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Working Title: Bent Iron PC Made in France
Introduction Initial Ideas Plot Gameplay Characters/Props/Vehicles Level(s) Audience Finance Contents
Jamie – 3D Modeller Jahangir – Vehicle Programmer/Documentation Owen – Programmer/Kismet Richard – HUD/AI Programmer/Documentation Lewis – 3D Modeller/Level Designer Introduction
Initial Ideas 1st Meeting: random word generator! Bear cage fighting X Physics based weather manipulation game X Extreme goat herding X Combat based political debates X 2nd Meeting: Final idea produced: Vehicular Combat Game 
Genre: Vehicular Shooter Camera: Third-Person Tech: Unreal Development Kit (UDK) Platform: PC Project Overview
In the year 20XX BC, Vehicles have gotten so advanced they have been turned into war machines. Normal sports got boring, vehicular combat is fun! The Tekkaruma company have set up the Iron Vehicle tournament with a large cash prize. Plot
The player controls a vehicle of their choice and must complete certain objectives in the level they play. Game modes include: Team Deathmatchand Standard Deathmatch (shown in technical demo) Capture the Flag Race Gameplay
INSERT TEH IMAGESSSLOLZ Characters, Props & Vehicles
Imag3s Levels
Unreal Script: Kismet: UnrealScript/Kismet
Demo
Age: Teens and young adults Type of gamer: Hardcore with an interest in the action, shooter and racing genres. Audience
Retail: Available for purchase via Digital Downloading e.g. Steam/Direct2Drive/Xfireetc. Price: £9.99 DLC/Micro Transactions: New Vehicles, New Weapons & Map Packs UDK Licensing: $99 up-front for commercial license and 0% royalty on first $50,000, after that 25% royalty goes to Epic Games. Distribution costs: ???? Financing
QUESTIONS

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Made in france

  • 1. Working Title: Bent Iron PC Made in France
  • 2. Introduction Initial Ideas Plot Gameplay Characters/Props/Vehicles Level(s) Audience Finance Contents
  • 3. Jamie – 3D Modeller Jahangir – Vehicle Programmer/Documentation Owen – Programmer/Kismet Richard – HUD/AI Programmer/Documentation Lewis – 3D Modeller/Level Designer Introduction
  • 4. Initial Ideas 1st Meeting: random word generator! Bear cage fighting X Physics based weather manipulation game X Extreme goat herding X Combat based political debates X 2nd Meeting: Final idea produced: Vehicular Combat Game 
  • 5. Genre: Vehicular Shooter Camera: Third-Person Tech: Unreal Development Kit (UDK) Platform: PC Project Overview
  • 6. In the year 20XX BC, Vehicles have gotten so advanced they have been turned into war machines. Normal sports got boring, vehicular combat is fun! The Tekkaruma company have set up the Iron Vehicle tournament with a large cash prize. Plot
  • 7. The player controls a vehicle of their choice and must complete certain objectives in the level they play. Game modes include: Team Deathmatchand Standard Deathmatch (shown in technical demo) Capture the Flag Race Gameplay
  • 8. INSERT TEH IMAGESSSLOLZ Characters, Props & Vehicles
  • 10. Unreal Script: Kismet: UnrealScript/Kismet
  • 11. Demo
  • 12. Age: Teens and young adults Type of gamer: Hardcore with an interest in the action, shooter and racing genres. Audience
  • 13. Retail: Available for purchase via Digital Downloading e.g. Steam/Direct2Drive/Xfireetc. Price: £9.99 DLC/Micro Transactions: New Vehicles, New Weapons & Map Packs UDK Licensing: $99 up-front for commercial license and 0% royalty on first $50,000, after that 25% royalty goes to Epic Games. Distribution costs: ???? Financing

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