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Internship: Parametric designerPortfolio - Rolf Huijgen
Hey, my name is Rolf Huijgen!
I am a master
student focusing
on non-standard
and interactive
a rc h i te c t u re .
My passion is a
combination of
p ro g ra m m i n g
and architecture.
I am currently
developing my passion for parametric
architecture at the ‘Hyperbody’ track
at Delft University of Technology.
Being able to program gave me the
opportunity to achieve higher levels of
functionality and aesthetics within my
designs. I believe learning how to program
architecture is a necessary step to achieve
a maximum design solution. The human
mind has never been sufficient enough to
simultaneously process the tremendous
amounts of information during the design
process. Teaching a computer how to
process this information can help architects
to manage it, instead of simplifying it. I
believe developing this new design process
is essential for the future of architecture.
I am searching for a positive work
environment where I can develop my
passion for parametric architecture
and hopefully contribute to its future.
Feb 2016
experience
2004-2010
2012-2013	
2010-2014	
2014-present	
2014 (half a year)	
2015 (half a year)	
2015 (ongoing)
	
2015 (half a year)	
Revit
AutoCAD
Processing
Adobe Suit
Rhino
Maya
Sketch UP
Web design
Vray
MS office
Grasshopper
English
VWO (Profile Physics & Health) at ‘De Goudse Waarden’
Informatics minor: Software design and application.
TU Delft, Bachelor degree in Architecture, Urbanism &
Building sciences.
TU Delft, Master: Parametric Architecture: Hyperbody
SHS association – Renovating High Rise Buildings (Part-time)
Renovating an old high-rise building into a student
complex. 	The skills range from painting to disassembling
including 	wrecking walls with heavy power tools.
Temporary employee at I-Optics (Part-time):
Job includes preparing advanced optic products
for shipping, quality management, data
management and other office related tasks.
Designing emergency plans for TU Delft (Part-time):
Mapping technical installations on floorplans throughout
the faculties. Software used: AutoCAD & Illustrator.
Philips Internship - Parametric designer (Full-time):
My main task was setting up a parametric design approach
that gives clients the flexibility to customize their own
product and at the same time help Philips to optimize the
design to 	manufacturing process. This also included making
designs & manufacturing files for clients. The tools include
software such as Rhino & Grasshopper, Adobe suite and
AutoCAD.
Work experience
Education
Contact Information
Name:		 Rolf Huijgen
Address: 		 Loudonstraat 38, Delft
Email: 		 rolf_huygen@hotmail.com
Mobile:		 +316 14164275
Date of Birth:	 12 november 1991
Nationality:	Netherlands
Linked-in: 	 https://nl.linkedin.com/in/rolf-huijgen-a7804985
		 Digital portfolio coming soon! Including the rest of my 		
		 projects....
Internship: Parametric designer
The assignment: My main task
during the internship was setting up a
parametric design approach that gives
clients the flexibility to customize their own
product and at the same time help Philips
to optimize the design to manufacturing
process. In addition, I am also acting as
one of two main designers of the team.
Luminous Patterns: The new Philips
venture ‘Luminous Patterns’ is working
on launching its products worldwide.
This start-up has less than 15 people and
requires its members, including me, to
think of how to increase its revenue and
built a successful market for our products.
The product concept is about standardizing
the integration of light within interior
walls, while keeping a high amount of
flexibility. This flexibility is achieved through
parametric design, which allows for new
designstoberapidlygeneratedbymyscripts.
I am still working at the venture till the end
of april.
Software used: Rhino & Grasshopper
(parametric 3D modelling), AutoCAD (File-
to-Factory), Adobe Suite (post-production)
Movie: https://www.youtube.com/
watch?v=yjCdf--NdTs
v2
v2
v1
v3
v4
Retail design
Final Product
Showroom
Philips Desk
Grasshopper
Master: Pixel Perfect
The assignment: Design a new
sunshade that creates a different/improved
performance compared to existing ones.
The design: Pixel Perfect is a multi-
purpose sun-shading device for office
spaces. Why block the sun for every
occupant if you can shade only the ones
that need it? Pixel Perfect allows the
facade to regulate both daylight and heat
gain and inform/interact with the people
nearby. This solution is highly sustainable
while providing a high amount of flexibility
for the users and owner of the building.
Developing the prototype and being able
to control it required me to learn extensive
knowledge on Arduino's, connecting it
with Grasshopper, and electrical circuitry.
