This document lists and provides links to over 20 input and output activities for a CI-inspired Chinese language class with the goal of helping students know themselves, each other, and the world better through meaningful materials and authentic interactions. The activities include games like TPR Cup Grab, Speedy Announcer, Pass it Up, Guess the Stores, Video Reading with comprehension questions, and others. They aim to create information gaps, use realia, involve music or movement, build comprehension and memory, and foster teamwork and competition to engage students rather than just teaching content. The document encourages adding more activities to the list.
Top 20+ Input and Output Activities for Language Learning
1. Top 20+ Input and Output
Activities
By Ping Wu
pwu@columbusschoolforgirls.org
2. Goal of My CI-Inspired Class
Comprehensible Input Inspired Teaching: Through meaningful materials for
discussions, asking personalized questions and authentic interactions with
the students, I will
Know my students better
Help my students know themselves/each other better
We all will know the world better.
Human
Connections/Relevance
3. The key to engagement:
Teach the STUDENTS,
not the content
4.
5. 1. TPR Cup Grab (do TPR
gesture review, only grab the cup when I
say 杯子)
27. From reading to writing (Snack Attack Cloze Writing)
● https://www.slideshare.net/WuPing/snack-attack-watch-and-writepdf
28. 16. BEEP Reading (credit:
The Comprehensible Classroom, read and spot
the difference) https://www.slideshare.net/WuPing/in-the-name-
of-family-beep-readingpdf
29. 17. Who is the SPY?
图片给老师
https://www.slideshare.net/WuPing/who-is-the-
spy-2020-pictures
37. Key Elements of Activities and Games
● Information gap (suspense and surprises)
● Realia or props
● Undetermined points for questions
● Music or movements (eg. Music essay, music pingpong
reading)
● Comprehension and memory
● Team work and competition
38. Amy Wants A Cool Cat’s Activities
● Candy Guess
● Point and Say Pronunciation
Practice
● 有没有 Finger Game
● Toy Walk (Vote with Your
Feet)
● Bingo Sentences and
Sequencing
● Cup Grab (Plate Stepping)
● Running Dictation
● The Unfair Game (credit: The
Comprehensible Classroom)
● Questions with Dice (1. Roll the
dice to get the points if answered
correctly; 2. Roll the dice to answer a
numbered question, each question is
worth different point; if answered
incorrectly, has to give away the
point if the other team answers
correctly)