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An example in the game industry
How to monetize your
passion
http://www.slideshare.net/VGVisionary
HD Redux Edition
Table of contents
• Who is this guy!?
• Where does this talk come from?
• Some examples
• Summary
• Questions
Who am I?
This is a talk by
Vlad Micu
Now Head of Studio at
Critical Force Entertainment
Used to be the PR Manager of
Grambleworld.com
Did production, game design and creative direction for
arkavis Siam co. ltd. in Thailand
Wrote for many other international outlets including
Gamesauce.org, TechInAsia.com,
PocketGamer.biz, Control Magazine,
Gamer.nl, XBLAFans.com, Casual Connect
Magazine and many more.
@vgvisionary
Partners & Clients
Our games
Critical Strike Portable
• 16+ million downloads since 2012
• 300.000 DAU
• 4.3 Rating (265.900 ratings)
• Web, iOS, Android, Ouya, ???
• Reskinned multiple times into CM:
Swat & CM: Space
• 3rd party controller support
• Ad revenue based
• Revenue: 0-700 dollars a day.
Company of Tanks (Beta)
• 350.000+ downloads since Dec ‘13
• 2.000 DAU
• 4.0 rating (6807 ratings)
• Google play, coming to WP
• 50.000 euro Appcampus funding for
Windows Phone version
• IAP revenue based
• Revenue: 0-10 dollars a day.
Most recently
Bad News
Good News
From passion
To career
#1: The principle of adding value
Volunteer
Three words: behind the scenes
Being involved: bringing value
Make yourself invaluable
Cover an event as press
“I guess if nothing else, being a part of the gaming press has allowed me
to draw from a nearly unlimited well of knowledge and inspiration
that I may have otherwise never had access to. “
– Chris Morris (Microsoft)
Putting the spotlight on others:
bringing value
Write 90% about others and 10% about yourself
YouTubers & Streamers are the
perfect example
Being where most people can’t be:
bringing value
Travel is a 110% investment in yourself
Having knowledge & connections
that others don’t: bringing value
Example
Rule for students: never present yourself as a student!
Present yourself based on what you have to offer!
#2: The principle of the snowball effect
Good stuff comes to those who work for it
2004
2005
2006
2007
2007
2008
2009
2012
2011
2013
The key challenge: Seizing opportunities
My first invoice
How have you embraced the
power of timing?
Examples
•Resogun on PS4 (Housemarque)
• Company of Tanks on Windows Phone(Critical Force Ent.)
#3: Defining your value
• Creators
• Connectors
• Organizers
• Business types
Together, they can create awesome start-ups!
Which one are you?
Freelancer rule #1
• For free or for the full rate, never for a discount.
Find your blue ocean
It’s simple Supply vs Demand:
What do you have that others don’t?
(Weird) Example
Don’t be afraid for change
Even adversity brings opportunity
#3: Building your network
Read this book
My #1 Network rule: Everyone is interesting!
Example: how I got here
Network your *ss off
#wolfireisawesome
“While waiting in line just to get into E3, you may find yourself
standing next to the principle engine programmer for the Halo
team […]. Anyone you see holding a fancy looking camera is
probably affiliated with a major gaming news site, so go say
hello (I stalked as many as possible). […] Any afterparties you
can find are networking bonus rounds.”
- John Graham (Wolfire)
Are we pitching to everyone we can?
• Blow people away
• Show your ideas
• An awesome
presentation/portfolio
helps
Always be closing
When you present your
services/expertise
#4: It’s not what you do
It’s how you do it!
• Create a product
• Run a Webshop
• Organize events
• Write articles
• Give workshops
• Consult
• Stream on
Twitch/YouTube
20/80 rule
Value is created if your ROI > Investment
My own first publishing deal
(2009)
The Numbers
• 12.000 euros budget.
– 3 members got paid to
made a new prototype
• 1 team member got a full-
time job.
• Pulse was later
developed for 100k by an
external developer.
• Pulse flopped with only
1000 sales on iOS.
Another example
16 hours x 80 euros (1680 euro) of my time = 160
hours x 20 euros (3200 euro) of your time
Thus, ROI > Investment.
#5: How well/often do you
showcase your work?
When was the last time you
applied for a showcase or
competitions?
