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MEDIA AND
ENTERTAINMENT
Table of Content
Executive Summary……………….….……..3
Advantage India…………………..….……...4
Market Overview …………………….……...6
Recent Trends and Strategies……..……..16
Growth Drivers……………………..............21
Opportunities…….……….......…………….28
Industry Associations……………....….......31
Useful Information……….......………….....33
For updated information, please visit www.ibef.orgMedia and Entertainment3
EXECUTIVE SUMMARY
 Indian television market has a opportunity of catering to 100 million homes as 197 million homes out of the total
298 million have TV sets as of 2017.
 In 2017, television viewership in India grew at the rate of 12 per cent y-o-y.
 In 2017, television market generated a revenue of Rs 660 billion (US$ 10.14 billion).
Second largest TV
market
Source: KPMG – FICCI Report, 2016 and 2018; Dish TV Investor Presentation, Ministry of Information and Broadcasting (MIB), NASSCOM, Telecom Regulatory Authority of India (TRAI),
Aranca Research, Broadcast India 2018 Survey conducted by Broadcast Audience Research Council (Barc) India
 Total of 243 FM channels (21 from the Phase - I and 222 from Phase – II) are operational. Under the phase III,
the Cabinet has already given permission to 162 FM channels in 69 cities to operate and 17 cities were provided
with licenses to operate in 2017.
 Telecom Regulatory Authority of India (TRAI) plans to introduce a policy for broadcasting sector with a vision of
2020. The policy aims to usher a new era in the broadcasting sector where MRP of the TV channel will be
declared by broadcasters directly to the consumers, and will bring more transparency and choices to the
consumers.
One of the largest
broadcasting market
 The animation and Visual Effects (VFX) industry showcased a growth of 24.07 per cent, largely led by a 34.91
per cent growth in VFX industry in 2017.
 During 2016-21, the segment is expected to grow at a higher CAGR of 17.2 per cent, largely led by the continued
growth in outsourced services and the swelling use of animation and VFX services in the domestic television and
film space, respectively.
Fast growing
animation industry
 Digitalisation has played the major role in the growth of Indian film industry. The Indian film industry is expected
to grow at a rate of 11.9 per cent by 2020.
 By 2019, cinema exhibition industry in India is expected to have over 3,000 multiplex screens.
Exceptional growth in
film industry
 Total subscriber base for Indian television industry is expected to increase to 195 million by 2019 from 183
million in 2017.
 As of March 2018 active DTH subscriber base in the country stood at around 67.53 million.
Rising no of
subscribers
Media and Entertainment
ADVANTAGE INDIA
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ADVANTAGE INDIA
 Rising incomes and evolving lifestyles have
led to higher demand for aspirational products
and services.
 Higher penetration and a rapidly growing
young population coupled with increased
usage of 3G, 4G and portable devices would
augment demand .
 Entertainment Industry is set to expand at a
CAGR of 11.80 per cent over 2016–21, one of
the highest rates globally.
 Television and AGV segments are expected
to lead industry growth and offer immense
growth opportunities in digital technologies as
well.
 From April 2000 to June 2018, FDI
Inflows in Information and
Broadcasting (including print media)
sector reached US$ 7.17 billion.
 Increasing M&A activity.
 More big-ticket deals such as Walt
Disney- UTV, Sony-ETV and Zee-
Star.
 Entry of big players across all segment
of industry.
 The Government of India has increased the
FDI limit from 74 per cent to 100 per cent.
 Measures such as digitisation of cable
distribution to improve profitability and ease
of institutional finance.
 Increasing liberalisation and tariff relaxation.
 In 2011, Indian Government passed the
“The Cable Television Networks
(Regulation) Amendment Act, 2011” for
digitisation of cable television networks.
ADVANTAGE
INDIA
Source: KPMG Report 2015, KPMG – FICCI Report, 2016; Dish TV Investor Presentation, Ministry of Information and Broadcasting (MIB), Aranca Research
Notes: AGV - Animation, Gaming and VFX, VFX - Visual Effects, M&A - Merger and Acquisition, FDI - Foreign Direct Investment,
Media and Entertainment
MARKET OVERVIEW
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THE ENTERTAINMENT SECTOR IS SPLIT INTO NINE
SEGMENTS
Source: : KPMG – FICCI Report, 2018, Aranca Research
Entertainment
Television
Online
Gaming
Animation
and VFX
Out of
Home
(OOH)
Music
Digital
Advertising
Radio
Note: VFX - Visual Effects
Print
Films
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THE INDIAN ENTERTAINMENT INDUSTRY IS
GROWING RAPIDLY
 Indian media and entertainment (M&E) industry grew at a CAGR of
12.25 per cent from 2011-2017; and is expected to grow at a CAGR
of 11.6 per cent during 2016-20 to touch Rs 2,032 billion (US$ 31.53
billion) by 2020 from Rs 1,308 billion (US$ 19.46 billion) in 2016.
 The next five years will see digital technologies increase their
influence across the industry leading to a sea change in consumer
behaviour across all segments.
 The industry provides employment to five million people, including
both direct and indirect employment as of 2017.
Market Size (US$ billion)
11.31
12.74
14.25
15.92
17.95
19.46
22.62
25.76
28.66
31.53
126.20
0.00
20.00
40.00
60.00
80.00
100.00
120.00
140.00
2011
2012
2013
2014
2015
2016
2017
2018P
2019P
2020P
2022P
Source: : KPMG – FICCI Report 2017 & 2018, Aranca Research
Notes: P – Projected
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SEGMENTS OF INDIAN ENTERTAINMENT INDUSTRY
44.81%
20.57%
10.59%
8.08%
4.55%
4.41%
2.04%
2.31% 1.77% 0.88%
TV
Print
Films
Digital Advertising
Live events
Animation & VFX
Gaming
OOH
Radio
Music
Source: KPMG – FICCI Report 2017, Economic Times, Aranca Research
 Television, print and films together accounted for 75.97 per cent of market share in 2017, in value terms.
 PVR Cinemas plans to add around 75 screens across India during FY 2017-18, thereby raising its capacity to 650 screens and has a target to
achieve 1,000 screens in India by 2020. The number of screens increased to 612 in 2017.
 Google's video platform, YouTube, plans to increase its user base in India to 400 million, as rising internet penetration in the rural areas will
enable the consumers to access videos on their smartphones.
 The Indian digital advertising industry is expected to grow at a Compound Annual Growth Rate (CAGR) of 32 per cent to reach Rs 18,986 crore
(US$ 2.93 billion) by 2020, backed by affordable data and rising smartphone penetration.
Size of major industry segments (2017)
42.42%
18.16%
9.45%
11.02%
5.61%
5.36%
3.35%
2.12% 1.67% 0.01 TV
Print
Films
Digital Advertising
Live events
Animation & VFX
Gaming
OOH
Radio
Music
Size of major industry segments (2020P)
Notes: P – Projected, OOH – Out of Home, TV – Television
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TELEVISION, ONE OF THE LARGEST AND FASTEST
GROWING SEGMENT
1.52 1.63 1.75 1.86
4.10
4.53
5.00
5.49
0
1
2
3
4
5
6
7
8
2017 2018E 2019E 2020E
Subscription Revenue Advertising Revenue
Source: KPMG – FICCI Report 2018
 In 2017, television market generated revenue of Rs 660 billion (US$
10.19 billion).
 In 2017, broadcasters advertising revenue was Rs 267 billion (US$
4.10 billion) and is forecasted to reach Rs 368 billion (US$ 5.49
billion) by 2020.
 In 2017, broadcasters subscription revenue was Rs 99 billion (US$
1.52 billion) and is forecasted to reach Rs 125 billion (US$ 1.86
billion) by 2020.
Visakhapatnam port traffic (million tonnes)Broadcasters Revenue Forecast (US$ billion)
Notes: E – Estimated, TV – Television
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RADIO, ANIMATION and VFX, GAMING AND DIGITAL
ADVERTISING ON HIGH GROWTH PHASE
Source: FICCI Report 2018, Aranca Research, Digital First Journey report by KPMG, Digital Advertising Report by Dentsu Aegis Network
Note: VFX- Visual Effects; E --Estimated FICCI Report 2017, Aranca Research, CAGR mentioned in the slide is based on Rs figures
 Radio, animation and VFX, gaming and digital advertising are also
emerging as fast growing segments.
 During 2016-20, these segments are expected to increase at CAGRs
of:
• Online Gaming (27.5 per cent).
• Digital Media (24.9 per cent).
• Animation (20 per cent).
• Live Events (18 per cent).
 With increasing use of internet and other digital resources, Digital
Advertising is expected to grow at the fastest rate among peers like
print media, radio and outdoor advertising.
 India digital advertising market has reached Rs 8,202 crore (US$
1.27 billion) in 2017 and is forecasted to grow at a CAGR of 32 per
cent to reach Rs 18,986 crore (US$ 2.95 billion) by 2020.
