SlideShare a Scribd company logo
1 of 38
Download to read offline
1
2
This project was a part of a INF5591 course, concerned
with Advancements in Interaction Design. It lasted for five
weeks and the final effect is presented in this process book.
GROUP MEMBERS
Univerity Of Oslo,
Department of Informatics
Olga Skachkova
Yaron Okun
Jorgen Valen
Oskar Galewicz
3
4
5
6
7
Our first step was to grasp the concepts of intelligence and smartness and try to understand how
it can be referred to in context of a Artificial Intelligence in our day to day lives.
By creating newspaper collages, and finding exem-
plars, we achieved broader understanding of the given
domain. Our “design space” started to emerge. By
combining our exemplars and analysing the content
of our collages, we discovered some similarities in the
topics we chose, which later became “themes”. These
are the themes we focused on, based on newspaper
headers (presented under each theme), followed by
exemplars that we found provocative and inspiring for
our project:
Newspaper Collage
8
AI AS AN AID
9
AI AS IMPERFECT
10
CREATIVE AI
11
AI vs HUMANS
12
13
SCENARIO BASED DESIGN
By defining several “what-if” scenarios, we tried to speculate about Artificial Intelligence in a future
setting. Our visions were meant to trigger the curiosity around the AI development, by putting it in
different settings, giving it different qualities and looking at it from different perspectives. The goal was
to develop a workbook of some sort, that would reflect our thinking process in (more or less) concrete
ideas and develop concepts that explore very same issues.
Crit sessions have given us necessary guidance that resulted in many different ideas. One of the early
examples, was building upon the idea of AI knowing the mood of its “owner”. Possible scenarios (both
positive and negative) are presented in order to consider the possible implications AI could have on
the daily routines.
14
We then came up with a long list of concrete design ideas. It highlighted the importance of thorough
reflection on what makes a device smart. We picked out seven ideas that we felt good, took a step
back and reflected on what concept these represented. We formulated them as “what-if” questions
and made scenarios to speculate on the possibilities they could bring, thereby narrowing them down.
15
16
AI + Security
AI helping in making decisions.
AI registering dreams. AI describing your day.
17
The concept of AI being able to express feelings, was a concept that we found worth further
investigation. Impact of AI on the humans and vice versa seemed like an intruiguing topic, so re-
considering emotional relationship between them and concretising our ideas, took us further to the
prototyping phase.
18
19
20
Our first step in prototyping phase was investi-
gating available software and testing its functions.
Based on our earlier discussion, we considered how
our artefact could interact with humans. Even
though at this point design wasn`t really defined,
the accuracy of the software, its possibilities and
constraintsplayedaroleinfurtherdefinitionofour
design artefact.
EyeTracker PedestrianTracker
SOFTWARE EXPLORATION
FaceTracker
FacialExpression Tracker LittleBits
21
Reflecting on emotions, and various ways of expres-
sion, lead us towards exploration of different forms
and representations connected to our concept.
Going away from looking at the computer as a
task-oriented tool, and considering its integration
into physical environment in day to day life set-
ting, made us reflect on the values we give to the
objects and creatures surrounding us, regardless of
their imperfect nature. Combining the value created
by the time (sentimental value), emotions the ar-
tefact can evoke and reflections it can create, were
central in defining its further form and function per
se. We decided that creating an artwork personal-
ity based on its perception of the world (filtered
through its AI) sounded like an interesting concept.
It then became an object of our further investigation.
FORM EXPLORATION
22
Exploring different forms of artistic expression and getting to know basic ideas connected to generative art
paradigm, gave us necessary understanding of how GenArt is created, how it can be manipulated, and
customized. Choosing the right piece of art was crucial in order to communicate the intended feedback.
We experimented with different codes, considering the opportunities of visual and contextual expression. By
combining it with face recognition tool, we could see how the artwork would behave. We trained Wekina-
tor to alter the art based on its interpretations of what it saw. We used a lot of time on twitching different
codes, to see the degree of expressiveness we could achieve.
GENERATIVE ART
23
We ended up using FaceCounter that we modified for our purpose. We trained Wekinator with different
number of faces to see how it would intererpret it.
The final choice of visual art that we decided to use in our prototype was based on several factors. We
found wave-like mesh to be dynamic and highly expressive through its movement and multidimensionality.
The amount of waves generated represents its feelings., ranging from calm to distressed. The color aspect
was implemented to strenghten TROYs ability to react on its surroundings.
24
CALM DISTRESSED
SCARED ANGRY
TIME ASPECT (ON Y-AXIS)
EMOTIONAL EXPRESSION
25
FORM EXPLORATION
We used moodboard as a source of inspiration to refine the aesthetic expression of the prototype.
26
Keeping in mind that an artwork can be a form of
representation of personal taste, interests and some-
how personality, shaped our further design decisions.
One of the issues was the size of the artefact. Our
thought was to create an unintrusive object that
would spark curiosity among its audience , but also
express the simplistic style of modern interior. The
goal was to make them reflect on its function than
its form. In our case using a frame form felt like a
good choice.
FORM DEFINITION
27
Experimentation with various tangible materials
and considering their aesthetical and physical
qualities helped us to define the desired frame.
Its dimensions were meant to match the size
of the components, but at the same time they
gave us a choice of exposing TROY. Either
through letting it stand or hang, depending on
the setting it would be placed in.
MATERIAL EXPLORATION
28
webcam
driverboard
10” screen
HARDWARE
These are the components that we used for our
prototype. Ideally, we could replace MacMini with
Raspberry Pi in order to fully integrate the hardware
in the prototype. Unfortunately the software we
used was not compatible with the OS on Raspberry
Pi. The next step was ordering a compatible web-
cam.
29
FINAL PROTOTYPE
Camera is sending the picture to Wekinator. It then interprets the visual input it receives based on what it
has been trained on. Its perception then guides the emotional response visualized through the shape, motion
and color of the art.
30
31
32
- “Look, it drew some new parts over the night. It`s sort of creepy.”
- “Haha i guess someone paid us a visit last night.”
- “Stop it!”
- “Chill out... you cant take what it draws too seriously”
[Yaron rises up and goes to the kitchen.]
- “...make sure you put on some nice colorful outfit, we can see if TROY will react in some way!”
[hangs up and looks excited at almost blank surface of TROY]
- “And this is?”
- “TROY”
- “Cool, i gotta go.”
[He goes towards TROY and corrects it quickly.]
-“Check this out!”
[Points at TROY]
-“...i just bought it from Peter. I know it still looks kind of odd, but he promised it will fit better after a while.”
[TROY draws a new piece of artwork.]
-”You see?!”
[Tara looks sceptic towards TROY.]
-”Yeah, it better does.”
33
[Squeaky sound]
Magnus slowly rises up, straightens up TROY and sits back again in his rocking chair.
Jan taps Johanna on a shoulder.]
-“Look! Another piece of artwork has fallen into place.”
-“Were you home alone last night?”
-”Yeah, why?”
[Merry points at TROY.]
-”Are you sure about that?”
[John puts newspaper away and lowers his glasses.]
-”Are you serious right now?”
[John sighs loudly]
-“Seriously? I feel like a slave to that thing!”
[Goes towards TROY and straightens it out in irritated manner.]
34
35
36
37
38

