This document discusses the future technology of Real Virtual Reality (RVR) in the year 2100. RVR allows for a fully immersive virtual reality experience by stimulating all five senses through specialized gear. It works by recording neural signals from real experiences and playing them back to trigger the same signals. This gives the wearer a virtual experience that feels completely real. The document then provides five examples of how RVR could be used, both positively and negatively. It concludes by outlining an ethical debate on whether RVR technologies should be banned, analyzing the decision through an act-consequentialism framework by weighing the costs and benefits.
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RVR: Real Virtual Reality in 2100 Explores Ethics of Emerging Tech
1.
Real
Virtual
Reality
(RVR)
In
2100
Author:
Naser
Jamaliharsini
Email:
naserjamali@gmail.com
LinkedIn:
www.linkedin.com/in/naserjamali
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Abstract
In this essay, the future of Virtual Reality technologies as Real Virtual
Reality (RVR) is explained, then five examples of usage of RVR have
been presented. Positive and Negative aspects of this controversial
technology have been described. Finally, an ethical debate was formed to
assess the rightness of the decision about banning these technologies.
Keywords: Virtual Reality, Ethics, Future Technology, RVR
Introduction
In this paper Real Virtual Reality (RVR) as a technological innovation for
future (Year 2100) will be explained. RVR is the next step of Virtual
Reality (VR). RVR was innovated from advancement in neuroscience
and Information Technology.
In this essay, first the VR and RVR will be explained, second five
examples of RVR will be presented to make the concept familiar to
audience and then an ethical debate about the use of RVR will be
presented.
History of Virtual Reality
It all started with image and sound but the ambitious human being didn’t
remain at that position. As pointed out by Heim (1993) in his book “The
Metaphysics of Virtual Reality”, VR could be defined as “an event or
entity that is real in effect but not in fact” and has some characteristics
such as simulation, interaction, artificiality, immersion and telepresence.
One of the greatest breakthroughs for VR was Oculus Rift (OculusVR
2014) project witch was funded through Kickstarter website in late 2012
(Oculus 2012). Gaming industry has played a huge role in the
development of VR technologies.
Virtual Reality in 2100
As we have five senses why don’t we use all of them to experience a
better Virtual Reality?
Now (year 2100) we actually do!
With advanced technological innovation in neuroscience and Information
Technology, now human senses can be stimulated to crate a unique sense
of reality.
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How Does It Work?
When you have a real experience, numerous sensory cells from different
parts of your body sense something in one of five types of senses. Each of
these cells sends a signal to your brain through your nervous system.
These signals are interpreted by your brain altogether. Subsequently,
brain triggers another cycle of signals or commands to other parts of your
body to discharge hormones into your blood. This again triggers some
other actions and senses in your body, which in turn is being interpreted
many times consecutively by your brain. This set of neural signals, which
are causing chemical and biological reactions in your body and all the
interpreting consequent signals from your brain, form your unique
experience of the situation (Evans-Martin 2010).
With advanced technologies in neuroscience and IT, human being now is
able to record these neural signals caused by a real experience by
wearing a gear. This gear includes two eye lenses, a pair of cordless
earphones and a cloth like dive clothing, which covers all the body and
head.
The set of recorded neural signals can be stored on a memory stick as
data and be transferred and played on another person who is wearing the
special gear. In play mode, the special gear stimulates your nervous
system to trigger and send millions of fake signals to your brain in order
to give you a virtual experience.
For example, think about an experience as simple as eating an ice cream.
If someone eats an ice cream with the special gear on, all the flows of
signals inside the nervous system would be recorded and stored as data.
Now everyone with that data and the special gear, can sense a fake ice
cream experience just by reversing the sequence (playing the data). Based
on the previous data from the real experience, the CPU of the gear
programs the electromagnetic field of the gear to trigger the same signals
into nervous system. The result is having ice cream virtually.
