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Smart In-Home Rehabilitation System via 3D Printing Augmentation
Matthew Stafford, Feng Lin, Wenyao Xu
Department of Computer Science and Engineering, University at Buffalo, SUNY, Buffalo, NY
We have used a multiple 3-D prints to provide a variety of workout types.
• Cup
• Bowl
• Key
3D Printed Containers
• TheraPutty
• TheraBand
• Tailwind
• Rejoyce
Problems
• Expensive
• Low adaptability
• Limited or no feedback
• Not personalized
• Data not saved
Current Methods
Smart Watch
• Detect Hold Accuracy
• Provide Visual Feedback
Smart Phone
• Audio and Visual Feedback
3D Printed Container
• Standardize Workout
• Provides interface for
multiple workouts and difficulties
System Overview
• The Smart Watch is
used to ensure the
patient maintains good
holding posture.
• Red indicates that the
patient’s hand in some
axis has rotated in such
away that is out of
bounds.
Smart Watch Interface
Smart Phone Interface
• Patients select their workout.
• Workouts track whether users choose to use their left
or right hand.
• Each Workout gives users a dynamic display.
• Repetitions are tracked and made audible.
Smart Phone Application Overview
Workout Data
Start
Workout History
Workout
Selection
Left or Right Hand
Hand Accuracy
Detection (Y/N)
List View
Graph View
List View
Workout Activity
• After institutional therapy, sufferers of stroke must
continue their exercise at home with materials
provided by their outpatient care.
• Over time compliance to these workout programs
weakens and sufferers tend to stop entirely.
• This is often due to the overly-simplified nature of the
tools given.
• Our solution is a smart phone based rehab system that
gives patients meaningful feedback.
Introduction
3D Printer
Smart Phone
Software
Sensor Data
Analysis
Feedback
Interface
Smart Watch
3D Printer
Smart Phone
• Data from workout tracked
• Can view workout by itself or
compared to past workouts on a
graph to better understand
progress
Post Workout Data
Fig1. TheraPutty
Fig2. Tailwind
Fig3. System Overview
Fig4. Unlock Workout Fig5. Workout SelectionFig5. Workout Selection Fig6. Pitcher of Beer Pour
Workout
Fig7. Smartphone App
Overview
Fig8. Smart Watch Interface
Fig9. 3-D printed Bowl Fig10. 3-D printed lock Fig11. 3-D printed Cup
• “Easy to use and understand, something
I would do.”
Testing With Stroke Patients
• “This is
something I
would use and
something I
would continue
to use as long as
I am getting
positive
feedback.”
Fig12. Stroke survivor testing system
Fig13. Workout Info Screen Fig14. Historical Workout Info
Screen
• During workouts users movements
are analyzed using a Naturalized
jerk score algorithm (see fig.12)
• An average is taken at the end of
the workout and that becomes the
users ‘score’.
• Preliminary results during a ten cup pick
up activity show effective feedback can
improve quality of movement.
• (a) activity data and jerk score before
providing feedback;
• (b) activity data and jerk score after
providing feedback.
• The bottom graph (b) is clearly much
smoother. This suggests a less ‘jerky’
movement, what we would consider an
improvement.
Fig16. Acceleration (top) and jerk score (bottom) data
Fig15. equation for normalized jerk score
Accuracy of Movements

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rehabpresent

  • 1. Smart In-Home Rehabilitation System via 3D Printing Augmentation Matthew Stafford, Feng Lin, Wenyao Xu Department of Computer Science and Engineering, University at Buffalo, SUNY, Buffalo, NY We have used a multiple 3-D prints to provide a variety of workout types. • Cup • Bowl • Key 3D Printed Containers • TheraPutty • TheraBand • Tailwind • Rejoyce Problems • Expensive • Low adaptability • Limited or no feedback • Not personalized • Data not saved Current Methods Smart Watch • Detect Hold Accuracy • Provide Visual Feedback Smart Phone • Audio and Visual Feedback 3D Printed Container • Standardize Workout • Provides interface for multiple workouts and difficulties System Overview • The Smart Watch is used to ensure the patient maintains good holding posture. • Red indicates that the patient’s hand in some axis has rotated in such away that is out of bounds. Smart Watch Interface Smart Phone Interface • Patients select their workout. • Workouts track whether users choose to use their left or right hand. • Each Workout gives users a dynamic display. • Repetitions are tracked and made audible. Smart Phone Application Overview Workout Data Start Workout History Workout Selection Left or Right Hand Hand Accuracy Detection (Y/N) List View Graph View List View Workout Activity • After institutional therapy, sufferers of stroke must continue their exercise at home with materials provided by their outpatient care. • Over time compliance to these workout programs weakens and sufferers tend to stop entirely. • This is often due to the overly-simplified nature of the tools given. • Our solution is a smart phone based rehab system that gives patients meaningful feedback. Introduction 3D Printer Smart Phone Software Sensor Data Analysis Feedback Interface Smart Watch 3D Printer Smart Phone • Data from workout tracked • Can view workout by itself or compared to past workouts on a graph to better understand progress Post Workout Data Fig1. TheraPutty Fig2. Tailwind Fig3. System Overview Fig4. Unlock Workout Fig5. Workout SelectionFig5. Workout Selection Fig6. Pitcher of Beer Pour Workout Fig7. Smartphone App Overview Fig8. Smart Watch Interface Fig9. 3-D printed Bowl Fig10. 3-D printed lock Fig11. 3-D printed Cup • “Easy to use and understand, something I would do.” Testing With Stroke Patients • “This is something I would use and something I would continue to use as long as I am getting positive feedback.” Fig12. Stroke survivor testing system Fig13. Workout Info Screen Fig14. Historical Workout Info Screen • During workouts users movements are analyzed using a Naturalized jerk score algorithm (see fig.12) • An average is taken at the end of the workout and that becomes the users ‘score’. • Preliminary results during a ten cup pick up activity show effective feedback can improve quality of movement. • (a) activity data and jerk score before providing feedback; • (b) activity data and jerk score after providing feedback. • The bottom graph (b) is clearly much smoother. This suggests a less ‘jerky’ movement, what we would consider an improvement. Fig16. Acceleration (top) and jerk score (bottom) data Fig15. equation for normalized jerk score Accuracy of Movements