 minutes enrage - Vampiric bite: essence of the blood queen, frenzied bloodthirst, timer makes this uncontrollable frenzy encounter DPS race - Pact of the darkfallen - 2 phases – ground and - Shroud and sorrow air phase she switch - Swarming shadows from time to time - Twilight bloodbolt Air phase - Incite Terror - Bloodbolt whirl
  • 60. POSITIONING - Entire raid should take their positions in half circle around room in front of her stairs, keeping 7 yards away from each other. Tank picks up queen at stairs where she stands, and dps race starts.
  • 61. RAID SETUP: - 1 or 2 tanks – it’s okay to use just one tank in 10 player mode, though healers will have to overheal melee dps because of her ability called blood mirror she puts on target closest to tank. - 2 or 3 healers – it’s preffered to have 3 very good healers cause the ammount of damage taken in this raid is huge, even if raid awareness is good - Melee and range dps, same as healers, will have to be spread at max possible range. - High raid awareness from entire raid is required
  • 62. HOW TO SURVIVE AND KILL BLOOD-QUEEN: - Make sure tank is first on threat list. Person who is second on threat after few seconds gains VAMPIRIC BITE and debuff called essence of the blood queen . It increases his damage done by 100% and recudes threat - that’s why you want that person to be top dpser, prefered range dps because melee takes more damage taken and it’s easyer for range to spread bites around. BITE is good. Healers need to make sure that biten person stays alive during entire fight. If biten person dies by any reason, raid will loose the bite and it will be hard, if not even impossible to kill the queen. Also when Frenzied Bloodthirst comes up, biten person will get VAMPIRIC BITE as only spell on his bars and will have 10 seconds to go near second best dpser, take his target and bite him. If biten person misses to bite he will get Uncontrollable Frenzy and become controlled, raid will have to kill him and will probably lead to raid wipe. Bite properly! If you cant bite dpser, try biting healer or anyone except tank.
  • 63. - During ground phase queen will make huge ammount of damage that needs to be overhealed. Except of blood mirror on person closes to tank, she have other abilities such as Delirious slash – making up to 5.5k dmg every 3 seconds for 15 seconds. - Next ability is Pact of the darkfallen - dealing shadow damage to linked raid members who get’s it and all nearby non-linked raid members. So, 2 raid members will get linked by some orange crap. Those members need to immediately go close to each other so that link dissapear. After the link is gone, go back to your positions keeping range. - One of the worst abilities is Swarming shadows and if u wanna survive this fight you will need to take care of it instantly. Person who gets swarming shadows will have purple triangle above head and needs to move immediately away from raid group along the walls leaving cloud of shadows behind him. Anyone who stands in swarming shadows will die. Healers can not overheal that damage.
  • 64. - Every 2 minutes queen will start her air phase, flying up and fearing entire raid – Incite Terror. Make sure you are not standing near swarming shadows so you dont get feared in those and die. Also, if you have shaman in group, try keeping all healers in his group so they can avoid fear using tremor totem. Priests can also use fear ward either on healer or person with bite. - When she’s up in air she will throw Blood bolts. Make sure entire raid is keeping range to avoid extra damage taken. Healers will need to overheal through this phase - At the end of her air phase queen will cast Bloodbolt whirl dealing up to 10k damage to anyone in room every 2 seconds for 6 seconds. This is the time when u wanna use aura mastery and all defensive cooldowns
  • 65. This is how swarming shadows looks like
  • 66. If you get swarming shadows start running immediately away from raid group and leave it near walls like in this directions. After shadows are gone, get back to your positions
  • 69. ABILITIES: Valithria INFO: - Nightmare Portal - Captured dragon in - Emerald Vigor Frostwing Halls - Dreamwalker’s Rage - 12,000,000 ADDS - Encounter ends after - Blazing skeleton raid heal her up to - Blistering zombie 100% - Risen archmage - Battle for survival - Gluttonous abomination - Rot worm - suppressor
  • 70. RAID SETUP: - 1 or 2 tanks, preferably 2 – each in one group – each for one side of the room to pick up adds: abominations, risen archmages, bilistering zombies - 2 or 3 healers, but better 3 since one healer will concentrate on healing Valithria. Other two healers should be also each in one group for one side of the room to heal their side of party. - This is not dps race so 5 dps is enoguh to kill all adds.
