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COMPANY OVERVIEW AND STRATEGY
Investor Presentation - September 2016
1
MOKO SOCIAL MEDIA
Overview
• MOKO product portfolio
• The market opportunity
• User engagement
• Monetization strategy
2
About MOKO
• MOKO provides the leading apps for US college and high
school sports communities
• The US student market is highly attractive with annual
discretionary spending totalling more than $160b
• MOKO has built an exclusive foothold and continues to grow
organically and through innovation
• MOKO is now poised to monetize its position by attracting
brands, businesses and advertisers
• MOKO has reduced costs & is reviewing its capital needs &
strategic options to leverage the significant foothold
developed in the lucrative college & high school markets
3
4
Innovative Apps
MOKO has developed a portfolio of innovative sports
management apps
REC*IT, an award-winning sports management
app for colleges
Big Teams powered by REC*IT, for high school
sports management
REC*IT FITNESS, a college campus fitness app
REC*IT Plus, a “white label” subscription
product targeted at recreation centre
administrators
5
REC*IT
• Enables college recreation directors and students to engage in
all aspects of intramural sports programming—team
registration, building, scheduling and communication
6
BigTeams
• REC*IT platform extension that enables high school athletic
directors/coaches to coordinate athletic team members,
rosters, and stats, while letting students/parents check
schedules, scores, and standings
7
REC*IT Fitness
• Leverages the REC*IT platform to help college recreation
directors and students organize, browse and share on-campus
personal fitness classes and activities
8
REC*IT Plus
• Next product under development
• A paid for app targeted at recreation centre administrators
• Can be customised to assist with recreation centre facility and
program management (‘bespoke’)
• Revenue generation from subscriptions
• Expected to lead to “mandating” – where students are
required to use MOKO apps
• Beta version available Fall 2016 to select school partners
9
The Market Opportunity
• US student market is highly attractive,
with significant discretionary spend
– College students - US$163 billion
p.a.
– High school students - US$91.1
billion p.a.
• Niche market attractive to advertisers
– High discretionary spend in key
markets
– Establishes foothold early in
consumer life cycle
– College students within, or will
enter, higher socio-economic
brackets
10
Reach Through Sports
• Recreational sports are the most popular campus activity
• MOKO’s products capture students through sports
– 75% of US students use on-campus rec centers, facilities or
programs in a given year
– Of those who use rec centers, 80% participate in campus
rec programs and/or activities at least once a week
11
… of college students participate in
campus rec sports or use rec facilities
and services at least once a week, and
… of those students spend
at least 30 minutes per
session in the rec centre.
79% 89%
Exclusive Access
• MOKO has exclusive agreements with the largest college and
high school sports data providers in the US
– IMLeagues agreement provides access to >10m1 students
at 1,2502 colleges - more than 50% of the US college
student population
– Big Teams agreement provides access to 3,400+3 high
schools - more than 13% of the US high school population
1Aggregate number of enrolled students per college/university from the MOKO Social Media CRM Database. Enrolment numbers per college/university entered from
college/university or Wikipedia page. Total market size taken from Statistic Brain Research Institute.
2 IMLeagues (total number of colleges/universities) in their database as of February 24, 2016. Some schools are still in the “onboarding” process and will be live between
now and Sept 2016.