 Advertising expenditure in India is expected to grow 13 per cent
year-on-year to Rs 69,346 crore (US$ 10.71 billion) in 2018.
 Expenditure on digital advertisements in India is expected to
increase at CAGR of 30.8 per cent between 2016-21, as internet
penetration and data consumption increases in the country.
Visakhapatnam port traffic (million tonnes)Industry size of emerging segments (US$ million)
397.2 447.2
620.6
1,055.1
1,405.4
1,773.7
2,342.9
3,475.6
824.9
998.7
1,241.3
1,768.8
855.5
968.8
1,194.7
1,691.2
-
500.0
1,000.0
1,500.0
2,000.0
2,500.0
3,000.0
3,500.0
4,000.0
FY2016 FY2017 FY2018E FY2020E
Online Gaming Digital Media
Animation & VFX Live Events
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ADVERTISING REVENUES
Source: KPMG – FICCI Report 2017, Economic Times, Aranca Research
Advertising revenue share (2017)
Notes: TV – Television
5.47
5.88
5.39
5.48
6.13
6.86
7.36
8.16
27.8
9.6
5.2
11.3
16.5
17.6
12.5
7.4
0
5
10
15
20
25
30
0
1
2
3
4
5
6
7
8
9
2010 2011 2012 2013 2014 2015 2016 2017
Total Growth Rate%
Advertising revenue (US$ billion)
37.00%
35.00%
4.00%
1.00%
6.00%
17.50%
TV
Print
Radio
Cinema
Outdoor
Digital
 Total spending on advertising across all media across the entertainment industry in India is forecasted to reach Rs 68,334 crore (US$ 10.67
billion) by 2018 and Rs 1.07 trillion (US$ 16.70 billion) by 2020.
 India’s Advertising revenue is forecasted to grow at the rate of 12.03 per cent in 2018.
 Television advertising was the largest contributor, accounting for 37 per cent and generated a revenue of Rs 267 billion (US$ 4.12 billion) in 2017.
 Print advertising was the second largest contributor, accounting for 35 per cent of the advertising share in 2017.
 Mobile advertising has emerged as the 3rd largest advertising medium in India. Spending on mobile advertising in India is expected to grow to
US$ 1.53 billion by the end of 2018.
 India is one of the top five markets for the media, content and technology agency, Wavemaker, where it services clients like Hero MotoCorp,
Paytm, IPL and Myntra among others.
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REGIONAL ENTERTAINMENT TRENDING NORTH
3,114
930
793
770
450
382
159
152
149
94
80
49
0
500
1,000
1,500
2,000
2,500
3,000
3,500
Source: KPMG – FICCI Report 2018, Economic Times, Broadcast India 2018 Survey conducted by Broadcast Audience Research Council (Barc) India
 Regional Entertainment channels comprising mostly of regional
GECs (General Entertainment Channels), regional movies and
regional music.
 As of 2017, about 31 per cent of TV owning individuals are present in
Tamil Nadu, Andhra Pradesh, Telangana, Karnataka and Kerala.
Total viewiership in these five states grew eight per cent year-on-
year to reach 259 million in 2017.
 Total viewership in west, north and east had reached 221 million,
209 million and 146 million, respectively in the same period.
Visakhapatnam port traffic (million tonnes)Viewership growth in regional channels as of 2017
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MUSIC INDUSTRY
192.10
198.28
164.27
160.58
168.36
181.46
196.56
220.88
278.04
0.00
50.00
100.00
150.00
200.00
250.00
300.00
2011 2012 2013 2014 2015 2016 2017 2018E 2020E
 Music entertainment revenues is expected to touch US$ 278.04
million by 2020 from US$ 192.10 million in 2011, registering a CAGR
of 4.19 per cent.
 By 2020, the number of online music listeners in India will reach 273
million, while the digital music revenues is likely to cross US$ 507.7
million.
 Indian music Industry is forecasted to grow at a CAGR of 12.25 per
cent from 2017-2020.
Visakhapatnam port traffic (million tonnes)Revenues for the music industry (US$ Million)
Source: FICCI Report 2017 and 2018, Aranca Research
Note:E Estimate
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KEY PLAYERS IN THE MEDIA AND ENTERTAINMENT
INDUSTRY
Television Print Films Music
Star India Pvt Ltd Bennett, Coleman and Co
Ltd
Yash Raj Films Studios Saregama India Ltd
Zee Entertainment Enterprises
Ltd
HT Media Ltd Eros International
Media Ltd
Super Cassettes
Industries Ltd
Multi Screen Media Pvt Ltd Living Media India Ltd Red Chillies
Entertainments Pvt Ltd
Tips Industries Ltd
Source: Company websites
Media and Entertainment
RECENT TRENDS
AND STRATEGIES
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 With increasing penetration of internet and digital mediums, digital segment is expected to outperform other
sectors of entertainment.
 Although Out-of-Home segment has a low contribution to the total of entertainment industry, in coming years it
is going to witness a significant growth.
 The market size for Out of Home (OOH) entertainment reached Rs 34.3 billion (US$ 526.72) million in 2017.
 The Indian film industry is largest producer of films globally with 400 production and corporate houses involved
in film production.
 The revenues earned by the Indian film industry in 2018 would reach Rs 165.7 billion (US$ 2.56 billion) and are
expected to further grow at a CAGR 4.98 per cent during 2018-2020. Increasing share of Hollywood content in
the Indian box office and 3D cinema is driving the growth of digital screens in the country.
NOTABLE TRENDS IN THE MEDIA AND
ENTERTAINMENT INDUSTRY… (1/2)
Source: KPMG – FICCI Report, 2018, Economic Times, Aranca Research, Indian Readership Survey 2017 (IRS 2017)
 The government announced digitisation of cable television in India in 4 phases, which was slated for
completion by the end of December 2016. Phase III was almost completed in December 2015, while Phase IV
is under progress.
 The Direct-To-Home (DTH) subscription is growing rapidly driven by content innovation and product offerings.
 The television industry grew to Rs 660 billion (US$ 10.14 billion) in 2017 from Rs 594 billion (US$ 8.84) in
2016 at a CAGR of 11.2 per cent.
Television
 The print industry accounted for the second largest share in M&E to reach Rs 303 billion (US$ 4.66 billion) in
2017, with a CAGR of 7 per cent till 2020. The Print market is expected to reach US$6.69 billion by 2021.
 Newspaper readership in India has increased by 40 per cent to 407 million in 2017 from 295 million in 2014.
 Increasing income levels and evolving lifestyles have led to robust growth in niche magazines segment.
 Considering the huge potential in regional print markets, national advertisers are entering these markets to
increase their advertising share.
Print
 The Indian film industry is largest producer of films globally with 400 production and corporate houses involved
in film production.
 The revenues earned by the Indian film industry in 2018 would reach Rs 165.7 billion (US$ 2.56 billion) and are
expected to further grow at a CAGR 4.98 per cent during 2018-2020. Increasing share of Hollywood content in
the Indian box office and 3D cinema is driving the growth of digital screens in the country.
Film
Out of Home and digital
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 Increasing FM enabled phones and car music systems.
 In FY17, the total number of radio frequencies auctioned were 266 across 92 cities, only 66 frequencies got sold
to 11 companies.
 In 2017, the radio industry in India accounted for a market size of Rs 26 billion (US$ 399.26 million), registering
growth of CAGR 8.33 per cent during 2016-17.
NOTABLE TRENDS IN THE MEDIA AND
ENTERTAINMENT INDUSTRY… (2/2)
 Growing focus on the ‘kids genre’ and rise in dedicated TV channels for them. As the advertising industry grows,
the share of animation driven advertisements are expected to also grow.
 Surge in 3D/HD animated movies in theatres and use of animation and VFX in TV advertising and gaming.
Growing outsourcing of VFX and gaming to India is due to cost effectiveness of Indian players.
 Content localisation such as T20fever.com, IPL, Khel Kabaddi, etc.
 Animation and VFX industry in India is expected to grow at a CAGR of 20.4 per cent over 2016-2020 and the
online gaming industry is expected to grow at a CAGR of 27.5 per cent during the same period.
Animation, Online Gaming
and VFX (AGV)
 The music industry is on fast paced growth with increasing international associations. The Indian music industry
is a consortium of 142 music companies.
 Players are looking at new ways and mediums to monetise music, such as utilising social media to promote
music. Mobile phones, iPods and mp3 players – devices that enable music on-the-go – are becoming the
primary means to access music.
 Digital music on mobile continues to drive music industry revenue and digital revenues are expected to reach
US$394.22 million by 2021. Digital revenues contribute 55 per cent of the music industry and is expected to
contribute close to 62 per cent by 2018.
Music
Radio
Source: KPMG – FICCI Report, 2018, Economic Times, Aranca Research
For updated information, please visit www.ibef.orgMedia and Entertainment19
ARPU ON AN UPTREND POST - DIGITISATION
3.87
3.98
4.15
4.52
5.07
5.63
6.24
3.34
3.38
3.49
3.92
4.46
5.09
5.74
0.00
1.00
2.00
3.00
4.00
5.00
6.00
7.00
2015
2016
2017P
2018P
2019P
2020P
2021P
DTH Digital Cable
 With higher scope of introduction of new and niche channels with
digitisation, ARPU levels are expected to increase in the coming
years.
