Paskal Stoyanov
Date of Birth: 30th June 1991
Mobile: 07857801918
E-mail: kokotekilata@gmai.com
Web page: http://dev-psstoyanov-
blog.pantheon.io/
GitHub page: https://github.com/psstoyanov
Driving Licence: Full, Clear
44 Totteridge Avenue
High Wycombe
HP13 6XJ
UK
Profile:
In short, I would describe myself as a hands-on, responsible, hardworking, detail-oriented and
analytical. I value highly clear and open communication with colleagues and clients. For me the best
working environment allows people to develop their skill set and stimulates the sharing of knowledge.
So far I have software development experience with C/C++, Java, C#, mobile app development
(focusing on Android), and use of multiple operating system: Windows, Mac, Linux, as well as
sourcing information for new technology, solutions to software issues and maintaining tools and
utilities. I take pride in coding to consistently high standards and regularly refresh my skills to ensure I
keep up with ongoing developments.
Skills Summary:
• C++ / C
• OpenGL / OpenGL ES / DirectX
• Unity3D
• C# / Java
• Android SDK / NDK
• Visual Studio / Eclipse / Android
Studio / IntelliJ
• Windows / Unix / Linux
Personal Projects:
Nov 2015- Present Grab the Charge
A side-scrolling game, where the player has to survive as long as he can while avoiding obstacles and
keeping the energy source full by collecting battery charges. The game is targeted at Android devices
build with Unity3D.Grab the Charge was started while attending DroidHack 2015. The idea behind
the project is to make very simple and easy to maintain game code. The simplicity of the game will
allow for modular expansion.
Feb 2015- Present [No name]
An Android screen recording app, which allows the users to capture video from the device
screen while providing more precise control over initiating/terminating the recording with an
Android Wear watch as a remote. Further research and skills are needed to define the
requirements to get the app functioning with Android TV.
Feb 2011- May 2011/ Nov 2015- present Lost Marbles
A 2D puzzle game where the player draws terrain to navigate a marble through obstacles to the
finish. Developed as a Flash web game using ActionScript 3 and recently. Now, I shall continue
improving the prototype. Switching from Flash to Adobe AIR is the first milestone, followed by
redesign for mobile devices.
Employment History:
Mopelo
Android app developer internship Dec 2014 – Feb 2015
• Develop screen capturing application from the ground up to be integrated into a web based
service.
• Research, design and implement best practice solutions to achieve the desired solution.
• Play a key role in upholding existing coding conventions, implementing API and code style
following Android Developer Guidelines.
Non-software development work experience:
Loch Fyne Beaconsfield March 2014- September 2015
Bartender
Education:
• September 2010- July 2014 University of Westminster
Degree: BSc Hons Computer Games Development. Third class honours Attained.
o Advanced Maths for Games, Networking Games Design and Implementation, Object
Oriented Development for Games II, Pervasive Computing and Interactive Platforms,
Real Time Graphics, 3D Games Modelling, etc.
• September 2006 – May 2010 High School of Natural Science and Mathematics,
Gabrovo, Bulgaria.
Intense learning of Mathematics and Computer Science with achieved overall Very Good 5.23
out of Excellent 6.00
o Specialized classes with intensive learning: Mathematics 4.50/ 6.00,
Computer Science (programming in C/C++) 6.00/ 6.00, Physics 6.00/ 6.00
* Highest possible mark 6.00
• TOEFL in English test date 19 Dec 2009
Overall score 106 out of 120 possible points.
Other Software Development Experience:
Developing Android Apps:
Fundamentals Study Jams
4th of Feb 2015- 15th of April 2015
Organized by Novoda and Udacity
Android Developer Nanodegree 6th of June 2015 - present
Online course co-created by Udacity and Google
Online course projects:
June 2015- Present Popular Movies App Part 1/Part2
An Android app leveraging MovieDB API to grab movies data and presenting the user with easy way
to discover most trending and highest rated movies with their corresponding information (Overview,
Trailers, actors, etc.) Most of the information is stored in databases using SQLite and the images are
loaded through an external library – Picasso. The App is based partially on the Sunshine App from
Udacity.