More Related Content

Similar to TROY - Process book

iCE- Interactive Co-innovation Environment Software, Spatial Mapping Tools fo...
iCE- Interactive Co-innovation Environment Software, Spatial Mapping Tools fo...iCE- Interactive Co-innovation Environment Software, Spatial Mapping Tools fo...
iCE- Interactive Co-innovation Environment Software, Spatial Mapping Tools fo...inscit2006
 
Visual Rhetoric, January 29, 2013
Visual Rhetoric, January 29, 2013Visual Rhetoric, January 29, 2013
Visual Rhetoric, January 29, 2013Miami University
 
7 how do you interpret an artwork
7 how do you interpret an artwork7 how do you interpret an artwork
7 how do you interpret an artworkcharlottefrost
 
A socio-cultural perspective of creativity for the design of educational envi...
A socio-cultural perspective of creativity for the design of educational envi...A socio-cultural perspective of creativity for the design of educational envi...
A socio-cultural perspective of creativity for the design of educational envi...eLearning Papers
 
THE eARTh OF AGILE - a story notebook
THE eARTh OF AGILE - a story notebookTHE eARTh OF AGILE - a story notebook
THE eARTh OF AGILE - a story notebookCapgemini Consulting
 
Essays on Foundational Design Courses
Essays on Foundational Design CoursesEssays on Foundational Design Courses
Essays on Foundational Design CoursesDisha Pawar
 
Image is Everything ISABC15
Image is Everything  ISABC15Image is Everything  ISABC15
Image is Everything ISABC15Amy Burvall
 