 ARPU for DTH subscribers has seen an increase of around 2.84 per
cent in 2016. The more promising trend is that DTH operators are
able to increase collections from customers by providing additional
services such as HD channels, premium channels and other value
added services.
 HD adoptions continues to drive ARPU growth for DTH players with
the average ARPU of a HD subscribers at ~1.5 to 2 times more the
ARPU of non HD subscribers.
 Digital cable on the other hand, has not seen any significant ARPU
increases as compared to the DTH ARPU. For digital cable,
deployment of different channel packages will be the key driver to
raise ARPUs.
 As of March 2018, active DTH subscribers stood at 67.53 million.
Visakhapatnam port traffic (million tonnes)Average revenue per user per month (US$ )
Notes: E – Estimate, F - Forecast
Source: KPMG – FICCI Report 2015 and 2016
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STRATEGIES ADOPTED
Source: Aranca Research, KPMG Report on Engineering sector
 The manufacturing companies such as Videocon is offering combo deals such as LED/LCD sets with
Videocon set-up boxes and dish services.
 The Dish TV is also offering the set up boxes with many additional channels.
 Increasing digitisation in the country is helping such companies to further add up to their revenues.
Marketing strategies
 As television industry is a dominant segment in the entertainment industry even the film makers promote their
films at this platform so as to reach to the mass audiences for example the reality shows, TV advertisements,
etc.
 Many film producers, actors, etc have shifted to the television industry so as to remain in the race and
maintain their fan following.
 TV programmes being used as a medium of promoting films or other entertainment events.
 After bagging media rights of Indian Premier League (IPL), Star India has also won broadcast and digital
rights for New Zealand Cricket upto April 2020.
Television: A common
medium
 Audience is the ultimate consumer in this industry and therefore films, advertisements, music and all the
products of entertainment sector is based on the tastes and preferences of the audiences of the nation.
Audience: the ultimate
consumer
 Regional entertainment is growing and therefore, the suppliers are able to expand their forte in the products.
 Zee Television, Star TV have their regional channels both for entertainment and news.
 The South Indian television industry is one of the oldest operational television sectors across the nation and
is further growing due to the regional content.
Viewership in regional
entertainment
Media and Entertainment
GROWTH DRIVERS
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GROWTH DRIVERS OF MEDIA AND ENTERTIANMENT
SECTOR IN INDIA
Source: EY Annual Report, FICCI Report 2018, Providing M&A and Private Equity Deal insights report by Grant Thorton
Growing demand
Rising Income Investments Government Initiatives
India’s per capita income at
current prices grew at the
rate of 8.6 per cent to reach
Rs 112,835 (US$ 1,750.74)
in FY18.
In 2017-2025, elite,
affluent, aspirers and next
billion income classes are
expected to grow at a
CAGR of 11 per cent, 9 per
cent and 5 per cent, 2 per
cent respectively.
Total number of Mergers
and Acquisition deals
increased to 63 in FY17
from 58 in FY16.
The Government of India
has carved out a National
Film Policy which will tap
potential mainly in the
animation segment.
The Indian and Canadian
Government have signed
an audio visual co-
production deal to enable
producers from both the
countries exchange and
explore their culture and
creativity, respectively.
The Government of India
increased the FDI limit from
74 per cent to 100 per cent.
The Government of India
has agreed to set up the
National Centre of
Excellence for Animation,
Gaming, Visual Effects and
Comics industry in Mumbai.
Deals worth US$ 505
million deals were made
with nine per cent share in
the total volume of deals in
the first half of 2018.
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INCOME FACTOR DRIVING GROWTH
1.5% 2.0% 2.6% 5.0%3.0% 6.0% 6.4%
11.0%8.0%
15.0% 15.0%
20.0%
42.0%
45.0% 45.3%
46.0%
44.0% 31.0% 30.7% 18.0%
2005 2016 2017 2025F
Elite(>30800) Affluent(15400-30800)
Aspirers(7700-15400) Next billion(2300-7700)
Strugglers(<2300)
 Apart from the impact of rising incomes, widening of the consumer
base will also be aided by expansion of the middle class, increasing
urbanisation and changing lifestyles.
 The entertainment industry will also benefit from continued rise in the
propensity to spend among individuals; empirical evidence points to
the fact that decreasing dependency ratio leads to higher
discretionary spending on entertainment.
 Traditionally only advertising has been a key source of revenue for
Media and Entertainment industry, but off late revenue from
subscription and value added services has also contributed
significantly. With consumers willing to pay for content and extra
services, the subscription segment will play an important role in the
post digitisation era.
Visakhapatnam port traffic (million tonnes)
Indian residents shifting from low to high income groups (%)
Million Household, 100%
Source: McKinsey Quarterly Report
Note: Income distribution is calculated in constant 2015 dollars; $1=65. Because of rounding, not all percentages add up to 100. F - Forecast
209.10 266.50 304.80267
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 FDI limit in radio, including private FM channels have been increased from 26 per cent to 49 per cent.
 Private operators allowed to own multiple channels in a city, subject to a limit of 40 per cent of total channels in
the city.
 Private players allowed to carry news bulletins of All India Radio .
 Further boost may be given to the radio sector by charging license fees on the basis of ‘net income’ so as to
provide relief to loss making radio players.
POLICY SUPPORT AIDING SECTOR GROWTH … (1/2)
Notes: FDI – Foreign Direct Investment, GST – Goods and Service Tax, DTH - Direct-to-Home
 Digitisation of the cable distribution sector to attract greater institutional funding, improve profitability and help
players improve their value chain.
 FDI limit for DTH satellite and digital cable network was raised from 74 per cent to 100 per cent by the
government.
 No restriction on foreign investment for up-linking and downlinking of TV channels other than news and current
affairs.
Television
 Co-production treaties with various countries such as Italy, Brazil, UK and Germany to increase the export
potential of the film industry.
 Granted ‘industry’ status in 2001 for easy access to institutional finance.
 FDI of up to 100 per cent through the automatic route has been granted by government.
 Entertainment tax to be subsumed in the GST; this would create a uniform tax rate regime across all states and
will also reduce the tax burden.
Film
Radio
Source: KPMG – FICCI Report 2017 & 2018
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POLICY SUPPORT AIDING SECTOR GROWTH … (2/2)
Source: PwC India Entertainment and Media Outlook 2011, KPMG – FICCI Report 2018
 Parliamentary approval on the Copyright Act (Amendment) Bill, 2012, which strengthens the royalty claims of
musicians, lyricists and others in the field.
 Policies are adopted against digital piracy and file-sharing to block illegal music websites .
 Adoption of revenue sharing model by Copyright Board requiring FM radio companies to share 2.0 per cent of
their net advertising revenues with music companies.
Music
 100 per cent FDI allowed in the sector through automatic route provided it is in compliance with RBI
guidelines.
 The government has carved out a National Film Policy to tap the potential of the film sector mainly for the
animation segment.
 State-level initiative by governments to encourage animation industry.
Animation, Gaming and
VFX (AGV)
 FDI/NRI investment of up to 26 per cent in an Indian firm dealing with publication of newspaper and
periodicals.
 FDI/NRI investment of up to 26 per cent in publications of Indian editions of foreign magazines.
 FDI/NRI investment of up to 100 per cent in publications of scientific and technical magazines/ specialty
journals/ periodicals.
Print
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KEY M&A DEALS IN THE SECTOR
Acquirer Target Date Value
Dish TV Videocon D2h February 2018 US$ 2.4 billion
Zee Entertainment 9X Media and INX Music October 2017 US$ 24.56 million
Delta Corporation Gaussian Network September 2017 US$ 34.37 million
Dentsu Aegis Network (DAN) SVG Media Pvt. Ltd April 2017 US$ 100-120 million
Hotstar Zapr Media Labs March 2017 NA
Zee Media Corporation (ZMCL) Reliance Broadcast Network (RBNL) November 2016 US$ 237.79 million
Eros International Media Ltd Puja Entertainment June 2016 NA
PVR DT Cinemas May 2016 US$ 81.89 million
Sony Pictures Networks India Pvt. Ltd.
(SPN)
9X Media Pvt. Ltd. April 2016 US$ 33 million
Zee Entertainment Sarthak TV July 2015 US$ 18.83 million
Viacom Inc. Prism TV July 2015 US$ 153 million
Dainik Jagran group Radio City June 2015 US$ 60 million
Carnival Films Private LTD. BIG Cinemas December 2014 US$ 111 million
Prime Focus Ltd Reliance Media Work ltd. July 2014 US$ 61 million
Mergers and Acquisition deals
Source: KPMG – FICCI Report 2015 and 2016, News articles
Notes: NA – Not Available
For updated information, please visit www.ibef.orgMedia and Entertainment27
INCREASING FDI INFLOWS INTO THE SECTOR
 FDI inflows into the Information and Broadcasting sector during April
2000 to June 2018 rose up to US$ 7.17 billion.
