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Spring 1988
Torrch&Discover"
TafkingD?s Nep characters make early learning fun!
Touch & Discover, Texas Instruments new
electronic educational product, was designed for
independent play by children two through five years of age.
Self-paced and interactive, Touch & Discover develops skills in language,
vocabulary, numbers, recognition, matching and visual discrimination. Four
colorful, double-sided overlays are used with eight built-in activities: The
Alphabet (a-m), The Alphabet(n-z), Colors, Shapes, Numbers (0-10),
Number Match, Forest Animals and Singing Fun.
The voices of Walt Disney's Mickey Mouse and other favorite Disney
characters lead children through each activity as Touch & Discover asks
questions, scores and encourages exploration. Several famous Disney tunes,
"The Mickey Mouse March," "It's a Small World," "When You Wish Upon a
Star" and "Heigh-Ho" are included in the unit. Lyrics to each song are
provided in the parents' letter accompanying Touch & Discover.
New DiscoveriesrM and Advanced DiscoveriesrM allow the educational fun to
continue through age 5. Each optional, sixteen-activity pack includes a plug-
in educational expansion cartridge and a set of eight, double-sided overlays
depicting various Disney characters and themes.
New Discoveries expansion pack builds on skills learned in Touch & Discover
and introduces new activities. The Advanced Discoveries pack raises the level
of difficulty and strengthens recognition of letters and numbers, aids
language development and builds conceptual understanding. New sounds,
Disney characters'voices, pictures and tunes help children enjoy more
challengrng activities.
Touch & Discover provides:
o On-board storage for all overlays
o Easy overlay insertion that
children can work by themselves
o Educational expansion cartridges
that never have to be removed and
never get lost
o Easy grasp handle for portability
o Automatic shut-off to save batteries
For more information about Touch & Discover or other TI educational
products, phone 1-800-TI CARES.
'...,We'oe,.,
.,i;i;lii'Ua'','..i.;,. ',b,.la;b il..'.',, 1;"'
,
. I:Instrumentb:,,new.TbuCh,,,&. flisCoveril.,,,,,
,,',
:It,
,;h&b, eight ,,built-in.,activities, ,4nfl'{1ry6, ,
: .
..'. :6dueat,i0nal,e nsion,cffiridgbb. :filled .. ,
,..,,,W th,,, fAmo'tt,s,:'': ''.Dishey.,,',.,Charaitgr.S't., Wg,,
....:,..i{Ie,;ia,,..:C-'.ati'n$,::..
:.too.
..
ib'.,yeais''fu-*..' a,,....
i .',prbven.,,.. faVorite,,,',, -,,,,,
:Spe,ak,,,&,,,,Spell'u; .,'
,',.,.We-,t,ll','.teII.'.t;6u'...more,.:,,ab
- t:::..Speak,::,, ,,& ,.' ''
:
,,,
Spell',...end. ,,it's ,
'!,',gTow, . with:,. .the, ihiidt,' , ,,
,,'''wf;ii'..sh;#,..you.. nu# ..tb. m e.. a.,,B o;:. .,
,, granApereni:s.,,,.':61,'' .,,,#eat-#And$ardnt,s,.
, may,i,',have. :had''.,.and,,,yourln,,.fihd .,ieViews ' '
,,:, ',1,of.iwo. fu.ffic'.,'bonks, iffie,'. ffi - * r;s :,
.','',.'had.,,.,'a ,,ehande, tb . .teSt,' ,61rr. '.Q Cft ' apfl ' . '
,,
:, :,,Easy, .. Wlodeling,,Dddgh..wb., hoff you'll ',
,,,tr}'
a fen',, Alphabet Adventures
::, As
::atweil;:..,.*;
. ;p*l.r.nte:: yb*.''t;;fn;;'.'
:,,,
and, i.,eoffientsr
',.,ff-you...''have,,,a,favorite',,'
:.