Visual Hermeneutics: Rockwell's "Triple Self Portrait"
Visual Hermeneutics: Rockwell's "Triple Self Portrait"Visual Hermeneutics: Rockwell's "Triple Self Portrait"
Visual Hermeneutics: Rockwell's "Triple Self Portrait"Amanda Preston
 
Danielle Leigh Portfolio 2015
Danielle Leigh Portfolio 2015Danielle Leigh Portfolio 2015
Danielle Leigh Portfolio 2015Danielle Leigh
 
Visualization, Meaning Making and Collaboration
Visualization, Meaning Making and CollaborationVisualization, Meaning Making and Collaboration
Visualization, Meaning Making and CollaborationNicola Marae Allain, PhD
 
Danielle Leigh Portfolio 2015
Danielle Leigh Portfolio 2015Danielle Leigh Portfolio 2015
Danielle Leigh Portfolio 2015Danielle Leigh
 
Knowledge Art - MDSI Guest Lecture - 1st May 2019
Knowledge Art - MDSI Guest Lecture - 1st May 2019Knowledge Art - MDSI Guest Lecture - 1st May 2019
Knowledge Art - MDSI Guest Lecture - 1st May 2019Simon Buckingham Shum
 
Georgia Ward Dyer - O Time thy pyramids - Creative AI meetup
Georgia Ward Dyer - O Time thy pyramids - Creative AI meetupGeorgia Ward Dyer - O Time thy pyramids - Creative AI meetup
Georgia Ward Dyer - O Time thy pyramids - Creative AI meetupLuba Elliott
 
Design Fiction @ Shift 2008
Design Fiction @ Shift 2008Design Fiction @ Shift 2008
Design Fiction @ Shift 2008Julian Bleecker
 
009 mind maps and big ideas
009 mind maps and big ideas009 mind maps and big ideas
009 mind maps and big ideasJ. Trevett Allen
 
ART 1301, Art Appreciation I 1 Course Learning Outcom.docx
 ART 1301, Art Appreciation I 1 Course Learning Outcom.docx ART 1301, Art Appreciation I 1 Course Learning Outcom.docx
ART 1301, Art Appreciation I 1 Course Learning Outcom.docxaryan532920
 

Similar to TROY - Process book (20)

iCE- Interactive Co-innovation Environment Software, Spatial Mapping Tools fo...
iCE- Interactive Co-innovation Environment Software, Spatial Mapping Tools fo...iCE- Interactive Co-innovation Environment Software, Spatial Mapping Tools fo...
iCE- Interactive Co-innovation Environment Software, Spatial Mapping Tools fo...
 
Art critique
Art critiqueArt critique
Art critique
 
Visual Rhetoric, January 29, 2013
Visual Rhetoric, January 29, 2013Visual Rhetoric, January 29, 2013
Visual Rhetoric, January 29, 2013
 
7 how do you interpret an artwork
7 how do you interpret an artwork7 how do you interpret an artwork
7 how do you interpret an artwork
 
A socio-cultural perspective of creativity for the design of educational envi...
A socio-cultural perspective of creativity for the design of educational envi...A socio-cultural perspective of creativity for the design of educational envi...
A socio-cultural perspective of creativity for the design of educational envi...
 
THE eARTh OF AGILE - a story notebook
THE eARTh OF AGILE - a story notebookTHE eARTh OF AGILE - a story notebook
THE eARTh OF AGILE - a story notebook
 
Essays on Foundational Design Courses
Essays on Foundational Design CoursesEssays on Foundational Design Courses
Essays on Foundational Design Courses
 
Image is Everything ISABC15
Image is Everything  ISABC15Image is Everything  ISABC15
Image is Everything ISABC15
 
Visual Hermeneutics: Rockwell's "Triple Self Portrait"
Visual Hermeneutics: Rockwell's "Triple Self Portrait"Visual Hermeneutics: Rockwell's "Triple Self Portrait"
Visual Hermeneutics: Rockwell's "Triple Self Portrait"
 
Danielle Leigh Portfolio 2015
Danielle Leigh Portfolio 2015Danielle Leigh Portfolio 2015
Danielle Leigh Portfolio 2015
 
Visualization, Meaning Making and Collaboration
Visualization, Meaning Making and CollaborationVisualization, Meaning Making and Collaboration
Visualization, Meaning Making and Collaboration
 