• To volunteer
• To showcase
• Or even speak
Example
www.promoterapp.com/calendar
www.gameconfs.com
#5: Do people consider you/your
product a ‘must-have’?
And can you make them believe
it’s ‘must-have’?
Are you prepared to do business?
• Website/portfolio/Lin
kedIn
• Elevator pitch
• Business cards
• Referrals?
Check Kadri’s awesome talk here http://www.youtube.com/watch?v=FXRverBntZc
Where’s your business plan?
http://www.seriesseed.fi/
How well do you know yourself, your
product and your market?
• SWOT analysis
• Competitors
• People with
similar
backgrounds (and
what they’ve
done)
#6: What kind of partnerships
would we need to flourish?
Examples
Our example
#7: What are you sharing?
• Insights and numbers
• Valuable contacts
• Opportunities and jobs
• Even a place to stay
Especially our mistakes
#8: Are you making yourself
better & stronger?
My work =
an investment in myself
If you don’t enjoy your job, GTFO
Preparing mentally for success,
just as much as failure.
Both Failing and/or Succeeding Hard = Growing Up Incredibly Fast
Bonus tip: Quantify your life/work
My numbers (2007-2013)
My career in numbers
(2007-2013)
• 22 talks given (next one being at Digital Dragons in Krakow, Poland next month).
• 232 articles written from September 2007 – today.
• 3 website staff managed filled with talented young writers for Gamesauce.org,
Windowsphonefans.com and PSNFans.com
• 1 super-talented development team managed (for arkavis Siam Co. ltd.)
• 13 videogames that I’ve been credited on (only six have been released till this day).
• 30 countries visited in the first 27 years of my life. 9 countries that I’ve lived in.
• 60 video items created with 85.253 views (16324 of which were for Control Magazine).
• 500+ people interviewed as an industry journalist (most of them game developers).
• 4500+ business cards handed out
• 8621 contacts in my Gmail (categorized thanks to Smartr).
• 1200+ hours spent playing League of Legends between summer 2011 and today spread over
my 2x EUW, 1x US and 1x Thai account.
• 1917 friends on Facebook (of which 1016 are Game Industry-related). I’ve spoken at least 5
minutes to 99% of them.
• 2000+ LinkedIn connections I have no clue what to do with.
• 97+ press badges collected
• 3 months per year spent traveling or abroad on average (4.5 months in 2013)
If I can do it, so can you
Summary
• Give and thou shall receive
• Find a way to offer value to others
• Create opportunities, seize them and embrace the snowball effect
• Define your value, promote it
• Find your blue ocean
• Expand your network
• Be smart with what you do, 20/80 rule
• Promote yourself
• Become the ‘Go-To’ person and/or have a must-have product/service
• Create partnerships if needed
• Share with your network/community
• Grow as a person
• Optional: keep track of your progress
• Rinse and Repeat 
Handy dandy links
• http://www.copyblogger.com/freelance-copywriter-negotiation/
• http://www.wikihow.com/Network-at-a-Conference
• http://entrepreneurs.about.com/b/2009/03/13/top-10-conference-networking-tips.htm
• http://factoidz.com/how-to-get-a-press-pass-for-bloggers/
• http://www.gamecareerguide.com/features/295/so_you_want_to_be_a_games_.php
• http://www.willcocks.co.uk/Introductions.htm
• http://www.whattheydontteachyouatstanfordbusinessschool.com/work-a-conference-notes.htm
• http://www.gamasutra.com/view/news/218776/Market_your_games_effectively_with_the_Vlambee
r_toolkit.php?elq=31d0d30f1634498683c3775ea6db8fa3&elqCampaignId=4232
• http://techcrunch.com/2014/01/18/how-to-get-an-mba-from-eminem/
• http://techcrunch.com/2014/01/18/how-to-get-an-mba-from-eminem/
• http://www.fourhourworkweek.com/blog/2013/10/28/business-mentorship-and-muses/
• http://www.freeenterprise.com/free-enterprise-tour/inside-edison-nation-charlottes-willy-wonka-
style-warehouse-
inventions?utm_source=Taboola&utm_medium=Article_RSS_Feed&utm_campaign=OngoingPaid
• http://blog.readyforzero.com/how-to-create-a-budget/
