1. a person who does not like rules or authority,
and shows this by behaving differently from
most people in society
Source: https://dictionary.cambridge.org/dictionary/english/rebel
2.
3. Growing up in
the Philippines
• Gender Divide
• Technology and Home Economics class
4. Learning from
my mom
• Learning Flash and its ability
to make little animations
and interactions
6. Starting my
career in the
Games Industry
• Working on client projects, ranging from
Clueless and Mean Girls games to
projects for the Department of Defense
• Allowing me to be creative and
technical at the same time
7. Moving to
Taiwan
• Moving out for the first time
• Being financially independent
• Making mobile games
• Getting used to always being the only girl
n
8. Attending a
conference in
Shanghai
• Realizing that I’m NOT okay with the
gender gap
• Feeling sad, but at the same time
feeling the need to DO SOMETHING
about it
9. Finding a
community for
Women in
Games
• Meeting Claire Chen,
Casual Connect Asia
Most Prominent
Female Developer
• Connecting with other
Women in Games in
Taiwan
10. Hiring Women in
Games
• Working at Mattel (as in Barbie)
• Recruiting, interviewing, hiring and training
game programmers
• Actively searching for Women in Games
12. Winning a Toptal
STEM Scholarships
for Women
• program designed to empower
and support the next generation
of female computer scientists,
software engineers, and
developers through a combination
of financial support and
mentorship
13. Going back to
school in UK
• Studying MSc in Video Game
Enterprise and Production
14. Being a STEM
Ambassador
• Through People Like Me, talking to
girls aged 11 to 14 years, and helping
them explore how personal strengths
open up many more career choices
using science and maths
15. Attending European
Women in Games
Conference
• Meeting Marie-Claire Isaaman
and David W. Smith
• Listening to talks by Anita Sarkeesian
and Brie Code
• Being inspired to persevere and
keep making games that are
different
16. Being a Women in
Games Ambassador
• program sponsored by
Google’s Women Techmakers,
supporting women and girls in
understanding the games
industry and the opportunities
there are within it
18. Moving to
Australia
• Working Holiday
• Trying something different:
• Teaching kids (aged 5 to 13 years)
coding at Code Camp *
Code Camp COO, Hayley Markham
says: “if you can see it, you can be it".
19. Making Mental
Health Games
• MuniReality will be an online
community where people living
with mental illness can freely
share their stories without fear
of judgement.
• In turn, these stories will be
transformed into video games.
by
20. We need to change the rules so that
Women in Games are no longer
rebels but the norm.
Editor's Notes
- very clear gender divide
Technology and Home Economics
Boys did shop work like carpentry and engineering
Girls learned cooking, sewing and flower arrangement
The company that I was working for was acquired by Mattel and we were instructed to hire more game programmers.
Experts say to change that you've got to combat the so-called "pipeline problem," educating women and people of color so they come out of high school and college with the right degrees to enter the field.
"Ultimately, we need to attract more talented women to the industry to fix gender inequality," Isaaman says.
"In fact, I'd hope the gender pay gap will energise talented women not only to join but to change and lead the game industries of the future. The only way to effectively change things is to do something real."
Girls are much more likely to be engaged in computer science if they have female teachers, while the gender of the instructor doesn't influence boys' interest, according to the study.