,,' ,,,Childre.n1.s,1aCtifity.,. '.n,ie'a'sei .,tell .us. ,,We , ,
.....'''may;;:.'.;'56;;;;.;65t.e::.':.'co"::.:sn:aie;..;.;;i1''...;'1
,'mbmhbfs,,in,fUturq.,issUesl'',,,,,,, :
',,, p.s ..som; ..:ai...*u' .rr*;..,.*iit".n .,asni*;'. *f .,.,.
. '*._oie.. ,iffbinr51i6i1 lbo,ut ' the. ,,
nducetional, ,', ,
:,,,Club,, To,.,becorrr,e,,,a.,.'rnemb;ei .Vou,nbed to,
,,
'. . :'c.rApUi[
..#c,ietu+n.,,g '',,*e e,*Jnib. ..;aia..,
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'.trns.tnr.l.ine'nis:. .
,.', .,'Aducaii-
"a1.'6*
*c[,... VCu '.may,.a1.Sa,.:becortt*,, &,,
',,,',,..me ber.b$,mti*g .tg.'t[g,f$uc4!ibna] ;C]ub, .
,,.
.
:,,,,
,P,.0.,Boi': 53'., Lubbobk;'..fX,..7',9408 .,to, re,qubst . ,
.' '::,,ma#$ishib, .,. Ue*uai*,', ..wiit',,, poiioaically ., .' '
, ,,.NA.*bieiter,,,. ,.gi.1.,ten.'...:'y:'it.|..'.,.,ne*,..,, pio.a.Uc,t:: ,,,
,. . ,*l,lg*nc_ements, ,. 'p,toduci.'.'.tffiil#atlon.',' aun.,..,
.':
@The Walt Disney Company. O1987 by lbxas Instments Incorporated. Touch & Dimover md Speak & Spell are trademaks of Tbxm Instruments Incorporated.
To play AI-,,PHABET DRAW, place
items representing letters of the alphabet
(blocks or cards or plastic letters) in a
container. Close your eyes, pull out a
letter and name the letter. You can name
an.;,,,ffiect that begins with the letter or
ii.b,tdffiufuw
a picture of the object.
If,ioU, ave a few minutes on your way to
sbhool,,'b'i,,the grocery store, ask your mom
br dhd',fo,CHOOSE A LETTER and see
how" manV words vou can think of that: I,:,:: i::: I I
i i i:,':: it: i,,: ,
begin with the letter.
On a rainy duy, ask your mom to let you
play KITCHEN LETTERS. Take a sheet
of paper and write the alphabet down one
side, then look for products beginning
with each letter in the kitchen cabinets,
pantry or refrigerator. You can put a
check mark by each letter when you find
an item or write the name of the ite{n..,
beside the letter. You'Il be surprised tofue
how many items on your mom'ffiice
shelf begin with the letter "C ;:.liii...ii
,a iifp"
you'll practice reading product ',fi4ffi6'5
while you decide whichr o.r", to bl ffi i'". If
you're playing with a friend, mak,e,1'y0ff*,,,...
list different or join together to seH.iffi:UW
many items you can find that begin with
each letter.
IJse paper grocery bags and a list of
letters for ALPHABET HUIilT. If several
children play, glve a few letters to each
one and see who's first to bring back a bag
filled with items that begin with each of
his or her letters.
NATURE LETTERS can be played by
taking your alphabet list for a nice spring
or summer walk. Carry a crayon and
check each letter when you spy an object
that begins with the letter. If it's a family
walk, you might want to take turns
making sentences with the names of items
you find.
LICENSE PLATE I-,OOKOUT
played by working as a group to
call out letters of the alphabet in
sequence. Each player could
also write the
letters seen (in or
out of order) and
try to find all
letters before
other players.
FANCY SENTENCES can be fun for the
whole famiiy. After one player begins
with a basic sentence, each player makes
a new sentence using different words to
say the same thing. For example, "The
tree fell" may become "The mighty
redwood crash€d," "The slender sapling
splinter€d," or "The giant oak thundered
to the ground." When everyone has had a
chance to change the sentence, someone
gives another basic sentence and the
challenge goes on.
