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The Design of the

This graduation project provides an answer to the question:
“What user experience should be offered to the participants at what
                                                                                                                                                        Ideal Experience
   moment in the entire suborbital spaceflight experience?”
                                                                                                                                                                                                           of a
by defining ‘a moment’ and designing the experience that                                                                                                            Commercial
should be offered at that moment
                                                                                                                                                                     Suborbital
                                                                                                                                                                    Spaceflight



Analysis
                                             what impressions these events and        Desired material- and social interaction                                                                       With the case of
Although the suborbital spaceflights
                                                                                                                                                                                                      Virgin Galactic
will have a lot of similarities with other   occurrences have on the spaceflight       qualities are listed and with an
industries e.g. human spaceflight,            participants different emotions are      interaction metaphor product concepts
theme parks and VIP aviation, as a           chosen to supplement the scenarios.      are designed. Their specific
whole it is a totally new experience.        The ‘moment’ for which an user           functionality provide and enable the
Because of this a spaceflight ticket          experience should be offered is defined   ideal experience.
holds more than ‘just’ the actual            as the actual spaceflight.
spaceflight, this also means that
spaceflight companies should not
                                                                                      Ideal Experience
                                                                                      The designed ideal experience of the
presume that spaceflight participants
will automatically be satisfied if the
                                             the actual spaceflight                    actual spaceflight allows the 6
experience is basically just the activity.                                            spaceflight participants to enjoy two
                                                                                      different activities, looking outside and
As there is no suborbital spaceflight                                                  playing in zero-g, within one cabin.
with commercial participants to gain                                                  They feel secure and alert, as the
experience from, the context is              Concept                                  procedures feel like one smooth flow of
unknown.                                     In the concept phase the user            events so they can they immerse
                                             experience that should be offered        themselves in the experience without
                                             during the actual spaceflight is          being distracted.
Context                                      constructed. A vision is created that
In the context phase of this project the     addresses the desired surroundings,
suborbital spaceflights offered by
Virgin Galactic are taken as a case to
                                             activities and emotions during the
                                             actual spaceflight, this vision states:
                                                                                       one smooth flow
focus on. The future context of the
entire spaceflight experience, starting
with ‘thinking of buying a ticket’ and       " I want the spaceflight
ending with ‘the reunion’, is                participants to feel secure and
represented as an Experience Flow.           alert, they immerse themselves                                                       Report by ! !    !   Jefta Bade
In the Experience Flow all the               in the experience without being                                                      Date:" "   "   "     10 December 2010
events and activities a spaceflight           distracted by the procedures."                                                       Student number:"     1158635
participant will experience are written                                                                                           Master:" " "   "     IPD
down in individual scenarios. To know
                                                                                                                                  Supervisors:!!   !   Prof. Dr. Peter Vink and Ger Bruens

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Samenvatting Afstudeer Onderwerp Jefta Bade

  • 1. The Design of the This graduation project provides an answer to the question: “What user experience should be offered to the participants at what Ideal Experience moment in the entire suborbital spaceflight experience?” of a by defining ‘a moment’ and designing the experience that Commercial should be offered at that moment Suborbital Spaceflight Analysis what impressions these events and Desired material- and social interaction With the case of Although the suborbital spaceflights Virgin Galactic will have a lot of similarities with other occurrences have on the spaceflight qualities are listed and with an industries e.g. human spaceflight, participants different emotions are interaction metaphor product concepts theme parks and VIP aviation, as a chosen to supplement the scenarios. are designed. Their specific whole it is a totally new experience. The ‘moment’ for which an user functionality provide and enable the Because of this a spaceflight ticket experience should be offered is defined ideal experience. holds more than ‘just’ the actual as the actual spaceflight. spaceflight, this also means that spaceflight companies should not Ideal Experience The designed ideal experience of the presume that spaceflight participants will automatically be satisfied if the the actual spaceflight actual spaceflight allows the 6 experience is basically just the activity. spaceflight participants to enjoy two different activities, looking outside and As there is no suborbital spaceflight playing in zero-g, within one cabin. with commercial participants to gain They feel secure and alert, as the experience from, the context is Concept procedures feel like one smooth flow of unknown. In the concept phase the user events so they can they immerse experience that should be offered themselves in the experience without during the actual spaceflight is being distracted. Context constructed. A vision is created that In the context phase of this project the addresses the desired surroundings, suborbital spaceflights offered by Virgin Galactic are taken as a case to activities and emotions during the actual spaceflight, this vision states: one smooth flow focus on. The future context of the entire spaceflight experience, starting with ‘thinking of buying a ticket’ and " I want the spaceflight ending with ‘the reunion’, is participants to feel secure and represented as an Experience Flow. alert, they immerse themselves Report by ! ! ! Jefta Bade In the Experience Flow all the in the experience without being Date:" " " " 10 December 2010 events and activities a spaceflight distracted by the procedures." Student number:" 1158635 participant will experience are written Master:" " " " IPD down in individual scenarios. To know Supervisors:!! ! Prof. Dr. Peter Vink and Ger Bruens