This knowledge and my programming
background resulted in a prototype that
could regulatemultiple LCDscreenswith one
Arduino.DuringthesemesterItookaleading
role to ensure the quality of our prototype
and design concept. This sometimes
required me to play 'the boss' for the sake
of our project, but overall I experienced a
very friendly and productive atmosphere.
Software used: Arduino (electronical
circuitry & coding), Rhino & Grasshopper
including various plugins such as Firefly
(3D modelling), AutoCAD (File-to-Factory)
Movie of prototype: https://www.
youtube.com/watch?v=BFS_xyg2Aps
Wiring
The team Local sunshade
Shade, inform and interact
Prototype
Hyperbody: Interactive bodies
Assignment: This workshop was
part of a bigger design project for the
Marconi Towers in Rotterdam. We had to
design and build an interactive interior
element for the main design project.
The Design: The design is called ‘XY
Chromosone’ because of its simplistic and
characteristic shape. Simple movements
allowed the tents to reconfigure depending
on the needs of the user. The spiders could
individually be tents for sleeping, market
stands and provide seating. Their true
potential are however unlocked when you
combinemultipletentsandcreateevenmore
complex variations and even entire spaces.
Prototype: The elegant prototype only
uses 4 servos, a piece of fabric and 4 bended
rods. A real life version however would
have been much more complex to ensure
structural integrity. But the focus during this
project was the behaviour of these tents. The
movements had to be carefully designed/
programmed to ensure user safety and allow
these tents to actually reconfigure in single
and multiple functional configurations.
Software used: Arduino (circuitry
& coding), Rhino & Vray (rendering),
Grasshopper & Firefly (simulating and
regulating prototype), Adobe suit (post
production)
Movie of prototype: https://www.
youtube.com/watch?v=Y7SmuOBUUXI
Prototype
Use scenarios
Bachelor: Game City
The assignment: Each student had
to design a pavilion that connects to the
digital world. These pavilions had to be
populated inside an old cotton warehouse
resulting in a multi-functional centre.
The design: Today’s society is getting
more and more intertwined with the digital
world. My design is heavily promoting this
behaviour and introduces both young and
old to the knowledge that makes the digital
world possible. The design symbolizes the
digital world by creating a contrast between
the warehouse and the pavilion, achieved
through a different orientation, simplistic
geometry and material finish. The black
box effect represents what code is to the
majority of the population – something
unknown – intangible by majority of us.
The data stream on the façade and the
ground floor is a direct relation with the
famous movie ‘The matrix’, which heavily
increases the contrast with the existing
building, but more importantly makes the
visitor question its purpose. The program
inside the building is oriented around a
circular staircase which represents the code
(source) that generates the digital pavilion.
Software used: Sketch Up (3D
modelling), Vray (rendering), Adobe
Illustrator, InDesign & Photoshop (Post
production processes), AutoCAD (Detailing)
Side view
Section Front view
Interior view
ProgramBlackbox Contrast
Software Minor: Hero Tales
The assignment: This course required
groups of five students to program a
complete game in Java language. The minor
‘Software design and application’ included
many additional courses that taught me
both basic and advanced programming in
Java and for web- & database development.
The design: In Hero Tales the player
has to save the world by defeating the
evil boss and his hordes of minions. Only
a true hero with both sword and magic
can survive the treacherous and randomly
generated dungeons. The hero can only
save the world by carefully choosing a
path and upgrading the right attributes.
Hero Tales is simple, but almost a complete
dungeon crawler. The functionalities range
from a navigation system, high-scores,
loading & saving, magic, potions, unlocking
the next level and even a map editor. This
was only possible because we designed
a very strong class architecture for our
game. This also allowed us to clearly divide
the tasks in our group without causing
any synchronisation problems. My main
tasks were programming the random
map generator and the functionalities
and animations of the hero and minions.
Software used: Java (programming),
Blender (3D modelling)
Movie prototype: https://youtu.be/
hC7IgqJOe4U
Dungeon
generator
Beyond 3D visualization
The assignment: This master course
was mainly about getting familiar with the
existing rendering techniques. Looking at
both pre and post production techniques.
The design: Earth’s last survivors
had to built mobile cities to avoid
total extinction by the sun itself.
Instead of relying on post-production too
much, I decided to model everything, except
the background. This required me to rapidly
learn new model/render techniques to
ensure the detail level would be sufficient.
Software used: Maya (3D modelling
& rendering), Rhino (3D modelling),
Photoshop (post production processes)
The assignment: The theme of
Indesem discusses the impact of emerging
technologies on the architecture practice.
We had to build a component that was
part of a bigger design that responded
to the Fenix buildings in Rotterdam.
