Presented at CASE25 developers conference.
Abstract: Kids and young people today are spending most of their time sitting in front of the computer socializing via different online communication tools, social networks and through online multiplayer games. But these socializing media lack real emotions and interpersonal communication among people as well as they prevent people in being physically active. Our approach in solving these issues is called cQuest. cQuest does not aim to take technology away from people, but rather inventively makes the usage of technology healthy and fun through a Role Playing Game supported by geo-location mobile application and cloud based web system. This paper presents architecture of our solution and focuses on the challenges in development of such system. Innovation in using mobile and other IT technologies makes this project an interesting for simple users and for professionals.
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Challenges in development of RPG mobile application (Presentation)
1. Challenges in development of
RPG mobile application
Luka Obuljen*, Dario Filipaj*, Natalia Nađ*,
Ozren Krpan*, Zlatko Stapić
University of Zagreb
Faculty of Organization and Informatics
Pavlinska 2, 42000 Varaždin, Croatia
http://www.foi.unizg.hr/
CASE25 – Developers conference - 11.06.2013. – Zagreb, Croatia
* Students at University of Zagreb, FOI Varazdin
2. Agenda
Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 20132
Introduction
New trends in mobile games
Application architecture
Challenges
App. Demo!
Conclusion
3. Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 2013
Introduction
Problem: Motivate gamers to play virtual game by playing in real
world
3
4. New trends in mobile gaming
• Freemium
• Multiplayer
• Social features
• Availability
• Augmented reality
Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 20134
5. Application architecture
• Mobile application
• Web applications
Administration page
Partners page
Users page
Promo page (main page)
• Windows Azure Cloud
Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 20135
6. App. architecture
Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 20136
7. Challanges - in development of geolocation
application
• Originality
• Internet connectivity – roaming
Solution : Free Wi – Fi, offline work mode, predownolading data
• Privacy issue
Best practice : give user decision over privacy, be transparent
Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 20137
8. Challanges - in development of RPG mobile
application
• „Be fresh”
• Users want to experience advancement, teamwork and feeling of
discovering something new
• Getting founds
Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 20138
9. Challanges - in channaling negative effects of
online games addiction to something good
• 66.7% of young male players – addicted to games
• Reason for overplaying: sense of power, control and excitement
• Health issues (sitting for at least eight hours a day) :
Chance for chronic disease are 9% higher
21% increased odds of having diabetes
6% of high blood pressure.
Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 20139
11. Conclusion
• Game trends
• Application architecture
• Challanges
Developing geo. app.
Developing mobile app.
Focusing motivation
Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 201311
12. [1] N. Yee, “Motivations of Play in MMORPGs,” The Daedalus Gateway: The
Psychology of MMORPGs, 2004. [Online]. Available:
http://www.nickyee.com/daedalus/gateway_motivations.html. [Accessed: 01-Apr-
2013].
[2] N. Yee, “A Model of Player Motivations,” The Daedalus Project: the psychology of
mmorpgs, 2005. [Online]. Available:
http://www.nickyee.com/daedalus/archives/001298.php. [Accessed: 01-Apr-
2013].
[3] N. Yee, “Mapping The Phenomenon,” Ariadne - Understanding MMORPG Addiction,
2002. [Online]. Available: http://www.nickyee.com/hub/addiction/mapping.html.
[Accessed: 01-Apr-2013].
[4] N. Yee, “Attraction Factors,” Ariadne - Understanding MMORPG Addiction, 2002.
[Online]. Available: http://www.nickyee.com/hub/addiction/attraction.html.
[Accessed: 01-Apr-2013].
[5] B. Swallow, “5 Trends Shaping the Mobile Gaming Industry,” Mashable.com, 2011.
[Online]. Available: http://mashable.com/2011/07/13/mobile-gaming-trends/.
[Accessed: 01-Apr-2013].
[6] V. Hirsch, “The joy (and cost) of Freemium,” Volker on Mobile, 2010.
References
12 Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 2013
13. [7] MoWeble, “Trend of Mobile Games in 2013 - Possible Predication,” MoWeble:
Mobile & Web Technology on Move, 2013. [Online]. Available:
http://www.moweble.com/trends-of-mobile-games-in-2013-possible-
predications.html. [Accessed: 07-May-2013].
