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SD5001_1516_15117003G
- 3. © 2016 Hong Kong PolyU, IDBM 2015 – 16, Group 4
1 Background
With technologies changing at the speed of the blink of an eye, the race of staying
ahead has pushed companies to move from technology - centric to user - centric
products. The companies that once boasted of their ‘Origina equipment
manufacturer’ tag have now shifted the paradigm to ‘original design manufacturer’.
However, with the world becoming one big global market and the flow of
information being made by a few clicks of the mouse, there are numerous solutions
available to a single problem, sometimes_ so much so that there are products that
self – create a problem to justify the solution that they can offer. One such example
is the big data analytics that drives markets from preambles of the information
received from the numerous social science experiments. But this information can
often generate a fallacy where the solution that they suggest is made self -
redundant by the time they get implemented. This might be caused due to ever
changing dynamics of the social environment. A more formative approach, where
the solution is not just data-driven but have elements of participation by the inbound
user, may give a more sustainable solution to a problem.
Some of the early initiation of this methodology can be cited back to late nineteenth
century when processes like the ‘3 C’s of strategic triangle’ were used. The 3 C
constituted the consumer, the corporation and the competition. However, the
question that still lies at the helm of design is that how far does the process needs to
involve user for the suggestion and how much does it needs to rely on the data that
is in front of it and where does a design strategist fit in the whole context. There exist
a thin line between overdoing what is necessary and under-doing what is
compulsory. An analyst from different streams has long devised their own tool to
create their own answers. The three most prominent approaches being the 1)
perspective from above, 2)the perspective from the horizon and 3) the perspective
from within.
- 5. © 2016 Hong Kong PolyU, IDBM 2015 – 16, Group 4
Design strategy although always existed but was always looked as the step – father of
product. Design was always looked upon as something that was born out of technology
rather than a separate entity at all. It was sublimed as a form of art and was looked
upon as only something that was there to give product a good look and to be so much
concerned with the functionality of it. Though designers were included in the
companies like Philip design, SONY, Heramn Miller and so forth, their job was limited
to give the products a niche or differentiating look. It was only during the late half of
the nineteenth century that design started to gain a stature equivalent to technology.
Design strategy was instutionalised as a separate entity that was held in equivalence
to operational and business strategy
3 The generic work flow of Design strategy
Figure 1
As stated by Kenichi Ohame, “ a strategy seeks a clear understanding of the
particular character of each element of a situation and then makes the fullest
possible use of the human brain – power to restructure the element in the most
advantageous way”.
A generic work flow of design strategy shows five steps that is usually carried out for
developing a product namely, 1) research, 2) concept, 3) design, 4) develop and 5)
implement. These five steps are repetitive and a continuous cycle that goes on an on
until the product either becomes obsolete or is discarded due to advent of some
completely new product that marginalizes its predecessor.
•Analyse
•Create
•Test
Research
& Analysis
•Analyse
•Create
•Test
Concept
•Analyse
•Create
•Test
Design
•Analyse
•Create
•Test
Develop
•Analyse
•Create
•Test
Implement
- 6. © 2016 Hong Kong PolyU, IDBM 2015 – 16, Group 4
There are three formative approaches that are ususally considered in general
namely, 1) design perspective ‘from above’, 2) design perspective ‘from the horizon’
and 3) design perspective ‘from within’.
While the ‘from above’ design perspective is usually more product driven strategies
used in frameworks like 3C (consumer, competition & company), 4P (product, price,
promotion & place) and so forth, the ‘from horizon’ perspective is more user driven
used in frameworks like 5C (context, company, consumer, competition & content).
However the ‘from horizon’ context is better off than ‘from above’ context given the
inclusion of the user in the design strategy, they have a loopside of developing
products that over the period of time can turn the empathy into intolerance and
impatience. Some of the ‘from horizon’ design concepts are UBER and INSTACART. But
the growing convenience for the user is making them so technology dependent that
minor laxities causes an outrageous eruption of emotion in the most unsolicited
manner.
