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Screenfinity 
Extending the Perception Area of Content on 
Very Large Public Displays 
https://www.youtube.com/watch?v=9aTPuM7JJD0
功能
硬體
硬體
軟體應用 
https://www.youtube.com/watch?v= 
hl2tONHC4oI
OptiTrack相關應用 
https://www.youtube.com/watch?v=tBAvj 
U0ScuI
結論
Squaring the Circle 
How Framing Influences User 
Behavior around a Seamless Cylindrical Display 
https://www.youtube.com/watch?v=VjhEMOoK0JI
硬體
硬體
展場位置
觀察Unframed Column
觀察Framed Column
資料收集
結論

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Screenfinity 9.24

Editor's Notes

  1. 我今天要報告的倫文是Screen fi nity 是一個公共顯示器,他擴廣他的感應範圍,跟呈現方式 影片:screen fi nity 是一個可以當你在走動時足以方便閱讀的公共顯示器, 他可以偵測使用者並把顯示內容顯呈現在他的前方, 他有很大的感應區域,他運用了3個功能,現在假設黑點是你閱讀的大小,紅色的範圍是在基本範圍,若你增加你與顯示器的範圍時,閱讀的大小也會增加,(放大的技術)
  2. 這是他們新增的3種呈現方式:例如 在正前方時候,實線的區域是他的感應範圍,而虛線的部分是一個當使用者與顯示器的距離範圍增加他顯示得內容也會相對增加,以此類推,右邊是選轉功能的感應範圍
  3. 5 Asus Xtion Pro cameras 這個sensior跟kinect是類似的深度照相機,並且他利用這個sensior去感應人跟顯示器的角度
  4. DELL S500的短焦,配合背面投影幕去呈現顯示去的內容.他為了反指他呈現的內容受到干擾
  5. 他運用OptiTrack相關的技術, OpenNI and OpenCV,他是以2D深度影像去感應他的去區域
  6. 這是剛剛我有提到的OPTITRACK,他也是利用深度照相機,利用3D的空間去偵測他的骨架
  7. 經過這些研究,並且觀察使用者行為,他發現在他所侷限的顯示範圍內,有讓使用者可以很容易取讀取,顯示的內容會有些困難
  8. 再來因為剛剛我上篇的論文,有提到顯示器的框線會影響他的互動空間,所以現在我要報告的內容Squaring the circle,是一個利用無縫的桶裝顯示器去呈現他的內容,並用虛擬框線去觀察使用者行為
  9. 現在有很多種不同形狀的顯示器,他們發現一個特點,在公共顯示其實,會去影響他的互動空間
  10. 並且他用一個無縫的桶裝顯示器,始使用者互動的空間產生多面的顯示空間,跟增加互動的空間
  11. 這是他用運的8 Kinect sensior,並且也是利用鋼鋼類似的軟體技術,去偵測人得骨架
  12. 並且用運4台i7的主機,是為了讓kinect 有很大的硬體資源
  13. 這是他擺放的展場位置,他擺放在大學大廳的中間,放在很多學院學生,跟工作人士必經的中間,利用顯示器上的遊戲效果去吸引使用者的注意,並且去觀察,研究使用者行為
  14. 他們觀察到他是一個多面的顯示器,所以他增加了互動空間的大小,並且觀察到一開始,試用者一開始是遠遠去觀察他,並且發現經過的人,被產生粒子效果吸影,和他產生了模仿效應,
  15. 他們透過虛擬框綫 ,再來他們發現了,框線會使使用者行為把框限住,進而發現當是一群人在互動時,他們會以框限為基準線,並且與等距離排列成一排,若是兩人的話有人會互相,而另一人會變成了觀眾
  16. 他們在訪談中發現1.許多人覺得他只是個遊戲 2.並且在訪談中,發現更多未來的可能性 3.更為驚訝的是很少人去發現虛擬的框限 所以他們以此可知,使用者會自動音框限去調整他的位置 並且得到的結論是,無縫筒狀顯示器,和沒有框限顯示的顯示器,可以增加它使用者行動範圍的可能性