This document discusses the process of converting 2D sketches into a 3D model in Mudbox. The author created a low-poly model with 2600 triangles and a high-poly sculpted version with 680k triangles. However, exporting the high-poly sculpt back into the low-poly model for UV mapping failed due to faulty legs. As a result, the author resculpted an 86k-poly model and created a turntable video and texturing.