The document provides an analysis of sound production techniques used in the game GTA V. It describes the setting of a beach driving into the city while racing to get away from a stolen house and cars, which creates an annoyed and competitive mood. The car engines indicate the driving genre. A narrative section involves an argument between a car dealer and customer, which was likely produced using multi-track sequencing to include multiple voices.
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title
GTA V
Jordan McCadden
Provide detailed descriptions from chosen examples that establish…
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting
It starts at a beach and then drives into the city racing as fast as you can go to try to
get away from a house that you just took two cars from. Then you’re in a car
dealership where two people are arguing.
I think that multi track sequencing has been used
to have the cars motors running as well as the
people talking
Mood
Makes you annoyed and you want to beat the other racer. It makes you feel
competitive.
I think that multi-track sequencing has been used
to create the several sound effects.
Game genre
The car engines make you think that the game has the genre of diver.
Narrative
Conversation between people
Arguing between a car dealer and a customer
Jordan McCadden
I think that multi-track sequencing has been used
to put all 3 voices into this section of the
sequence.