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UNITY COOKBOOK
SHOT BY. INS
PART 2
( 1 / 13)
3D ๋ฌผ์ฒด์˜ ๊ตฌ์„ฑ์š”์†Œ
3D ์„ธ๊ณ„์—์„œ์˜ ๊ณต๊ฐ„ ํ‘œํ˜„์€ x, y, z ์ถ•์œผ๋กœ ํ‘œํ˜„๋˜๋Š”๋ฐ, ์ด๋Ÿฌํ•œ ๋ฌผ์ฒด ๋˜ํ•œ 3์ฐจ์› ์„ ์ƒ์—์„œ ํ‘œํ˜„๋ฉ๋‹ˆ๋‹ค.
์ ๊ณผ ์„ ๋ถ„์œผ๋กœ๋Š” ๋„ํ˜•์„ ํ‘œํ˜„ ํ•  ์ˆ˜ ์—†์ง€๋งŒ 3๊ฐœ ์ด์ƒ์˜ ์ ์ด ๋ชจ์—ฌ โ€˜Polygonโ€™๊ฐ€ ๊ฐ™์€ ๋ฉด์˜ ์ง‘ํ•ฉ์ฒด๋ฅผ ๋„ํ˜•์ด๋ผ ํ•ฉ๋‹ˆ๋‹ค.
์ด๋Ÿฌํ•˜๋“ฏ ์–ด๋– ํ•œ ๊ฒŒ์ž„์—์„œ๋„ ์ž˜ ๊ด€์ฐฐํ•˜๋ฉด ๊ฐ์ง„ ๋ฉด์„ ๋ณผ ์ˆ˜ ์žˆ๋Š”๋ฐ ์ ์€ ์ˆ˜์˜ Polygon์ด ๋…ธ์ถœ๋˜์–ด ์žˆ๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค.
๋˜ํ•œ ๊ฒŒ์ž„ ์ตœ์ ํ™”์—๋„ ๊ฒฐ์ •๋˜๋Š” ์กฐ๊ฑด์ด๊ธฐ๋„ ํ•ฉ๋‹ˆ๋‹ค.
# Vertex (์ ) # Edge (์„ ) # Polygon (๋ฉด)
( 2 / 13)
์นด๋ฉ”๋ผ์™€ ๋‚˜์นจ๋ฐ˜ - 1
๋‹ค์‹œ Scene View๋กœ ๋Œ์•„๊ฐ€ ์šฐ์ธก ์ƒ๋‹จ์— ์žˆ๋Š” ๊ฒƒ์„ ๋ณด๋ฉด ์—ฌ๋Ÿฌ ๋ฐฉํ–ฅ์„ ๊ฐ€๋ฆฌํ‚ค๊ณ  ์žˆ๋Š”๋ฐ ์ด ๊ฒƒ์„ Gizmo๋ผ๊ณ  ๋ถ€๋ฆ…๋‹ˆ๋‹ค.
์”ฌ์„ ๋Œ์•„๋‹ค๋‹ˆ๋ฉด์„œ ๊ธฐ์ฆˆ๋ชจ๋ฅผ ์‘์‹œํ•˜๊ณ  ์žˆ์œผ๋ฉด ํ•ด๋‹น ์ถ•์„ ๊ฐ€๋ฆฌํ‚ค๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ๋Š”๋ฐ
๋งˆ์น˜ ์šฐ๋ฆฌ๋“ค์ด ์–ด๋””๋ฅผ ๊ฐ€๊ณ  ์žˆ๋Š”์ง€๋ฅผ ๊ฐ€๋ฆฌํ‚ค๋Š” ์ข‹์€ ๋…€์„์ด์ฃ .
๊ทธ๋ฆฌ๊ณ  ๊ธฐ์ฆˆ๋ชจ์˜ Y์ถ•์„ ๋ˆ„๋ฅด๋ฉด ์นด๋ฉ”๋ผ๊ฐ€ ํ•˜๋Š˜์—์„œ ์ง€๋ฉด์„ ๋ฐ”๋ผ๋ณด๋Š” ์œ„์น˜๋กœ ๋ฐ”๋€Œ๋Š” ๊ฒƒ์„ ํ™•์ธ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
์ถ• ๋Œ€๋กœ ์นด๋ฉ”๋ผ ์„ธํŒ…์ด ๊ฐ€๋Šฅํ•ด์ง€๋Š” ์ข‹์€ ๋…€์„์ž…๋‹ˆ๋‹ค.
# Gizmo # Gizmo์˜ Y์ถ•์„ ๋ˆ„๋ฅธ ์ƒํƒœ
( 3 / 13)
์นด๋ฉ”๋ผ์™€ ๋‚˜์นจ๋ฐ˜ - 2
Gizmo ์•„๋ž˜์— ๊ธ€์”จ ํ•˜๋‚˜๊ฐ€ ์žˆ๋Š”๋ฐ ์ด ๊ฒƒ์€ ์นด๋ฉ”๋ผ์˜ ํˆฌ์˜๋ฒ•์„ ์ „ํ™˜ํ•˜๋Š” ์šฉ๋„๋กœ ์“ฐ์ž…๋‹ˆ๋‹ค.
