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Walking through the Bronze Age:
The value of virtual reality
environments for museums
Lizzie Edwards. Education Manager:
Samsung Digital Learning Programme
@lizzie_E100
#SamsungCentre
Digital Pasts, February 2016
Talk structure:
- Why
- How
- Practicalities.
Walking through the
Bronze Age
Approaches:
- Object/historic enquiry
- Creative Response
Object enquiry
Virtual Reality at the
British Museum
Virtual Reality at the
British Museum
Research area:
What value does a virtual reality environment
add to understanding Museum collection
objects, for the audiences of the SDDC learning
programme?
Talk structure:
- Why
- How
- Practicalities.
Walking through the
Bronze Age
- Make the most of it
- Consider audience
limitations
Challenges and
opportunities
+ Audience value
Why the Bronze Age?
Talk structure:
- Why
- How
- Practicalities.
Walking through the
Bronze Age
- 1-1 facilitation model
- Finding out a visitors
name
- ‘Hot-swaps’ facilitator
- Non-linear user
journey
Practicalities
Evaluation
“The technology allowed me to see things
that I wouldn’t have been able to see before,
especially the Wollaston bracelet”
“It made me feel as if I was actually there and
gave me a sense of how things actually were
in the Bronze Age”
“Fantastic, interactive way to learn, wanted to
spend more time. It really helps visualize the
height and depth of a Bronze Age village”
Virtual Reality at the
British Museum
Research area:
What value does a virtual reality environment
add to understanding Museum collection
objects, for the audiences of the SDDC learning
programme?
What’s next?
“Our reason to be, as a museum, is to try
and reach the widest possible audience
and we see virtual reality as a new way of
reaching audiences who perhaps
previously haven’t found the museum as
inspiring or as accessible as they might”
Neil Wilkin
Curator, Bronze Age Collection, The British Museum
Lizzie Edwards
@Lizzie_E100
ledwards@britishmuseum.org
Juno Rae
@junorae
jrae@britishmuseum.org
Find out more at:
www.britishmuseum.org/Samsungcentre
#SamsungCentre
Photos: Benedict Johnson, unless otherwise stated
Contact details

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Cerdded drwy’r Oes Efydd: Gwerth Amgylcheddau Realiti Rhithwir i Amgueddfeydd: Lizzie Edwards (Canolfan Ddarganfod Ddigidol Samsung, Yr Amgueddfa Brydeinig)

  • 1. Walking through the Bronze Age: The value of virtual reality environments for museums Lizzie Edwards. Education Manager: Samsung Digital Learning Programme @lizzie_E100 #SamsungCentre Digital Pasts, February 2016
  • 2. Talk structure: - Why - How - Practicalities. Walking through the Bronze Age
  • 3.
  • 5.
  • 6.
  • 8.
  • 9.
  • 10. Virtual Reality at the British Museum
  • 11. Virtual Reality at the British Museum Research area: What value does a virtual reality environment add to understanding Museum collection objects, for the audiences of the SDDC learning programme?
  • 12. Talk structure: - Why - How - Practicalities. Walking through the Bronze Age
  • 13. - Make the most of it - Consider audience limitations Challenges and opportunities
  • 14. + Audience value Why the Bronze Age?
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25. Talk structure: - Why - How - Practicalities. Walking through the Bronze Age
  • 26.
  • 27. - 1-1 facilitation model - Finding out a visitors name - ‘Hot-swaps’ facilitator - Non-linear user journey Practicalities
  • 28. Evaluation “The technology allowed me to see things that I wouldn’t have been able to see before, especially the Wollaston bracelet” “It made me feel as if I was actually there and gave me a sense of how things actually were in the Bronze Age” “Fantastic, interactive way to learn, wanted to spend more time. It really helps visualize the height and depth of a Bronze Age village”
  • 29. Virtual Reality at the British Museum Research area: What value does a virtual reality environment add to understanding Museum collection objects, for the audiences of the SDDC learning programme?
  • 31. “Our reason to be, as a museum, is to try and reach the widest possible audience and we see virtual reality as a new way of reaching audiences who perhaps previously haven’t found the museum as inspiring or as accessible as they might” Neil Wilkin Curator, Bronze Age Collection, The British Museum
  • 32. Lizzie Edwards @Lizzie_E100 ledwards@britishmuseum.org Juno Rae @junorae jrae@britishmuseum.org Find out more at: www.britishmuseum.org/Samsungcentre #SamsungCentre Photos: Benedict Johnson, unless otherwise stated Contact details

Editor's Notes

  1. *include street view
  2. *add credit
  3. Process similar to traditional creative project delivery Central model grows with added info Assessed Refined In constant dialogue with client/BM ============================= The process itself is similar to a traditional creative project delivery. In this case the various data types are incorporated into the central model which grows and develops, is assessed, refined and perfected with each stage of additional information. The process is also a collaborative one with regular review process. After all the team at Soluis are experts in content creation and app development and programming. The team at the British Museum are experts in the Bronze Age as well as delivery of the educational elements of the project.