2. 2
This project was a part of a INF5591 course, concerned
with Advancements in Interaction Design. It lasted for five
weeks and the final effect is presented in this process book.
GROUP MEMBERS
Univerity Of Oslo,
Department of Informatics
Olga Skachkova
Yaron Okun
Jorgen Valen
Oskar Galewicz
7. 7
Our first step was to grasp the concepts of intelligence and smartness and try to understand how
it can be referred to in context of a Artificial Intelligence in our day to day lives.
By creating newspaper collages, and finding exem-
plars, we achieved broader understanding of the given
domain. Our “design space” started to emerge. By
combining our exemplars and analysing the content
of our collages, we discovered some similarities in the
topics we chose, which later became “themes”. These
are the themes we focused on, based on newspaper
headers (presented under each theme), followed by
exemplars that we found provocative and inspiring for
our project:
Newspaper Collage
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SCENARIO BASED DESIGN
By defining several “what-if” scenarios, we tried to speculate about Artificial Intelligence in a future
setting. Our visions were meant to trigger the curiosity around the AI development, by putting it in
different settings, giving it different qualities and looking at it from different perspectives. The goal was
to develop a workbook of some sort, that would reflect our thinking process in (more or less) concrete
ideas and develop concepts that explore very same issues.
Crit sessions have given us necessary guidance that resulted in many different ideas. One of the early
examples, was building upon the idea of AI knowing the mood of its “owner”. Possible scenarios (both
positive and negative) are presented in order to consider the possible implications AI could have on
the daily routines.
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We then came up with a long list of concrete design ideas. It highlighted the importance of thorough
reflection on what makes a device smart. We picked out seven ideas that we felt good, took a step
back and reflected on what concept these represented. We formulated them as “what-if” questions
and made scenarios to speculate on the possibilities they could bring, thereby narrowing them down.
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AI + Security
AI helping in making decisions.
AI registering dreams. AI describing your day.
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The concept of AI being able to express feelings, was a concept that we found worth further
investigation. Impact of AI on the humans and vice versa seemed like an intruiguing topic, so re-
considering emotional relationship between them and concretising our ideas, took us further to the
prototyping phase.
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Our first step in prototyping phase was investi-
gating available software and testing its functions.
Based on our earlier discussion, we considered how
our artefact could interact with humans. Even
though at this point design wasn`t really defined,
the accuracy of the software, its possibilities and
constraintsplayedaroleinfurtherdefinitionofour
design artefact.
EyeTracker PedestrianTracker
SOFTWARE EXPLORATION
FaceTracker
FacialExpression Tracker LittleBits
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Reflecting on emotions, and various ways of expres-
sion, lead us towards exploration of different forms
and representations connected to our concept.
Going away from looking at the computer as a
task-oriented tool, and considering its integration
into physical environment in day to day life set-
ting, made us reflect on the values we give to the
objects and creatures surrounding us, regardless of
their imperfect nature. Combining the value created
by the time (sentimental value), emotions the ar-
tefact can evoke and reflections it can create, were
central in defining its further form and function per
se. We decided that creating an artwork personal-
ity based on its perception of the world (filtered
through its AI) sounded like an interesting concept.
It then became an object of our further investigation.
FORM EXPLORATION
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Exploring different forms of artistic expression and getting to know basic ideas connected to generative art
paradigm, gave us necessary understanding of how GenArt is created, how it can be manipulated, and
customized. Choosing the right piece of art was crucial in order to communicate the intended feedback.
We experimented with different codes, considering the opportunities of visual and contextual expression. By
combining it with face recognition tool, we could see how the artwork would behave. We trained Wekina-
tor to alter the art based on its interpretations of what it saw. We used a lot of time on twitching different
codes, to see the degree of expressiveness we could achieve.
GENERATIVE ART
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We ended up using FaceCounter that we modified for our purpose. We trained Wekinator with different
number of faces to see how it would intererpret it.
The final choice of visual art that we decided to use in our prototype was based on several factors. We
found wave-like mesh to be dynamic and highly expressive through its movement and multidimensionality.
The amount of waves generated represents its feelings., ranging from calm to distressed. The color aspect
was implemented to strenghten TROYs ability to react on its surroundings.
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FORM EXPLORATION
We used moodboard as a source of inspiration to refine the aesthetic expression of the prototype.
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Keeping in mind that an artwork can be a form of
representation of personal taste, interests and some-
how personality, shaped our further design decisions.
One of the issues was the size of the artefact. Our
thought was to create an unintrusive object that
would spark curiosity among its audience , but also
express the simplistic style of modern interior. The
goal was to make them reflect on its function than
its form. In our case using a frame form felt like a
good choice.
FORM DEFINITION
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Experimentation with various tangible materials
and considering their aesthetical and physical
qualities helped us to define the desired frame.
Its dimensions were meant to match the size
of the components, but at the same time they
gave us a choice of exposing TROY. Either
through letting it stand or hang, depending on
the setting it would be placed in.
MATERIAL EXPLORATION
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webcam
driverboard
10” screen
HARDWARE
These are the components that we used for our
prototype. Ideally, we could replace MacMini with
Raspberry Pi in order to fully integrate the hardware
in the prototype. Unfortunately the software we
used was not compatible with the OS on Raspberry
Pi. The next step was ordering a compatible web-
cam.
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FINAL PROTOTYPE
Camera is sending the picture to Wekinator. It then interprets the visual input it receives based on what it
has been trained on. Its perception then guides the emotional response visualized through the shape, motion
and color of the art.
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- “Look, it drew some new parts over the night. It`s sort of creepy.”
- “Haha i guess someone paid us a visit last night.”
- “Stop it!”
- “Chill out... you cant take what it draws too seriously”
[Yaron rises up and goes to the kitchen.]
- “...make sure you put on some nice colorful outfit, we can see if TROY will react in some way!”
[hangs up and looks excited at almost blank surface of TROY]
- “And this is?”
- “TROY”
- “Cool, i gotta go.”
[He goes towards TROY and corrects it quickly.]
-“Check this out!”
[Points at TROY]
-“...i just bought it from Peter. I know it still looks kind of odd, but he promised it will fit better after a while.”
[TROY draws a new piece of artwork.]
-”You see?!”
[Tara looks sceptic towards TROY.]
-”Yeah, it better does.”
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[Squeaky sound]
Magnus slowly rises up, straightens up TROY and sits back again in his rocking chair.
Jan taps Johanna on a shoulder.]
-“Look! Another piece of artwork has fallen into place.”
-“Were you home alone last night?”
-”Yeah, why?”
[Merry points at TROY.]
-”Are you sure about that?”
[John puts newspaper away and lowers his glasses.]
-”Are you serious right now?”
[John sighs loudly]
-“Seriously? I feel like a slave to that thing!”
[Goes towards TROY and straightens it out in irritated manner.]