Perspective๋Š” ์ธ๊ฐ„์˜ ๋ˆˆ์„ ๋‹ฎ์•˜๊ณ  ์นด๋ฉ”๋ผ ์ž์ฒด์˜ ํ™”๊ฐ์ด ์žˆ๋Š” ์ƒํƒœ๋กœ ๋ฐ”๋ผ๋ด ๋ฌผ์ฒด์˜ ์›๊ทผ์ด ์‚ด์•„๋‚˜๋Š” ๋ฐ˜๋ฉด์—
Isometric๋Š” ํ™”๊ฐ์ด ์—†๋Š” ์ผ์ง์„ ์œผ๋กœ ํˆฌ์˜๋˜๋Š” ์นด๋ฉ”๋ผ์ด๊ธฐ ๋•Œ๋ฌธ์— ์›๊ทผ์ด ์—†๊ณ  ๋ฌผ์ฒด์˜ ๊นŠ์ด ๊ฐ’์ด ์‚ฌ๋ผ์ง€๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
์ „ํ™˜์€ ์•„๋ž˜ ๊ธ€์ž๋ฅผ ๋ˆŒ๋Ÿฌ ์ „ํ™˜ํ•  ์ˆ˜ ์žˆ๊ณ  ์ด ๊ธฐ๋Šฅ์€ ๋ฌผ์ฒด์˜ ์œ„์น˜ ์„ ์ƒ์„ ํŒŒ์•…ํ•  ๋•Œ ์ฃผ๋กœ ์“ฐ์ด๊ธฐ๋„ ํ•ฉ๋‹ˆ๋‹ค.
# Perspective (์›๊ทผ๋ฒ•) # Isometric (๋“ฑ๊ฐํˆฌ์˜๋ฒ•)
( 4 / 13)
๊ฐœ๋ฐœ์ž ์‡ผํ•‘๋งˆ์ผ“
๋„ˆ๋ฌด ๋จธ๋ฆฌ ์•„ํ”ˆ ์ด๋ก ๋“ค๋งŒ ๋‚˜๊ฐ€ ์ž ์‹œ ์‰ด ๊ฒธ ๋‹ค๋ฅธ ๊ฒƒ์„ ๋‘˜๋Ÿฌ๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค.
Game View ์˜ ์˜† ํƒญ์„ ๋ณด์‹œ๋ฉด โ€˜Asset Storeโ€™๋ฅผ ๋ณด์‹ค ์ˆ˜ ์žˆ๋Š”๋ฐ ๋ง ๊ทธ๋Œ€๋กœ ์ž๋ฃŒ๋“ค์„ ํŒ”๊ฑฐ๋‚˜ ๊ตฌ๋งคํ•  ์ˆ˜ ์žˆ๋Š” ๊ณณ์ž…๋‹ˆ๋‹ค.
๊ทธ๋ž˜ํ”ฝ์ด ์—†๋Š” ๊ฐœ๋ฐœ์ž์—๊ฒ ์ˆ˜ํ˜œ๊ฐ€ ๊นŠ์€ ๊ณต๊ฐ„์ด์ฃ .
์ž˜ ์ฐพ์•„๋ณด๋ฉด ๋ฌด๋ฃŒ ์–ด์…‹๋“ค์ด ์—ฌ๋Ÿฟ ๋ณด์ด๋‹ˆ ์ž˜ ํ™œ์šฉํ•˜๋ฉด ์ข‹์€ ๊ณณ์ž…๋‹ˆ๋‹ค.
# Asset Store
( 5 / 13)
ํ…์Šค์ณ๋ฅผ ์ž…ํ˜€๋ณด์ž - 1
Project View์—์„œ ์šฐํด๋ฆญ ๋’ค โ€˜Import New Assetโ€™ ๋˜๋Š” ๋“œ๋ž˜๊ทธ๋กœ ์ด๋ฏธ์ง€๋ฅผ ํ•˜๋‚˜ ๋ถˆ๋Ÿฌ์˜ต๋‹ˆ๋‹ค.
๊ทธ๋ฆฌ๊ณ  ์ƒˆ๋กœ ๋งŒ๋“  Cube์— ๋“œ๋ž˜๊ทธ๋กœ ์ ์šฉํ•ด๋ด…์‹œ๋‹ค.
๋†€๋ž๊ฒŒ๋„ ์šฐ๋ฆฌ๊ฐ€ ๋ถˆ๋Ÿฌ์˜จ ์ด๋ฏธ์ง€๊ฐ€ ํ๋ธŒ์— ์”Œ์›Œ์ง€๋Š”๋ฐ
์ด ์›๋ฆฌ๋Š” ์ € ์ด๋ฏธ์ง€ ํ˜•ํƒœ์˜ ๋ณด์ž๊ธฐ๋ฅผ ํ๋ธŒ์— ์”Œ์šด ์›๋ฆฌ์™€ ๊ฐ™์Šต๋‹ˆ๋‹ค.
# Texture(ํ…์Šค์ณ)๋ฅผ ์ž…ํžˆ๋Š” ๊ณผ์ •
DRAG!
( 6 / 13)
ํ…์Šค์ณ๋ฅผ ์ž…ํ˜€๋ณด์ž - 2
ํ๋ธŒ์— ํ…์Šค์ณ๋ฅผ ์ž…ํžˆ๋Š” ๊ณผ์ •์€ ์ค‘๊ฐ„์— ํ•œ ๋‹จ๊ณ„๊ฐ€ ๋” ์žˆ์Šต๋‹ˆ๋‹ค.
๋ฐ”๋กœ โ€˜Materialโ€™ ์ด๋ผ๋Š” ๋…€์„์ธ๋ฐ์š”. ์šฐ๋ฆฌ๊ฐ€ ๋ฌผ์ฒด๋ฅผ ์‹๋ณ„ํ•  ๋•Œ ๋น›์„ ํ†ตํ•ด์„œ ๋ณด๋“ฏ์ด ๊ทธ๋Ÿฐ ๊ณผ์ •์„ ๋งŒ๋“ค๊ณ 
์ € ๋ฉ”ํ…Œ๋ฆฌ์–ผ์„ Cube๋ผ๋Š” ๊ฐ์ฒด์— ๊ฑด๋ฌผ ์ด๋ฏธ์ง€๊ฐ€ ์”Œ์›Œ์ง„ Material์„ ์ถ”๊ฐ€์ ์œผ๋กœ Component ํ–ˆ๋‹ค๊ณ  ๋ณด๋ฉด ๋ฉ๋‹ˆ๋‹ค.