• http://www.gamesindustry.biz/articles/2014-02-19-five-tips-for-breaking-into-the-industry
• http://lifehacker.com/the-most-common-ways-we-fool-ourselves-about-money-1566079910
• http://lifehacker.com/three-common-freelancing-roadblocks-to-avoid-1556393922
• http://lifehacker.com/can-i-really-make-a-living-by-blogging-1537783554
Handy dandy links part 2
• http://videogamecaster.com/ - If you want to be come a YouTuber and or Streamer
• http://www.pixelprospector.com/indie-resources/ - If you want to go Indie
• http://lifehacker.com/six-times-we-blow-more-money-than-we-should-and-how-to-1515656181
• http://lifehacker.com/five-one-hour-routines-that-will-improve-your-life-as-a-1560495938
• http://lifehacker.com/how-to-take-a-pay-cut-for-a-job-you-actually-love-and-1542091937
• http://lifehacker.com/how-to-to-better-manage-your-freelance-income-1530335057
• http://lifehacker.com/how-to-strategize-for-a-better-salary-in-your-20s-30s-1504980374
• http://lifehacker.com/be-careful-when-saying-yes-or-no-during-a-salary-ne-1041248749
• http://lifehacker.com/why-you-should-never-be-afraid-to-negotiate-a-higher-sa-1477953403
• http://lifehacker.com/5985903/advice-i-wish-someone-had-given-me-for-my-first-job
• http://lifehacker.com/the-most-common-ways-you-waste-money-and-how-to-save-i-1183447200
• http://lifehacker.com/how-to-take-on-more-responsibility-at-work-without-bei-798774337
• http://lifehacker.com/eight-small-financial-changes-that-yield-huge-results-1502939683
• http://lifehacker.com/five-things-i-wish-i-had-known-when-i-started-working-f-1497900668
• http://lifehacker.com/the-beginners-guide-to-working-from-home-733412770
• http://lifehacker.com/what-should-i-know-before-i-change-careers-512289050
Bonus tip: watch my other lectures
www.youtube.com/vgvisionary
Contact me
• @vgvisionary
• Mail me at vlad@studioonmars.com
• Slides: www.slideshare.net/VGVisionary
#imlonely
Thanks!
Questions?

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How to monetize your passion - An example in the game industry

  • 1. An example in the game industry How to monetize your passion http://www.slideshare.net/VGVisionary HD Redux Edition
  • 2. Table of contents • Who is this guy!? • Where does this talk come from? • Some examples • Summary • Questions
  • 3. Who am I? This is a talk by Vlad Micu Now Head of Studio at Critical Force Entertainment Used to be the PR Manager of Grambleworld.com Did production, game design and creative direction for arkavis Siam co. ltd. in Thailand Wrote for many other international outlets including Gamesauce.org, TechInAsia.com, PocketGamer.biz, Control Magazine, Gamer.nl, XBLAFans.com, Casual Connect Magazine and many more. @vgvisionary
  • 5. Our games Critical Strike Portable • 16+ million downloads since 2012 • 300.000 DAU • 4.3 Rating (265.900 ratings) • Web, iOS, Android, Ouya, ??? • Reskinned multiple times into CM: Swat & CM: Space • 3rd party controller support • Ad revenue based • Revenue: 0-700 dollars a day. Company of Tanks (Beta) • 350.000+ downloads since Dec ‘13 • 2.000 DAU • 4.0 rating (6807 ratings) • Google play, coming to WP • 50.000 euro Appcampus funding for Windows Phone version • IAP revenue based • Revenue: 0-10 dollars a day.
  • 11. #1: The principle of adding value
  • 13. Being involved: bringing value Make yourself invaluable
  • 14. Cover an event as press “I guess if nothing else, being a part of the gaming press has allowed me to draw from a nearly unlimited well of knowledge and inspiration that I may have otherwise never had access to. “ – Chris Morris (Microsoft)
  • 15. Putting the spotlight on others: bringing value Write 90% about others and 10% about yourself
  • 16. YouTubers & Streamers are the perfect example
  • 17. Being where most people can’t be: bringing value Travel is a 110% investment in yourself
  • 18. Having knowledge & connections that others don’t: bringing value
  • 19. Example Rule for students: never present yourself as a student! Present yourself based on what you have to offer!