You can rotate through the alphabet with
family or friends by playing "MY NAME
IS." When it's your turn, just choose a
name, city and job beginning with the .:,i:
next letter. If you're the third player you '
might s&y, "My name is Carol. I'm from ',
Cleveland, and I can clams." You cA'$ ,
make this game harder by using states orl.
even foreign names, cities or countries.
can be
spot and
ffi,EffiWWWffiW
ffiWffiWWffiffiffiffi
For each spinner you'll need:
o 1 button at least an inch wide
o About 3 feet of string. You can use
nylon thread or a medium weight
cotton thread such as crochet thread.
We liked embroidery thread
(6 strand) best, but regular sewing
thread will work if it has some
polyester for strength.
t', ato.,'..,,..,,.,*."-o.r'' "'"
Thread the string
through the holes
in your button,
using the 2 holes
farthest apart if
your button has 4
holes. Moisten the
ends of a medium weight cotton or
embroidery thread to make this step
easier. Now, tie the ends of your
string together so the button is on a
loop of string.
Put the loops around your thumbs or
middle fingers and spin the button
around and around between your
hands. After 10 or 12 crrcles, pull
your hands apart firmly. Your button
should spin as the string unwinds.
The button's weight will then cause it
to rewind in the opposite direction.
Move your hands toward one another
as the button rewinds. As it slows
down, quickly pull your hands apart
again to reverse the direction the
button is spinning.
With a little practice, your hands will
move together and apart as the
button winds and unwinds. The faster
you open and close your hands, the
faster the button will move. You can
make different sounds and watch the
button hop about by touching it to a
desk or other surface while
it's spinning.
auick and Easy
Modeling
flough
This recipe requires boiling water, so
be sure to ask your mom or dad to
help. Measure accurately, too, for best
results.
You will need:
1 cup flour (not self-risirg)
ll2 cup salt
1 Il2 teaspoons powdered alum*
1 ll2 teaspoons vegetable oil
Il2 cup plus 1 teaspoon boiling water
Food coloring (optional)
1. Mix the flour, salt and alum in a
mixing bowl.
2. Add the vegetable oil and boiling
water. Stir vigorously with a spoon
until well blended. Check the
dough to be sure it's cool enough
to handle, then knead with your
hands for a couple minutes until
all the flour is mixed in and the
texture is smooth.
3. Add food coloring and knead into
the dough until the color is well
blended and your dough is the
desired tint.
This recipe makes about 1 cup.
Double the recipe for large projects or
mix several double recipes rather
than one large amount. Store in an
airtight container, preferably in the
refrigerator, and let stand at room
temperature before using.
Adjusted and reprinted with
permission from Recipes f,or Art and
Craft Materials by Helen Roney
Sattler, copyright O 1973. Published
by Lothrop, Lee and Shepard
Company.
*Alum is available in your grocer's spice section.
The Missing Piece
by Shel Silverstein
It was missing a piece I
And it was not happy.
So it set off in search
of its missing piece.
And as it rolled it sang this song
Oh I'm looking' for my missin' piece
I'm looking' for my missin' piece
Hi-dee-ho, here I go,
Lookin' for my missin' piece.
i,. Richard Scarry's Best Word Book Ever
il has words for the alphabet, tools, little things
.i and a new dry. You can read about the
ill airport or the supermarket. After you visit
the circus and zoo, you can take a city walk
or a drive in the country. Later, go to the
beach, make things grow or learn about the
weather. If you still have time, thcre's
even more to see and do.
This Golden Book contains hundreds of
i words, each illustrated with a colorful
drawing. For ages 4 to B, it's available at
your local bookstore.
$, Suggested retail price is $7.95.
Copyright O 1963 by Western Publishing
Company, Inc. F irst revised edition,
copyright O 1980 by Richard Scarry.
,,': d/|ru1 it finds
on its search
for the missing piece
"- is simply and touchingly
,r told in this fable that
gently probes the nature
and quest of fulfillment.
Recommended for ages 8 to 11;
the suggested retail price is 910.95.
