2. “A correlational study to assess the use of
video electronic gadgets and its impact on
the eyesight and behaviour among the school
age children in selected secondary school at
Jaipur and correlate it selected background
variable”
3. Many researchers have studied that children spend average of their time on
different gadgets like telephone, radio, TV, games, Xbox, iPod and stereo
system. Kids use gadgets for various purposes like playing games,
watching videos, listening songs, chatting with their friends, browsing
different websites. They spend most of their time in these activities and
don’t pay attention to their posture, screen brightness, and screen distance
from their eyes which ultimately affect their vision and health. Staring at
electronic screen continuously for long time causes distress.
4. In today’s world, electronic media are thoroughly integrated into everyone’s
life, with television, movies, videos, music, video games and computers central
to both work and play. Recent studies indicates that even the youngest children
are using a wide variety of screen media, many at higher levels than
recommended by the child development Professionals.
School-age children need lots of physical activity after a structured school day.
Play is the lens through which children experience their world and the world of
others.
If deprived of play, children will suffer both in the present and in the long term.
Play is essential to development because it contributes to the cognitive,
physical, social and emotional well-being of children and youth. It also offers
an ideal opportunity for parents to interact with their child.
5. To assess the usage of video electronic gadgets
(mobile phones, computers, videogames &
television) among school children.
To correlate the impact of video electronic gadgets on
eyesight and behavior of school children.
To determine the association between selected
demographic variables and eyesight and behavior the
school age children
6. H1: There will be a significant association and co-
relation between the demographic variables and
impact on eyesight of usage of video electronic
gadgets of the school children in the selected
secondary school.
H2: There will be a significant association and co-
relation between the back ground variables and the
impact of video electronic gadgets on the behavior of
the school children in selected secondary school.
7. Impacts of video electronic gadgets on eyesight
Negative impacts of video electronic gadgets on
personal, social and academic pattern among school
age children.
Parental reports on negative impacts of video electronic
gadgets.
9. Modified conceptual framework based on evaluation mode by stufflebeam
INDIVIDUAL
PERCEPTION
Perceived
impacts of
Video Electronic
gadget
excessive
use
&
Perceived
susceptible
to poor
eyesight
&
Poor Social
interaction
IMODIFYING
FACTORS
LIKELIHOOD
ACTION
Demographic Variables:
Age, sex, type of family, education of parent,
occupation of parent, income of parent, socio
economic status
Perceived Threat:
Video Electronic gadget uses and its impacts on
eyesight and behavior
Cues to Action:
Preparing pamplets on effects of excessive video
electronic gadget use
Arranging awareness programme
Counselling
News paper, magazines
Perceived Impacts: Impact
of video electronic
gadgets. Poor eyesight,
itching in eye, pain in eye,
poor social relationship.
Perceived Barriers:
Peer group, family,
modernization,
parenting style, lack of
communication
between the parent & child,
lack of knowledge.
Likelihood of taking action:
Behaviour of children in taking
& adhering to the appropriate
use of video electronic gadgets
use
10. A pilot study was conducted after obtaining permission
from the selected secondary school. Data collection
period for the pilot study was one week. The purpose of
the study was explained and informed written consent
was obtained from the samples. Five school age
children from sub urban and five school age children
from rural area were selected for the study. The results
of pilot study were discussed with experts and
necessary modifications were made.
12. The study was be limited to:
The study is delimited to the school children
belonging to the 6th to 10th standards aged
10-15 yrs.
The study is delimited to children without
any sensory problems.
The study is delimited to children who use
video electronic gadgets such as television,
computer, videogames, and mobile phones.
13. The finding of the study was organized and presented in the following
section:
Section-I Socio-demographic characteristics of school age children and
their parents.
Section-II Reported eye sight problem and behavioural changes among
school age children.
Section-III Parental knowledge on use video electronic gadgets.
Section-IV Association between the reported behavioural changes among
school age children and selected demographic variables.
