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Music Video Analysis –
Egomama by DECO*27
     feat. Marina



       Hannah Potter
About the song
 Egomama is a song written by Japanese musicians DECO*27 in 2011 and
sung by singer Marina with a completely animated music video. The original
  song is in Japanese but has official English translated lyrics which many
                      people have used to make covers.

  The song lyrics describe the idea of love being a “give or take” situation in
  which you have to choose to help your lover or yourself, and the other will
 suffer. The narrative later in the song is reflected by a change in the lyrics
for the positive, stating that rather than choosing, the two can work together.



                              Original Japanese:
                http://www.youtube.com/watch?v=n0l0iLUgyPQ
                        Best English Cover (horizon):
               http://www.youtube.com/watch?v=qqTHGFNN4EY
Setting
The video takes place in a setting that resembles some sort of
 casino with an “Alice In Wonderland” atmosphere due to the
 wide space and thousands of cards falling from nowhere. The
 setting is meant to represent limbo, the place between places
and in this case the place between decisions, and how love is a
               risky gamble or a game of wits.
Narrative
 The story starts with a boy and a girl, the
  girl opens a door into the “casino” and the
      scene switches to two polar opposite
 girls, one dressed like an elegant lady and
 the other like a flashy princess. Both have
young men playing as dealers. The princess
  takes all of her table’s chips selfishly and
  has a card with the letter “I” on it, while
the lady gives all of her chips to her dealer
 and has a card with “U” on it. These girls
  represent two sides of a person’s decisions
  and personality, “I” being the selfish side
and “U” being the selfless side. At one point
   the camera jumps between a close up of
 each’s clasped hands before briefly showing
      the girl from the start in the same
   position, hinting again that they’re both
                connected to her.
Narrative
Each girl also has a teddy bear, which may be a symbol of their innocence
   as well as an effigy of themselves, since later in the video they are
   attacked (showing the pain caused on both sides by conflict) and the
             injuries they sustain are also shown on both girls.
Narrative
   After the bears are injured, the two
 girls reach for them and are hit by a
 sudden pain or sadness (shown by the
 shaking outlines that seem very gritty
 and out of control). Meant to represent
  the pain caused by inner conflict and
  when relationships hit a rough patch.
    After an instrumental they’re both
    shown sitting with their bears and
looking defeated. Each girl seems to be
   alone and notices a card on the floor
   which they pick up and reveal to be
     the other girl’s card. “I” is shown
    comparing the two cards when the
   heart symbol from each combines to
make one large heart and the words “I
 Love U” flash onscreen. The two girls
    are suddenly aware of each other’s
existence and shown to be standing just
    metres apart, showing that they’re
actually two halves of the same person.
Narrative
    Upon discovering each other the two girls smile and
    come together with their bears. They press the two
  bears together face to face in a representation of them
     uniting at last and as the bears disappear, a large
 heart-shaped door appears behind them indicating they
can leave now that they work together. Instead the first
    girl is seen leaving the room and comes face to face
 with the first boy, who now seems to be the person she
      is in love with. It’s also shown that he was going
    through the same thing when a shot shows the two
 dealers standing behind his own door. After smiling at
 each other there is a focus pull at the end showing the
      girl still has a card in her pocket, indicating the
   experience was possibly real and she learned from it.
       The card “jumps” from her pocket as the scene
     disappears in an aesthetically pleasing ending shot
 showing the importance of the card while making it all
                   seem magical or innocent.
Mise en scéne
The setting already touched upon is very interesting and quite
      pleasing to the artistic eye, but something not already
mentioned is how the lighting is set to have most of the casino
  room appear slightly shadowed. This is both to give an air of
  mystery and tension as well as contrasting with the slightly
brighter lighting on whatever is in the foreground, namely the
main characters which because of that always look like they’re
 in a spotlight and “put on trial”, if you will. The props range
 from the teddy bears mentioned earlier to the gambling chips
   shown in a few shots (again hinting that love is a gamble)
   and the playing cards used in various ways throughout the
 video. While talking about the mise en scéne in an animated
 video is a little strange, the evident simplicity with props has
more of an impact on the narrative than if there were random
 objects everywhere that (as a result) would split our attention
 and make the narrative hard to follow. In regards to costume
     the two girls I and U are shown to be polar opposites, U
     wearing dark colours with short black hair in an elegant
  fashion, and I having long golden hair and wearing a white
   (if slightly more flashy looking) princess outfit to look more
                       confident and powerful.
Interesting shots
 An interesting trick used to support the video’s narrative is how
   each shot of I or U is either perfectly mirrored, has identical
   composition or is set out to be in some way the opposite of the
 equivalent shot. This is meant to signify how both characters are
          very similar in their situation and only differ in
  appearance, personality and perhaps one or two actions (such as
  when U picks up her bear and stares at it, while I knocks her
  bear away violently). Many of the establishing shots either pan
very smoothly across certain parts of the setting or glide around it
  quite quickly, while later during an instrumental the shots are
        even more dramatic, showing the casino chips flying
      everywhere, countless doors falling “down the rabbit hole”
  style, and many racing shots down corridors of them where the
  shots transition into each other using a flickering effect. At one
  point the corridor is even turned upside down for a split second.
      All of this is meant to represent drama and mild chaos.
      My personal favourite shot however is the close-up of I’s
 expression when she realises U is behind her. It’s very brief, but
 the shock on her face usually creates the same emotive response
in the viewers, especially when followed by the camera’s very fast
           spinning around both girls for dramatic effect.

