This is the slide we used at our talk in Tehran Game Convention 2017. We made a shmup game during our mandatory military service and in this presentation we talked about situations and challenges we had and the pipeline we experienced. Hope it helps at least in some minor aspects of similar projects of indie teams.
9. Development of Thunderbolt
Thunderbolt
• Production Time
• Exact Presence Time
• Lack of GDD and Concentrating on Beat Chart
• Self-Managing
• Local Git
• Kanboad for Tasks
• Mantis for Issue Tracking