Copyright O 1976 by Evil Eye Music, Inc.
Published by Haiper & Row.
Would you like to continue receiving the Educational Club Newsletter?
If so, and you did not send the reply form from our fall issue, please put the
mailing label from your newsletter on this form and return it to:
Tbxas Instruments Educational Club
P.O. Box 53
Lubbock, TX 79408
Attach mailing label below. If you have no label, please print clearly. For change of
address, send the label from this issue and your new address.
FAm*e Fmfown $aca.cl
Name
Address
City State Zrp
The Educational Club Newsletter is a per"iodic publication. Copyright O 1988 by Gxas Instruments. Printed in the U.S.
"...a
proven classic!
Ten years after its introduction, the Speak & Spell continues to motivate millions
of children to improve spelling skills by adding fun to basic spelling drills.
A chitd can select frorn four levels of difficulty to play at his or her own pace
and use five activities to work through more than 150 built-in words. A
friendly voice praises correct answers and encourages the child to
learn through mistakes as Speak & Spell keeps score.
Six educational expansion cartridges allow Speak & Spell to keep pace with
individual learning needs:
Vowel PowerrM
Vowel Sounds are
often in'egular and
create pronunciation
as well as spelling
problems.
Ages 7 -Il
Vowel VenttlresrM
Vowels can be
troublesome - with so
many alternate
spellings.
Ages lI-14
lk.
Basic BuildersrM
Words like if, how,
and os can be big
problems. They can't
be spelled
phonetically.
Ages 7 -LL
Mighty VerbsrM
Adding s, ed and ing
to verbs that require
doubling a consonant
or changrng y to i.
Ages 9-I2
Super StumpersrM
Silent letters,
"dropped" letters, "y
and i" changes and
double consonants.
Ages 9-12
Super StumpersrM
Advanced practice
with silent letters,
irregular spellings
and multiple
spellings.
Ages II-I4
As always, we ask that you look for Tbxas Instruments educational products and accessories at your local retailer.
If you're unable to locate a specific product, phone l€fiLTI CARES.
Te><ns
INsTRUMENTS
P.O. Box 53
Lubbock, TX 79408
BULK RATE
U.S. POSTAGE
PAID
DALI.AS, TEXAS
PERMIT NO. 2758
Tatking Disney Friends make earlY
learning captiuating and fun!

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TI_Educational Club Newsletter 4 pg

  • 1. Spring 1988 Torrch&Discover" TafkingD?s Nep characters make early learning fun! Touch & Discover, Texas Instruments new electronic educational product, was designed for independent play by children two through five years of age. Self-paced and interactive, Touch & Discover develops skills in language, vocabulary, numbers, recognition, matching and visual discrimination. Four colorful, double-sided overlays are used with eight built-in activities: The Alphabet (a-m), The Alphabet(n-z), Colors, Shapes, Numbers (0-10), Number Match, Forest Animals and Singing Fun. The voices of Walt Disney's Mickey Mouse and other favorite Disney characters lead children through each activity as Touch & Discover asks questions, scores and encourages exploration. Several famous Disney tunes, "The Mickey Mouse March," "It's a Small World," "When You Wish Upon a Star" and "Heigh-Ho" are included in the unit. Lyrics to each song are provided in the