[8] GSMA, “Information Paper, Overview of the Global Roaming Market outside of the
European Union.” 2011.
[9] Information Systems Audit and Control Association, “2012 Geolocation Use and
Concerns Survey USA.” 2012.
[10] N. Yee, “Most Important Aspect Of Game,” The Daedalus Project: the psychology
of mmorpgs, 2003. [Online]. Available:
http://www.nickyee.com/daedalus/archives/000192.php. [Accessed: 01-Apr-
2013].
[11] R. Kraut, M. Patterson, V. Lundmark, S. Kiesler, T. Mukophadhyay, and W.
Scherlis, “Internet paradox: A social technology that reduces social involvement
and psychological well-being?,” American Psychologist, vol. 53, no. 9, pp. 1017–
1031, 1998.
[12] NHS Choices, “Time spent sitting may raise risk of chronic disease,” NHS Choices,
2013. [Online]. Available: http://www.nhs.uk/news/2013/02February/Pages/Time-
spent-sitting-may-raise-risk-of-chronic-diseases.aspx. [Accessed: 07-May-2013].
References
13 Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 2013
14. Looking forward to your qeustions
14 Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 2013
15. Information on authors
Luka Obuljen, B.Sc.
luka.obuljen@foi.hr
Luka Obuljen is 2nd year student of Information and Programming engineering on Faculty of
Organization and Informatics in Varaždin. Main interests are programming web, desktop and mobile
application. At the moment he is working on project cQuest, with which he participated and won in
Imagine Cup local finals, and entered in top 5 projects on Software StartUp Academy.
Dario Filipaj
dario.filipaj@foi.hr
Dario Filipaj is 3rd year student of Information systems on Faculty of Organization and Informatics
in Varaždin. His main interests are development of Web and mobile applications and new IT trends
like cloud computing and mobility. While developing new apps he focuses on front-end
development. He already has few smaller but successful projects behind him. Currently he works on
project cQuest and project ISRS (International Student Research Symposium). As part of cQuest
team he won National Imagine Cup in Innovation category and he was honorary guest at
WinDays13 conference held this year.
Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 201315
16. Information on authors
Natalia Nađ, B.Sc.
natalia.nadj@foi.hr
Natalia Nađ is 2nd year student of Information and Programming engineering on
Faculty of Organization and Informatics in Varaždin. Points of interests are IT in global,
web application programming, making and presenting business models for startup
projects. Currently she works on project cQuest, which was Imagine cup winner in
Innovations category and honorary guest at WinDays13 conference. She also has done
research on improvements in e-learning systems.
Ozren Krpan
ozren.krpan@foi.hr
Ozren Krpan is 3rd year student of Information systems on Faculty od Organization and
Informatics in Varaždin. Points of interests are IT in global, mobile application
programming, making and presenting business models for startup projects. Currently
he works on project cQuest, which was Imagine cup winner in Innovations category
and honorary guest at WinDays13 conference, and on hes research in field of usage
information and communication technologies for helping people in local integration and
on project ISRS (online International Student Research Symposium).
Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 201316
17. Information on authors
Zlatko Stapić, M.A.
zlatko.stapic@foi.hr
Faculty of Organization and Informatics
Pavlinska 2, 42000 Varaždin
tel: +385 42 390 820, fax: +385 42 213 413
Zlatko Stapić, M.A. works from 2006 as a Teaching assistant at the Information
Systems Development Department at Faculty of Organization and Informatics in
Varaždin, and attends two doctoral programs: Information sciences at the same Faculty
and Information and Knowledge Engineering at the Computer Science Department at
the University of Alcalá in Spain.
Recently, Zlatko is intensively engaged in developing applications for mobile devices,
which is also the subject of his research in the dissertation, and it is particularly
important to notice that he is developing for multiple mobile platforms, including
Android, Symbian, Windows Phone 7, Nokia Qt etc. Zlatko's more detailed resume, a
list of all papers, projects and awards, and other important information can be found
on his personal website: http://www.foi.unizg.hr/djelatnici/zlatko.stapic.
Obuljen, Krpan, Nađ, Filipaj, Stapić: Challenges in development of RPG mobile application - CASE25, 11th June 201317