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Autodesk Customer Success Story Temasek Polytechnic
PARTICIPATING INSTITUTES
Temasek Polytechnic
SOFTWARE
Autodesk®
Shotgun
Autodesk®
Stingray
Our students have developed
deep skills in game
development while working
with industry professionals
on this project. The quality of
work produced is an indication
of the professionalism they
have acquired through the
collaboration.
— Lee-Lim Sok Keow
Director, School of Informatics & IT
Temasek Polytechnic
Taking game design
education to new heights
at Temasek Polytechnic
On top of their game
As a leading institute of higher learning
in Singapore, Temasek Polytechnic has six
academic schools offering 51 full-time diploma
courses and 20 part-time courses to over 16,000
full-time students. These leading-edge programs
are specifically designed to prepare students for
their future careers by equipping them with a
blend of classroom and real-world knowledge
and experience. One of these is the diploma in
Game Design & Development.
With Singapore becoming a hub for the Asian
media and entertainment industry, Temasek
Polytechnic decided to take its Game Design
& Development program to the next level,
introducing a new game lab program in 2014.
The lab’s purpose is to immerse students
in a professional game production studio
environment, and equip them with professional
tools to prepare them for the future workplace.
Temasek Polytechnic campus
Autodesk Stingray
Temasek Polytechnic selected Autodesk as
its technology partner for this program,
thanks to its leadership in the global Media
& Entertainment (M&E) industry. Moreover,
Autodesk supports education by providing
free* professional software to students,
teachers, and schools worldwide.
Training next-gen game designers
to use next-gen software
Although Temasek Polytechnic already had a
vibrant game design program with Autodesk®
Maya®
software at its core, the launch of
its Serious Games Hub in 2015 offered an
opportunity to introduce Autodesk’s latest
game design tools.
These include Autodesk®
Shotgun software,
a new project management toolkit used
by industry professionals and leading
game development studios worldwide,
and Autodesk®
Stingray collaboration
technology, which had not yet been launched
commercially.
Collaboration between Autodesk & Temasek Polytechnic
Autodesk Customer Success Story Temasek Polytechnic
Students learn to create AAA game
content with support from Autodesk
Working with Autodesk
proved to be a great
experience for both staff
and students. We picked up
deep skills in game design
and development by working
alongside a leading game
studio to produce a high-
quality, ready-to-play, and
ready-to-showcase game.
— Jonathan Pillai
Course Manager
Game Design & Development
Moonless was created
by two teams separated by a
six-hour time zone difference,
but Autodesk’s project
managers and Shotgun’s
cloud-based production
tracking, review, and asset
management capabilities
made the challenge much
easier to overcome.
— Robert Bäckström
Producer
Fatshark Studios AB
*	Free Autodesk software and/or cloud-based services are subject to acceptance of and compliance with the terms and conditions of the
software license agreement or terms of service that accompany such software or cloud-based services. Software and cloud-based services
provided without charge to Education Community members may be used solely for purposes directly related to learning, teaching, training,
research, or development and shall not be used for commercial, professional, or any other for-profit purposes.
Autodesk, the Autodesk logo, and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates
in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk
reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for
typographical or graphical errors that may appear in this document. © 2015 Autodesk, Inc. All rights reserved.
TP-Autodesk Project Team
From Sweden to Singapore—
Autodesk game technology
enablement in weeks
Autodesk designed and customized a six-week
training program, after which students were
able to operate the two new game design
technologies, even collaborating with industry
professionals. They had turned from beginners
to student experts in mere weeks.
To equip students with real-world experience,
Autodesk brought in Fatshark, the renowned
Swedish indie game studio with multiple gaming
titles, to be technical mentors during the game
development process of Moonless. Experts
from Fatshark provided students with technical
consultation and feedback via Autodesk
Shotgun, supervising them in the development
of the various 3D assets required to bring the
game to reality.
This advanced mentoring program proved to
be more than a valuable learning experience.
Not only did students get the opportunity to
work with real industry professionals on the
development of their first-ever AAA game,
they also got to preview advanced game
development technologies ahead of the industry.
Changing the game
With the completion of this program,
Temasek Polytechnic became the first
institution in Singapore to have trained
and co-produced AAA game content using
Autodesk Stingray and to have managed a
game production project using Autodesk
Shotgun. Students not only gained an
opportunity to use the latest professional
game development tools and technology,
they also got to experience firsthand what it
takes to excel in a professional game studio
environment. Most importantly, students
can now feature a fully functional AAA
game in their portfolios!