์ด๋ฏธ์ง€๋ฅผ ํ๋ธŒ์— ํŽ˜์ธํŠธ๋กœ ์น ํ•œ๋‹ค๋Š” ๋Š๋‚Œ๊ณผ๋Š” ๊ฑฐ๋ฆฌ๊ฐ€ ๋ฉ€๋‹ค๊ณ  ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
# Image # Material # Apply (+component)
( 7 / 13)
๋„์‹œ๋ฅผ ๋งŒ๋“ค์ž - 1
์ง€๊ธˆ๊นŒ์ง€ ์šฐ๋ฆฌ๊ฐ€ ๋ฐฐ์› ๋˜ ๊ณผ์ •์„ ํ† ๋Œ€๋กœ ๋„์‹œ๋ฅผ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค.
Cube ์—ฌ๋Ÿฌ ๊ฐœ๋ฅผ ์ƒ์„ฑํ•ด ์œ„ ์‚ฌ์ง„์ฒ˜๋Ÿผ ๋„์‹œ์ฒ˜๋Ÿผ ๋ณด์ด๊ฒŒ ๋งŒ๋“ค๊ณ  ๊ฒŒ์ž„์—์„œ ๋ณด์ผ ์นด๋ฉ”๋ผ๊นŒ์ง€ ๋ฉ‹์Šค๋Ÿฝ๊ฒŒ ์กฐ์ •ํ•ด๋ด…์‹œ๋‹ค.
์ฐธ๊ณ ๋กœ ์นด๋ฉ”๋ผ ๋ฐฐ์น˜๋Š” โ€˜Main Cameraโ€™๋ฅผ ๋ˆ„๋ฅธ ์ƒํƒœ์—์„œ โ€˜Ctrl + Shift + Fโ€˜๋ฅผ ๋ˆ„๋ฅด๋ฉด Scene View์™€ ๋™์ผํ•œ
์œ„์น˜์™€ ๊ฐ๋„๋กœ ๋ฐฐ์น˜๋ฉ๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  โ€˜Playโ€™๋ฅผ ๋ˆŒ๋Ÿฌ ๊ฒฐ๊ณผ๋ฅผ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.
( 8 / 13)
๋„์‹œ๋ฅผ ๋งŒ๋“ค์ž - 2
๊ทธ๋Ÿฌ๋ฉด ์ง ! ๋„์‹œ๊ฐ€ ์™„์„ฑ๋˜์—ˆ์Šต๋‹ˆ๋‹ค..!
์ €๋Ÿฐ ํ€„๋ฆฌํ‹ฐ๊ฐ€ ์•ˆ ๋‚˜์˜ค๋ฉด ๊ธฐ๋ถ„ ํƒ“์ž…๋‹ˆ๋‹ค. ๋„ˆ๋ฌด ์ขŒ์ ˆํ•˜์ง„ ๋งˆ์„ธ์š”. (์‰์ด๋” ์ผ์œผ๋‹ˆ๊นŒ)
ํ•œ ๋ฒˆ์œผ๋กœ ๋๋‚ด์ง€ ๋งˆ์‹œ๊ณ  ๊ฐ๋„์™€ ํ…์Šค์ณ ๋นจ๋กœ ๋ฉ‹์Šค๋Ÿฌ์šด ๋„์‹œ๋ฅผ ๋งŒ๋“ค์–ด๋ณด์„ธ์š”.
์‚ฌ์‹ค ๊ฒŒ์ž„์€ ๋ˆˆ์†์ž„๊ณผ ๊ฐ„์ง€์ž…๋‹ˆ๋‹ค.
( 9 / 13)
์ž๋™์ฐจ๋ฅผ ์›€์ง์ด์ž - 1
์•„๊นŒ ์•Œ์•˜๋˜ Asset Store๋Š” ์‚ฌ์‹ค ์ง€๊ธˆ ์“ฐ๋ ค๊ณ  ๋ฐ‘๋ฐฅ์„ ๊น”์•˜์Šต๋‹ˆ๋‹ค!
๋„์‹œ๋งŒ ์žˆ์œผ๋ฉด ๋„ˆ๋ฌด ํ—ˆ์ „ํ•˜๋‹ˆ ์ž๋™์ฐจ์™€ ์Šคํฌ๋ฆฝํŠธ์˜ ์กฐํ•ฉ์œผ๋กœ ์ž๋™์ฐจ๋ฅผ ์›€์ง์ด๊ฒŒ ํ•ด๋ด…์‹œ๋‹ค.
์–ด์…‹ ์Šคํ† ์–ด์—์„œ ๋ฌด๋ฃŒ ๋ฒ„์ „ ์ž๋™์ฐจ๋ฅผ ํ•˜๋‚˜ ๋‹ค์šด๋ฐ›์•„ Project View์— ๋„ฃ์–ด๋ด…์‹œ๋‹ค.
์ƒ์„ฑ์€ ์•„๋ž˜์™€ ๊ฐ™์ด Prefab์— ์žˆ๋Š” ๊ฐ์ฒด๋ฅผ ๋Œ์–ด๋‹ค ๋งŒ๋“ญ๋‹ˆ๋‹ค.