Speakit
SpeakitSpeakit
Speakit
 
Ideas You Can Play With
Ideas You Can Play WithIdeas You Can Play With
Ideas You Can Play With
 
Danielle Leigh Portfolio 2015
Danielle Leigh Portfolio 2015Danielle Leigh Portfolio 2015
Danielle Leigh Portfolio 2015
 
Image and Perception
Image and PerceptionImage and Perception
Image and Perception
 
Knowledge Art - MDSI Guest Lecture - 1st May 2019
Knowledge Art - MDSI Guest Lecture - 1st May 2019Knowledge Art - MDSI Guest Lecture - 1st May 2019
Knowledge Art - MDSI Guest Lecture - 1st May 2019
 
Georgia Ward Dyer - O Time thy pyramids - Creative AI meetup
Georgia Ward Dyer - O Time thy pyramids - Creative AI meetupGeorgia Ward Dyer - O Time thy pyramids - Creative AI meetup
Georgia Ward Dyer - O Time thy pyramids - Creative AI meetup
 
Design Fiction @ Shift 2008
Design Fiction @ Shift 2008Design Fiction @ Shift 2008
Design Fiction @ Shift 2008
 
009 mind maps and big ideas
009 mind maps and big ideas009 mind maps and big ideas
009 mind maps and big ideas
 
ART 1301, Art Appreciation I 1 Course Learning Outcom.docx
 ART 1301, Art Appreciation I 1 Course Learning Outcom.docx ART 1301, Art Appreciation I 1 Course Learning Outcom.docx
ART 1301, Art Appreciation I 1 Course Learning Outcom.docx
 