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Music video analysis egomama by deco*27

  • 1. Music Video Analysis – Egomama by DECO*27 feat. Marina Hannah Potter
  • 2. About the song Egomama is a song written by Japanese musicians DECO*27 in 2011 and sung by singer Marina with a completely animated music video. The original song is in Japanese but has official English translated lyrics which many people have used to make covers. The song lyrics describe the idea of love being a “give or take” situation in which you have to choose to help your lover or yourself, and the other will suffer. The narrative later in the song is reflected by a change in the lyrics for the positive, stating that rather than choosing, the two can work together. Original Japanese: http://www.youtube.com/watch?v=n0l0iLUgyPQ Best English Cover (horizon): http://www.youtube.com/watch?v=qqTHGFNN4EY
  • 3. Setting The video takes place in a setting that resembles some sort of casino with an “Alice In Wonderland” atmosphere due to the wide space and thousands of cards falling from nowhere. The setting is meant to represent limbo, the place between places and in this case the place between decisions, and how love is a risky gamble or a game of wits.
  • 4. Narrative The story starts with a boy and a girl, the girl opens a door into the “casino” and the scene switches to two polar opposite girls, one dressed like an elegant lady and the other like a flashy princess. Both have young men playing as dealers. The princess takes all of her table’s chips selfishly and has a card with the letter “I” on it, while the lady gives all of her chips to her dealer and has a card with “U” on it. These girls represent two sides of a person’s decisions and personality, “I” being the selfish side and “U” being the selfless side. At one point the camera jumps between a close up of each’s clasped hands before briefly showing the girl from the start in the same position, hinting again that they’re both connected to her.
  • 5. Narrative Each girl also has a teddy bear, which may be a symbol of their innocence as well as an effigy of themselves, since later in the video they are attacked (showing the pain caused on both sides by conflict) and the injuries they sustain are also shown on both girls.
  • 6. Narrative After the bears are injured, the two girls reach for them and are hit by a sudden pain or sadness (shown by the shaking outlines that seem very gritty and out of control). Meant to represent the pain caused by inner conflict and when relationships hit a rough patch. After an instrumental they’re both shown sitting with their bears and looking defeated. Each girl seems to be alone and notices a card on the floor which they pick up and reveal to be the other girl’s card. “I” is shown comparing the two cards when the heart symbol from each combines to make one large heart and the words “I Love U” flash onscreen. The two girls are suddenly aware of each other’s existence and shown to be standing just metres apart, showing that they’re actually two halves of the same person.
  • 7. Narrative Upon discovering each other the two girls smile and come together with their bears. They press the two bears together face to face in a representation of them uniting at last and as the bears disappear, a large heart-shaped door appears behind them indicating they can leave now that they work together. Instead the first girl is seen leaving the room and comes face to face with the first boy, who now seems to be the person she is in love with. It’s also shown that he was going through the same thing when a shot shows the two dealers standing behind his own door. After smiling at each other there is a focus pull at the end showing the girl still has a card in her pocket, indicating the experience was possibly real and she learned from it. The card “jumps” from her pocket as the scene disappears in an aesthetically pleasing ending shot showing the importance of the card while making it all seem magical or innocent.
  • 8. Mise en scéne The setting already touched upon is very interesting and quite pleasing to the artistic eye, but something not already mentioned is how the lighting is set to have most of the casino room appear slightly shadowed. This is both to give an air of mystery and tension as well as contrasting with the slightly brighter lighting on whatever is in the foreground, namely the main characters which because of that always look like they’re in a spotlight and “put on trial”, if you will. The props range from the teddy bears mentioned earlier to the gambling chips shown in a few shots (again hinting that love is a gamble) and the playing cards used in various ways throughout the video. While talking about the mise en scéne in an animated video is a little strange, the evident simplicity with props has more of an impact on the narrative than if there were random objects everywhere that (as a result) would split our attention and make the narrative hard to follow. In regards to costume the two girls I and U are shown to be polar opposites, U wearing dark colours with short black hair in an elegant fashion, and I having long golden hair and wearing a white (if slightly more flashy looking) princess outfit to look more confident and powerful.
  • 9. Interesting shots An interesting trick used to support the video’s narrative is how each shot of I or U is either perfectly mirrored, has identical composition or is set out to be in some way the opposite of the equivalent shot. This is meant to signify how both characters are very similar in their situation and only differ in appearance, personality and perhaps one or two actions (such as when U picks up her bear and stares at it, while I knocks her bear away violently). Many of the establishing shots either pan very smoothly across certain parts of the setting or glide around it quite quickly, while later during an instrumental the shots are even more dramatic, showing the casino chips flying everywhere, countless doors falling “down the rabbit hole” style, and many racing shots down corridors of them where the shots transition into each other using a flickering effect. At one point the corridor is even turned upside down for a split second. All of this is meant to represent drama and mild chaos. My personal favourite shot however is the close-up of I’s expression when she realises U is behind her. It’s very brief, but the shock on her face usually creates the same emotive response in the viewers, especially when followed by the camera’s very fast spinning around both girls for dramatic effect.