์ฐธ๊ณ ๋กœ Prefab์ด๋ž€ ๊ฒƒ์€ ์œ„ ์ด๋ฏธ์ง€์— ๋ณด์ด๋Š” ์š”์†Œ๋“ค์„ ์„ธํŠธํ™” ์‹œ์ผฐ๋‹ค๊ณ  ๋ณด์‹œ๋ฉด ๋ฉ๋‹ˆ๋‹ค.
( 10 / 13)
์ž๋™์ฐจ๋ฅผ ์›€์ง์ด์ž - 2
Project View์—์„œ ์šฐ ํด๋ฆญ์œผ๋กœ C# Script๋ฅผ ํ•˜๋‚˜ ๋งŒ๋“ค๊ณ  ๋“ค์–ด๊ฐ€ ๋ณด๋ฉด ์œ„์™€ ๊ฐ™์€ ๋‚ด์šฉ์ด ๋œจ๋Š”๋ฐ
์†Œ์Šค์ฝ”๋“œ ํ•˜๋‚˜ ํ•˜๋‚˜ ์„ค๋ช…ํ•˜๋ฉด ๋์ด ์—†๋Š” ๊ด€๊ณ„๋กœ ์Šคํ‚ตํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.
์•„๋ฌดํŠผ 1ํ”„๋ ˆ์ž„ ๋‹จ์œ„๋กœ ์‹คํ–‰๋˜๋Š” Update๋ฌธ์— ์œ„์™€ ๊ฐ™์€ ์ฝ”๋“œ๋ฅผ ์ ์Šต๋‹ˆ๋‹ค.
๊ทธ๋Ÿผ ์ € ์ž๋™์ฐจ์˜ ์ถ•๋Œ€๋กœ ์ž๋™์ฐจ๋Š” ์ด๋™ํ•˜๊ฒ ์ฃ ?
# ์Šคํฌ๋ฆฝํŠธ ํŽธ์ง‘๊ธฐ (MonoBehaviour)
( 11 / 13)
์ž๋™์ฐจ๋ฅผ ์›€์ง์ด์ž - 3
๋ฐฉ๊ธˆ ๋งŒ๋“  ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์ž๋™์ฐจ์— ์ง์ ‘ ๋“œ๋ž˜๊ทธํ•˜๊ฑฐ๋‚˜, Hierarchy View์— ์žˆ๋Š” ์ž๋™์ฐจ ๊ฐ์ฒด์— ๋Œ์–ด๋‹ค ๋„ฃ์Šต๋‹ˆ๋‹ค.
๊ทธ๋ฆฌ๊ณ  ์ž๋™์ฐจ๊ฐ€ ๋ณด์ด๊ฒŒ๋” ์นด๋ฉ”๋ผ๋ฅผ ์กฐ์ •ํ•˜๊ณ  Play๋ฅผ ๋ˆŒ๋Ÿฌ๋ณด๋ฉด ์ž๋™์ฐจ๊ฐ€ ์›€์ง์ด๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
์ž๋™์ฐจ ๊ฐ์ฒด ์•ˆ์— Component๋กœ ๋ถ™์–ด์žˆ๋Š” ์ด ์Šคํฌ๋ฆฝํŠธ๋Š” ์ง์ ‘ ์ด ๊ฐ์ฒด์— ๋ช…๋ น์„ ๋‚ด๋ ค ์›€์ง์ผ ์ˆ˜ ์žˆ๋Š” ๊ฒƒ์ด์ฃ .
# Add Component # ์›€์ง์ด๋Š” ์ž๋™์ฐจ
( 12 / 13)
์ž๋™์ฐจ๋ฅผ ์›€์ง์ด์ž - 4
์ž๋™์ฐจ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ๋” ์ˆ˜์ •ํ•ด๋ด…์‹œ๋‹ค. ์˜†์œผ๋กœ ์ˆ˜ํ‰์ด๋™ ํ•˜๋Š” ์ž๋™์ฐจ๋Š” ์„ธ์ƒ์— ์กด์žฌํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.
์œ„์™€ ๊ฐ™์ด ์ฝ”๋“œ๋ฅผ ์ˆ˜์ •ํ•˜์‹œ๊ณ  ๋‹ค์‹œ๊ธˆ ๋น„๊ตํ•˜๋ฉด W, S ํ‚ค๋ฅผ ๋ˆ„๋ฅด๋ฉด ์ „๋ฐฉ ๋ฒกํ„ฐ์ธ Z๊ฐ’๋งŒ ์ˆ˜์ •ํ•˜๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
๊ทธ๋ฆฌ๊ณ  ์•„๋ž˜ A, D ํ‚ค๋ฅผ ๋ˆ„๋ฅด๋ฉด transform์˜ Rotate๋ฅผ ์ˆ˜์ •ํ•˜๋Š”๋ฐ
๊ทธ ๋ง์€ ๋Œ€๋žต ์œ„๋กœ ๋ป—์–ด์žˆ๋Š” Y์ถ• ๋ฒกํ„ฐ๋ฅผ ์†์œผ๋กœ ์žก๊ณ  ๋Œ๋ฆฐ๋‹ค๋Š” ์ด์•ผ๊ธฐ์™€ ๊ฐ™์Šต๋‹ˆ๋‹ค.
