The document outlines an agenda for a virtual reality breakfast club event. The agenda includes:
1. Welcome and introductions from managing director Gus Murray and CEO Mads Troelsgaard.
2. A presentation on virtual reality, augmented reality, and interactive screens, including the history and current state of VR/AR technologies and hardware.
3. A discussion of marketing use cases for VR, how it can be integrated into marketing strategies, and its benefits for engagement, impact, memory, and novelty. Examples of location-based, time-based, education, and storytelling VR applications are provided.
4. A Q&A session will follow the presentation and case discussions.
53. 03. CASES
Users wearing a headset are
completely immersed in
the content meaning fewer
distractions and more
attention on the message.
AWARENESS & ENGAGEMENT
IMMERSIVE
54. 03. CASES
The intensity of a VR
experience is greater than
traditional media generating
strong emotions in its
users which are linked to
real behaviour change.
AWARENESS & ENGAGEMENT
IMMERSIVE
IMPACTFUL
55. 03. CASES
Our brains are built to
remember events linked to
locations, this means that
VR experiences have a
longer trace in the
audience’s memory.
AWARENESS & ENGAGEMENT
IMMERSIVE
IMPACTFUL
MEMORABLE
56. 03. CASES
With high media and public
interest in VR early
adopters can benefit from
favourable media exposure.
AWARENESS & ENGAGEMENT
IMMERSIVE
IMPACTFUL
MEMORABLE
NOVEL