 Demand growth, supply advantages and policy support are the key
drivers in attracting FDI.
Visakhapatnam port traffic (million tonnes)
FDI inflows into Information and Broadcasting sector (US$
billion)
Source: Department of Industrial Policy and Promotion (DIPP)
0.40
0.70
0.70
0.10 0.30
0.97
1.52
0.64
0.04
2.20
2.90
3.60 3.70
4.00
4.97
6.49
7.13 7.17
1.00
2.00
3.00
4.00
5.00
6.00
7.00
8.00
FY11 FY12 FY13 FY14 FY15 FY16 FY17 FY18 FY19*
Annual FDI Inflow
Cumulative from April 2000 – June 2018
Media and Entertainment
OPPORTUNITIES
For updated information, please visit www.ibef.orgMedia and Entertainment29
GROWTH OPPORTUNITIES IN THE MEDIA AND
ENTERTAINMENT SEGMENTS…(1/2)
 Television industry is expected to increase from Rs 660 billion (US$ 10.14 billion) in 2017 and reaching Rs
862 billion (US$ 13.37 billion) by 2020.
 Television is projected to reach Rs 734 billion (US$ 11.34 billion) by 2018.
Television
 The print industry was worth Rs 303 billion (US$ 4.65 billion) in 2017 and is expected to reach Rs 369 billion
(US$ 5.73 billion) by 2020.
 Accelerated growth is forecasted in regional print and local news segments.
 Print industry will reach Rs 331 billion (US$ 5.11billion) in 2018.
Print
 The Indian animation industry was worth Rs 17 billion (US$ 261.06 million) in 2017 and is expected to
expand to Rs 114 billion (US$ 1.77 billion) by 2020. The VFX industry was worth Rs 31.3 billion (US$ 480.65
million).
 Growth in international animation films, especially 3D productions and the subsequent work for Indian
production houses will help the growth in this segment.
 Animation and VFX industry is expected to reach Rs 80 billion (US$ 1.24 billion) in 2018.
Animation and VFX
Source: KPMG – FICCI Report 2017 & 2018
 The Indian Premier League value increased to US$ 5.3 billion in 2017 from US$ 4.2 billion in 2016.
 The 17th edition of U-17 World Cup was held in India, which became the worlds most attended event in the
history.
Sports
For updated information, please visit www.ibef.orgMedia and Entertainment30
GROWTH OPPORTUNITIES IN THE MEDIA AND
ENTERTAINMENT SEGMENTS…(2/2)
Source: KPMG – FICCI Report 2017 & 2018
 Size of the Indian radio industry is expected to reach US$ 745.65 million by 2021, up from Rs 26 billion US$
399.26 million in 2017.
 Phase III of e-auctions for FM radio licenses will provide an impetus to the segment.
 Radio advertising is another area likely to experience accelerated growth.
Radio
 Size of the music industry is expected to grow to US$ 396.22 million by 2021, up from Rs 13 billion (US$
199.63 million) in 2017.
 Mobile VAS and arrival of 3G are likely to lead to a surge in paid digital downloads.
 Phase III radio licensing will also help in increasing music revenues from radio.
Music
 Size of the Indian film industry is expected to touch Rs 192 billion (US$ 2.98 billion) by 2020, up from Rs 156
billion (US$ 2.40 billion) in 2017.
 Increasing digital screens and 3D films are expected to help industry growth.
 In order to promote India as a location destination for foreign production houses, the government is setting up
a single window clearance system for shooting permissions.
 To promote joint productions, co-production agreements have been signed with Italy, Germany, Brazil, UK,
France, New Zealand, Poland, Spain and Canada.
Film
 Recent investment of US$ 3 billion was made by Amazon.com Inc., focusing primarily on the establishment
of their online streaming service, Amazon Prime, in the country.
 The niche segment for Netflix in India is much bigger than the whole markets in most countries and the
company has commissioned the highest number of shows in India after US, UK and Japan.
 Hotstar India is the largest premium online streaming platform with 350 million followers.
Online Streaming
Services
Media and Entertainment
INDUSTRY
ASSOCIATIONS
For updated information, please visit www.ibef.orgMedia and Entertainment32
INDUSTRY ASSOCIATIONS
Agency Contact Information
Indian Motion Picture Producers’ Association (IMPPA)
"IMPPA HOUSE”, Dr Ambedkar Road, Bandra (West), Mumbai - 400 050
Tel: 91-22-26486344/45/1760
Fax: 91-22-26480757
Website: www.indianmotionpictures.com/imppa/index.html
The Film and Television Producers Guild of India
G-1, Morya House, Veera Industrial Estate,
Off Oshiwara Link Road, Andheri (W), Mumbai - 400 053
Tel: 91-22-66910662
Fax: 91-22-66910661
E-mail: guild@filmtvguildindia.org
Website: www.filmtvguildindia.org
Newspapers Association of India (NAI)
A -115, Vakil Chamber, Top Floor, Vikas Marg, Shakarpur, Delhi - 110092
Tel: 91-9971847045, 9810226962
E-mail: contact@naiindia.com
Website: www.naiindia.com
Association of Radio Operators for India (AROI)
304, Competent House, F-14, Connaught Place, New Delhi - 110001
Tel: 91- 124-4385887
e-mail: info@aroi.in
Website: www.aroi.in
The Indian Music Industry (IMI)
Crescent Towers, 7th Floor, B-68, Veera Estate, Off New Link Road, Andheri West,
Mumbai - 400 053
Tel: 91-22- 26736301 / 02 / 03
Fax: 91-22-26736304
Website: www.indianmi.org
The Indian Society of Advertisers
Army and Navy Building, 3rd Floor, 148, Mahatma Gandhi Road
Mumbai- 400001
Tel: +91 (022) 2285 6045 / 2284 3583 / 2204 2116
Fax: +91 (022) 2204 2116
E-mail: isa.ed@vsnl.net
Media and Entertainment
USEFUL
INFORMATION
For updated information, please visit www.ibef.orgMedia and Entertainment34
GLOSSARY
 AGV: Animation, Gaming and VFX
 ARPU- Average Revenue Per User
 CAGR: Compound Annual Growth Rate
 DIPP: Department of Industrial Policy and Promotion, Ministry of Commerce and Industry
 DTH: Direct to Home
 FDI: Foreign Direct Investment
 FM: Frequency Modulatio
 FY: Indian Financial Year (April to March)
 GST: Goods and Service Tax
 IPO: Initial Public Offering
 M&A: Merger and Acquisition
 M&E: Media and Entertainment
 PPP: Purchasing Power Parity
 US$: US Dollar
 VAS: Value Added Services
 VFX: Visual Effects
 Wherever applicable, numbers have been rounded off to the nearest whole number
For updated information, please visit www.ibef.orgMedia and Entertainment35
EXCHANGE RATES
Exchange Rates (Fiscal Year) Exchange Rates (Calendar Year)
Year INR INR Equivalent of one US$
2004–05 44.95
2005–06 44.28
2006–07 45.29
2007–08 40.24
2008–09 45.91
2009–10 47.42
2010–11 45.58
2011–12 47.95
2012–13 54.45
2013–14 60.50
2014-15 61.15
2015-16 65.46
2016-17 67.09
2017-18 64.45
Q1 2018-19 67.04
Year INR Equivalent of one US$
2005 44.11
2006 45.33
2007 41.29
2008 43.42
2009 48.35
2010 45.74
2011 46.67
2012 53.49
2013 58.63
2014 61.03
2015 64.15
2016 67.21
2017 65.12
Source: Reserve Bank of India, Average for the year
For updated information, please visit www.ibef.orgMedia and Entertainment36
DISCLAIMER
India Brand Equity Foundation (IBEF) engaged Aranca to prepare this presentation and the same has been prepared by Aranca in consultation
with IBEF.
All rights reserved. All copyright in this presentation and related works is solely and exclusively owned by IBEF. The same may not be reproduced,
wholly or in part in any material form (including photocopying or storing it in any medium by electronic means and whether or not transiently or
incidentally to some other use of this presentation), modified or in any manner communicated to any third party except with the written approval
of IBEF.
This presentation is for information purposes only. While due care has been taken during the compilation of this presentation to ensure that the
information is accurate to the best of Aranca and IBEF’s knowledge and belief, the content is not to be construed in any manner whatsoever as a
substitute for professional advice.
Aranca and IBEF neither recommend nor endorse any specific products or services that may have been mentioned in this presentation and nor do
they assume any liability or responsibility for the outcome of decisions taken as a result of any reliance placed on this presentation.
Neither Aranca nor IBEF shall be liable for any direct or indirect damages that may arise due to any act or omission on the part of the user due to any
reliance placed or guidance taken from any portion of this presentation.

