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A1 3D Modelling
1. MMDE12-250 3D MODELLING & VISUALISATION - 3D SCENE RENDERS
OLIVIA MEREDITH - SEMESTER 1, 2018 (181)
The Oracle’s Executive Residence Lounge
2. MMDE12-250 | ASSIGNMENT #1 | OLIVIA MEREDITH
REFERENCE PHOTOGRAPHS - WHOLE SCENE
02
DAYTIME WITH NATURAL LIGHTING
3. MMDE12-250 | ASSIGNMENT #1 | OLIVIA MEREDITH
REFERENCE PHOTOGRAPHS - WHOLE SCENE
03
NIGHTTIME WITH ARTIFICIAL LIGHTING
4. MMDE12-250 | ASSIGNMENT #1 | OLIVIA MEREDITH
LOUNGE - REFERENCE IMAGES vs 3D RENDERS
04
TEXTURE SAMPLE
FROM SKETCHUP TEXTURES
REFERENCE IMAGES 3D RENDERS
ARNOLD STANDARD SURFACE
SHADER - CHROME PRESET
5. MMDE12-250 | ASSIGNMENT #1 | OLIVIA MEREDITH
COFFEE TABLE - REFERENCE IMAGES vs 3D RENDERS
05
REFERENCE IMAGES & TEXTURE SAMPLE
3D RENDERS & TEXTURE (SOURCED FROM 3D TEXTURES)
ARNOLD STANDARD SURFACE SHADER -
CHROME PRESET
ARNOLD STANDARD
SURFACE SHADER
(BLACK SHINY)
6. MMDE12-250 | ASSIGNMENT #1 | OLIVIA MEREDITH
CHAIR - REFERENCE IMAGES vs 3D RENDERS
06
REFERENCE IMAGES & TEXTURE SAMPLE
3D RENDERS & TEXTURE
(SOURCED FROM 3D TEXTURES)
ARNOLD STANDARD
SURFACE SHADER -
CHROME PRESET
7. MMDE12-250 | ASSIGNMENT #1 | OLIVIA MEREDITH
SIDE TABLE & RUG - REFERENCE IMAGES vs 3D RENDERS
07
REFERENCE IMAGES 3D RENDERS
SEAMLESS TEXTURE CREATED
WITH THE ORANGE BOX
TEXTURE SAMPLE
REFERENCE IMAGE 3D RENDERBLACK SHINY TEXTURE
REPLICATED WITH AN AR-
NOLD STANDARD SURFACE
SHADER
ARNOLD STANDARD SURFACE SHADER -
CHROME PRESET
8. MMDE12-250 | ASSIGNMENT #1 | OLIVIA MEREDITH
WOODEN WALL & SHELVING - REFERENCE IMAGES vs 3D RENDERS
08
REFERENCE IMAGES 3D RENDERS
3D RENDERS
REFERENCE IMAGES
SEAMLESS TEXTURE SOURCED
FROM ALL ROUND NEWS - BLINN
SHADER USED.
9. MMDE12-250 | ASSIGNMENT #1 | OLIVIA MEREDITH
TEXTURES
09
SEAMLESS TEXTURE CREATED WITH THE ORANGE BOX, NORMAL
(BUMP) MAP CREATED WITH NORMAL MAP ONLINE- LAMBERT
SHADER USED.
SEAMLESS TEXTURE SOURCED FROM 3D TEXTURES (NORMAL
[BUMP] MAP INCLUDED) - LAMBERT SHADER USED.
SEAMLESS TEXTURE SOURCED
FROM 3D TEXTURES - BLINN
SHADER USED.
SEAMLESS TEXTURE SOURCED
FROM SKETCHUP TEXTURES -
LAMBERT SHADER USED.
SEAMLESS TEXTURE SOURCED
FROM SKETCHUP TEXTURES -
BLINN SHADER USED.
SEAMLESS TEXTURE SOURCED
FROM ALL ROUND NEWS - BLINN
SHADER USED.
10. MMDE12-250 | ASSIGNMENT #1 | OLIVIA MEREDITH
NATURAL LIGHTING CONSIDERATIONS
10
As two sides of the space are floor to ceiling windows, the scene is flooded with
light that comes into contact with surfaces rather evenly. The abundance of light
results in shadows being soft and subtle.
The sunlight coming in through the windows opposite the wooden wall and shelves
can be seen reflecting on the wooden surfaces. The ceiling lights above the wood-
en panels project a diffused spot light-type shape on the wall, although due to the
sunlight, these lights aren’t seen to reach the floor like they are at night.
In order to recreate this scene with lighting that closely resembles the natural
daylight scenario, directional lights were considered to be the most effective. As
directional lights create a broad and evenly lit effect, they will work to achieve this
natural light scenario if they are positioned to be directed in and onto the scene
from where the glass walls are. A slight rotation along the negative x-axis will cre-
ate similar shadows to those pictured.
11. MMDE12-250 | ASSIGNMENT #1 | OLIVIA MEREDITH
ARTIFICIAL LIGHTING CONSIDERATIONS
11
With very little light entering in through the floor to ceiling windows, the scene is lit
by multiple white lights in the ceiling (centered panel parallel to the wooden shelves
wall) as well as two downlights near the wooden panels that possess a warmer
temperature.
The white ceiling lights cover a broad range of surfaces with their centered bright-
est point being the middle of the lounge and touching on the coffee tables, which
is then projected in a diffused circular shape. These lights are modelled through
the use of point lights with a quadratic decay rate and excluding the use of colour
temperature.
The ceiling lights above the wooden panels project a decaying spot light-shape
reflection on the wall, which is significantly less intense about half way down the
wall. Despite the noticable decay, a soft semi-circle of light can be seen on the floor
below. These lights have been represented by spot lights with a 4000 colour tem-
perature to recreate the warmth seen in the reference photographs. This type of
light was chosen for this scenario because of the way they have a position that they
then emit light from in a cone shape, as well as for the mood they create.