parents' letter accompanying Touch & Discover. New DiscoveriesrM and Advanced DiscoveriesrM allow the educational fun to continue through age 5. Each optional, sixteen-activity pack includes a plug- in educational expansion cartridge and a set of eight, double-sided overlays depicting various Disney characters and themes. New Discoveries expansion pack builds on skills learned in Touch & Discover and introduces new activities. The Advanced Discoveries pack raises the level of difficulty and strengthens recognition of letters and numbers, aids language development and builds conceptual understanding. New sounds, Disney characters'voices, pictures and tunes help children enjoy more challengrng activities. Touch & Discover provides: o On-board storage for all overlays o Easy overlay insertion that children can work by themselves o Educational expansion cartridges that never have to be removed and never get lost o Easy grasp handle for portability o Automatic shut-off to save batteries For more information about Touch & Discover or other TI educational products, phone 1-800-TI CARES. '...,We'oe,., .,i;i;lii'Ua'','..i.;,. ',b,.la;b il..'.',, 1;"' , . I:Instrumentb:,,new.TbuCh,,,&. flisCoveril.,,,,, ,,', :It, ,;h&b, eight ,,built-in.,activities, ,4nfl'{1ry6, , : . ..'. :6dueat,i0nal,e nsion,cffiridgbb. :filled .. , ,..,,,W th,,, fAmo'tt,s,:'': ''.Dishey.,,',.,Charaitgr.S't., Wg,, ....:,..i{Ie,;ia,,..:C-'.ati'n$,::.. :.too. .. ib'.,yeais''fu-*..' a,,.... i .',prbven.,,.. faVorite,,,',, -,,,,, :Spe,ak,,,&,,,,Spell'u; .,' ,',.,.We-,t,ll','.teII.'.t;6u'...more,.:,,ab - t:::..Speak,::,, ,,& ,.' '' : ,,, Spell',...end. ,,it's , '!,',gTow, . with:,. .the, ihiidt,' , ,, ,,'''wf;ii'..sh;#,..you.. nu# ..tb. m e.. a.,,B o;:. ., ,, granApereni:s.,,,.':61,'' .,,,#eat-#And$ardnt,s,. , may,i,',have. :had''.,.and,,,yourln,,.fihd .,ieViews ' ' ,,:, ',1,of.iwo. fu.ffic'.,'bonks, iffie,'. ffi - * r;s :, .','',.'had.,,.,'a ,,ehande, tb . .teSt,' ,61rr. '.Q Cft ' apfl ' . ' ,, :, :,,Easy, .. Wlodeling,,Dddgh..wb., hoff you'll ', ,,,tr}' a fen',, Alphabet Adventures ::, As ::atweil;:..,.*; . ;p*l.r.nte:: yb*.''t;;fn;;'.' :,,, and, i.,eoffientsr ',.,ff-you...''have,,,a,favorite',,' :. ,,' ,,,Childre.n1.s,1aCtifity.,. '.n,ie'a'sei .,tell .us. ,,We , , .....'''may;;:.'.;'56;;;;.;65t.e::.':.'co"::.:sn:aie;..;.;;i1''...;'1 ,'mbmhbfs,,in,fUturq.,issUesl'',,,,,,, : ',,, p.s ..som; ..:ai...*u' .rr*;..,.*iit".n .,asni*;'. *f .,.,. . '*._oie.. ,iffbinr51i6i1 lbo,ut ' the. ,, nducetional, ,', , :,,,Club,, To,.,becorrr,e,,,a.,.'rnemb;ei .Vou,nbed to, ,, '. . :'c.rApUi[ ..#c,ietu+n.,,g '',,*e e,*Jnib. ..;aia.., , , .n:$c.k.a'$ea... . ,,w,it'h'.,' .la" ' .,'ft.x,as,, , '.trns.tnr.l.ine'nis:. . ,.', .,'Aducaii- "a1.'6* *c[,... VCu '.may,.a1.Sa,.:becortt*,, &,, ',,,',,..me ber.b$,mti*g .tg.'t[g,f$uc4!ibna] ;C]ub, . ,,. . :,,,, ,P,.0.,Boi': 53'., Lubbobk;'..fX,..7',9408 .,to, re,qubst . , .' '::,,ma#$ishib, .,. Ue*uai*,', ..wiit',,, poiioaically ., .' ' , ,,.NA.*bieiter,,,. ,.gi.1.,ten.'...:'y:'it.|..'.,.,ne*,..,, pio.a.Uc,t:: ,,, ,. . ,*l,lg*nc_ements, ,. 'p,toduci.'.'.tffiil#atlon.',' aun.,.., .': @The Walt Disney Company. O1987 by lbxas Instments Incorporated. Touch & Dimover md Speak & Spell are trademaks of Tbxm Instruments Incorporated.