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Media and Entertainment Sector Report - August 2018

  • 1. For updated information, please visit www.ibef.org August 2018 MEDIA AND ENTERTAINMENT
  • 2. Table of Content Executive Summary……………….….……..3 Advantage India…………………..….……...4 Market Overview …………………….……...6 Recent Trends and Strategies……..……..16 Growth Drivers……………………..............21 Opportunities…….……….......…………….28 Industry Associations……………....….......31 Useful Information……….......………….....33
  • 3. For updated information, please visit www.ibef.orgMedia and Entertainment3 EXECUTIVE SUMMARY  Indian television market has a opportunity of catering to 100 million homes as 197 million homes out of the total 298 million have TV sets as of 2017.  In 2017, television viewership in India grew at the rate of 12 per cent y-o-y.  In 2017, television market generated a revenue of Rs 660 billion (US$ 10.14 billion). Second largest TV market Source: KPMG – FICCI Report, 2016 and 2018; Dish TV Investor Presentation, Ministry of Information and Broadcasting (MIB), NASSCOM, Telecom Regulatory Authority of India (TRAI), Aranca Research, Broadcast India 2018 Survey conducted by Broadcast Audience Research Council (Barc) India  Total of 243 FM channels (21 from the Phase - I and 222 from Phase – II) are operational. Under the phase III, the Cabinet has already given permission to 162 FM channels in 69 cities to operate and 17 cities were provided with licenses to operate in 2017.  Telecom Regulatory Authority of India (TRAI) plans to introduce a policy for broadcasting sector with a vision of 2020. The policy aims to usher a new era in the broadcasting sector where MRP of the TV channel will be declared by broadcasters directly to the consumers, and will bring more transparency and choices to the consumers. One of the largest broadcasting market  The animation and Visual Effects (VFX) industry showcased a growth of 24.07 per cent, largely led by a 34.91 per cent growth in VFX industry in 2017.  During 2016-21, the segment is expected to grow at a higher CAGR of 17.2 per cent, largely led by the continued growth in outsourced services and the swelling use of animation and VFX services in the domestic television and film space, respectively. Fast growing animation industry  Digitalisation has played the major role in the growth of Indian film industry. The Indian film industry is expected to grow at a rate of 11.9 per cent by 2020.  By 2019, cinema exhibition industry in India is expected to have over 3,000 multiplex screens. Exceptional growth in film industry  Total subscriber base for Indian television industry is expected to increase to 195 million by 2019 from 183 million in 2017.  As of March 2018 active DTH subscriber base in the country stood at around 67.53 million. Rising no of subscribers
  • 5. For updated information, please visit www.ibef.orgMedia and Entertainment5 ADVANTAGE INDIA  Rising incomes and evolving lifestyles have led to higher demand for aspirational products and services.  Higher penetration and a rapidly growing young population coupled with increased usage of 3G, 4G and portable devices would augment demand .  Entertainment Industry is set to expand at a CAGR of 11.80 per cent over 2016–21, one of the highest rates globally.  Television and AGV segments are expected to lead industry growth and offer immense growth opportunities in digital technologies as well.  From April 2000 to June 2018, FDI Inflows in Information and Broadcasting (including print media) sector reached US$ 7.17 billion.  Increasing M&A activity.  More big-ticket deals such as Walt Disney- UTV, Sony-ETV and Zee- Star.  Entry of big players across all segment of industry.  The Government of India has increased the FDI limit from 74 per cent to 100 per cent.  Measures such as digitisation of cable distribution to improve profitability and ease of institutional finance.  Increasing liberalisation and tariff relaxation.  In 2011, Indian Government passed the “The Cable Television Networks (Regulation) Amendment Act, 2011” for digitisation of cable television networks. ADVANTAGE INDIA Source: KPMG Report 2015, KPMG – FICCI Report, 2016; Dish TV Investor Presentation, Ministry of Information and Broadcasting (MIB), Aranca Research Notes: AGV - Animation, Gaming and VFX, VFX - Visual Effects, M&A - Merger and Acquisition, FDI - Foreign Direct Investment,
  • 7. For updated information, please visit www.ibef.orgMedia and Entertainment7 THE ENTERTAINMENT SECTOR IS SPLIT INTO NINE SEGMENTS Source: : KPMG – FICCI Report, 2018, Aranca Research Entertainment Television Online Gaming Animation and VFX Out of Home (OOH) Music Digital Advertising Radio Note: VFX - Visual Effects Print Films
  • 8. For updated information, please visit www.ibef.orgMedia and Entertainment8 THE INDIAN ENTERTAINMENT INDUSTRY IS GROWING RAPIDLY  Indian media and entertainment (M&E) industry grew at a CAGR of 12.25 per cent from 2011-2017; and is expected to grow at a CAGR of 11.6 per cent during 2016-20 to touch Rs 2,032 billion (US$ 31.53 billion) by 2020 from Rs 1,308 billion (US$ 19.46 billion) in 2016.  The next five years will see digital technologies increase their influence across the industry leading to a sea change in consumer behaviour across all segments.  The industry provides employment to five million people, including both direct and indirect employment as of 2017. Market Size (US$ billion) 11.31 12.74 14.25 15.92 17.95 19.46 22.62 25.76 28.66 31.53 126.20 0.00 20.00 40.00 60.00 80.00 100.00 120.00 140.00 2011 2012 2013 2014 2015 2016 2017 2018P 2019P 2020P 2022P Source: : KPMG – FICCI Report 2017 & 2018, Aranca Research Notes: P – Projected
  • 9. For updated information, please visit www.ibef.orgMedia and Entertainment9 SEGMENTS OF INDIAN ENTERTAINMENT INDUSTRY 44.81% 20.57% 10.59% 8.08% 4.55% 4.41% 2.04% 2.31% 1.77% 0.88% TV Print Films Digital Advertising Live events Animation & VFX Gaming OOH Radio Music Source: KPMG – FICCI Report 2017, Economic Times, Aranca Research  Television, print and films together accounted for 75.97 per cent of market share in 2017, in value terms.  PVR Cinemas plans to add around 75 screens across India during FY 2017-18, thereby raising its capacity to 650 screens and has a target to achieve 1,000 screens in India by 2020. The number of screens increased to 612 in 2017.  Google's video platform, YouTube, plans to increase its user base in India to 400 million, as rising internet penetration in the rural areas will enable the consumers to access videos on their smartphones.  The Indian digital advertising industry is expected to grow at a Compound Annual Growth Rate (CAGR) of 32 per cent to reach Rs 18,986 crore (US$ 2.93 billion) by 2020, backed by affordable data and rising smartphone penetration. Size of major industry segments (2017) 42.42% 18.16% 9.45% 11.02% 5.61% 5.36% 3.35% 2.12% 1.67% 0.01 TV Print Films Digital Advertising Live events Animation & VFX Gaming OOH Radio Music Size of major industry segments (2020P) Notes: P – Projected, OOH – Out of Home, TV – Television
  • 10. For updated information, please visit www.ibef.orgMedia and Entertainment10 TELEVISION, ONE OF THE LARGEST AND FASTEST GROWING SEGMENT 1.52 1.63 1.75 1.86 4.10 4.53 5.00 5.49 0 1 2 3 4 5 6 7 8 2017 2018E 2019E 2020E Subscription Revenue Advertising Revenue Source: KPMG – FICCI Report 2018  In 2017, television market generated revenue of Rs 660 billion (US$ 10.19 billion).  In 2017, broadcasters advertising revenue was Rs 267 billion (US$ 4.10 billion) and is forecasted to reach Rs 368 billion (US$ 5.49 billion) by 2020.  In 2017, broadcasters subscription revenue was Rs 99 billion (US$ 1.52 billion) and is forecasted to reach Rs 125 billion (US$ 1.86 billion) by 2020. Visakhapatnam port traffic (million tonnes)Broadcasters Revenue Forecast (US$ billion) Notes: E – Estimated, TV – Television
  • 11. For updated information, please visit www.ibef.orgMedia and Entertainment11 RADIO, ANIMATION and VFX, GAMING AND DIGITAL ADVERTISING ON HIGH GROWTH PHASE Source: FICCI Report 2018, Aranca Research, Digital First Journey report by KPMG, Digital Advertising Report by Dentsu Aegis Network Note: VFX- Visual Effects; E --Estimated FICCI Report 2017, Aranca Research, CAGR mentioned in the slide is based on Rs figures  Radio, animation and VFX, gaming and digital advertising are also emerging as fast growing segments.  During 2016-20, these segments are expected to increase at CAGRs of: • Online Gaming (27.5 per cent). • Digital Media (24.9 per cent). • Animation (20 per cent). • Live Events (18 per cent).  With increasing use of internet and other digital resources, Digital Advertising is expected to grow at the fastest rate among peers like print media, radio and outdoor advertising.  India digital advertising market has reached Rs 8,202 crore (US$ 1.27 billion) in 2017 and is forecasted to grow at a CAGR of 32 per cent to reach Rs 18,986 crore (US$ 2.95 billion) by 2020.  Advertising expenditure in India is expected to grow 13 per cent year-on-year to Rs 69,346 crore (US$ 10.71 billion) in 2018.  Expenditure on digital advertisements in India is expected to increase at CAGR of 30.8 per cent between 2016-21, as internet penetration and data consumption increases in the country. Visakhapatnam port traffic (million tonnes)Industry size of emerging segments (US$ million) 397.2 447.2 620.6 1,055.1 1,405.4 1,773.7 2,342.9 3,475.6 824.9 998.7 1,241.3 1,768.8 855.5 968.8 1,194.7 1,691.2 - 500.0 1,000.0 1,500.0 2,000.0 2,500.0 3,000.0 3,500.0 4,000.0 FY2016 FY2017 FY2018E FY2020E Online Gaming Digital Media Animation & VFX Live Events
  • 12. For updated information, please visit www.ibef.orgMedia and Entertainment12 ADVERTISING REVENUES Source: KPMG – FICCI Report 2017, Economic Times, Aranca Research Advertising revenue share (2017) Notes: TV – Television 5.47 5.88 5.39 5.48 6.13 6.86 7.36 8.16 27.8 9.6 5.2 11.3 16.5 17.6 12.5 7.4 0 5 10 15 20 25 30 0 1 2 3 4 5 6 7 8 9 2010 2011 2012 2013 2014 2015 2016 2017 Total Growth Rate% Advertising revenue (US$ billion) 37.00% 35.00% 4.00% 1.00% 6.00% 17.50% TV Print Radio Cinema Outdoor Digital  Total spending on advertising across all media across the entertainment industry in India is forecasted to reach Rs 68,334 crore (US$ 10.67 billion) by 2018 and Rs 1.07 trillion (US$ 16.70 billion) by 2020.  India’s Advertising revenue is forecasted to grow at the rate of 12.03 per cent in 2018.  Television advertising was the largest contributor, accounting for 37 per cent and generated a revenue of Rs 267 billion (US$ 4.12 billion) in 2017.  Print advertising was the second largest contributor, accounting for 35 per cent of the advertising share in 2017.  Mobile advertising has emerged as the 3rd largest advertising medium in India. Spending on mobile advertising in India is expected to grow to US$ 1.53 billion by the end of 2018.  India is one of the top five markets for the media, content and technology agency, Wavemaker, where it services clients like Hero MotoCorp, Paytm, IPL and Myntra among others.