Reference:
http://rfer.us/IBEg6X1xUV

CV_PakoSt

  • 1.
    Paskal Stoyanov Date ofBirth: 30th June 1991 Mobile: 07857801918 E-mail: kokotekilata@gmai.com Web page: http://dev-psstoyanov- blog.pantheon.io/ GitHub page: https://github.com/psstoyanov Driving Licence: Full, Clear 44 Totteridge Avenue High Wycombe HP13 6XJ UK Profile: In short, I would describe myself as a hands-on, responsible, hardworking, detail-oriented and analytical. I value highly clear and open communication with colleagues and clients. For me the best working environment allows people to develop their skill set and stimulates the sharing of knowledge. So far I have software development experience with C/C++, Java, C#, mobile app development (focusing on Android), and use of multiple operating system: Windows, Mac, Linux, as well as sourcing information for new technology, solutions to software issues and maintaining tools and utilities. I take pride in coding to consistently high standards and regularly refresh my skills to ensure I keep up with ongoing developments. Skills Summary: • C++ / C • OpenGL / OpenGL ES / DirectX • Unity3D • C# / Java • Android SDK / NDK • Visual Studio / Eclipse / Android Studio / IntelliJ • Windows / Unix / Linux Personal Projects: Nov 2015- Present Grab the Charge A side-scrolling game, where the player has to survive as long as he can while avoiding obstacles and keeping the energy source full by collecting battery charges. The game is targeted at Android devices build with Unity3D.Grab the Charge was started while attending DroidHack 2015. The idea behind the project is to make very simple and easy to maintain game code. The simplicity of the game will allow for modular expansion. Feb 2015- Present [No name] An Android screen recording app, which allows the users to capture video from the device screen while providing more precise control over initiating/terminating the recording with an Android Wear watch as a remote. Further research and skills are needed to define the requirements to get the app functioning with Android TV. Feb 2011- May 2011/ Nov 2015- present Lost Marbles A 2D puzzle game where the player draws terrain to navigate a marble through obstacles to the finish. Developed as a Flash web game using ActionScript 3 and recently. Now, I shall continue improving the prototype. Switching from Flash to Adobe AIR is the first milestone, followed by redesign for mobile devices.
  • 2.
    Employment History: Mopelo Android appdeveloper internship Dec 2014 – Feb 2015 • Develop screen capturing application from the ground up to be integrated into a web based service. • Research, design and implement best practice solutions to achieve the desired solution. • Play a key role in upholding existing coding conventions, implementing API and code style following Android Developer Guidelines. Non-software development work experience: Loch Fyne Beaconsfield March 2014- September 2015 Bartender Education: • September 2010- July 2014 University of Westminster Degree: BSc Hons Computer Games Development. Third class honours Attained. o Advanced Maths for Games, Networking Games Design and Implementation, Object Oriented Development for Games II, Pervasive Computing and Interactive Platforms, Real Time Graphics, 3D Games Modelling, etc. • September 2006 – May 2010 High School of Natural Science and Mathematics, Gabrovo, Bulgaria. Intense learning of Mathematics and Computer Science with achieved overall Very Good 5.23 out of Excellent 6.00 o Specialized classes with intensive learning: Mathematics 4.50/ 6.00, Computer Science (programming in C/C++) 6.00/ 6.00, Physics 6.00/ 6.00 * Highest possible mark 6.00 • TOEFL in English test date 19 Dec 2009 Overall score 106 out of 120 possible points. Other Software Development Experience: Developing Android Apps: Fundamentals Study Jams 4th of Feb 2015- 15th of April 2015 Organized by Novoda and Udacity Android Developer Nanodegree 6th of June 2015 - present Online course co-created by Udacity and Google Online course projects: June 2015- Present Popular Movies App Part 1/Part2 An Android app leveraging MovieDB API to grab movies data and presenting the user with easy way to discover most trending and highest rated movies with their corresponding information (Overview, Trailers, actors, etc.) Most of the information is stored in databases using SQLite and the images are loaded through an external library – Picasso. The App is based partially on the Sunshine App from Udacity.
  • 3.