The design: Our design was a
generated slope that climbed to the second
floor of the fenix building. Our building
component was created with the help of a
2 robotic arms, one fitted with a Styrofoam
cutter and the other with a drill bit.
Software used: Rhino &
Grasshopper (design & fabrication)
Indesem 2015: Re.Craft
Robotically fabricated
Thank you for reading
Here is a sneak preview of my new digital portfolio

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Portfolio_Rolf Huijgen

  • 2. Hey, my name is Rolf Huijgen! I am a master student focusing on non-standard and interactive a rc h i te c t u re . My passion is a combination of p ro g ra m m i n g and architecture. I am currently developing my passion for parametric architecture at the ‘Hyperbody’ track at Delft University of Technology. Being able to program gave me the opportunity to achieve higher levels of functionality and aesthetics within my designs. I believe learning how to program architecture is a necessary step to achieve a maximum design solution. The human mind has never been sufficient enough to simultaneously process the tremendous amounts of information during the design process. Teaching a computer how to process this information can help architects to manage it, instead of simplifying it. I believe developing this new design process is essential for the future of architecture. I am searching for a positive work environment where I can develop my passion for parametric architecture and hopefully contribute to its future. Feb 2016 experience 2004-2010 2012-2013 2010-2014 2014-present 2014 (half a year) 2015 (half a year) 2015 (ongoing) 2015 (half a year) Revit AutoCAD Processing Adobe Suit Rhino Maya Sketch UP Web design Vray MS office Grasshopper English VWO (Profile Physics & Health) at ‘De Goudse Waarden’ Informatics minor: Software design and application. TU Delft, Bachelor degree in Architecture, Urbanism & Building sciences. TU Delft, Master: Parametric Architecture: Hyperbody SHS association – Renovating High Rise Buildings (Part-time) Renovating an old high-rise building into a student complex. The skills range from painting to disassembling including wrecking walls with heavy power tools. Temporary employee at I-Optics (Part-time): Job includes preparing advanced optic products for shipping, quality management, data management and other office related tasks. Designing emergency plans for TU Delft (Part-time): Mapping technical installations on floorplans throughout the faculties. Software used: AutoCAD & Illustrator. Philips Internship - Parametric designer (Full-time): My main task was setting up a parametric design approach that gives clients the flexibility to customize their own product and at the same time help Philips to optimize the design to manufacturing process. This also included making designs & manufacturing files for clients. The tools include software such as Rhino & Grasshopper, Adobe suite and AutoCAD. Work experience Education Contact Information Name: Rolf Huijgen Address: Loudonstraat 38, Delft Email: rolf_huygen@hotmail.com Mobile: +316 14164275 Date of Birth: 12 november 1991 Nationality: Netherlands Linked-in: https://nl.linkedin.com/in/rolf-huijgen-a7804985 Digital portfolio coming soon! Including the rest of my projects....
  • 3. Internship: Parametric designer The assignment: My main task during the internship was setting up a parametric design approach that gives clients the flexibility to customize their own product and at the same time help Philips to optimize the design to manufacturing process. In addition, I am also acting as one of two main designers of the team. Luminous Patterns: The new Philips venture ‘Luminous Patterns’ is working on launching its products worldwide. This start-up has less than 15 people and requires its members, including me, to think of how to increase its revenue and built a successful market for our products. The product concept is about standardizing the integration of light within interior walls, while keeping a high amount of flexibility. This flexibility is achieved through parametric design, which allows for new designstoberapidlygeneratedbymyscripts. I am still working at the venture till the end of april. Software used: Rhino & Grasshopper (parametric 3D modelling), AutoCAD (File- to-Factory), Adobe Suite (post-production) Movie: https://www.youtube.com/ watch?v=yjCdf--NdTs v2 v2 v1 v3 v4 Retail design Final Product Showroom Philips Desk Grasshopper
  • 4. Master: Pixel Perfect The assignment: Design a new sunshade that creates a different/improved performance compared to existing ones. The design: Pixel Perfect is a multi- purpose sun-shading device for office spaces. Why block the sun for every occupant if you can shade only the ones that need it? Pixel Perfect allows the facade to regulate both daylight and heat gain and inform/interact with the people nearby. This solution is highly sustainable while providing a high amount of flexibility for the users and owner of the building. Developing the prototype and being able to control it required me to learn extensive knowledge on Arduino's, connecting it with Grasshopper, and electrical circuitry. This knowledge and my programming background resulted in a prototype that could regulatemultiple LCDscreenswith one Arduino.DuringthesemesterItookaleading role to ensure the quality of our prototype and design concept. This sometimes required me to play 'the boss' for the sake of our project, but overall I experienced a very friendly and productive atmosphere. Software used: Arduino (electronical circuitry & coding), Rhino & Grasshopper including various plugins such as Firefly (3D modelling), AutoCAD (File-to-Factory) Movie of prototype: https://www. youtube.com/watch?v=BFS_xyg2Aps Wiring The team Local sunshade Shade, inform and interact Prototype