  • 13. For updated information, please visit www.ibef.orgMedia and Entertainment13 REGIONAL ENTERTAINMENT TRENDING NORTH 3,114 930 793 770 450 382 159 152 149 94 80 49 0 500 1,000 1,500 2,000 2,500 3,000 3,500 Source: KPMG – FICCI Report 2018, Economic Times, Broadcast India 2018 Survey conducted by Broadcast Audience Research Council (Barc) India  Regional Entertainment channels comprising mostly of regional GECs (General Entertainment Channels), regional movies and regional music.  As of 2017, about 31 per cent of TV owning individuals are present in Tamil Nadu, Andhra Pradesh, Telangana, Karnataka and Kerala. Total viewiership in these five states grew eight per cent year-on- year to reach 259 million in 2017.  Total viewership in west, north and east had reached 221 million, 209 million and 146 million, respectively in the same period. Visakhapatnam port traffic (million tonnes)Viewership growth in regional channels as of 2017
  • 14. For updated information, please visit www.ibef.orgMedia and Entertainment14 MUSIC INDUSTRY 192.10 198.28 164.27 160.58 168.36 181.46 196.56 220.88 278.04 0.00 50.00 100.00 150.00 200.00 250.00 300.00 2011 2012 2013 2014 2015 2016 2017 2018E 2020E  Music entertainment revenues is expected to touch US$ 278.04 million by 2020 from US$ 192.10 million in 2011, registering a CAGR of 4.19 per cent.  By 2020, the number of online music listeners in India will reach 273 million, while the digital music revenues is likely to cross US$ 507.7 million.  Indian music Industry is forecasted to grow at a CAGR of 12.25 per cent from 2017-2020. Visakhapatnam port traffic (million tonnes)Revenues for the music industry (US$ Million) Source: FICCI Report 2017 and 2018, Aranca Research Note:E Estimate
  • 15. For updated information, please visit www.ibef.orgMedia and Entertainment15 KEY PLAYERS IN THE MEDIA AND ENTERTAINMENT INDUSTRY Television Print Films Music Star India Pvt Ltd Bennett, Coleman and Co Ltd Yash Raj Films Studios Saregama India Ltd Zee Entertainment Enterprises Ltd HT Media Ltd Eros International Media Ltd Super Cassettes Industries Ltd Multi Screen Media Pvt Ltd Living Media India Ltd Red Chillies Entertainments Pvt Ltd Tips Industries Ltd Source: Company websites
  • 16. Media and Entertainment RECENT TRENDS AND STRATEGIES
  • 17. For updated information, please visit www.ibef.orgMedia and Entertainment17  With increasing penetration of internet and digital mediums, digital segment is expected to outperform other sectors of entertainment.  Although Out-of-Home segment has a low contribution to the total of entertainment industry, in coming years it is going to witness a significant growth.  The market size for Out of Home (OOH) entertainment reached Rs 34.3 billion (US$ 526.72) million in 2017.  The Indian film industry is largest producer of films globally with 400 production and corporate houses involved in film production.  The revenues earned by the Indian film industry in 2018 would reach Rs 165.7 billion (US$ 2.56 billion) and are expected to further grow at a CAGR 4.98 per cent during 2018-2020. Increasing share of Hollywood content in the Indian box office and 3D cinema is driving the growth of digital screens in the country. NOTABLE TRENDS IN THE MEDIA AND ENTERTAINMENT INDUSTRY… (1/2) Source: KPMG – FICCI Report, 2018, Economic Times, Aranca Research, Indian Readership Survey 2017 (IRS 2017)  The government announced digitisation of cable television in India in 4 phases, which was slated for completion by the end of December 2016. Phase III was almost completed in December 2015, while Phase IV is under progress.  The Direct-To-Home (DTH) subscription is growing rapidly driven by content innovation and product offerings.  The television industry grew to Rs 660 billion (US$ 10.14 billion) in 2017 from Rs 594 billion (US$ 8.84) in 2016 at a CAGR of 11.2 per cent. Television  The print industry accounted for the second largest share in M&E to reach Rs 303 billion (US$ 4.66 billion) in 2017, with a CAGR of 7 per cent till 2020. The Print market is expected to reach US$6.69 billion by 2021.  Newspaper readership in India has increased by 40 per cent to 407 million in 2017 from 295 million in 2014.  Increasing income levels and evolving lifestyles have led to robust growth in niche magazines segment.  Considering the huge potential in regional print markets, national advertisers are entering these markets to increase their advertising share. Print  The Indian film industry is largest producer of films globally with 400 production and corporate houses involved in film production.  The revenues earned by the Indian film industry in 2018 would reach Rs 165.7 billion (US$ 2.56 billion) and are expected to further grow at a CAGR 4.98 per cent during 2018-2020. Increasing share of Hollywood content in the Indian box office and 3D cinema is driving the growth of digital screens in the country. Film Out of Home and digital
  • 18. For updated information, please visit www.ibef.orgMedia and Entertainment18  Increasing FM enabled phones and car music systems.  In FY17, the total number of radio frequencies auctioned were 266 across 92 cities, only 66 frequencies got sold to 11 companies.  In 2017, the radio industry in India accounted for a market size of Rs 26 billion (US$ 399.26 million), registering growth of CAGR 8.33 per cent during 2016-17. NOTABLE TRENDS IN THE MEDIA AND ENTERTAINMENT INDUSTRY… (2/2)  Growing focus on the ‘kids genre’ and rise in dedicated TV channels for them. As the advertising industry grows, the share of animation driven advertisements are expected to also grow.  Surge in 3D/HD animated movies in theatres and use of animation and VFX in TV advertising and gaming. Growing outsourcing of VFX and gaming to India is due to cost effectiveness of Indian players.  Content localisation such as T20fever.com, IPL, Khel Kabaddi, etc.  Animation and VFX industry in India is expected to grow at a CAGR of 20.4 per cent over 2016-2020 and the online gaming industry is expected to grow at a CAGR of 27.5 per cent during the same period. Animation, Online Gaming and VFX (AGV)  The music industry is on fast paced growth with increasing international associations. The Indian music industry is a consortium of 142 music companies.  Players are looking at new ways and mediums to monetise music, such as utilising social media to promote music. Mobile phones, iPods and mp3 players – devices that enable music on-the-go – are becoming the primary means to access music.  Digital music on mobile continues to drive music industry revenue and digital revenues are expected to reach US$394.22 million by 2021. Digital revenues contribute 55 per cent of the music industry and is expected to contribute close to 62 per cent by 2018. Music Radio Source: KPMG – FICCI Report, 2018, Economic Times, Aranca Research
  • 19. For updated information, please visit www.ibef.orgMedia and Entertainment19 ARPU ON AN UPTREND POST - DIGITISATION 3.87 3.98 4.15 4.52 5.07 5.63 6.24 3.34 3.38 3.49 3.92 4.46 5.09 5.74 0.00 1.00 2.00 3.00 4.00 5.00 6.00 7.00 2015 2016 2017P 2018P 2019P 2020P 2021P DTH Digital Cable  With higher scope of introduction of new and niche channels with digitisation, ARPU levels are expected to increase in the coming years.  ARPU for DTH subscribers has seen an increase of around 2.84 per cent in 2016. The more promising trend is that DTH operators are able to increase collections from customers by providing additional services such as HD channels, premium channels and other value added services.  HD adoptions continues to drive ARPU growth for DTH players with the average ARPU of a HD subscribers at ~1.5 to 2 times more the ARPU of non HD subscribers.  Digital cable on the other hand, has not seen any significant ARPU increases as compared to the DTH ARPU. For digital cable, deployment of different channel packages will be the key driver to raise ARPUs.  As of March 2018, active DTH subscribers stood at 67.53 million. Visakhapatnam port traffic (million tonnes)Average revenue per user per month (US$ ) Notes: E – Estimate, F - Forecast Source: KPMG – FICCI Report 2015 and 2016
