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Grid User ability test results


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Grid User ability test results

  1. 1. Human Computer Interface<br />Mobile application<br />May 2 2011<br />Aaron Lu <br />Baldwin Tang<br />
  2. 2. <ul><li>CONCEPT</li></ul>GRID reader<br /><ul><li>Efficient, Instant, and Attractive.
  3. 3. User can customize content to their specific interests.
  4. 4. Grid view allow users to view content efficiently.</li></li></ul><li><ul><li>COMPETITIVE USABILTY TEST
  5. 5. Goal
  6. 6. Test</li></ul>To discover what features users want out of a mobile reading device.<br /><ul><li>Compare Pulse and Flud, both are customizable RSS readers
  7. 7. Survey at the end of test
  8. 8. We examine how the users interact with the application, find out what they like or dislike, and find out what they want out of a mobile application.</li></ul>VS<br />
  10. 10. Result
  11. 11. Contrast of colors.
  12. 12. Design is comfortable.
  13. 13. Good font size.
  14. 14. Buttons are too small and hard to read.
  15. 15. Category of information is not clear.
  16. 16. Useful but the interface is confusing and clunky.
  17. 17. The gestures are not consistent throughout design.</li></li></ul><li><ul><li>COMPETITIVE USABILTY TEST</li></ul>Different types of information should be displayed in different ways. <br />
  18. 18. <ul><li>PAPER PROTOTYPE</li></ul>LOGO<br />
  19. 19. <ul><li>PAPER PROTOTYPE</li></ul>LOGO<br />Twitter<br />
  20. 20. <ul><li>PAPER PROTOTYPE</li></ul>Like it<br />LOGO<br />Facebook<br />Twitter<br />Email<br />
  21. 21. <ul><li>PAPER PROTOTYPE TEST </li></ul>Satisfaction<br />Usability<br />Errors<br />Memorability<br />Efficiency<br />Learnability<br />
  22. 22. <ul><li>PAPER PROTOTYPE TEST </li></ul>Learnability<br />How easy is it for users to accomplish basic tasks the first time they encounter the App design? <br />
  23. 23. <ul><li>PAPER PROTOTYPE TEST </li></ul>Efficiency<br />Once users have learned the design, how quickly can they perform tasks?<br />75%<br />2~3mins<br />
  24. 24. <ul><li>PAPER PROTOTYPE TEST </li></ul>Memorability<br />When users return to the design after a period of not using it, how easily can they reestablish proficiency? <br />
  25. 25. <ul><li>PAPER PROTOTYPE TEST </li></ul>Errors<br />How many errors do users make, how severe are these errors, and how easily can they recover from the errors?<br />Tutorial skipped<br />Search for what?<br />How to manage?<br />Icon?<br />
  26. 26. <ul><li>PAPER PROTOTYPE TEST </li></ul>A<br />B<br />C<br />: Would prefer the 3x1 grid and easy to just glance through the content. 3x3 screen should be used for results for searching for more feeds.<br />: Grid is laid out nicely. Good to have different choices <br />: Useful and good <br />Satisfaction<br />How pleasant is it to use the design? <br />
  27. 27. <ul><li>SUMMARY</li></ul>Identify and analyze user needs <br />Create / design specifications <br />Sketches, Paper prototype<br />Comparison <br />Test<br />Exploratory Test<br />Detail design<br />Diagnostic Test<br />Hi-Fi prototype<br />Validation Test<br />FINAL PRODUCT<br />
  28. 28. Thank You! <br />