  • 2. To play AI-,,PHABET DRAW, place items representing letters of the alphabet (blocks or cards or plastic letters) in a container. Close your eyes, pull out a letter and name the letter. You can name an.;,,,ffiect that begins with the letter or ii.b,tdffiufuw a picture of the object. If,ioU, ave a few minutes on your way to sbhool,,'b'i,,the grocery store, ask your mom br dhd',fo,CHOOSE A LETTER and see how" manV words vou can think of that: I,:,:: i::: I I i i i:,':: it: i,,: , begin with the letter. On a rainy duy, ask your mom to let you play KITCHEN LETTERS. Take a sheet of paper and write the alphabet down one side, then look for products beginning with each letter in the kitchen cabinets, pantry or refrigerator. You can put a check mark by each letter when you find an item or write the name of the ite{n.., beside the letter. You'Il be surprised tofue how many items on your mom'ffiice shelf begin with the letter "C ;:.liii...ii ,a iifp" you'll practice reading product ',fi4ffi6'5 while you decide whichr o.r", to bl ffi i'". If you're playing with a friend, mak,e,1'y0ff*,,,... list different or join together to seH.iffi:UW many items you can find that begin with each letter. IJse paper grocery bags and a list of letters for ALPHABET HUIilT. If several children play, glve a few letters to each one and see who's first to bring back a bag filled with items that begin with each of his or her letters. NATURE LETTERS can be played by taking your alphabet list for a nice spring or summer walk. Carry a crayon and check each letter when you spy an object that begins with the letter. If it's a family walk, you might want to take turns making sentences with the names of items you find. LICENSE PLATE I-,OOKOUT played by working as a group to call out letters of the alphabet in sequence. Each player could also write the letters seen (in or out of order) and try to find all letters before other players. FANCY SENTENCES can be fun for the whole famiiy. After one player begins with a basic sentence, each player makes a new sentence using different words to say the same thing. For example, "The tree fell" may become "The mighty redwood crash€d," "The slender sapling splinter€d," or "The giant oak thundered to the ground." When everyone has had a chance to change the sentence, someone gives another basic sentence and the challenge goes on. You can rotate through the alphabet with family or friends by playing "MY NAME IS." When it's your turn, just choose a name, city and job beginning with the .:,i: next letter. If you're the third player you ' might s&y, "My name is Carol. I'm from ', Cleveland, and I can clams." You cA'$ , make this game harder by using states orl. even foreign names, cities or countries. can be spot and ffi,EffiWWWffiW ffiWffiWWffiffiffiffi For each spinner you'll need: o 1 button at least an inch wide o About 3 feet of string. You can use nylon thread or a medium weight cotton thread such as crochet thread. We liked embroidery thread (6 strand) best, but regular sewing thread will work if it has some polyester for strength. t', ato.,'..,,..,,.,*."-o.r'' "'" Thread the string through the holes in your button, using the 2 holes farthest apart if your button has 4 holes. Moisten the ends of a medium weight cotton or embroidery thread to make this step easier. Now, tie the ends of your string together so the button is on a loop of string. Put the loops around your thumbs or middle fingers and spin the button around and around between your hands. After 10 or 12 crrcles, pull your hands apart firmly. Your button should spin as the string unwinds. The button's weight will then cause it to rewind in the opposite direction. Move your hands toward one another as the button rewinds. As it slows down, quickly pull your hands apart again to reverse the direction the button is spinning. With a little practice, your hands will move together and apart as the button winds and unwinds. The faster you open and close your hands, the faster the button will move. You can make different sounds and watch the button hop about by touching it to a desk or other surface while it's spinning.