  • 20. For updated information, please visit www.ibef.orgMedia and Entertainment20 STRATEGIES ADOPTED Source: Aranca Research, KPMG Report on Engineering sector  The manufacturing companies such as Videocon is offering combo deals such as LED/LCD sets with Videocon set-up boxes and dish services.  The Dish TV is also offering the set up boxes with many additional channels.  Increasing digitisation in the country is helping such companies to further add up to their revenues. Marketing strategies  As television industry is a dominant segment in the entertainment industry even the film makers promote their films at this platform so as to reach to the mass audiences for example the reality shows, TV advertisements, etc.  Many film producers, actors, etc have shifted to the television industry so as to remain in the race and maintain their fan following.  TV programmes being used as a medium of promoting films or other entertainment events.  After bagging media rights of Indian Premier League (IPL), Star India has also won broadcast and digital rights for New Zealand Cricket upto April 2020. Television: A common medium  Audience is the ultimate consumer in this industry and therefore films, advertisements, music and all the products of entertainment sector is based on the tastes and preferences of the audiences of the nation. Audience: the ultimate consumer  Regional entertainment is growing and therefore, the suppliers are able to expand their forte in the products.  Zee Television, Star TV have their regional channels both for entertainment and news.  The South Indian television industry is one of the oldest operational television sectors across the nation and is further growing due to the regional content. Viewership in regional entertainment
  • 22. For updated information, please visit www.ibef.orgMedia and Entertainment22 GROWTH DRIVERS OF MEDIA AND ENTERTIANMENT SECTOR IN INDIA Source: EY Annual Report, FICCI Report 2018, Providing M&A and Private Equity Deal insights report by Grant Thorton Growing demand Rising Income Investments Government Initiatives India’s per capita income at current prices grew at the rate of 8.6 per cent to reach Rs 112,835 (US$ 1,750.74) in FY18. In 2017-2025, elite, affluent, aspirers and next billion income classes are expected to grow at a CAGR of 11 per cent, 9 per cent and 5 per cent, 2 per cent respectively. Total number of Mergers and Acquisition deals increased to 63 in FY17 from 58 in FY16. The Government of India has carved out a National Film Policy which will tap potential mainly in the animation segment. The Indian and Canadian Government have signed an audio visual co- production deal to enable producers from both the countries exchange and explore their culture and creativity, respectively. The Government of India increased the FDI limit from 74 per cent to 100 per cent. The Government of India has agreed to set up the National Centre of Excellence for Animation, Gaming, Visual Effects and Comics industry in Mumbai. Deals worth US$ 505 million deals were made with nine per cent share in the total volume of deals in the first half of 2018.
  • 23. For updated information, please visit www.ibef.orgMedia and Entertainment23 INCOME FACTOR DRIVING GROWTH 1.5% 2.0% 2.6% 5.0%3.0% 6.0% 6.4% 11.0%8.0% 15.0% 15.0% 20.0% 42.0% 45.0% 45.3% 46.0% 44.0% 31.0% 30.7% 18.0% 2005 2016 2017 2025F Elite(>30800) Affluent(15400-30800) Aspirers(7700-15400) Next billion(2300-7700) Strugglers(<2300)  Apart from the impact of rising incomes, widening of the consumer base will also be aided by expansion of the middle class, increasing urbanisation and changing lifestyles.  The entertainment industry will also benefit from continued rise in the propensity to spend among individuals; empirical evidence points to the fact that decreasing dependency ratio leads to higher discretionary spending on entertainment.  Traditionally only advertising has been a key source of revenue for Media and Entertainment industry, but off late revenue from subscription and value added services has also contributed significantly. With consumers willing to pay for content and extra services, the subscription segment will play an important role in the post digitisation era. Visakhapatnam port traffic (million tonnes) Indian residents shifting from low to high income groups (%) Million Household, 100% Source: McKinsey Quarterly Report Note: Income distribution is calculated in constant 2015 dollars; $1=65. Because of rounding, not all percentages add up to 100. F - Forecast 209.10 266.50 304.80267
  • 24. For updated information, please visit www.ibef.orgMedia and Entertainment24  FDI limit in radio, including private FM channels have been increased from 26 per cent to 49 per cent.  Private operators allowed to own multiple channels in a city, subject to a limit of 40 per cent of total channels in the city.  Private players allowed to carry news bulletins of All India Radio .  Further boost may be given to the radio sector by charging license fees on the basis of ‘net income’ so as to provide relief to loss making radio players. POLICY SUPPORT AIDING SECTOR GROWTH … (1/2) Notes: FDI – Foreign Direct Investment, GST – Goods and Service Tax, DTH - Direct-to-Home  Digitisation of the cable distribution sector to attract greater institutional funding, improve profitability and help players improve their value chain.  FDI limit for DTH satellite and digital cable network was raised from 74 per cent to 100 per cent by the government.  No restriction on foreign investment for up-linking and downlinking of TV channels other than news and current affairs. Television  Co-production treaties with various countries such as Italy, Brazil, UK and Germany to increase the export potential of the film industry.  Granted ‘industry’ status in 2001 for easy access to institutional finance.  FDI of up to 100 per cent through the automatic route has been granted by government.  Entertainment tax to be subsumed in the GST; this would create a uniform tax rate regime across all states and will also reduce the tax burden. Film Radio Source: KPMG – FICCI Report 2017 & 2018
  • 25. For updated information, please visit www.ibef.orgMedia and Entertainment25 POLICY SUPPORT AIDING SECTOR GROWTH … (2/2) Source: PwC India Entertainment and Media Outlook 2011, KPMG – FICCI Report 2018  Parliamentary approval on the Copyright Act (Amendment) Bill, 2012, which strengthens the royalty claims of musicians, lyricists and others in the field.  Policies are adopted against digital piracy and file-sharing to block illegal music websites .  Adoption of revenue sharing model by Copyright Board requiring FM radio companies to share 2.0 per cent of their net advertising revenues with music companies. Music  100 per cent FDI allowed in the sector through automatic route provided it is in compliance with RBI guidelines.  The government has carved out a National Film Policy to tap the potential of the film sector mainly for the animation segment.  State-level initiative by governments to encourage animation industry. Animation, Gaming and VFX (AGV)  FDI/NRI investment of up to 26 per cent in an Indian firm dealing with publication of newspaper and periodicals.  FDI/NRI investment of up to 26 per cent in publications of Indian editions of foreign magazines.  FDI/NRI investment of up to 100 per cent in publications of scientific and technical magazines/ specialty journals/ periodicals. Print
  • 26. For updated information, please visit www.ibef.orgMedia and Entertainment26 KEY M&A DEALS IN THE SECTOR Acquirer Target Date Value Dish TV Videocon D2h February 2018 US$ 2.4 billion Zee Entertainment 9X Media and INX Music October 2017 US$ 24.56 million Delta Corporation Gaussian Network September 2017 US$ 34.37 million Dentsu Aegis Network (DAN) SVG Media Pvt. Ltd April 2017 US$ 100-120 million Hotstar Zapr Media Labs March 2017 NA Zee Media Corporation (ZMCL) Reliance Broadcast Network (RBNL) November 2016 US$ 237.79 million Eros International Media Ltd Puja Entertainment June 2016 NA PVR DT Cinemas May 2016 US$ 81.89 million Sony Pictures Networks India Pvt. Ltd. (SPN) 9X Media Pvt. Ltd. April 2016 US$ 33 million Zee Entertainment Sarthak TV July 2015 US$ 18.83 million Viacom Inc. Prism TV July 2015 US$ 153 million Dainik Jagran group Radio City June 2015 US$ 60 million Carnival Films Private LTD. BIG Cinemas December 2014 US$ 111 million Prime Focus Ltd Reliance Media Work ltd. July 2014 US$ 61 million Mergers and Acquisition deals Source: KPMG – FICCI Report 2015 and 2016, News articles Notes: NA – Not Available