  • 71. - Before you start this encounter try pulling two arcmages that stands in front of Valithria to entrance of the room. Do not heal anyone so you dont start fight. Archmages have 3 abilities that you wanna avoid during whole encounter: coulmn of frost – white circle under random raid member that erupts after 2 seconds and know in air anyone who stands in that. You wanna avoid it and move away immediately or you might die after you drop down. Another abilities are frostbolt volley that deals damage to raid members and Mana Void summoned at random location – voids will drain 800 mana per second to all players within 6 yards, so all players who’s char is using mana wanna move away from those purple voids.
  • 72. - One healer need to concentrate on healing Valithria through whole encounter. You will start healing Valithria at 50% of her health, and if you wanna succeed you will have to heal her up to 100%. It’s prefered for healer to be holy paladin or holy priest - Every 30 seconds Valithria will make portals to the Dream – small green orbs on the floor near her. Healer focused on healing Valithria wanna get close to the portal and enter inside each time they appear. After you enter inside, you should float up through small green orbs that will give you a debuff – Emerald Vigor – increasing your healing done, mana regeneration and damage done (but it’s better if only main healer goes in there and collect enough orbs). Debuff can be stacked up to 100 stacks, just enter the portal every 30 seconds and collect as many orbs as you can. - When you get around 90 stacks, if you have shaman in raid call for bloodlust/heroism
  • 73. While main healer is healing Valithria, the rest of the raid is fighting and surviving through adds: - Risen Archmages - Blazing skeletons with abilities called fireball and lay waste dealing fire damage - Blistering zombies that explodes dealing nature damage with acid burst, and reducing armor by 10% with corrosion – they should be kited by range dps only, same as blazing skeletons - Gluttonous abominations that deal nature damage with gut spray and spawn 8-10 rot worms after they die – rot worms need to be killed by very good aoe cause they are dealing huge ammount of damage to their target - Suppressors with ability suppression that reduces healing receved to their target - Valithria by 10%
  • 75. ABILITIES: - Frost aura INFO: - Frost breath - 11,156,000 hp - Icy grip and blistering cold - 10 min enrage timer - chilled to the bone - Frost wyrm - Tail smash and cleave - Flys down after you kill - Unchained magic other two frost wyrms - Frost beacon on her platform – - ice tomb Rimefang and - asphyxiation Sinestalker - Frost bomb - 3 phases - Mystic buffet
  • 76. RAID SETUP - 2 tanks: one can dps during first two phases, but you need offtank for third phase - 2 or 3 healers: better use 3 healers because the ammount of damage taken is quite large
  • 77. - Sindragosa have 3 phases. First 2 phases are ground and air phase she will continously switch until 35% of her hp. After that comes third, last phase, and she wont go in air phase again GROUND PHASE - As she flys down tank need to wait for her and aggro her immediately, turning one side of her body to raid so that they can dps her from aside - Just like any other dragon, Sindragosa have 2 normal attacks – cleave and tail smash – you do not wanna be in front of her head (unless you are tank) or near her tail. - One more reason why not to stand in front of her is her ability calld Frost breath that deals up to 32k damage to her enemys.
  • 78. - During every ground phase (even third one) Sindragosa will deal stacking debuff to whole raid: MELEE DPS gains Permeating Chill debuff taking frost damage every 2 seconds per 8 seconds for each stack. If u get about 6 stacks stop ur dps and wait for debuff to reset. This debuff also affect hunters. RANGE DPS (casters) and HEALERS will get Unchained Magic debuff that lasts 15 second and causes Instability every time they cast spell. Instability expires after 5 seconds. If you have 6 stacks of the debuff you wanna stop any casting – healing or dpsing. If you dont stop dpsing/healing you will take huge ammount of damage that makes healing job hard, if not even impossible and you will die.