์ดํ›„ ์ ์šฉ์„ ํ•ด๋ณด๋ฉด ์‹ค์ œ ์ž๋™์ฐจ์™€ ๊ฐ™์ด ์›€์ง์ด๋Š” ๊ฒƒ์„ ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
# Translate(์œ„์น˜)์™€ Rotate(ํšŒ์ „) ๊ด€๊ณ„
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Unity cookbook 2

  • 1. UNITY COOKBOOK SHOT BY. INS PART 2 ( 1 / 13)
  • 2. 3D ๋ฌผ์ฒด์˜ ๊ตฌ์„ฑ์š”์†Œ 3D ์„ธ๊ณ„์—์„œ์˜ ๊ณต๊ฐ„ ํ‘œํ˜„์€ x, y, z ์ถ•์œผ๋กœ ํ‘œํ˜„๋˜๋Š”๋ฐ, ์ด๋Ÿฌํ•œ ๋ฌผ์ฒด ๋˜ํ•œ 3์ฐจ์› ์„ ์ƒ์—์„œ ํ‘œํ˜„๋ฉ๋‹ˆ๋‹ค. ์ ๊ณผ ์„ ๋ถ„์œผ๋กœ๋Š” ๋„ํ˜•์„ ํ‘œํ˜„ ํ•  ์ˆ˜ ์—†์ง€๋งŒ 3๊ฐœ ์ด์ƒ์˜ ์ ์ด ๋ชจ์—ฌ โ€˜Polygonโ€™๊ฐ€ ๊ฐ™์€ ๋ฉด์˜ ์ง‘ํ•ฉ์ฒด๋ฅผ ๋„ํ˜•์ด๋ผ ํ•ฉ๋‹ˆ๋‹ค. ์ด๋Ÿฌํ•˜๋“ฏ ์–ด๋– ํ•œ ๊ฒŒ์ž„์—์„œ๋„ ์ž˜ ๊ด€์ฐฐํ•˜๋ฉด ๊ฐ์ง„ ๋ฉด์„ ๋ณผ ์ˆ˜ ์žˆ๋Š”๋ฐ ์ ์€ ์ˆ˜์˜ Polygon์ด ๋…ธ์ถœ๋˜์–ด ์žˆ๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. ๋˜ํ•œ ๊ฒŒ์ž„ ์ตœ์ ํ™”์—๋„ ๊ฒฐ์ •๋˜๋Š” ์กฐ๊ฑด์ด๊ธฐ๋„ ํ•ฉ๋‹ˆ๋‹ค. # Vertex (์ ) # Edge (์„ ) # Polygon (๋ฉด) ( 2 / 13)
  • 3. ์นด๋ฉ”๋ผ์™€ ๋‚˜์นจ๋ฐ˜ - 1 ๋‹ค์‹œ Scene View๋กœ ๋Œ์•„๊ฐ€ ์šฐ์ธก ์ƒ๋‹จ์— ์žˆ๋Š” ๊ฒƒ์„ ๋ณด๋ฉด ์—ฌ๋Ÿฌ ๋ฐฉํ–ฅ์„ ๊ฐ€๋ฆฌํ‚ค๊ณ  ์žˆ๋Š”๋ฐ ์ด ๊ฒƒ์„ Gizmo๋ผ๊ณ  ๋ถ€๋ฆ…๋‹ˆ๋‹ค. ์”ฌ์„ ๋Œ์•„๋‹ค๋‹ˆ๋ฉด์„œ ๊ธฐ์ฆˆ๋ชจ๋ฅผ ์‘์‹œํ•˜๊ณ  ์žˆ์œผ๋ฉด ํ•ด๋‹น ์ถ•์„ ๊ฐ€๋ฆฌํ‚ค๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ๋Š”๋ฐ ๋งˆ์น˜ ์šฐ๋ฆฌ๋“ค์ด ์–ด๋””๋ฅผ ๊ฐ€๊ณ  ์žˆ๋Š”์ง€๋ฅผ ๊ฐ€๋ฆฌํ‚ค๋Š” ์ข‹์€ ๋…€์„์ด์ฃ . ๊ทธ๋ฆฌ๊ณ  ๊ธฐ์ฆˆ๋ชจ์˜ Y์ถ•์„ ๋ˆ„๋ฅด๋ฉด ์นด๋ฉ”๋ผ๊ฐ€ ํ•˜๋Š˜์—์„œ ์ง€๋ฉด์„ ๋ฐ”๋ผ๋ณด๋Š” ์œ„์น˜๋กœ ๋ฐ”๋€Œ๋Š” ๊ฒƒ์„ ํ™•์ธ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ถ• ๋Œ€๋กœ ์นด๋ฉ”๋ผ ์„ธํŒ…์ด ๊ฐ€๋Šฅํ•ด์ง€๋Š” ์ข‹์€ ๋…€์„์ž…๋‹ˆ๋‹ค. # Gizmo # Gizmo์˜ Y์ถ•์„ ๋ˆ„๋ฅธ ์ƒํƒœ ( 3 / 13)