  • 27. For updated information, please visit www.ibef.orgMedia and Entertainment27 INCREASING FDI INFLOWS INTO THE SECTOR  FDI inflows into the Information and Broadcasting sector during April 2000 to June 2018 rose up to US$ 7.17 billion.  Demand growth, supply advantages and policy support are the key drivers in attracting FDI. Visakhapatnam port traffic (million tonnes) FDI inflows into Information and Broadcasting sector (US$ billion) Source: Department of Industrial Policy and Promotion (DIPP) 0.40 0.70 0.70 0.10 0.30 0.97 1.52 0.64 0.04 2.20 2.90 3.60 3.70 4.00 4.97 6.49 7.13 7.17 1.00 2.00 3.00 4.00 5.00 6.00 7.00 8.00 FY11 FY12 FY13 FY14 FY15 FY16 FY17 FY18 FY19* Annual FDI Inflow Cumulative from April 2000 – June 2018
  • 29. For updated information, please visit www.ibef.orgMedia and Entertainment29 GROWTH OPPORTUNITIES IN THE MEDIA AND ENTERTAINMENT SEGMENTS…(1/2)  Television industry is expected to increase from Rs 660 billion (US$ 10.14 billion) in 2017 and reaching Rs 862 billion (US$ 13.37 billion) by 2020.  Television is projected to reach Rs 734 billion (US$ 11.34 billion) by 2018. Television  The print industry was worth Rs 303 billion (US$ 4.65 billion) in 2017 and is expected to reach Rs 369 billion (US$ 5.73 billion) by 2020.  Accelerated growth is forecasted in regional print and local news segments.  Print industry will reach Rs 331 billion (US$ 5.11billion) in 2018. Print  The Indian animation industry was worth Rs 17 billion (US$ 261.06 million) in 2017 and is expected to expand to Rs 114 billion (US$ 1.77 billion) by 2020. The VFX industry was worth Rs 31.3 billion (US$ 480.65 million).  Growth in international animation films, especially 3D productions and the subsequent work for Indian production houses will help the growth in this segment.  Animation and VFX industry is expected to reach Rs 80 billion (US$ 1.24 billion) in 2018. Animation and VFX Source: KPMG – FICCI Report 2017 & 2018  The Indian Premier League value increased to US$ 5.3 billion in 2017 from US$ 4.2 billion in 2016.  The 17th edition of U-17 World Cup was held in India, which became the worlds most attended event in the history. Sports
  • 30. For updated information, please visit www.ibef.orgMedia and Entertainment30 GROWTH OPPORTUNITIES IN THE MEDIA AND ENTERTAINMENT SEGMENTS…(2/2) Source: KPMG – FICCI Report 2017 & 2018  Size of the Indian radio industry is expected to reach US$ 745.65 million by 2021, up from Rs 26 billion US$ 399.26 million in 2017.  Phase III of e-auctions for FM radio licenses will provide an impetus to the segment.  Radio advertising is another area likely to experience accelerated growth. Radio  Size of the music industry is expected to grow to US$ 396.22 million by 2021, up from Rs 13 billion (US$ 199.63 million) in 2017.  Mobile VAS and arrival of 3G are likely to lead to a surge in paid digital downloads.  Phase III radio licensing will also help in increasing music revenues from radio. Music  Size of the Indian film industry is expected to touch Rs 192 billion (US$ 2.98 billion) by 2020, up from Rs 156 billion (US$ 2.40 billion) in 2017.  Increasing digital screens and 3D films are expected to help industry growth.  In order to promote India as a location destination for foreign production houses, the government is setting up a single window clearance system for shooting permissions.  To promote joint productions, co-production agreements have been signed with Italy, Germany, Brazil, UK, France, New Zealand, Poland, Spain and Canada. Film  Recent investment of US$ 3 billion was made by Amazon.com Inc., focusing primarily on the establishment of their online streaming service, Amazon Prime, in the country.  The niche segment for Netflix in India is much bigger than the whole markets in most countries and the company has commissioned the highest number of shows in India after US, UK and Japan.  Hotstar India is the largest premium online streaming platform with 350 million followers. Online Streaming Services
  • 32. For updated information, please visit www.ibef.orgMedia and Entertainment32 INDUSTRY ASSOCIATIONS Agency Contact Information Indian Motion Picture Producers’ Association (IMPPA) "IMPPA HOUSE”, Dr Ambedkar Road, Bandra (West), Mumbai - 400 050 Tel: 91-22-26486344/45/1760 Fax: 91-22-26480757 Website: www.indianmotionpictures.com/imppa/index.html The Film and Television Producers Guild of India G-1, Morya House, Veera Industrial Estate, Off Oshiwara Link Road, Andheri (W), Mumbai - 400 053 Tel: 91-22-66910662 Fax: 91-22-66910661 E-mail: guild@filmtvguildindia.org Website: www.filmtvguildindia.org Newspapers Association of India (NAI) A -115, Vakil Chamber, Top Floor, Vikas Marg, Shakarpur, Delhi - 110092 Tel: 91-9971847045, 9810226962 E-mail: contact@naiindia.com Website: www.naiindia.com Association of Radio Operators for India (AROI) 304, Competent House, F-14, Connaught Place, New Delhi - 110001 Tel: 91- 124-4385887 e-mail: info@aroi.in Website: www.aroi.in The Indian Music Industry (IMI) Crescent Towers, 7th Floor, B-68, Veera Estate, Off New Link Road, Andheri West, Mumbai - 400 053 Tel: 91-22- 26736301 / 02 / 03 Fax: 91-22-26736304 Website: www.indianmi.org The Indian Society of Advertisers Army and Navy Building, 3rd Floor, 148, Mahatma Gandhi Road Mumbai- 400001 Tel: +91 (022) 2285 6045 / 2284 3583 / 2204 2116 Fax: +91 (022) 2204 2116 E-mail: isa.ed@vsnl.net
  • 34. For updated information, please visit www.ibef.orgMedia and Entertainment34 GLOSSARY  AGV: Animation, Gaming and VFX  ARPU- Average Revenue Per User  CAGR: Compound Annual Growth Rate  DIPP: Department of Industrial Policy and Promotion, Ministry of Commerce and Industry  DTH: Direct to Home  FDI: Foreign Direct Investment  FM: Frequency Modulatio  FY: Indian Financial Year (April to March)  GST: Goods and Service Tax  IPO: Initial Public Offering  M&A: Merger and Acquisition  M&E: Media and Entertainment  PPP: Purchasing Power Parity  US$: US Dollar  VAS: Value Added Services  VFX: Visual Effects  Wherever applicable, numbers have been rounded off to the nearest whole number
  • 35. For updated information, please visit www.ibef.orgMedia and Entertainment35 EXCHANGE RATES Exchange Rates (Fiscal Year) Exchange Rates (Calendar Year) Year INR INR Equivalent of one US$ 2004–05 44.95 2005–06 44.28 2006–07 45.29 2007–08 40.24 2008–09 45.91 2009–10 47.42 2010–11 45.58 2011–12 47.95 2012–13 54.45 2013–14 60.50 2014-15 61.15 2015-16 65.46 2016-17 67.09 2017-18 64.45 Q1 2018-19 67.04 Year INR Equivalent of one US$ 2005 44.11 2006 45.33 2007 41.29 2008 43.42 2009 48.35 2010 45.74 2011 46.67 2012 53.49 2013 58.63 2014 61.03 2015 64.15 2016 67.21 2017 65.12 Source: Reserve Bank of India, Average for the year
  • 36. For updated information, please visit www.ibef.orgMedia and Entertainment36 DISCLAIMER India Brand Equity Foundation (IBEF) engaged Aranca to prepare this presentation and the same has been prepared by Aranca in consultation with IBEF. All rights reserved. All copyright in this presentation and related works is solely and exclusively owned by IBEF. The same may not be reproduced, wholly or in part in any material form (including photocopying or storing it in any medium by electronic means and whether or not transiently or incidentally to some other use of this presentation), modified or in any manner communicated to any third party except with the written approval of IBEF. This presentation is for information purposes only. While due care has been taken during the compilation of this presentation to ensure that the information is accurate to the best of Aranca and IBEF’s knowledge and belief, the content is not to be construed in any manner whatsoever as a substitute for professional advice. Aranca and IBEF neither recommend nor endorse any specific products or services that may have been mentioned in this presentation and nor do they assume any liability or responsibility for the outcome of decisions taken as a result of any reliance placed on this presentation. Neither Aranca nor IBEF shall be liable for any direct or indirect damages that may arise due to any act or omission on the part of the user due to any reliance placed or guidance taken from any portion of this presentation.