TROY - Process book

  • 1. 1
  • 2. 2 This project was a part of a INF5591 course, concerned with Advancements in Interaction Design. It lasted for five weeks and the final effect is presented in this process book. GROUP MEMBERS Univerity Of Oslo, Department of Informatics Olga Skachkova Yaron Okun Jorgen Valen Oskar Galewicz
  • 3. 3
  • 4. 4
  • 5. 5
  • 6. 6
  • 7. 7 Our first step was to grasp the concepts of intelligence and smartness and try to understand how it can be referred to in context of a Artificial Intelligence in our day to day lives. By creating newspaper collages, and finding exem- plars, we achieved broader understanding of the given domain. Our “design space” started to emerge. By combining our exemplars and analysing the content of our collages, we discovered some similarities in the topics we chose, which later became “themes”. These are the themes we focused on, based on newspaper headers (presented under each theme), followed by exemplars that we found provocative and inspiring for our project: Newspaper Collage
  • 12. 12
  • 13. 13 SCENARIO BASED DESIGN By defining several “what-if” scenarios, we tried to speculate about Artificial Intelligence in a future setting. Our visions were meant to trigger the curiosity around the AI development, by putting it in different settings, giving it different qualities and looking at it from different perspectives. The goal was to develop a workbook of some sort, that would reflect our thinking process in (more or less) concrete ideas and develop concepts that explore very same issues. Crit sessions have given us necessary guidance that resulted in many different ideas. One of the early examples, was building upon the idea of AI knowing the mood of its “owner”. Possible scenarios (both positive and negative) are presented in order to consider the possible implications AI could have on the daily routines.
  • 14. 14 We then came up with a long list of concrete design ideas. It highlighted the importance of thorough reflection on what makes a device smart. We picked out seven ideas that we felt good, took a step back and reflected on what concept these represented. We formulated them as “what-if” questions and made scenarios to speculate on the possibilities they could bring, thereby narrowing them down.
  • 15. 15
  • 16. 16 AI + Security AI helping in making decisions. AI registering dreams. AI describing your day.
  • 17. 17 The concept of AI being able to express feelings, was a concept that we found worth further investigation. Impact of AI on the humans and vice versa seemed like an intruiguing topic, so re- considering emotional relationship between them and concretising our ideas, took us further to the prototyping phase.
  • 18. 18
  • 19. 19
  • 20. 20 Our first step in prototyping phase was investi- gating available software and testing its functions. Based on our earlier discussion, we considered how our artefact could interact with humans. Even though at this point design wasn`t really defined, the accuracy of the software, its possibilities and constraintsplayedaroleinfurtherdefinitionofour design artefact. EyeTracker PedestrianTracker SOFTWARE EXPLORATION FaceTracker FacialExpression Tracker LittleBits
  • 21. 21 Reflecting on emotions, and various ways of expres- sion, lead us towards exploration of different forms and representations connected to our concept. Going away from looking at the computer as a task-oriented tool, and considering its integration into physical environment in day to day life set- ting, made us reflect on the values we give to the objects and creatures surrounding us, regardless of their imperfect nature. Combining the value created by the time (sentimental value), emotions the ar- tefact can evoke and reflections it can create, were central in defining its further form and function per se. We decided that creating an artwork personal- ity based on its perception of the world (filtered through its AI) sounded like an interesting concept. It then became an object of our further investigation. FORM EXPLORATION
  • 22. 22 Exploring different forms of artistic expression and getting to know basic ideas connected to generative art paradigm, gave us necessary understanding of how GenArt is created, how it can be manipulated, and customized. Choosing the right piece of art was crucial in order to communicate the intended feedback. We experimented with different codes, considering the opportunities of visual and contextual expression. By combining it with face recognition tool, we could see how the artwork would behave. We trained Wekina- tor to alter the art based on its interpretations of what it saw. We used a lot of time on twitching different codes, to see the degree of expressiveness we could achieve. GENERATIVE ART
  • 23. 23 We ended up using FaceCounter that we modified for our purpose. We trained Wekinator with different number of faces to see how it would intererpret it. The final choice of visual art that we decided to use in our prototype was based on several factors. We found wave-like mesh to be dynamic and highly expressive through its movement and multidimensionality. The amount of waves generated represents its feelings., ranging from calm to distressed. The color aspect was implemented to strenghten TROYs ability to react on its surroundings.
  • 24. 24 CALM DISTRESSED SCARED ANGRY TIME ASPECT (ON Y-AXIS) EMOTIONAL EXPRESSION
  • 25. 25 FORM EXPLORATION We used moodboard as a source of inspiration to refine the aesthetic expression of the prototype.
  • 26. 26 Keeping in mind that an artwork can be a form of representation of personal taste, interests and some- how personality, shaped our further design decisions. One of the issues was the size of the artefact. Our thought was to create an unintrusive object that would spark curiosity among its audience , but also express the simplistic style of modern interior. The goal was to make them reflect on its function than its form. In our case using a frame form felt like a good choice. FORM DEFINITION
  • 27. 27 Experimentation with various tangible materials and considering their aesthetical and physical qualities helped us to define the desired frame. Its dimensions were meant to match the size of the components, but at the same time they gave us a choice of exposing TROY. Either through letting it stand or hang, depending on the setting it would be placed in. MATERIAL EXPLORATION
  • 28. 28 webcam driverboard 10” screen HARDWARE These are the components that we used for our prototype. Ideally, we could replace MacMini with Raspberry Pi in order to fully integrate the hardware in the prototype. Unfortunately the software we used was not compatible with the OS on Raspberry Pi. The next step was ordering a compatible web- cam.
  • 29. 29 FINAL PROTOTYPE Camera is sending the picture to Wekinator. It then interprets the visual input it receives based on what it has been trained on. Its perception then guides the emotional response visualized through the shape, motion and color of the art.
  • 30. 30
  • 31. 31
  • 32. 32 - “Look, it drew some new parts over the night. It`s sort of creepy.” - “Haha i guess someone paid us a visit last night.” - “Stop it!” - “Chill out... you cant take what it draws too seriously” [Yaron rises up and goes to the kitchen.] - “...make sure you put on some nice colorful outfit, we can see if TROY will react in some way!” [hangs up and looks excited at almost blank surface of TROY] - “And this is?” - “TROY” - “Cool, i gotta go.” [He goes towards TROY and corrects it quickly.] -“Check this out!” [Points at TROY] -“...i just bought it from Peter. I know it still looks kind of odd, but he promised it will fit better after a while.” [TROY draws a new piece of artwork.] -”You see?!” [Tara looks sceptic towards TROY.] -”Yeah, it better does.”
  • 33. 33 [Squeaky sound] Magnus slowly rises up, straightens up TROY and sits back again in his rocking chair. Jan taps Johanna on a shoulder.] -“Look! Another piece of artwork has fallen into place.” -“Were you home alone last night?” -”Yeah, why?” [Merry points at TROY.] -”Are you sure about that?” [John puts newspaper away and lowers his glasses.] -”Are you serious right now?” [John sighs loudly] -“Seriously? I feel like a slave to that thing!” [Goes towards TROY and straightens it out in irritated manner.]
  • 34. 34
  • 35. 35
  • 36. 36
  • 37. 37
  • 38. 38