  • 5. Hyperbody: Interactive bodies Assignment: This workshop was part of a bigger design project for the Marconi Towers in Rotterdam. We had to design and build an interactive interior element for the main design project. The Design: The design is called ‘XY Chromosone’ because of its simplistic and characteristic shape. Simple movements allowed the tents to reconfigure depending on the needs of the user. The spiders could individually be tents for sleeping, market stands and provide seating. Their true potential are however unlocked when you combinemultipletentsandcreateevenmore complex variations and even entire spaces. Prototype: The elegant prototype only uses 4 servos, a piece of fabric and 4 bended rods. A real life version however would have been much more complex to ensure structural integrity. But the focus during this project was the behaviour of these tents. The movements had to be carefully designed/ programmed to ensure user safety and allow these tents to actually reconfigure in single and multiple functional configurations. Software used: Arduino (circuitry & coding), Rhino & Vray (rendering), Grasshopper & Firefly (simulating and regulating prototype), Adobe suit (post production) Movie of prototype: https://www. youtube.com/watch?v=Y7SmuOBUUXI Prototype Use scenarios
  • 6. Bachelor: Game City The assignment: Each student had to design a pavilion that connects to the digital world. These pavilions had to be populated inside an old cotton warehouse resulting in a multi-functional centre. The design: Today’s society is getting more and more intertwined with the digital world. My design is heavily promoting this behaviour and introduces both young and old to the knowledge that makes the digital world possible. The design symbolizes the digital world by creating a contrast between the warehouse and the pavilion, achieved through a different orientation, simplistic geometry and material finish. The black box effect represents what code is to the majority of the population – something unknown – intangible by majority of us. The data stream on the façade and the ground floor is a direct relation with the famous movie ‘The matrix’, which heavily increases the contrast with the existing building, but more importantly makes the visitor question its purpose. The program inside the building is oriented around a circular staircase which represents the code (source) that generates the digital pavilion. Software used: Sketch Up (3D modelling), Vray (rendering), Adobe Illustrator, InDesign & Photoshop (Post production processes), AutoCAD (Detailing) Side view Section Front view Interior view ProgramBlackbox Contrast
  • 7. Software Minor: Hero Tales The assignment: This course required groups of five students to program a complete game in Java language. The minor ‘Software design and application’ included many additional courses that taught me both basic and advanced programming in Java and for web- & database development. The design: In Hero Tales the player has to save the world by defeating the evil boss and his hordes of minions. Only a true hero with both sword and magic can survive the treacherous and randomly generated dungeons. The hero can only save the world by carefully choosing a path and upgrading the right attributes. Hero Tales is simple, but almost a complete dungeon crawler. The functionalities range from a navigation system, high-scores, loading & saving, magic, potions, unlocking the next level and even a map editor. This was only possible because we designed a very strong class architecture for our game. This also allowed us to clearly divide the tasks in our group without causing any synchronisation problems. My main tasks were programming the random map generator and the functionalities and animations of the hero and minions. Software used: Java (programming), Blender (3D modelling) Movie prototype: https://youtu.be/ hC7IgqJOe4U Dungeon generator
  • 8. Beyond 3D visualization The assignment: This master course was mainly about getting familiar with the existing rendering techniques. Looking at both pre and post production techniques. The design: Earth’s last survivors had to built mobile cities to avoid total extinction by the sun itself. Instead of relying on post-production too much, I decided to model everything, except the background. This required me to rapidly learn new model/render techniques to ensure the detail level would be sufficient. Software used: Maya (3D modelling & rendering), Rhino (3D modelling), Photoshop (post production processes) The assignment: The theme of Indesem discusses the impact of emerging technologies on the architecture practice. We had to build a component that was part of a bigger design that responded to the Fenix buildings in Rotterdam. The design: Our design was a generated slope that climbed to the second floor of the fenix building. Our building component was created with the help of a 2 robotic arms, one fitted with a Styrofoam cutter and the other with a drill bit. Software used: Rhino & Grasshopper (design & fabrication) Indesem 2015: Re.Craft Robotically fabricated
  • 9. Thank you for reading Here is a sneak preview of my new digital portfolio