  • 79. - also, during every ground phase Sindragosa will pull entire raid on top of herself with ability called Icy Grip, and then start 5 seconds cast of Blistering Cold that deals about 30k frost damage to all enemie within 25 yards. So what you wanna do after she pulls you inside is start running immediately on the opposite way to stairs – 25+ yards away so you dont get hit by Blistering Cold. Remember, you have only 5 seconds to run away from that. Since you wanna have more time for running away, you might wanna stay as close as you can near her before the pull.
  • 80. AIR PHASE – at 85% and every 1:50 min after Tombs in front of stairs and the rest of the raid up the stairs
  • 81. - As she start to fly up in air, all raid members need to move up the stairs. On each air phase 2 random members will get purple mark above their head and Frost beacon and they will have 5 seconds to move away from raid, next to each other in the bottom of the stairs. After 5 seconds they will become Ice Tomb. Raid wanna stay 10 yards away from beaconed players, or they will also become ice tomb and this might cause raid wipe. - After tombs are down Sindragosa will drop ice bombs on the ground. She will first mark the spot on the ground, and drop bombs on that spot. What raid wanna do is be out of LOS - hide behind ice tombs away from marked spot, dpsing tombs slowly. - if player is in line of sight he will get hit by ice bomb explosion and take about 24k damage. If there are no more tombs and bombs are still dropping healers wanna overheal that damage and paladin with aura mastery wanna pop it up - Players who got tombed need to be freed after 20 seconds, or they will die by asphyxiation - due to lack of air
  • 82. This is how frost tombs and frost bombs looks like. You wanna hide from frost bombs behind tombs – just like it is shown at this pic
  • 83. - At 35% hp Sindragosa will start 3rd phase – completely ground. - She will still do unchained magic, chilled to the bone, ice grips and blistering cold, so raid must have extreme raid awareness. - Beside those abilities she will put mystic buffet on all nearby raid members, increasing magic damage taken by 10% per stack / applying one stack every 6 seconds. Also, each 20 seconds (more or less) she will put frost beacon on someone – that person need to move away from raid during next 5 seconds to avoid freezing other players and wiping raid. It’s best if raid members stack at her bottom feet on right side, so that beaconed person can go and become frost tomb on left side. After he turns to tomb all raid members need to go hide behind it to reset their mystic buffet. While hiding, melee should dps the tomb and range should dps boss. Also, tanks need to switch and hide to drop their debuff. After 1 tomb is down raid stays at that spot, so that another beaconed player can go now on the right side of the room – that’s how raid should switch each time player get beaconed.