There is only a small problem, which is called Dual-Sensory Vertigo. The
problem is that when you are in the Real World your senses might feel
something which is in contrast with your VR experience. To overcome
this paradox and for a 100% genuine virtual experience, the gear has been
programed to eliminate and neutralise the existing signals and senses of
reality. For example, when you are playing a VR experience of
swimming and you are sitting on a chair in reality, the gear first
eliminates real signals regarding pressure on your back and your feet, to
give you a sense of floating and then plays the signals regarding the VR
swimming experience.
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Welcome To The New Business
There are people whom are called mediums and they are basically people
whose job is to face different experiences. These people are employed by
big RVR companies to experience a special situation and record it. The
data of the experience then can be packaged and sold in a large scale. For
example, a medium would go for a parachute jump and record the
experience for future mass sale. There are also companies who sell the
special gears for recording or playing VR.
Special and Copyrighted Experiences
In addition to generic experiences, consumers are very interested in
buying celebrity specific experiences, e.g. Formula-1 champion
experience of a car race.
RVR companies are willing to pay a fortune to celebrities in order to
acquire the copyright of their special experiences. Fans and curious
customers are dying for such experiences and these experiences are being
sold with a good price in the market.
Example One: A Bridge On Inequality
Mark is an ordinary worker in a poor third world country. In the real
world, he is excluded from many opportunities that wealthy people can
have. He cannot have recreation and entertainment like others in the real
world. He does not even have enough food. Each weak after six days of
work Mark goes to a place and rents an RVR gear with some cheap RVR
experiences. Even though some of these experiences are ordinary like
driving a car, for Mark they are luxurious and wonderful. According to
him RVR is the only reason for him to continue on life.
Example Two: A Sex Experience With A Celebrity
RVRsoft a famous RVR company, recently started a controversial
initiative to buy the copyright of the sex experience with celebrities from
them. A normal way to do this is by using celebrity’s partners as medium
for recording the experience. But to make the case more controversial
RVRsoft doesn’t agree to this. They want to send a celebrity fan as a
medium to record the experience. RVRsoft argues that since such an
experience for partners is normal it lacks the potential excitement level of
being done through a stranger.
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Example Three: A Crime Experience
Apart from legal RVR companies, there is a black market for buying and
selling illegal experiences. Criminals are recording crimes like murder
and rape and sell it. Buyers could be criminals or just ordinary curious
citizens. There are dealers in Cyberspace who facilitate these types of
black transactions. In spite of all police efforts, these market-oriented
crimes are happening everyday.
Example Four: A Humanities Researcher
Robert is a researcher in Social Psychology. About a century ago his
fellow researchers would have spent several months living with different
communities trying to understand and make sense of human feelings in
society. Robert uses RVR for his scientific experiments and tries to
decode human feelings. He also is interested in Psychology of Crime and
has provided many useful insights in preventing crime by studying
criminals’ minds and feelings via using RVR technologies.
Example Five: Crime Free
Dexter is a dangerous criminal. He has just been released from prison. He
had been convicted with several cases of rape and murder. When
committing a crime, he is enjoying the experience but in the real world he
has to expect the consequences as well. Thanks to RVR, now he is just
committing his favourite type of crime in RVR. With advancement of
RVR technology, he even can smell and feel his crime experience, which
is astounding (for him) and leaves his real life crime free.
RVR Positive Aspects:
It makes people happy.
People can reach self-actualisation because “this flexibility of
“creation” can give a sense of “achievement” to human beings and
also provide them with a chance of gaining immense
satisfaction.”(Tyagi 2011, p. 212)
It gives people options to experience “The Road Not Taken”(Frost
2002). It also promotes adventure. “The unexamined life is not
worth living.” Socrates
It works against social inequality.
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It opens doors to research in humanities.
It can prevent some crimes in the real world by shifting them to the
virtual world. As Jansz (2005, p. 237) puts it : “Because gamers
put the emotions they feel into practice in the virtual world of the
game, they may feel less inclined to engage in aggressive acts after
their game play session.”
RVR Negative Aspects:
Some conservative people are not happy about RVR.
It’s a lie and wastes people’s time.