  • 3. auick and Easy Modeling flough This recipe requires boiling water, so be sure to ask your mom or dad to help. Measure accurately, too, for best results. You will need: 1 cup flour (not self-risirg) ll2 cup salt 1 Il2 teaspoons powdered alum* 1 ll2 teaspoons vegetable oil Il2 cup plus 1 teaspoon boiling water Food coloring (optional) 1. Mix the flour, salt and alum in a mixing bowl. 2. Add the vegetable oil and boiling water. Stir vigorously with a spoon until well blended. Check the dough to be sure it's cool enough to handle, then knead with your hands for a couple minutes until all the flour is mixed in and the texture is smooth. 3. Add food coloring and knead into the dough until the color is well blended and your dough is the desired tint. This recipe makes about 1 cup. Double the recipe for large projects or mix several double recipes rather than one large amount. Store in an airtight container, preferably in the refrigerator, and let stand at room temperature before using. Adjusted and reprinted with permission from Recipes f,or Art and Craft Materials by Helen Roney Sattler, copyright O 1973. Published by Lothrop, Lee and Shepard Company. *Alum is available in your grocer's spice section. The Missing Piece by Shel Silverstein It was missing a piece I And it was not happy. So it set off in search of its missing piece. And as it rolled it sang this song Oh I'm looking' for my missin' piece I'm looking' for my missin' piece Hi-dee-ho, here I go, Lookin' for my missin' piece. i,. Richard Scarry's Best Word Book Ever il has words for the alphabet, tools, little things .i and a new dry. You can read about the ill airport or the supermarket. After you visit the circus and zoo, you can take a city walk or a drive in the country. Later, go to the beach, make things grow or learn about the weather. If you still have time, thcre's even more to see and do. This Golden Book contains hundreds of i words, each illustrated with a colorful drawing. For ages 4 to B, it's available at your local bookstore. $, Suggested retail price is $7.95. Copyright O 1963 by Western Publishing Company, Inc. F irst revised edition, copyright O 1980 by Richard Scarry. ,,': d/|ru1 it finds on its search for the missing piece "- is simply and touchingly ,r told in this fable that gently probes the nature and quest of fulfillment. Recommended for ages 8 to 11; the suggested retail price is 910.95. Copyright O 1976 by Evil Eye Music, Inc. Published by Haiper & Row. Would you like to continue receiving the Educational Club Newsletter? If so, and you did not send the reply form from our fall issue, please put the mailing label from your newsletter on this form and return it to: Tbxas Instruments Educational Club P.O. Box 53 Lubbock, TX 79408 Attach mailing label below. If you have no label, please print clearly. For change of address, send the label from this issue and your new address. FAm*e Fmfown $aca.cl Name Address City State Zrp The Educational Club Newsletter is a per"iodic publication. Copyright O 1988 by Gxas Instruments. Printed in the U.S.
  • 4. "...a proven classic! Ten years after its introduction, the Speak & Spell continues to motivate millions of children to improve spelling skills by adding fun to basic spelling drills. A chitd can select frorn four levels of difficulty to play at his or her own pace and use five activities to work through more than 150 built-in words. A friendly voice praises correct answers and encourages the child to learn through mistakes as Speak & Spell keeps score. Six educational expansion cartridges allow Speak & Spell to keep pace with individual learning needs: Vowel PowerrM Vowel Sounds are often in'egular and create pronunciation as well as spelling problems. Ages 7 -Il Vowel VenttlresrM Vowels can be troublesome - with so many alternate spellings. Ages lI-14 lk. Basic BuildersrM Words like if, how, and os can be big problems. They can't be spelled phonetically. Ages 7 -LL Mighty VerbsrM Adding s, ed and ing to verbs that require doubling a consonant or changrng y to i. Ages 9-I2 Super StumpersrM Silent letters, "dropped" letters, "y and i" changes and double consonants. Ages 9-12 Super StumpersrM Advanced practice with silent letters, irregular spellings and multiple spellings. Ages II-I4 As always, we ask that you look for Tbxas Instruments educational products and accessories at your local retailer. If you're unable to locate a specific product, phone l€fiLTI CARES. Te><ns INsTRUMENTS P.O. Box 53 Lubbock, TX 79408 BULK RATE U.S. POSTAGE PAID DALI.AS, TEXAS PERMIT NO. 2758 Tatking Disney Friends make earlY learning captiuating and fun!