  • 4. ์นด๋ฉ”๋ผ์™€ ๋‚˜์นจ๋ฐ˜ - 2 Gizmo ์•„๋ž˜์— ๊ธ€์”จ ํ•˜๋‚˜๊ฐ€ ์žˆ๋Š”๋ฐ ์ด ๊ฒƒ์€ ์นด๋ฉ”๋ผ์˜ ํˆฌ์˜๋ฒ•์„ ์ „ํ™˜ํ•˜๋Š” ์šฉ๋„๋กœ ์“ฐ์ž…๋‹ˆ๋‹ค. Perspective๋Š” ์ธ๊ฐ„์˜ ๋ˆˆ์„ ๋‹ฎ์•˜๊ณ  ์นด๋ฉ”๋ผ ์ž์ฒด์˜ ํ™”๊ฐ์ด ์žˆ๋Š” ์ƒํƒœ๋กœ ๋ฐ”๋ผ๋ด ๋ฌผ์ฒด์˜ ์›๊ทผ์ด ์‚ด์•„๋‚˜๋Š” ๋ฐ˜๋ฉด์— Isometric๋Š” ํ™”๊ฐ์ด ์—†๋Š” ์ผ์ง์„ ์œผ๋กœ ํˆฌ์˜๋˜๋Š” ์นด๋ฉ”๋ผ์ด๊ธฐ ๋•Œ๋ฌธ์— ์›๊ทผ์ด ์—†๊ณ  ๋ฌผ์ฒด์˜ ๊นŠ์ด ๊ฐ’์ด ์‚ฌ๋ผ์ง€๊ฒŒ ๋ฉ๋‹ˆ๋‹ค. ์ „ํ™˜์€ ์•„๋ž˜ ๊ธ€์ž๋ฅผ ๋ˆŒ๋Ÿฌ ์ „ํ™˜ํ•  ์ˆ˜ ์žˆ๊ณ  ์ด ๊ธฐ๋Šฅ์€ ๋ฌผ์ฒด์˜ ์œ„์น˜ ์„ ์ƒ์„ ํŒŒ์•…ํ•  ๋•Œ ์ฃผ๋กœ ์“ฐ์ด๊ธฐ๋„ ํ•ฉ๋‹ˆ๋‹ค. # Perspective (์›๊ทผ๋ฒ•) # Isometric (๋“ฑ๊ฐํˆฌ์˜๋ฒ•) ( 4 / 13)
  • 5. ๊ฐœ๋ฐœ์ž ์‡ผํ•‘๋งˆ์ผ“ ๋„ˆ๋ฌด ๋จธ๋ฆฌ ์•„ํ”ˆ ์ด๋ก ๋“ค๋งŒ ๋‚˜๊ฐ€ ์ž ์‹œ ์‰ด ๊ฒธ ๋‹ค๋ฅธ ๊ฒƒ์„ ๋‘˜๋Ÿฌ๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. Game View ์˜ ์˜† ํƒญ์„ ๋ณด์‹œ๋ฉด โ€˜Asset Storeโ€™๋ฅผ ๋ณด์‹ค ์ˆ˜ ์žˆ๋Š”๋ฐ ๋ง ๊ทธ๋Œ€๋กœ ์ž๋ฃŒ๋“ค์„ ํŒ”๊ฑฐ๋‚˜ ๊ตฌ๋งคํ•  ์ˆ˜ ์žˆ๋Š” ๊ณณ์ž…๋‹ˆ๋‹ค. ๊ทธ๋ž˜ํ”ฝ์ด ์—†๋Š” ๊ฐœ๋ฐœ์ž์—๊ฒ ์ˆ˜ํ˜œ๊ฐ€ ๊นŠ์€ ๊ณต๊ฐ„์ด์ฃ . ์ž˜ ์ฐพ์•„๋ณด๋ฉด ๋ฌด๋ฃŒ ์–ด์…‹๋“ค์ด ์—ฌ๋Ÿฟ ๋ณด์ด๋‹ˆ ์ž˜ ํ™œ์šฉํ•˜๋ฉด ์ข‹์€ ๊ณณ์ž…๋‹ˆ๋‹ค. # Asset Store ( 5 / 13)
  • 6. ํ…์Šค์ณ๋ฅผ ์ž…ํ˜€๋ณด์ž - 1 Project View์—์„œ ์šฐํด๋ฆญ ๋’ค โ€˜Import New Assetโ€™ ๋˜๋Š” ๋“œ๋ž˜๊ทธ๋กœ ์ด๋ฏธ์ง€๋ฅผ ํ•˜๋‚˜ ๋ถˆ๋Ÿฌ์˜ต๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ƒˆ๋กœ ๋งŒ๋“  Cube์— ๋“œ๋ž˜๊ทธ๋กœ ์ ์šฉํ•ด๋ด…์‹œ๋‹ค. ๋†€๋ž๊ฒŒ๋„ ์šฐ๋ฆฌ๊ฐ€ ๋ถˆ๋Ÿฌ์˜จ ์ด๋ฏธ์ง€๊ฐ€ ํ๋ธŒ์— ์”Œ์›Œ์ง€๋Š”๋ฐ ์ด ์›๋ฆฌ๋Š” ์ € ์ด๋ฏธ์ง€ ํ˜•ํƒœ์˜ ๋ณด์ž๊ธฐ๋ฅผ ํ๋ธŒ์— ์”Œ์šด ์›๋ฆฌ์™€ ๊ฐ™์Šต๋‹ˆ๋‹ค. # Texture(ํ…์Šค์ณ)๋ฅผ ์ž…ํžˆ๋Š” ๊ณผ์ • DRAG! ( 6 / 13)
  • 7. ํ…์Šค์ณ๋ฅผ ์ž…ํ˜€๋ณด์ž - 2 ํ๋ธŒ์— ํ…์Šค์ณ๋ฅผ ์ž…ํžˆ๋Š” ๊ณผ์ •์€ ์ค‘๊ฐ„์— ํ•œ ๋‹จ๊ณ„๊ฐ€ ๋” ์žˆ์Šต๋‹ˆ๋‹ค. ๋ฐ”๋กœ โ€˜Materialโ€™ ์ด๋ผ๋Š” ๋…€์„์ธ๋ฐ์š”. ์šฐ๋ฆฌ๊ฐ€ ๋ฌผ์ฒด๋ฅผ ์‹๋ณ„ํ•  ๋•Œ ๋น›์„ ํ†ตํ•ด์„œ ๋ณด๋“ฏ์ด ๊ทธ๋Ÿฐ ๊ณผ์ •์„ ๋งŒ๋“ค๊ณ  ์ € ๋ฉ”ํ…Œ๋ฆฌ์–ผ์„ Cube๋ผ๋Š” ๊ฐ์ฒด์— ๊ฑด๋ฌผ ์ด๋ฏธ์ง€๊ฐ€ ์”Œ์›Œ์ง„ Material์„ ์ถ”๊ฐ€์ ์œผ๋กœ Component ํ–ˆ๋‹ค๊ณ  ๋ณด๋ฉด ๋ฉ๋‹ˆ๋‹ค. ์ด๋ฏธ์ง€๋ฅผ ํ๋ธŒ์— ํŽ˜์ธํŠธ๋กœ ์น ํ•œ๋‹ค๋Š” ๋Š๋‚Œ๊ณผ๋Š” ๊ฑฐ๋ฆฌ๊ฐ€ ๋ฉ€๋‹ค๊ณ  ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. # Image # Material # Apply (+component) ( 7 / 13)