  • 20. #2: The principle of the snowball effect Good stuff comes to those who work for it 2004 2005 2006 2007 2007 2008 2009 2012 2011 2013
  • 21. The key challenge: Seizing opportunities
  • 23. How have you embraced the power of timing?
  • 24. Examples •Resogun on PS4 (Housemarque) • Company of Tanks on Windows Phone(Critical Force Ent.)
  • 25. #3: Defining your value • Creators • Connectors • Organizers • Business types Together, they can create awesome start-ups!
  • 27. Freelancer rule #1 • For free or for the full rate, never for a discount.
  • 28. Find your blue ocean It’s simple Supply vs Demand: What do you have that others don’t?
  • 30. Don’t be afraid for change Even adversity brings opportunity
  • 31. #3: Building your network Read this book
  • 32. My #1 Network rule: Everyone is interesting! Example: how I got here
  • 33. Network your *ss off #wolfireisawesome “While waiting in line just to get into E3, you may find yourself standing next to the principle engine programmer for the Halo team […]. Anyone you see holding a fancy looking camera is probably affiliated with a major gaming news site, so go say hello (I stalked as many as possible). […] Any afterparties you can find are networking bonus rounds.” - John Graham (Wolfire)
  • 34. Are we pitching to everyone we can? • Blow people away • Show your ideas • An awesome presentation/portfolio helps
  • 35. Always be closing When you present your services/expertise
  • 36. #4: It’s not what you do It’s how you do it! • Create a product • Run a Webshop • Organize events • Write articles • Give workshops • Consult • Stream on Twitch/YouTube
  • 37. 20/80 rule Value is created if your ROI > Investment
  • 38. My own first publishing deal (2009)
  • 39. The Numbers • 12.000 euros budget. – 3 members got paid to made a new prototype • 1 team member got a full- time job. • Pulse was later developed for 100k by an external developer. • Pulse flopped with only 1000 sales on iOS.
  • 40. Another example 16 hours x 80 euros (1680 euro) of my time = 160 hours x 20 euros (3200 euro) of your time Thus, ROI > Investment.
  • 41. #5: How well/often do you showcase your work?
  • 42. When was the last time you applied for a showcase or competitions? • To volunteer • To showcase • Or even speak
  • 44. #5: Do people consider you/your product a ‘must-have’? And can you make them believe it’s ‘must-have’?
  • 45.
  • 46.
  • 47. Are you prepared to do business? • Website/portfolio/Lin kedIn • Elevator pitch • Business cards • Referrals? Check Kadri’s awesome talk here http://www.youtube.com/watch?v=FXRverBntZc
  • 48. Where’s your business plan? http://www.seriesseed.fi/
  • 49. How well do you know yourself, your product and your market? • SWOT analysis • Competitors • People with similar backgrounds (and what they’ve done)
  • 50. #6: What kind of partnerships would we need to flourish?
  • 53. #7: What are you sharing? • Insights and numbers • Valuable contacts • Opportunities and jobs • Even a place to stay
  • 55. #8: Are you making yourself better & stronger?