4 The I – methodology Vs The Abductive irrational approach:
Figure 2
user
orientied
Design
thinking
I " World
view"
i
"Personal
view"
Design
doing
People
centric
- 7. © 2016 Hong Kong PolyU, IDBM 2015 – 16, Group 4
The I – methodology approach uses the ‘from within’ approach where the designer is
the user. This synchronises the problem and solution space in a relatively
superimposed position where the designer experience with the problem and his or
her acumen with the design methodologies help him strategise a concept in a more
isosynchronous manner. It works on the pretext of 3P (people, profession & person)
where the designer wears all the three hats.
However, the I – methodology has a drawback. As is always the case, every design
problem is unique, the solution has to be thought of in a similar manner. Given that,
_although I – methodology requires the designer to be the user, it still has
predefined directives that have a possibility of creating biases that would lead a well-
worn path. And sometimes, following the less travelled path often leads to a better
destination.
Abductive Irrational is one an approach that can be said to have its origination from
an I – methodology but is dissimilar to it as it has no predefined methodology. During
the process of creating a solution, never was the process used to guide the approach
in a specific direction. It was designed as a strategic approach where each step was
used as a stepping stone for the next step and often the next step was a step back
that was developed only after due diligence of analyzing the last step
5 The Abductive Irrational Approach
In an experiment that was conducted by Kenneth O Stanley, a computer scientist on
the website picbreeder.org, a number of simple line images were put forth on the
website where the user could play around with the pictures via simple functions like
evolve or breed and so forth. Some of the designs that were generated were
completely random where every last image was arbitrarily played with and finally
- 9. © 2016 Hong Kong PolyU, IDBM 2015 – 16, Group 4
5.1 Defining the terminology:
1. Abductive:
The utilization of incomplete information from qualitative and quantitative
research to develop a loose end framework and then using Bayesian probability
analysis to check the validation of the developed hypothesis. This form of
approach increases the areas of research that could be incorporated given that
the research is not contextually but rather content driven. The second criterion
is to have open ends to keep the passage flexible and open to a broader
bandwidth of fields.
2. Bayesian probability:
Bayesian methodology is an approach to probability calculation where
unknown quantities are used to model all sources of uncertainty in a
statistical model.
The objective Bayesian_ probability measures the possibility of a proposition
that corresponds to a reasonable belief that is mutually shared. To put forth the
information in layman language, if a sample is randomly selected out of ‘n’
number of data than against a reasonable belief if all the sample agrees to the
belief than the probability of that belief being prominent within the entire
sample can be put forth in the form a mathematical model,
P(Φ | n) = p (Φ) X p (n|Φ)/ p(n)
Where, Φ = proportion of agreement of sample on a particular belief
n = sample size picked out of the data.
- 16. © 2016 Hong Kong PolyU, IDBM 2015 – 16, Group 4
The entire ideation comprised of seventeen steps where the same Abductive
irrational approach was used. Each step acted as the stepping stone for the next
step. The seventeen steps are as mentioned above.
STAGE VI: Concept Development
Step I:
Given the jurisdiction and the expertise of the company, constrain string
factors were studied. The core area of expertise was laid out into four
subjective namely, 1) Primary tech. that adhered to the core competence of
the product, 2) secondary tech. that acted as fail-safe factors, 3) tertiary tech.
which provided customization and an impression subjected to the special
needs of the user and 4) quaternary tech. that could act as the niche factor to
facilitated as niche differentiating factor. The tech. The division was made to
consolidate the product price and to segmentize the market.
Step II:
Going by the emotional connection that was used as an essence that needed
to be conveyed to the user, the technological parameters were
subcategorized into 1) anticipatory emotion or the core expression that it
would generate, 2)expectation level of the user, 3) demand that it could
create by carving a new segment in market and 4) assumption, the necessary
emotion that it needed to create to maintain a sustainable impression with
the user.
STAGE VII: Validation
Step I:
Given the time and budget constraint, already conducted technical research