Personal Information
Organization / Workplace
Shillong Denmark
Occupation
Head of Open Innovation
Industry
Education
About
Invited speaker at many international events/symposia/conferences relating to interdisciplinary themes covering topics such as open-innovation, gamification, entrepreneurship, entrepreneurial business models, inter-disciplinary collaboration, crowd-sourcing and social entrepreneurship.
I currently oversee Open-Innovation activities within the context of university-industry interactions, and both teaches and researches into Entrepreneurship & Innovation education. In my free time, I love playing with business models for social-impact projects and sci-tech entrepreneurship projects. I also regularly mentor and advise student-driven startups locally and internationally.
Specialties: ...
Tags
gamification
crowdsourcing
entrepreneurship
csw
gaming
big data
citizen science
video games
csw-global
education
case competitions
socent
students
social entrepreneurship
See more
Presentations
(3)Likes
(2)Respect Serendipity, Aalto University 4.3.2014
Ilkka Kakko
•
10 years ago
August: Teams & Work
Mike Arauz
•
8 years ago
Personal Information
Organization / Workplace
Shillong Denmark
Occupation
Head of Open Innovation
Industry
Education
About
Invited speaker at many international events/symposia/conferences relating to interdisciplinary themes covering topics such as open-innovation, gamification, entrepreneurship, entrepreneurial business models, inter-disciplinary collaboration, crowd-sourcing and social entrepreneurship.
I currently oversee Open-Innovation activities within the context of university-industry interactions, and both teaches and researches into Entrepreneurship & Innovation education. In my free time, I love playing with business models for social-impact projects and sci-tech entrepreneurship projects. I also regularly mentor and advise student-driven startups locally and internationally.
Specialties: ...
Tags
gamification
crowdsourcing
entrepreneurship
csw
gaming
big data
citizen science
video games
csw-global
education
case competitions
socent
students
social entrepreneurship
See more