3 BigTeams LLC.
12
Critical Mass of Users
• Significant market penetration
– REC*IT has had over 752,000 first launches (‘user
acquisition’)
• Ongoing growth
– 480,000 first launches in 2016 - an increase of 114%
– 125 colleges added in the six months to 30 June 2016
• Strong engagement
– Average of 9.87 screen views per session, up 32% from 7.5
the previous year
13
1 Statistics supplied from Adobe Analytics on August 30th 2016
Unique Position
• MOKO’s products don’t compete with other social media sites
– MOKO’s products are complementary to Facebook, google
etc
• MOKO’s products are useful utilities – provide information
and essential organization tools for students
• MOKO’s products are aligned – used by administrators and
students
• No other major operator in these markets
14
MOKO at a Turning Point
• First stage
– Establishing critical mass of users and product acceptance
• Current stage
– Extending product range to include paid apps
– Entrenching and “mandating” products
– Moving to monetization - focus on revenue generation
15
Monetization Strategy
• MOKO’s strategy is to maximize the value of its asset – its exclusive
market reach to advertisers and brand marketers – by
– Using free products to build a substantial user base in a clearly
defined market
– Creating supplementary paid subscription products that
generate revenue and result in mandated use
– Leveraging off these products to provide multilayered marketing
campaigns to to advertisers and brand marketers
– Revenue sharing with the colleges/universities to entrench
products and boost value
– Integrating mobile payments into all the mobile products to
become a payment processor between students & the
college/universities
16
Multi-Layered Marketing
• MOKO generates revenue from advertisers and brand marketers by
integrating their marketing into MOKO products, through
– Sponsorship
– Rewards
– Social Engagement
• Students can earn points for engaging with sponsor on social
media
– Data Capture
• Acquisition of email/SMS data for a sponsor’s targeted
audience
– Advertisements
• Native/Premium mobile ad units
• Retargeting of students on third-party websites or social
media platforms for sponsored campaign
17
Recent Example
• July 2016 - first integrated marketing partnership with – a
major global franchise restaurant group:
– Paid marketing campaign drove awareness and purchase
of the group’s products and included in-app promotions
and discounts as well as on-site events at select colleges
– REC*IT’s in-app click-through rate was four times higher
than campaigns conducted through other similar digital
media platforms
– MOKO is currently in direct talks with brands across
categories including athletic apparel, consumer packaged
goods, isotonic drinks, entertainment and insurance
18
MOKO In The News
• Forbes – When It Comes To Higher Education, Small Sports Are Big Business – August 30th
2016
• Cynopsis – MOKO & Competitor Group Complete RunHaven Deal – August 16th 2016
• SportsBusiness Journal - MOKO Social Media announce deal for CGI to acquire RunHaven –
August 16th 2016 -
19
Summary
• MOKO has an innovative suite of products and exclusive
access to an attractive market
• MOKO has established a critical mass of users with high
engagement and numbers continue to grow
• MOKO has a clear monetization strategy under way
20
www.mokosocialmedia.com
21
MOKO SOCIAL MEDIA

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MOKOInvestorPresentationAug2016

  • 1. COMPANY OVERVIEW AND STRATEGY Investor Presentation - September 2016 1 MOKO SOCIAL MEDIA
  • 2. Overview • MOKO product portfolio • The market opportunity • User engagement • Monetization strategy 2
  • 3. About MOKO • MOKO provides the leading apps for US college and high school sports communities • The US student market is highly attractive with annual discretionary spending totalling more than $160b • MOKO has built an exclusive foothold and continues to grow organically and through innovation • MOKO is now poised to monetize its position by attracting brands, businesses and advertisers • MOKO has reduced costs & is reviewing its capital needs & strategic options to leverage the significant foothold developed in the lucrative college & high school markets 3
  • 4. 4
  • 5. Innovative Apps MOKO has developed a portfolio of innovative sports management apps REC*IT, an award-winning sports management app for colleges Big Teams powered by REC*IT, for high school sports management REC*IT FITNESS, a college campus fitness app REC*IT Plus, a “white label” subscription product targeted at recreation centre administrators 5
  • 6. REC*IT • Enables college recreation directors and students to engage in all aspects of intramural sports programming—team registration, building, scheduling and communication 6
  • 7. BigTeams • REC*IT platform extension that enables high school athletic directors/coaches to coordinate athletic team members, rosters, and stats, while letting students/parents check schedules, scores, and standings 7
  • 8. REC*IT Fitness • Leverages the REC*IT platform to help college recreation directors and students organize, browse and share on-campus personal fitness classes and activities 8
