2. Hey, my name is Rolf Huijgen!
I am a master
student focusing
on non-standard
and interactive
a rc h i te c t u re .
My passion is a
combination of
p ro g ra m m i n g
and architecture.
I am currently
developing my passion for parametric
architecture at the ‘Hyperbody’ track
at Delft University of Technology.
Being able to program gave me the
opportunity to achieve higher levels of
functionality and aesthetics within my
designs. I believe learning how to program
architecture is a necessary step to achieve
a maximum design solution. The human
mind has never been sufficient enough to
simultaneously process the tremendous
amounts of information during the design
process. Teaching a computer how to
process this information can help architects
to manage it, instead of simplifying it. I
believe developing this new design process
is essential for the future of architecture.
I am searching for a positive work
environment where I can develop my
passion for parametric architecture
and hopefully contribute to its future.
Feb 2016
experience
2004-2010
2012-2013
2010-2014
2014-present
2014 (half a year)
2015 (half a year)
2015 (ongoing)
2015 (half a year)
Revit
AutoCAD
Processing
Adobe Suit
Rhino
Maya
Sketch UP
Web design
Vray
MS office
Grasshopper
English
VWO (Profile Physics & Health) at ‘De Goudse Waarden’
Informatics minor: Software design and application.
TU Delft, Bachelor degree in Architecture, Urbanism &
Building sciences.
TU Delft, Master: Parametric Architecture: Hyperbody
SHS association – Renovating High Rise Buildings (Part-time)
Renovating an old high-rise building into a student
complex. The skills range from painting to disassembling
including wrecking walls with heavy power tools.
Temporary employee at I-Optics (Part-time):
Job includes preparing advanced optic products
for shipping, quality management, data
management and other office related tasks.
Designing emergency plans for TU Delft (Part-time):
Mapping technical installations on floorplans throughout
the faculties. Software used: AutoCAD & Illustrator.
Philips Internship - Parametric designer (Full-time):
My main task was setting up a parametric design approach
that gives clients the flexibility to customize their own
product and at the same time help Philips to optimize the
design to manufacturing process. This also included making
designs & manufacturing files for clients. The tools include
software such as Rhino & Grasshopper, Adobe suite and
AutoCAD.
Work experience
Education
Contact Information
Name: Rolf Huijgen
Address: Loudonstraat 38, Delft
Email: rolf_huygen@hotmail.com
Mobile: +316 14164275
Date of Birth: 12 november 1991
Nationality: Netherlands
Linked-in: https://nl.linkedin.com/in/rolf-huijgen-a7804985
Digital portfolio coming soon! Including the rest of my
projects....
3. Internship: Parametric designer
The assignment: My main task
during the internship was setting up a
parametric design approach that gives
clients the flexibility to customize their own
product and at the same time help Philips
to optimize the design to manufacturing
process. In addition, I am also acting as
one of two main designers of the team.
Luminous Patterns: The new Philips
venture ‘Luminous Patterns’ is working
on launching its products worldwide.
This start-up has less than 15 people and
requires its members, including me, to
think of how to increase its revenue and
built a successful market for our products.
The product concept is about standardizing
the integration of light within interior
walls, while keeping a high amount of
flexibility. This flexibility is achieved through
parametric design, which allows for new
designstoberapidlygeneratedbymyscripts.
I am still working at the venture till the end
of april.
Software used: Rhino & Grasshopper
(parametric 3D modelling), AutoCAD (File-
to-Factory), Adobe Suite (post-production)
Movie: https://www.youtube.com/
watch?v=yjCdf--NdTs
v2
v2
v1
v3
v4
Retail design
Final Product
Showroom
Philips Desk
Grasshopper
4. Master: Pixel Perfect
The assignment: Design a new
sunshade that creates a different/improved
performance compared to existing ones.
The design: Pixel Perfect is a multi-
purpose sun-shading device for office
spaces. Why block the sun for every
occupant if you can shade only the ones
that need it? Pixel Perfect allows the
facade to regulate both daylight and heat
gain and inform/interact with the people
nearby. This solution is highly sustainable
while providing a high amount of flexibility
for the users and owner of the building.
Developing the prototype and being able
to control it required me to learn extensive
knowledge on Arduino's, connecting it
with Grasshopper, and electrical circuitry.
This knowledge and my programming
background resulted in a prototype that
could regulatemultiple LCDscreenswith one
Arduino.DuringthesemesterItookaleading
role to ensure the quality of our prototype
and design concept. This sometimes
required me to play 'the boss' for the sake
of our project, but overall I experienced a
very friendly and productive atmosphere.