  • 8. ๋„์‹œ๋ฅผ ๋งŒ๋“ค์ž - 1 ์ง€๊ธˆ๊นŒ์ง€ ์šฐ๋ฆฌ๊ฐ€ ๋ฐฐ์› ๋˜ ๊ณผ์ •์„ ํ† ๋Œ€๋กœ ๋„์‹œ๋ฅผ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. Cube ์—ฌ๋Ÿฌ ๊ฐœ๋ฅผ ์ƒ์„ฑํ•ด ์œ„ ์‚ฌ์ง„์ฒ˜๋Ÿผ ๋„์‹œ์ฒ˜๋Ÿผ ๋ณด์ด๊ฒŒ ๋งŒ๋“ค๊ณ  ๊ฒŒ์ž„์—์„œ ๋ณด์ผ ์นด๋ฉ”๋ผ๊นŒ์ง€ ๋ฉ‹์Šค๋Ÿฝ๊ฒŒ ์กฐ์ •ํ•ด๋ด…์‹œ๋‹ค. ์ฐธ๊ณ ๋กœ ์นด๋ฉ”๋ผ ๋ฐฐ์น˜๋Š” โ€˜Main Cameraโ€™๋ฅผ ๋ˆ„๋ฅธ ์ƒํƒœ์—์„œ โ€˜Ctrl + Shift + Fโ€˜๋ฅผ ๋ˆ„๋ฅด๋ฉด Scene View์™€ ๋™์ผํ•œ ์œ„์น˜์™€ ๊ฐ๋„๋กœ ๋ฐฐ์น˜๋ฉ๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  โ€˜Playโ€™๋ฅผ ๋ˆŒ๋Ÿฌ ๊ฒฐ๊ณผ๋ฅผ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค. ( 8 / 13)
  • 9. ๋„์‹œ๋ฅผ ๋งŒ๋“ค์ž - 2 ๊ทธ๋Ÿฌ๋ฉด ์ง ! ๋„์‹œ๊ฐ€ ์™„์„ฑ๋˜์—ˆ์Šต๋‹ˆ๋‹ค..! ์ €๋Ÿฐ ํ€„๋ฆฌํ‹ฐ๊ฐ€ ์•ˆ ๋‚˜์˜ค๋ฉด ๊ธฐ๋ถ„ ํƒ“์ž…๋‹ˆ๋‹ค. ๋„ˆ๋ฌด ์ขŒ์ ˆํ•˜์ง„ ๋งˆ์„ธ์š”. (์‰์ด๋” ์ผ์œผ๋‹ˆ๊นŒ) ํ•œ ๋ฒˆ์œผ๋กœ ๋๋‚ด์ง€ ๋งˆ์‹œ๊ณ  ๊ฐ๋„์™€ ํ…์Šค์ณ ๋นจ๋กœ ๋ฉ‹์Šค๋Ÿฌ์šด ๋„์‹œ๋ฅผ ๋งŒ๋“ค์–ด๋ณด์„ธ์š”. ์‚ฌ์‹ค ๊ฒŒ์ž„์€ ๋ˆˆ์†์ž„๊ณผ ๊ฐ„์ง€์ž…๋‹ˆ๋‹ค. ( 9 / 13)
  • 10. ์ž๋™์ฐจ๋ฅผ ์›€์ง์ด์ž - 1 ์•„๊นŒ ์•Œ์•˜๋˜ Asset Store๋Š” ์‚ฌ์‹ค ์ง€๊ธˆ ์“ฐ๋ ค๊ณ  ๋ฐ‘๋ฐฅ์„ ๊น”์•˜์Šต๋‹ˆ๋‹ค! ๋„์‹œ๋งŒ ์žˆ์œผ๋ฉด ๋„ˆ๋ฌด ํ—ˆ์ „ํ•˜๋‹ˆ ์ž๋™์ฐจ์™€ ์Šคํฌ๋ฆฝํŠธ์˜ ์กฐํ•ฉ์œผ๋กœ ์ž๋™์ฐจ๋ฅผ ์›€์ง์ด๊ฒŒ ํ•ด๋ด…์‹œ๋‹ค. ์–ด์…‹ ์Šคํ† ์–ด์—์„œ ๋ฌด๋ฃŒ ๋ฒ„์ „ ์ž๋™์ฐจ๋ฅผ ํ•˜๋‚˜ ๋‹ค์šด๋ฐ›์•„ Project View์— ๋„ฃ์–ด๋ด…์‹œ๋‹ค. ์ƒ์„ฑ์€ ์•„๋ž˜์™€ ๊ฐ™์ด Prefab์— ์žˆ๋Š” ๊ฐ์ฒด๋ฅผ ๋Œ์–ด๋‹ค ๋งŒ๋“ญ๋‹ˆ๋‹ค. ์ฐธ๊ณ ๋กœ Prefab์ด๋ž€ ๊ฒƒ์€ ์œ„ ์ด๋ฏธ์ง€์— ๋ณด์ด๋Š” ์š”์†Œ๋“ค์„ ์„ธํŠธํ™” ์‹œ์ผฐ๋‹ค๊ณ  ๋ณด์‹œ๋ฉด ๋ฉ๋‹ˆ๋‹ค. ( 10 / 13)
