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Kolegij: Multimedijski sustavi
Autor: Anamaria Citković
Multimedija
 lat. multus (mnogi) i medium (medij)
 informacija predstavljena ili spremljena u kombinaciji
teksta, grafika, zvuka, animacije i videa objedinjenih
putem računala
 Osnovni elementi: tekst,
grafika, zvuk, animacija
i video
Hipertekst
 nelinerna metoda organiziranja i prikazivanja
informacija u obliku teksta koji sadrži veze na druge
dokumente
 veze se zovu hiperveze (hiperlinks, hot words, hot
links)
 Osnovni cilj: spremanje informacijskih tekstualnih
sadržaja u računalo na način da ih korisnik može lakše
pretraživati
Hipermedija
 naglašava netekstualne komponente dodane
hipertekstu (grafiku, animaciju, zvuk i video)
 hipermedija=hipertekst + multimedija
 model se zasniva na čvor – veza paradigmi
 hipermreža: kolekcija primitivnih čvorova s vezama
koji predstavljaju odnose među njima
 nedostaci hipermedijskog modela: “izgubljenost u
hiperprostoru”, stvaranje i održavanje sturkture
hipermreže
Interaktivnost
 vrsta dijaloga korisnika i aplikacije
 najčešći oblik kod hipermedije : navigacija (način
kretanja korisnika kroz hipermedijsku aplikaciju)
 razine interaktivnosti:
1. stupanj kontrole koju ima korisnik
2. stupanj povratnih informacija koje nudi program
3. kreiranje novih iskustava za korisnika od strane
programa
Globalna hipermedija
 Word Wide Web
 hiperveze povezuju čvorove na računalima bilo gdje na
Internetu
 Problemi kod WWW: složenost izrade i održavanja
(broken links problem), statična ukočenost veza,
neovisnost veze o sadržaju, nemogućnost povratka
unazad od odredišnog dokumenta prema izvornom,
Web resursi postoje paralelno u dvije domene,...
Kratki povjesni pregled
 novine - prvi medij za komunikaciju s tekstom,
grafikom i fotografijama
 prve pokretne slike (1830.-ih)
 1945. Vannevar Bush opisuje stroj “memex”
 60-ih Ted Nelson uvodi riječ hipertekst
...
 2000.godine veličina WWW je procjenjena na preko
milijardu stranica
Primjena hipermedije
 u poslovanju (marketing, prezentacije, reklame,
simulacije, katalozi,online prodaja,...)
 na javnim mjestima(hoteli,autobusni i željeznički
kolodvori, trgovački centri,muzeji...)
 kod kuće (PC računala, Internet, Playstation,
Nintendo, Xbox,...)
 u obrazivanju (obrazovanje na daljinu, e-obrazovanje,
online obrazovanje,...)
Multimedijski računalni sustavi
 ukupnost sklopovlja i programske podrške
 prevladavaju Windows i Macintosh platforme
 sklopovlje (memorija i uređaji za pohranu, ulazni
uređaji, izlazni uređaji, komunikacijski uređaji)
Programska podrška
(softverski alati) za multimediju
 prezentacija multimedijskih sadržaja i izrada
multimedije
 multimedijski autorski alati za kreiranje cjelovitih
multimedijskih prezentacija
 multimedijski autorski alati (npr. Flash) - integrirano
radno okruženje za povezivanje u konzistentnu cjelinu
videa, zvuka, animacije, grafike, teksta, hiperteksta

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Prva vezija: Uvod

  • 2. Multimedija  lat. multus (mnogi) i medium (medij)  informacija predstavljena ili spremljena u kombinaciji teksta, grafika, zvuka, animacije i videa objedinjenih putem računala  Osnovni elementi: tekst, grafika, zvuk, animacija i video
  • 3. Hipertekst  nelinerna metoda organiziranja i prikazivanja informacija u obliku teksta koji sadrži veze na druge dokumente  veze se zovu hiperveze (hiperlinks, hot words, hot links)  Osnovni cilj: spremanje informacijskih tekstualnih sadržaja u računalo na način da ih korisnik može lakše pretraživati
  • 4. Hipermedija  naglašava netekstualne komponente dodane hipertekstu (grafiku, animaciju, zvuk i video)  hipermedija=hipertekst + multimedija  model se zasniva na čvor – veza paradigmi  hipermreža: kolekcija primitivnih čvorova s vezama koji predstavljaju odnose među njima  nedostaci hipermedijskog modela: “izgubljenost u hiperprostoru”, stvaranje i održavanje sturkture hipermreže
  • 5. Interaktivnost  vrsta dijaloga korisnika i aplikacije  najčešći oblik kod hipermedije : navigacija (način kretanja korisnika kroz hipermedijsku aplikaciju)  razine interaktivnosti: 1. stupanj kontrole koju ima korisnik 2. stupanj povratnih informacija koje nudi program 3. kreiranje novih iskustava za korisnika od strane programa
  • 6. Globalna hipermedija  Word Wide Web  hiperveze povezuju čvorove na računalima bilo gdje na Internetu  Problemi kod WWW: složenost izrade i održavanja (broken links problem), statična ukočenost veza, neovisnost veze o sadržaju, nemogućnost povratka unazad od odredišnog dokumenta prema izvornom, Web resursi postoje paralelno u dvije domene,...
  • 7. Kratki povjesni pregled  novine - prvi medij za komunikaciju s tekstom, grafikom i fotografijama  prve pokretne slike (1830.-ih)  1945. Vannevar Bush opisuje stroj “memex”  60-ih Ted Nelson uvodi riječ hipertekst ...  2000.godine veličina WWW je procjenjena na preko milijardu stranica
  • 8. Primjena hipermedije  u poslovanju (marketing, prezentacije, reklame, simulacije, katalozi,online prodaja,...)  na javnim mjestima(hoteli,autobusni i željeznički kolodvori, trgovački centri,muzeji...)  kod kuće (PC računala, Internet, Playstation, Nintendo, Xbox,...)  u obrazivanju (obrazovanje na daljinu, e-obrazovanje, online obrazovanje,...)
  • 9. Multimedijski računalni sustavi  ukupnost sklopovlja i programske podrške  prevladavaju Windows i Macintosh platforme  sklopovlje (memorija i uređaji za pohranu, ulazni uređaji, izlazni uređaji, komunikacijski uređaji)
  • 10. Programska podrška (softverski alati) za multimediju  prezentacija multimedijskih sadržaja i izrada multimedije  multimedijski autorski alati za kreiranje cjelovitih multimedijskih prezentacija  multimedijski autorski alati (npr. Flash) - integrirano radno okruženje za povezivanje u konzistentnu cjelinu videa, zvuka, animacije, grafike, teksta, hiperteksta