1. Blender Render - Basics.
Materials / Surface, Wire, Volume & Hire.
Compositing – RGB Curves
Dr. Eng. Tihomir Dovramadjiev
Technical University of Varna
MTF, Department Industrial Design
tihomir.dovramadjiev@tu-varna.bg
DOI 10.13140/RG.2.2.31942.57924
https://www.researchgate.net/publication/324031467_Blender_Render-Basics_Materials_Surface_Wire_Volume_Hire_Compositing_-_RGB_Curves
2. 2018 DrTAD 2
Blender Render - Basics.
Introduction
● A material defines the artistic qualities of the substance that an object is made of. In its
simplest form, you can use materials to show the substance an object is made of, or to “paint”
the object with different colors. Usually, the substance is represented by its surface qualities
(color, shininess, reflectance, etc.) but it can also exhibit more complicated effects such as
transparency, diffraction and sub-surface scattering. Typical materials might be brass, skin,
glass, or linen.
Fig. 1. Various basic materials (single, multiple material, transparency, vertex paint).
https://docs.blender.org/manual/en/dev/render/blender_render/materials/introduction.html
3. 2018 DrTAD 3
Blender Render - Basics.
How materials work
● The surface properties and incident light angle tells how much of that light would be reflected
back along the incident viewing angle.
Fig. 2. Rendering engine basic principle.
https://docs.blender.org/manual/en/dev/render/blender_render/materials/introduction.html
4. 2018 DrTAD 4
Blender Render - Basics.
Working scene
Fig. 3. Working scene. UV Sphere. Cube. Cube into Pyramid. Lamp (light) energy 1.200
5. 2018 DrTAD 5
Blender Render - Basics.
Adding color to objects
Fig. 4. Selecting UV Sphere and adding red color
6. 2018 DrTAD 6
Blender Render - Basics.
Adding color to objects
Fig. 5. Selecting Cube and adding blue color
7. 2018 DrTAD 7
Blender Render - Basics.
Adding color to objects
Fig. 6. Selecting Pyramid and adding yellow color