Harmful experiences have negative impact on individuals and
society. There is a problem with some experiences in VR. Since
the experience is so real that you cannot forget, some people even
suffer from post traumatic stress disorders. According to Huff,
Johnson and Miller (2003, p. 15) “psychological harm is a real
harm … Virtual behavior can have effects both on virtual
characters and on flesh persons”
It promotes crimes related to RVR’s black market.
It promotes egoism and is against family and society values.
There might be a potential ‘loss of a sense of identity and reality’
(Negrotti 2012, p. 131)
Ethical Debates on RVR
Recently debates are increasing about a potential government action to
ban any use of RVR technologies. In this section we are trying to analyse
rightness of the decision to ban RVR through different ethical
frameworks and theories.
Act-consequentialism
According to this theory “an act is morally right if and only the actual (or
expected) good produced by that particular act would be at least at great
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as that of any other act open to the agent”(Shafer-Landau 2007, p. 485).
In our case there are two options: first, RVR continues. Second,
government bans RVR.
In order to decide which side is good we first will conduct a cost-benefit
analysis on the First Option: “If RVR Continues”.
We are measuring RVR benefits and costs in the short and long term by
using human lives as metrics.
First we need to look at what are the short-term and long-term Benefits
of RVR:
1- RVR makes people happy and also gives option to people for
experience. Different people consider importance of RVR technologies
in different scales. Some people only consider it as a game but for some
others RVR is like the life.
Assumption: 5 billion out of 10 billions of the world population currently
use RVR. On average the users consider RVR experience worthy as 5%
of their whole life. For example if they usually live 100 years, they are
happy to live 95 years but be able to use RVR. So the benefit of RVR in
this area would be: 5 000 000 000*5%= +250 000 000 (lives)
2- RVR works against social inequality. A part of this benefit with
regards to people’s inside feelings has been calculated in the previous
term. Here we try to calculate the indirect benefits of social equality in
decreasing crime.
Assumption: Social Inequality causes different crime types from small
ones like shoplifting to serious crimes like armed robbery, rape and
murder.
On average murder crime rate is: 4 per 100000
RVR decreases Social Inequality related murder rate by 20%
+(4/100000)*10 billion*20%= +80 000 (lives)
On average the total rate of other crimes is 20 per 100000.
Eliminating these crimes, on average for the victim of crime worth 1% of
their life.
RVR can decrease other crimes by 30%
+(20/100000)*10 billion*1%*30%= +6000 (lives)
3- RVR opens doors to research in humanities:
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It improves the lives of 5% of the world population by 2%.
+5%* 10 billion *2%= +10 000 000 (lives)
4-RVR prevents some crimes in the real world by shifting them to the
virtual world.
RVR decreases murder rate by 10% by shifting them from reality to RVR
world.
+(4/100000)*10 billion*10%= +40 000 (lives)
RVR decreases other crimes rate by 20% by shifting them from reality to
RVR world.
+(20/100000)*10 billion*1%*20%= +4000 (lives)
Now we look at the short-term and long-term Costs of RVR:
1-Some conservative people are not happy about RVR.
Assumption: At the moment these people are considered 10% of the
world population. On average they are willing to pay 1% of their lives if
RVR is being banned.
-10%*10 billion*1%= -10 000 000 (lives)
2-Wasted time results in a lower quality of real life:
In this topic we just look at those who are addicted to RVR and can not
control their lives properly. For those who are not addicted and value
their experience we counted it as benefits.
1% of RVR users who are addicted to it spend about half of their lives on
RVR. Because of direct and indirect consequences of this unhealthy
habit, they decrease their lifetime (and life expectancy) on average by
10%.
-1%* 1billion*10%= -10 000 000 (lives)
3-Harmful experiences, which have, negative impact on individuals
and society.
1% of RVR users go for experiencing some illegal themes like
murdering. As explained before, for each RVR experience, the real
experience needs to happen first. For a murdering experience someone
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first needs to murder someone and record the experience. Experiencing
such a horrible thing has a huge negative impact on the normal and
curious person who is facing it. 20% of users who experience these
crimes cannot recover easily from post trauma. On average it costs them
30% of their lives.