  • 11. ์ž๋™์ฐจ๋ฅผ ์›€์ง์ด์ž - 2 Project View์—์„œ ์šฐ ํด๋ฆญ์œผ๋กœ C# Script๋ฅผ ํ•˜๋‚˜ ๋งŒ๋“ค๊ณ  ๋“ค์–ด๊ฐ€ ๋ณด๋ฉด ์œ„์™€ ๊ฐ™์€ ๋‚ด์šฉ์ด ๋œจ๋Š”๋ฐ ์†Œ์Šค์ฝ”๋“œ ํ•˜๋‚˜ ํ•˜๋‚˜ ์„ค๋ช…ํ•˜๋ฉด ๋์ด ์—†๋Š” ๊ด€๊ณ„๋กœ ์Šคํ‚ตํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ์•„๋ฌดํŠผ 1ํ”„๋ ˆ์ž„ ๋‹จ์œ„๋กœ ์‹คํ–‰๋˜๋Š” Update๋ฌธ์— ์œ„์™€ ๊ฐ™์€ ์ฝ”๋“œ๋ฅผ ์ ์Šต๋‹ˆ๋‹ค. ๊ทธ๋Ÿผ ์ € ์ž๋™์ฐจ์˜ ์ถ•๋Œ€๋กœ ์ž๋™์ฐจ๋Š” ์ด๋™ํ•˜๊ฒ ์ฃ ? # ์Šคํฌ๋ฆฝํŠธ ํŽธ์ง‘๊ธฐ (MonoBehaviour) ( 11 / 13)
  • 12. ์ž๋™์ฐจ๋ฅผ ์›€์ง์ด์ž - 3 ๋ฐฉ๊ธˆ ๋งŒ๋“  ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์ž๋™์ฐจ์— ์ง์ ‘ ๋“œ๋ž˜๊ทธํ•˜๊ฑฐ๋‚˜, Hierarchy View์— ์žˆ๋Š” ์ž๋™์ฐจ ๊ฐ์ฒด์— ๋Œ์–ด๋‹ค ๋„ฃ์Šต๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ž๋™์ฐจ๊ฐ€ ๋ณด์ด๊ฒŒ๋” ์นด๋ฉ”๋ผ๋ฅผ ์กฐ์ •ํ•˜๊ณ  Play๋ฅผ ๋ˆŒ๋Ÿฌ๋ณด๋ฉด ์ž๋™์ฐจ๊ฐ€ ์›€์ง์ด๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ž๋™์ฐจ ๊ฐ์ฒด ์•ˆ์— Component๋กœ ๋ถ™์–ด์žˆ๋Š” ์ด ์Šคํฌ๋ฆฝํŠธ๋Š” ์ง์ ‘ ์ด ๊ฐ์ฒด์— ๋ช…๋ น์„ ๋‚ด๋ ค ์›€์ง์ผ ์ˆ˜ ์žˆ๋Š” ๊ฒƒ์ด์ฃ . # Add Component # ์›€์ง์ด๋Š” ์ž๋™์ฐจ ( 12 / 13)
  • 13. ์ž๋™์ฐจ๋ฅผ ์›€์ง์ด์ž - 4 ์ž๋™์ฐจ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ๋” ์ˆ˜์ •ํ•ด๋ด…์‹œ๋‹ค. ์˜†์œผ๋กœ ์ˆ˜ํ‰์ด๋™ ํ•˜๋Š” ์ž๋™์ฐจ๋Š” ์„ธ์ƒ์— ์กด์žฌํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์œ„์™€ ๊ฐ™์ด ์ฝ”๋“œ๋ฅผ ์ˆ˜์ •ํ•˜์‹œ๊ณ  ๋‹ค์‹œ๊ธˆ ๋น„๊ตํ•˜๋ฉด W, S ํ‚ค๋ฅผ ๋ˆ„๋ฅด๋ฉด ์ „๋ฐฉ ๋ฒกํ„ฐ์ธ Z๊ฐ’๋งŒ ์ˆ˜์ •ํ•˜๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์•„๋ž˜ A, D ํ‚ค๋ฅผ ๋ˆ„๋ฅด๋ฉด transform์˜ Rotate๋ฅผ ์ˆ˜์ •ํ•˜๋Š”๋ฐ ๊ทธ ๋ง์€ ๋Œ€๋žต ์œ„๋กœ ๋ป—์–ด์žˆ๋Š” Y์ถ• ๋ฒกํ„ฐ๋ฅผ ์†์œผ๋กœ ์žก๊ณ  ๋Œ๋ฆฐ๋‹ค๋Š” ์ด์•ผ๊ธฐ์™€ ๊ฐ™์Šต๋‹ˆ๋‹ค. ์ดํ›„ ์ ์šฉ์„ ํ•ด๋ณด๋ฉด ์‹ค์ œ ์ž๋™์ฐจ์™€ ๊ฐ™์ด ์›€์ง์ด๋Š” ๊ฒƒ์„ ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. # Translate(์œ„์น˜)์™€ Rotate(ํšŒ์ „) ๊ด€๊ณ„ ( 13 / 13)
  • 14. End