Software used: Arduino (electronical
circuitry & coding), Rhino & Grasshopper
including various plugins such as Firefly
(3D modelling), AutoCAD (File-to-Factory)
Movie of prototype: https://www.
youtube.com/watch?v=BFS_xyg2Aps
Wiring
The team Local sunshade
Shade, inform and interact
Prototype
5. Hyperbody: Interactive bodies
Assignment: This workshop was
part of a bigger design project for the
Marconi Towers in Rotterdam. We had to
design and build an interactive interior
element for the main design project.
The Design: The design is called ‘XY
Chromosone’ because of its simplistic and
characteristic shape. Simple movements
allowed the tents to reconfigure depending
on the needs of the user. The spiders could
individually be tents for sleeping, market
stands and provide seating. Their true
potential are however unlocked when you
combinemultipletentsandcreateevenmore
complex variations and even entire spaces.
Prototype: The elegant prototype only
uses 4 servos, a piece of fabric and 4 bended
rods. A real life version however would
have been much more complex to ensure
structural integrity. But the focus during this
project was the behaviour of these tents. The
movements had to be carefully designed/
programmed to ensure user safety and allow
these tents to actually reconfigure in single
and multiple functional configurations.
Software used: Arduino (circuitry
& coding), Rhino & Vray (rendering),
Grasshopper & Firefly (simulating and
regulating prototype), Adobe suit (post
production)
Movie of prototype: https://www.
youtube.com/watch?v=Y7SmuOBUUXI
Prototype
Use scenarios
6. Bachelor: Game City
The assignment: Each student had
to design a pavilion that connects to the
digital world. These pavilions had to be
populated inside an old cotton warehouse
resulting in a multi-functional centre.
The design: Today’s society is getting
more and more intertwined with the digital
world. My design is heavily promoting this
behaviour and introduces both young and
old to the knowledge that makes the digital
world possible. The design symbolizes the
digital world by creating a contrast between
the warehouse and the pavilion, achieved
through a different orientation, simplistic
geometry and material finish. The black
box effect represents what code is to the
majority of the population – something
unknown – intangible by majority of us.
The data stream on the façade and the
ground floor is a direct relation with the
famous movie ‘The matrix’, which heavily
increases the contrast with the existing
building, but more importantly makes the
visitor question its purpose. The program
inside the building is oriented around a
circular staircase which represents the code
(source) that generates the digital pavilion.
Software used: Sketch Up (3D
modelling), Vray (rendering), Adobe
Illustrator, InDesign & Photoshop (Post
production processes), AutoCAD (Detailing)
Side view
Section Front view
Interior view
ProgramBlackbox Contrast
7. Software Minor: Hero Tales
The assignment: This course required
groups of five students to program a
complete game in Java language. The minor
‘Software design and application’ included
many additional courses that taught me
both basic and advanced programming in
Java and for web- & database development.
The design: In Hero Tales the player
has to save the world by defeating the
evil boss and his hordes of minions. Only
a true hero with both sword and magic
can survive the treacherous and randomly
generated dungeons. The hero can only
save the world by carefully choosing a
path and upgrading the right attributes.
Hero Tales is simple, but almost a complete
dungeon crawler. The functionalities range
from a navigation system, high-scores,
loading & saving, magic, potions, unlocking
the next level and even a map editor. This
was only possible because we designed
a very strong class architecture for our
game. This also allowed us to clearly divide
the tasks in our group without causing
any synchronisation problems. My main
tasks were programming the random
map generator and the functionalities
and animations of the hero and minions.
Software used: Java (programming),
Blender (3D modelling)
Movie prototype: https://youtu.be/
hC7IgqJOe4U
Dungeon
generator
8. Beyond 3D visualization
The assignment: This master course
was mainly about getting familiar with the
existing rendering techniques. Looking at
both pre and post production techniques.
The design: Earth’s last survivors
had to built mobile cities to avoid
total extinction by the sun itself.
Instead of relying on post-production too
much, I decided to model everything, except
the background. This required me to rapidly
learn new model/render techniques to
ensure the detail level would be sufficient.
Software used: Maya (3D modelling
& rendering), Rhino (3D modelling),
Photoshop (post production processes)
The assignment: The theme of
Indesem discusses the impact of emerging
technologies on the architecture practice.
We had to build a component that was
part of a bigger design that responded
to the Fenix buildings in Rotterdam.
The design: Our design was a
generated slope that climbed to the second
floor of the fenix building. Our building
component was created with the help of a
2 robotic arms, one fitted with a Styrofoam
cutter and the other with a drill bit.
Software used: Rhino &
Grasshopper (design & fabrication)
Indesem 2015: Re.Craft
Robotically fabricated
9. Thank you for reading
Here is a sneak preview of my new digital portfolio