1. iGaming Asia Macau 2015
March 17-19, 2015
Christopher Rey M. Tio
Executive Vice President, DFNN
TECHNOLOGY AT PLAY
2. “The Philippines has come such a
long way..”
Source: Daniel Wagner -CEO of Country Risk Solutions.
3. “Philippine Growth Rises for Best
Three Years Since Mid-1950s..”
According to the
Philippine Statistics
Authority, the GDP
increased 6.9%
in three months
through December.
Beats all records
with a median of 6%
Industrial production grew
9.2%
in the 4th
quarter of 2014
Government spending
increased 9.8%
The fastest pace in 6
quarters, according
to data by
Bloomberg.
The fastest pace in 6
quarters, according
to data by
Bloomberg.
http://www.bloomberg.com/news/articles/2015-01-29/philippine-growth-rebounds-for-best-three-years-since-mid-1950s
4. “The Philippines is one of the
fastest growing economies…”
The world is expected to grow
3.2% of global Gross Domestic
Product (GDP) in 2015.
Source: Bloomberg 2015
China, Philippines, Kenya, India
and Indonesia, together make up
about 16% of GDP, with a
forecast to grow more
than 5% in 2015
5. The Demographics Of Philippines Provides A Strong
Platform For Gaming Market Expansion
• GNI per capita is $3,270 (2010 to 2014.)
• Information Handling Services (IHS) analyst forecasts a
long-term economic growth of 4.5%-5%
a year from 2016-2030 and has projected
that the Philippine economy will hit
$1.2 trillion dollars by 2030.
Confidential 5
Sources: ¹The Republic of the Philippines National Statistics Office, 2010. CIA World Fact Book. ³Best Country Reports, 2013. ⁴World Bank, 2013.
⁵CLSA Asia Pacific, 2012. ⁶Credit Suisse, 2013. ⁷Nielson, 2013.
REGIONAL POOL OF PLAYERS
•37% of the population
are ages of 25-54, which
total 39,828,183.
6. Top Countries Spending
Time on the Internet
• Users in the Philippines
spend a record 6.3 hours
on their desktops.
• 2.1 hours higher than
the world average.
7. Four Key Trends for the Digital
Gaming Boom in the Philippines
8. 1. Rise in Internet Usage
The Philippines’ Digital Boom: 5 Key Trends for 2014
http://www.tigermine.com/2014/02/16/philippines-digital-boom-trends-2014/
•The internet access in the
Philippines was the fastest
growing rate (500%) in
SEA between 2008 and 2012.
9. 2. Mobile Penetration
The Philippines’ Digital Boom: 5 Key Trends for 2014
http://www.tigermine.com/2014/02/16/philippines-digital-boom-trends-2014/
•The Philippines has some of
the largest growth
sales of Smartphone
in Southeast Asia.
•Mobile subscriptions
in the Philippines topped
100% for the first
time in 2012.
11. 3. Social Media Usage
The Philippines’ Digital Boom: 5 Key Trends for 2014
http://www.tigermine.com/2014/02/16/philippines-digital-boom-trends-2014/
96% of Filipino
citizens use social
media
12. 4. Online Brand Engagement
The Philippines’ Digital Boom: 5 Key Trends for 2014
http://www.tigermine.com/2014/02/16/philippines-digital-boom-trends-2014/
•The mobile users in the
Philippines are more
likely to click on
mobile ads than any
other Southeast Asian
country.
Average rate across all content channels, measured as per cent of total internet users Q4, 2013
16. Enormous Market Capacity For Additional EGMs
Confidential 16
¹Credit Suisse, 2013. ²Based on PHP Census, 2010, Population growth estimates NCSB Philippines, World Count Gaming Machines, 2013, and
Company Estimates.
The Philippines gaming market is predicted by PAGCOR to grow by
41% CAGR in the next 5 years to US$11.04 BN.
Projections For
Strong GGR Growth
18. EGM FOOTPRINT: The Top EGM Markets
Rank Country
Number of
EGMs¹
Population
(Millions)
Number of
people per
machine
1 Japan 4,592,036 127,270,000 28
2 USA 889,070 317,400,000 357
3 Italy 412,252 59,901,141 145
4 Germany 265,000 80,586,000 304
5 Spain 249,820 46,704,314 187
6 Australia 198,418 23,335,808 118
7 UK 157,002 63,395,574 404
8 Canada 97,289 35,295,770 363
9 Mexico 90,000 118,395,054 1,316
10 Peru 76,278 30,475,144 400
- Philippines 11,477 98,915,000 8,619
Source: World Count Gaming Machines, 2014. Company Estimates.
¹EGM is defined as a device designed for The playing of a game of chance or a game that is partly chance and partly a game requiring skill, and The paying out of money or tokens or for registering
a right to an amount of money or money’s worth to be paid, and includes any subsidiary equipment.
There is a huge
opportunity for
growth In the
Philippines
There is a huge
opportunity for
growth In the
Philippines
19. Summary of EGMs around Asia/Euroasia
Source: World Count Gaming Machines, 2014. Company Estimates.
¹EGM is defined as a device designed for The playing of a game of chance or a game that is partly chance and partly a game requiring skill, and The paying out of money or tokens or for registering
a right to an amount of money or money’s worth to be paid, and includes any subsidiary equipment.
20. Overview
• DFNN Inc., an information technology (IT) solutions
provider and systems integrator who launched its initial
public offering at the Philippine Stock Exchange (PSE)
in 2000.
• DFNN has four gaming opportunities from state-run
agencies, three granted by the Philippine Amusement and
Gaming Corporation (PAGCOR) and one by the Philippine
Charity Sweepstakes Office (PCSO).
21. “DFNN is positioning for the gaming
industry’s exponential growth through
the nationwide expansion of its EGM
footprint..”
–CFO Ksearch Asia Consultancy, Gamboa
Purchasing Power Parity (PPP) allows one to estimate what the exchange rate between two currencies would have in order for the exchange to be at par with the purchasing power of the two countries’ currencies.