This slideshow introduces some other "common art" from alcohol inks, synthetic papers, and software. This is a follow-on work to "Alcohol Ink 'Drip Playing'" and "Liquid Incursions" and "Salvaging Inartful..." on SlideShare. These works are all about going to self-expression on new mediums in order to cope with the SARS-CoV-2 / COVID-19 pandemic.
8. About Fluidity
• Let no one say that the SARS-CoV-2 year and counting as been non-
stressful.
• For me, learning new things and playing with “common art” and self-expressing are
stress reliefs. I could pour and splash and splatter and just see what comes out of it
from chance factors…and from how the ink and paper interact.
• Along the way, I could learn about materials and tools.
• It was freeing to realize that I could always go to digitization and use digital
software manipulations to change up an “inartful” original doodle or
experiment. That way, the “frugal” in me would be glad that I hadn’t
wasted the material or the time.
• I could become more familiar with the software programs that I’ve used for years but
only at journey-person levels.
8
9. About Fluidity(cont.)
• In the past, I have created born-digital digital visuals with light
programs, with various types of data (social networking, others),
drawing tools, diagramming tools, and other ways.
• The ability to go with pure materiality (paper and ink and air) is my
way of pushing against pure techno creations…their synchrony…their
so-called perfection…their predictability…their sense of being
programmed.
• With enough iterations, one can anticipate what is to come with a particular
seed visual and then the digital transform.
• When I come across an unexpected visual result, there is often both surprise
and delight.
9
10. About Fluidity(cont.)
• Between the (1) organic and the errorful and the very human vs. the
(2) technological pixel-level perfection and sheen, I prefer the first.
• However, I’m not above going to the latter for some born-digital
works or relying on digitization and digital visual editing to get to
something that I can use.
• In the first sections, the works were simply scanned and the backgrounds
removed (for an alpha channel).
• The ones in the “On digital variants” section have gone through a series of
digital distortions.
10
11. About Fluidity(cont.)
• As an instructional designer, I’ve learned a lot about how people
sense, perceive and process signals from the environment and think
and learn. I realized that a lot of the visual arts is about creating an
illusion and an emotion simultaneously. It is about “manipulating” or
speaking to the human visual and thinking systems.
• Such visuals are multi-sensory and multi-dimensional. They
communicate in multi-meaninged ways.
11