  • 9. REC*IT Plus • Next product under development • A paid for app targeted at recreation centre administrators • Can be customised to assist with recreation centre facility and program management (‘bespoke’) • Revenue generation from subscriptions • Expected to lead to “mandating” – where students are required to use MOKO apps • Beta version available Fall 2016 to select school partners 9
  • 10. The Market Opportunity • US student market is highly attractive, with significant discretionary spend – College students - US$163 billion p.a. – High school students - US$91.1 billion p.a. • Niche market attractive to advertisers – High discretionary spend in key markets – Establishes foothold early in consumer life cycle – College students within, or will enter, higher socio-economic brackets 10
  • 11. Reach Through Sports • Recreational sports are the most popular campus activity • MOKO’s products capture students through sports – 75% of US students use on-campus rec centers, facilities or programs in a given year – Of those who use rec centers, 80% participate in campus rec programs and/or activities at least once a week 11 … of college students participate in campus rec sports or use rec facilities and services at least once a week, and … of those students spend at least 30 minutes per session in the rec centre. 79% 89%
  • 12. Exclusive Access • MOKO has exclusive agreements with the largest college and high school sports data providers in the US – IMLeagues agreement provides access to >10m1 students at 1,2502 colleges - more than 50% of the US college student population – Big Teams agreement provides access to 3,400+3 high schools - more than 13% of the US high school population 1Aggregate number of enrolled students per college/university from the MOKO Social Media CRM Database. Enrolment numbers per college/university entered from college/university or Wikipedia page. Total market size taken from Statistic Brain Research Institute. 2 IMLeagues (total number of colleges/universities) in their database as of February 24, 2016. Some schools are still in the “onboarding” process and will be live between now and Sept 2016. 3 BigTeams LLC. 12
  • 13. Critical Mass of Users • Significant market penetration – REC*IT has had over 752,000 first launches (‘user acquisition’) • Ongoing growth – 480,000 first launches in 2016 - an increase of 114% – 125 colleges added in the six months to 30 June 2016 • Strong engagement – Average of 9.87 screen views per session, up 32% from 7.5 the previous year 13 1 Statistics supplied from Adobe Analytics on August 30th 2016
  • 14. Unique Position • MOKO’s products don’t compete with other social media sites – MOKO’s products are complementary to Facebook, google etc • MOKO’s products are useful utilities – provide information and essential organization tools for students • MOKO’s products are aligned – used by administrators and students • No other major operator in these markets 14
  • 15. MOKO at a Turning Point • First stage – Establishing critical mass of users and product acceptance • Current stage – Extending product range to include paid apps – Entrenching and “mandating” products – Moving to monetization - focus on revenue generation 15
  • 16. Monetization Strategy • MOKO’s strategy is to maximize the value of its asset – its exclusive market reach to advertisers and brand marketers – by – Using free products to build a substantial user base in a clearly defined market – Creating supplementary paid subscription products that generate revenue and result in mandated use – Leveraging off these products to provide multilayered marketing campaigns to to advertisers and brand marketers – Revenue sharing with the colleges/universities to entrench products and boost value – Integrating mobile payments into all the mobile products to become a payment processor between students & the college/universities 16
  • 17. Multi-Layered Marketing • MOKO generates revenue from advertisers and brand marketers by integrating their marketing into MOKO products, through – Sponsorship – Rewards – Social Engagement • Students can earn points for engaging with sponsor on social media – Data Capture • Acquisition of email/SMS data for a sponsor’s targeted audience – Advertisements • Native/Premium mobile ad units • Retargeting of students on third-party websites or social media platforms for sponsored campaign 17
  • 18. Recent Example • July 2016 - first integrated marketing partnership with – a major global franchise restaurant group: – Paid marketing campaign drove awareness and purchase of the group’s products and included in-app promotions and discounts as well as on-site events at select colleges – REC*IT’s in-app click-through rate was four times higher than campaigns conducted through other similar digital media platforms – MOKO is currently in direct talks with brands across categories including athletic apparel, consumer packaged goods, isotonic drinks, entertainment and insurance 18
  • 19. MOKO In The News • Forbes – When It Comes To Higher Education, Small Sports Are Big Business – August 30th 2016 • Cynopsis – MOKO & Competitor Group Complete RunHaven Deal – August 16th 2016 • SportsBusiness Journal - MOKO Social Media announce deal for CGI to acquire RunHaven – August 16th 2016 - 19
  • 20. Summary • MOKO has an innovative suite of products and exclusive access to an attractive market • MOKO has established a critical mass of users with high engagement and numbers continue to grow • MOKO has a clear monetization strategy under way 20