Showcase: Moonless

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Project Moonless

  • 1. Autodesk Customer Success Story Temasek Polytechnic PARTICIPATING INSTITUTES Temasek Polytechnic SOFTWARE Autodesk® Shotgun Autodesk® Stingray Our students have developed deep skills in game development while working with industry professionals on this project. The quality of work produced is an indication of the professionalism they have acquired through the collaboration. — Lee-Lim Sok Keow Director, School of Informatics & IT Temasek Polytechnic Taking game design education to new heights at Temasek Polytechnic On top of their game As a leading institute of higher learning in Singapore, Temasek Polytechnic has six academic schools offering 51 full-time diploma courses and 20 part-time courses to over 16,000 full-time students. These leading-edge programs are specifically designed to prepare students for their future careers by equipping them with a blend of classroom and real-world knowledge and experience. One of these is the diploma in Game Design & Development. With Singapore becoming a hub for the Asian media and entertainment industry, Temasek Polytechnic decided to take its Game Design & Development program to the next level, introducing a new game lab program in 2014. The lab’s purpose is to immerse students in a professional game production studio environment, and equip them with professional tools to prepare them for the future workplace. Temasek Polytechnic campus Autodesk Stingray Temasek Polytechnic selected Autodesk as its technology partner for this program, thanks to its leadership in the global Media & Entertainment (M&E) industry. Moreover, Autodesk supports education by providing free* professional software to students, teachers, and schools worldwide. Training next-gen game designers to use next-gen software Although Temasek Polytechnic already had a vibrant game design program with Autodesk® Maya® software at its core, the launch of its Serious Games Hub in 2015 offered an opportunity to introduce Autodesk’s latest game design tools. These include Autodesk® Shotgun software, a new project management toolkit used by industry professionals and leading game development studios worldwide, and Autodesk® Stingray collaboration technology, which had not yet been launched commercially. Collaboration between Autodesk & Temasek Polytechnic
  • 2. Autodesk Customer Success Story Temasek Polytechnic Students learn to create AAA game content with support from Autodesk Working with Autodesk proved to be a great experience for both staff and students. We picked up deep skills in game design and development by working alongside a leading game studio to produce a high- quality, ready-to-play, and ready-to-showcase game. — Jonathan Pillai Course Manager Game Design & Development Moonless was created by two teams separated by a six-hour time zone difference, but Autodesk’s project managers and Shotgun’s cloud-based production tracking, review, and asset management capabilities made the challenge much easier to overcome. — Robert Bäckström Producer Fatshark Studios AB * Free Autodesk software and/or cloud-based services are subject to acceptance of and compliance with the terms and conditions of the software license agreement or terms of service that accompany such software or cloud-based services. Software and cloud-based services provided without charge to Education Community members may be used solely for purposes directly related to learning, teaching, training, research, or development and shall not be used for commercial, professional, or any other for-profit purposes. Autodesk, the Autodesk logo, and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2015 Autodesk, Inc. All rights reserved. TP-Autodesk Project Team From Sweden to Singapore— Autodesk game technology enablement in weeks Autodesk designed and customized a six-week training program, after which students were able to operate the two new game design technologies, even collaborating with industry professionals. They had turned from beginners to student experts in mere weeks. To equip students with real-world experience, Autodesk brought in Fatshark, the renowned Swedish indie game studio with multiple gaming titles, to be technical mentors during the game development process of Moonless. Experts from Fatshark provided students with technical consultation and feedback via Autodesk Shotgun, supervising them in the development of the various 3D assets required to bring the game to reality. This advanced mentoring program proved to be more than a valuable learning experience. Not only did students get the opportunity to work with real industry professionals on the development of their first-ever AAA game, they also got to preview advanced game development technologies ahead of the industry. Changing the game With the completion of this program, Temasek Polytechnic became the first institution in Singapore to have trained and co-produced AAA game content using Autodesk Stingray and to have managed a game production project using Autodesk Shotgun. Students not only gained an opportunity to use the latest professional game development tools and technology, they also got to experience firsthand what it takes to excel in a professional game studio environment. Most importantly, students can now feature a fully functional AAA game in their portfolios! Showcase: Moonless