  • 56. My work = an investment in myself If you don’t enjoy your job, GTFO
  • 57. Preparing mentally for success, just as much as failure. Both Failing and/or Succeeding Hard = Growing Up Incredibly Fast
  • 58. Bonus tip: Quantify your life/work My numbers (2007-2013)
  • 59. My career in numbers (2007-2013) • 22 talks given (next one being at Digital Dragons in Krakow, Poland next month). • 232 articles written from September 2007 – today. • 3 website staff managed filled with talented young writers for Gamesauce.org, Windowsphonefans.com and PSNFans.com • 1 super-talented development team managed (for arkavis Siam Co. ltd.) • 13 videogames that I’ve been credited on (only six have been released till this day). • 30 countries visited in the first 27 years of my life. 9 countries that I’ve lived in. • 60 video items created with 85.253 views (16324 of which were for Control Magazine). • 500+ people interviewed as an industry journalist (most of them game developers). • 4500+ business cards handed out • 8621 contacts in my Gmail (categorized thanks to Smartr). • 1200+ hours spent playing League of Legends between summer 2011 and today spread over my 2x EUW, 1x US and 1x Thai account. • 1917 friends on Facebook (of which 1016 are Game Industry-related). I’ve spoken at least 5 minutes to 99% of them. • 2000+ LinkedIn connections I have no clue what to do with. • 97+ press badges collected • 3 months per year spent traveling or abroad on average (4.5 months in 2013) If I can do it, so can you
  • 60. Summary • Give and thou shall receive • Find a way to offer value to others • Create opportunities, seize them and embrace the snowball effect • Define your value, promote it • Find your blue ocean • Expand your network • Be smart with what you do, 20/80 rule • Promote yourself • Become the ‘Go-To’ person and/or have a must-have product/service • Create partnerships if needed • Share with your network/community • Grow as a person • Optional: keep track of your progress • Rinse and Repeat 
  • 61. Handy dandy links • http://www.copyblogger.com/freelance-copywriter-negotiation/ • http://www.wikihow.com/Network-at-a-Conference • http://entrepreneurs.about.com/b/2009/03/13/top-10-conference-networking-tips.htm • http://factoidz.com/how-to-get-a-press-pass-for-bloggers/ • http://www.gamecareerguide.com/features/295/so_you_want_to_be_a_games_.php • http://www.willcocks.co.uk/Introductions.htm • http://www.whattheydontteachyouatstanfordbusinessschool.com/work-a-conference-notes.htm • http://www.gamasutra.com/view/news/218776/Market_your_games_effectively_with_the_Vlambee r_toolkit.php?elq=31d0d30f1634498683c3775ea6db8fa3&elqCampaignId=4232 • http://techcrunch.com/2014/01/18/how-to-get-an-mba-from-eminem/ • http://techcrunch.com/2014/01/18/how-to-get-an-mba-from-eminem/ • http://www.fourhourworkweek.com/blog/2013/10/28/business-mentorship-and-muses/ • http://www.freeenterprise.com/free-enterprise-tour/inside-edison-nation-charlottes-willy-wonka- style-warehouse- inventions?utm_source=Taboola&utm_medium=Article_RSS_Feed&utm_campaign=OngoingPaid • http://blog.readyforzero.com/how-to-create-a-budget/ • http://www.gamesindustry.biz/articles/2014-02-19-five-tips-for-breaking-into-the-industry • http://lifehacker.com/the-most-common-ways-we-fool-ourselves-about-money-1566079910 • http://lifehacker.com/three-common-freelancing-roadblocks-to-avoid-1556393922 • http://lifehacker.com/can-i-really-make-a-living-by-blogging-1537783554
  • 62. Handy dandy links part 2 • http://videogamecaster.com/ - If you want to be come a YouTuber and or Streamer • http://www.pixelprospector.com/indie-resources/ - If you want to go Indie • http://lifehacker.com/six-times-we-blow-more-money-than-we-should-and-how-to-1515656181 • http://lifehacker.com/five-one-hour-routines-that-will-improve-your-life-as-a-1560495938 • http://lifehacker.com/how-to-take-a-pay-cut-for-a-job-you-actually-love-and-1542091937 • http://lifehacker.com/how-to-to-better-manage-your-freelance-income-1530335057 • http://lifehacker.com/how-to-strategize-for-a-better-salary-in-your-20s-30s-1504980374 • http://lifehacker.com/be-careful-when-saying-yes-or-no-during-a-salary-ne-1041248749 • http://lifehacker.com/why-you-should-never-be-afraid-to-negotiate-a-higher-sa-1477953403 • http://lifehacker.com/5985903/advice-i-wish-someone-had-given-me-for-my-first-job • http://lifehacker.com/the-most-common-ways-you-waste-money-and-how-to-save-i-1183447200 • http://lifehacker.com/how-to-take-on-more-responsibility-at-work-without-bei-798774337 • http://lifehacker.com/eight-small-financial-changes-that-yield-huge-results-1502939683 • http://lifehacker.com/five-things-i-wish-i-had-known-when-i-started-working-f-1497900668 • http://lifehacker.com/the-beginners-guide-to-working-from-home-733412770 • http://lifehacker.com/what-should-i-know-before-i-change-careers-512289050
  • 63. Bonus tip: watch my other lectures www.youtube.com/vgvisionary
  • 64. Contact me • @vgvisionary • Mail me at vlad@studioonmars.com • Slides: www.slideshare.net/VGVisionary #imlonely