Section-V Association between parental knowledge on use of video
electronic gadgets and selected demographic variables.
14. Majority (55%) of the children belong to the age group
of 11-12 years. Majority (75%) of parents have degree
and above education. Majority (50%) of the parents
have private job. Majority (66.66%) of parents were
from urban area. Majority (75%) were belongs to
middle class family. Majority (50%) were having family
income of rupees 20,001 and above. Majority (66.66%)
of parents have male children. Majority (75%) of the
mothers are house wife. Majority (75%) of the parents
have Degree and above education. Majority (66.66%) of
the family are nuclear type.
15. Majority (40%) children have android phone. Large portion (83.3%)
of the children own one mobile phone. Majority (56.7 %) of children
uses video electronic gadgets between more than one hour per day
and 30 min. to one hour is (25%) Majority (66.67%) of the children
use multimedia mobile phones. Majority (45%) of the children never
share their video gadgets with others Majority of the children (75%)
is use mobile phone for playing games. Majority of the children
(75%) is have moderate difficulty in reading book Majority of the
children (75%) is have moderate discomfort around eyes Majority of
the children (40%) tested their vision 1 year ago Majority of the
children (40%) think about tested their vision every year Majority of
the children (80%) have spectacles. Majority of the children (70%)
have difficulty on seen close object. Majority of the children (70%)
like video games. Majority of the children (60%) wear glasses
regularly Majority of the children (35%) have ± 0.25 - ± 0.75
number of lens
16. Majority of the (70%) children formed new relationship after the introduction of video electronic
gadgets. A large portion of the children (70%) reduced their talking with the family members.
More than half (70%) of the children showed a reduction in participation in social gatherings. Only
(10%) of the children showed an increase in sensitive to social issues. Majority of the children
(60%) used private rooms. Nearly half (45%) of the children showed an increase in the interest in
household activities. Perceived level of stress was found to be decreased (50%) among children
after the use of video electronic gadgets. With regard to temperament, (15%) of children showed
no change but (40%) of children showed an increase in temperament. Nearly half (35%) of the
children showed a decline in the stress level. Almost half (50%) of the children become more self
centred. Half of the children (50%) become less disciplined. Half (50%) children had no change in
the humane nature. Majority (45%) of the children complained of not getting time. Half (50%) of
the children increased the use of pocket money to meet video gadgets expense. Majority of the
children (45%) showed a decrease in the sense of responsibility. Nearly half of children (45%)
showed an increase in the delay in bed. A great proportion of children (80%) had decrease in the
sleep at night. Academic proficiency of the children showed a sharp decline (45%) after the use of
video electronic gadgets. Majority of the children (40%) showed a decrease in decision making
pattern after the use of video gadgets. Decrease in academic activities reported in (45%) of
children. Participation in co curricular activities remained unchanged for (45%) of children but it’s
decreased in (30%). Absenteeism in class increased only in (20%) of the children. An increase in
misconduct in the class was found in (70%) of Children.
17. The Mean of impact on eyesight score was 10.47,
Median 11, SD 1.95 and range of score was 6-14.
The total mean score, personal attributes it showed a
mean score of 9.47, social characteristics showed a
mean score of 8.52 and academic performance mean
score as 5.71.
18. Association between the age of children and the impact of using video electronic gadgets by
school age children in selected secondary school Jaipur. Data presented in the table revealed that
there was significant association between the age of children and the impact of using video
electronic gadgets by school age children in selected secondary school Jaipur. calculated Chi-
square value 39.289 was more than the tabulated value 12.591 at p>0.05.