  • 84. Hiding behind tombs to drop mystic buffet debuff in phase 3
  • 87. INFO: - 17,400,000 hp - 15 minutes enrage timer - Requires high raid awareness - Last boss in Icecrown Citadel, taking his place at the Frozen Throne
  • 88. ABILITIES First phase - Summon drudge ghouls Second phase - Summon shambling horror - Soul reaper (enrage, frenzy, shockwave) - Defile - Necrotic plague (plague - Summon val’kyr (life siphon) siphon) - Infest Third phase Transition phase - Harvest soul - Remorseless winter - Vile spirits (spirit burst) - Pain and suffering Fourth phase - Summon ice sphere - Fury of frostmourne - Raging spirit - Mass resurrection - quake
  • 89. RAID SETUP: - 2 tanks required – main tank to tank Lich King and offtank to take adds (shambling horrors and ghouls in first phase, raging spirits in transition phases) - 3 good healers – 2 group healers and 1 dispeller (priest or shaman pref); also it’s pref to have 1 discipline priest for lk encounter - 3 range dps – it’s best to have one dps to take down ice spheres – lock, shadow priest, balance dudu, and a ff mage + mm hunter with maxed ‘HAWK EYE’ talent to burn boss during transition phases. That’s how you will have phase 2 and phase 3 last less - 2 melee dps – they should be especially careful with defile
  • 91. - Lich King encounter starts by talking to Terenas Menethil – Lich comes down from his throne where he sit and rest on his chair lol - Before the pull everybody should stack on top of each other and wait for tank to take aggro, then come a bit closer and burn boss - Offtank is standing by side, taking ghouls and shambling horrors when Lich summon them. It is very important for OT to taunt shamblings immediately, or they will kill raid with shockwave. Shambling ability is Enrage and it can be removed by tranquilize - At first shambling horror random raid member will get Necrotic Plague and need to move asap near offtank and get dispelled right away. If person fail to move or dispeller fail to dispell, it will cause raid wipe -Plague is jumping to other raid members, causing up to 50k shadow damage - There is also another debuff during entire encounter called Infest, dealing up to 7.4k damage, should be also dispelled - At 72% raid should move to edge and prepare for transition phase
  • 93. - At 70% of Lich hp transition phase will start and it will last 1 minute. Lich will stand on center of his Throne, making remorseless winter – massive winter storm that deals up to 7.0k frost damage to all players within 45 yards - at this phase only hunter with maxed ‘hawk eye’ and ff mage will be able to dps Lich king. Would be good to have both so that next phase last less. Just make sure not to stand in winter - Third range dps should take care of ice spheres before they come close to raid – each time 1 sphere with 6k hp will show up and make sure to take care of it, or it will cause ice burst at moment it hits the target, throwing players off the throne and dealing up to 10k damage - At this phase raging spirits will show up. They need to be picked up by offtank and taken away from raid. - At the end of this phase Lich King will make Quake – removing edge od platform so entire raid need to move quickly to the inner side of platform
  • 95. - At the begining of phase 2 main tank need to take care to pick up Lick King. In this phase Lich have ability called Soul Reaper that he’s using on tank, dealing around 50k shadow damage. Healers need to keep main tank alive and overheal him at phase 2 and 3 - Offtank stands by side with the rest of raging spirits. - Another Lich ability is summoning Val’kyrs. Val’kyrs will pick up random raid member, carry him for few seconds and then drop him off the edge into death. Val’kyrs can either be avoided by running away from them when they charge at you, or stunned and killed before they come to edge and drop their victim - Raid need to spread around keeping range from each other because of ability called Defile – Lich will cast it under random raid member. Person with defile need to move from it asap because it deals shadow damage and with any damage it makes it will grow. If it floats the room, raid will wipe. Since melee is closest to each other, when defile is being casted they wanna run from each other near the edge to make fail less possible
  • 96. PHASE 2.5 transition phase – same as transition phase 1.5, only on the opposite side of the room
  • 97. PHASE 3: - On phase 3 positioning is same as in phase 2. Defile will still be casted by Lich King and all need to avoid it and move away from that spot - On this phase there are no more val’kyr summons, but instead of them Lich King will create 10 Vile spirits to attack enemys after 30 seconds. Try not to allow vile spirits to touch you. Kite them all the time untill they dissapear. Make sure you are not near them during spirit burst when they explode - Another ability on this phase is Harvest soul on random raid member. He will be pulled into Frostmourne – and unlucky he wont get loot/emblems/achievment either cause he gets teleported outside of icecrown citadel at mass ressurection
  • 98. PHASE 4: - At 10% hp Lich King will cast Fury of frostmourne, killing everybody at Frozen Throne. Terenas will, after that, resurect entire raid by Mass Ressurect – and you will have free kill.
  • 99. ENJOY YOUR RAIDS  PLAY SMART AND FAIR and remember: There is always room for improvement!! made by: Gorgona <The Ascendants> Molten, Neltharion