-1%*1 billion*20%*30%= -600 000 (lives)
4- RVR promotes crimes related to RVR’s black market.
Assumption: RVR indirectly increases 50% in all crimes as a result of its
illegal black market
Murder:
-(4/100000)*10 billion*50%= -200 000 (lives)
Other crimes: (Sum rate: 20% , average Life impact=1%)
-(20/100000)*10 billion*1%*50%= - 10 000 (lives)
5-It promotes egoism and is against family and society values.
Assumption: As RVR prefers egoism to family and social values, in long-
term the whole people in societies live 2% shorter as a consequence.
-10 billion*2%=- 200 000 000 (lives)
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All these results have been summarised in the table below:
Positive Aspect Benefit (Lives) Negative Aspect Cost (lives)
It makes people
happy and gives
them options
+250 000 000 Some
conservative
people are not
happy about
RVR
-10 000 000
It works against
Social
Inequality.
+80 000
+6 000
RVR wastes
people’s time.
-10 000 000
It opens doors to
research in
humanities.
+10 000 000 Harmful
experiences have
negative impact
on individuals
and society.
-600 000
It can prevent
some crimes in
the real world by
shifting them to
the Virtual
world.
+40 000
+4 000
It promotes
crimes related to
RVR’s black
market.
-200 000
- 10 000
It promotes
egoism and is
against family
and society
values.
- 200 000 000
Sum +260 130 000 - 220 810 000
Net Total + 39 320 000
According to our analysis RVR will increase the net total happiness. This
was option one.
Option Two: “Government Bans RVR”.
Obviously this option causes reverse net total to the first option:
- 39 320 000 (lives) plus other costs of government intervention, which
make it, even a bigger loss.
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So, in conclusion the decision to ban RVR technologies decreases the
total happiness and is wrong.
Ethics of Virtue:
According to Boss (2011)“Virtue ethics emphasizes right being over right
action”.
Conducting a thorough analysis on the decision of banning RVR through
Ethics of Virtue is quite complex and leads to contradiction.
Pro RVR side people argue that, RVR promotes virtues like Happiness,
Autonomy and Equality. They also want Freedom (Höffe, McGaughey &
Bunch 2010) and Liberty in the society. They argue that a decision on
banning RVR will suppress these virtues.
But at the same time there are people who argue that Reality and Truth
are virtues while RVR in opposite is a lie. They also argue that Egoism is
a Vice and RVR promotes Egoism.
Both groups bring Care as a virtue, related to preventing crimes. But as
RVR has double side and both promotes or prevents crime, we can cross
this virtue off from both sides of the equation.
It seems that we can not reach a universal conclusion with this theory.
But individual conclusions are still possible with respect to different
personal frameworks in prioritising these virtues. For example, a person
who gives a high priority to happiness can be pro RVR according to this
theory.
Social Contract Theory
According to The Universal Declaration of Human Rights, “Everyone
has the right to freedom of thought”(UN 2010, p. 148). RVR is similar to
process of thought so according to this Article people should be free to
experience RVR. Also right to liberty, Article 3 of The Universal
Declaration of Human Rights(UN 2010, p. 146), can be argued against
government intervention to ban RVR technologies.
As most of the problems indirectly caused by RVR technology are
against the Social Contract (Rousseau 2006) like crimes related to RVR’s
black market, the government can solve the issue by protecting safety of
citizens according to Social Contract. Some people argue that as we
cannot ban cars for the reason that careless drivers kill others, the same is
true for RVR.
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Conclusion
Three different ethical theories have been applied to determine the
rightness of any government decision on banning RVR technologies.
Two theories Act-Consequentialism and Social Contract Theory were
clear that banning RVR is wrong where the third theory Ethics of Virtue
was unclear and unable to decide. Now we can argue that based on the
whole analysis done, the decision on banning RVR is wrong.
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