Association between the gender of children and The impact of using video electronic gadgets by
school age children in selected secondary school Jaipur. Data presented in the table revealed that
there was significant association between the gender of children and The impact of using video
electronic gadgets by school age children in selected secondary school Jaipur, calculated Chi-
square value 9.238 is less than the tabulated value 12.991 at p>0.05
Association between the place of residence of children and The impact of using video electronic
gadgets by school age children in selected secondary school Jaipur. Data presented in the table
revealed that there was nonsignificant association between the place of residence of children and
The impact of using video electronic gadgets by school age children in selected secondary school
Jaipur, calculated Chi-square value 9.238 is less than the tabulated value 12.991 at p>0.05
Association between the type of family of children and The impact of using video electronic
gadgets by school age children in selected secondary school Jaipur. Data presented in the table
revealed that there was significant association between the type of family of children and The
impact of using video electronic gadgets by school age children in selected secondary school
Jaipur, calculated Chi-square value 13.300 is greater than the tabulated value 12.591 at p>0.05.
19. Association between the education of parent of children and The impact of
using video electronic gadgets by school age children in selected
secondary school Jaipur. Data presented in the table revealed that there was
significant association between the education of parent of children and
The impact of using video electronic gadgets by school age children in
selected secondary school Jaipur, calculated Chi-square value 42.487 is
greater than the tabulated value 5.991 at p>0.05.
Association between the occupation of father of children and The impact
of using video electronic gadgets by school age children in selected
secondary school Jaipur. Data presented in the table revealed that there was
nonsignificant association between the occupation of father of children
and The impact of using video electronic gadgets by school age children
in selected secondary school Jaipur, calculated Chi-square value 2.444 is
less than the tabulated value 12.591 at p>0.05.
Association between the monthly income of family of children and The
impact of using video electronic gadgets by school age children in selected
secondary school Jaipur. Data presented in the table revealed that there was
significant association between the monthly income of family of children
and The impact of using video electronic gadgets by school age children
in selected secondary school Jaipur, calculated Chi-square value 48.836 is
more than the tabulated value 12.591 at p>0.05.
20. Majority (40%) children have android phone. Large portion (83.3%)
of the children own one mobile phone. Majority (56.7 %) of children
uses video electronic gadgets between more than one hour per day and
30 min. to one hour is (25%) Majority (66.67%) of the children use
multimedia mobile phones. Majority (45%) of the children never
share their video gadgets with others Majority of the children (75%) is
use mobile phone for playing games. Majority of the children (75%) is
have moderate difficulty in reading book Majority of the children
(75%) is have moderate discomfort around eyes Majority of the
children (40%) tested their vision 1 year ago Majority of the children
(40%) think about tested their vision every year Majority of the
children (80%) have spectacles. Majority of the children (70%) have
difficulty on seen close object. Majority of the children (70%) like
video games. Majority of the children (60%) wear glasses regularly
Majority of the children (35%) have ± 0.25 - ± 0.75 number of lens
21. The present study was intended to identify the reported eyesight and
behavioral changes among school age children after the use of video
electronic gadgets. Researcher used two tools in the present study in which
first tool was divided into 3 sections in which first part consist of socio-
demographic details of parents and school age children, second part to
collect other significant data about video electronic gadgets use of school
age children and third sections were used to identify the reported eyesight
and behavioral changes among school age children. Second tool was
intended to identify the parental knowledge on use of video electronic
gadgets. Co-relational design was used for the present study. The sample
was drawn using purposive convenient sampling. Study was undertaken in
selected secondary school of Jaipur district.
22. Majority (67.3%) of the parents reported that the use of video
electronic gadgets has made moderate eyesight and behavioural
changes in their school age children.
Majority (80.7%) of the parents had moderate knowledge on
use of video electronic gadgets.
There was significant association between reported eyesight
behavioural changes and selected demographic variables such
as gender of the school age children and place of residence.
23. A similar study can be replicated with randomization in selection
of samples on a larger population such as different districts.
A comparative study can be done with school age children
without video electronic gadgets and school age children with
video electronic gadgets which helps to notify the impacts of
video electronic gadgets among school age children even though
it is very difficult to find the control group of school age children
without video electronic gadgets.
A study can be done involving school age children in the data
collection so that more precise information can be obtained
because parent can’t notice all the changes in their children.
A similar study can be replicated with longer period of time and
duration.