2. What is Game Sense?
Game Sense originated from Bunker and Thorpe’s 1982
publication that proposed a model for teaching games to
students, focusing on playing games rather than practicing
techniques (Light, 2013)
Game Sense is a student-centred approach to learning that
focuses on encouraging players to develop their own skills
in a realistic context, make better decisions, be more
tactically aware, and to have fun (Light, 2013).
3. Game Sense Model
Game Sense allows for decision making and
motor competency in order to execute a decision
for a successful outcome (Pill, 2013).
Hopper (as cited in Pill, 2013) created a cycle to
help explain Game Sense which also explains the
Game Sense Model. Hopper (as cited in Pill, 2013
highlights that during a game, a player must;
1. “Read” a situation to make an appropriate
decision, this requires technical skills.
2. “Respond” to the situation, this requires
attention to information in the environment.
3. “React” with a skillful movement execution,
which involves tactical game appreciation.
4. “Recover” from the skill execution in
preparation for the next activity, which overall
provides the player with an experience (Pill,
2013).
4. Types of Games
The games which are supported by the Game Sense
approach include:
Invasion Games (soccer, Oz tag, rugby, basketball)
Striking games (soft ball, cricket, T-ball)
Net/wall games (tennis, badminton, volleyball)
Target games (lawn balls, golf, archery)
5. Strengths of using the Game
Sense Approach
The Game Sense approach has many strengths in that it:
• Is student-centred and not technique based.
• Develops many skills such as physical, cognitive, and
social learning skills.
• Allows players to develop their technicial skills, be aware
of the environment they are in, able to make appropriate
decision, to be active and have fun.
• Allows players to gain self-confidence by participating in
a range of games which can be modified to meet special
needs and skills.
6. Game Sense and the syllabus
The use of the Game Sense approach is relevant to the syllabus
as the syllabus aims to encourage students to value
themselves and others, promote physical activity and
emphasises on informed decision making (NSW Board of
Studies, 2006).
The syllabus is also concerned with the physical, cognitive,
social and emotional growth and development patterns, the
development of positive interpersonal relationships, learning in
a safe environment, fundamental movement patterns and
coordinated actions of the body and skills that enable action
for better health and movement outcomes (NSW Board of
Studies, 2006), all of which are covered with the Game Sense
approach.
7. Syllabus Content Outcomes
The Game Sense approach is supported by the following
Stage 3 outcome:
GSS3.8. Applies movement skills in games and sports
that require communication, cooperation, decision
making and observation of rules
Game Sense approach also assists in the development of:
Decision making skills (DMS3.2)
Moving skills (MOS3.4)
Problem solving skills (PSS3.5)
8. References
Board of Studies, NSW. (2007). Personal development, health and
physical education K-6: Syllabus. Sydney, Australia: Author.
Light, R. (2013). Game sense for physical education and sport coaching.
In Game sense: Pedagogy for performance, participation and
enjoyment (pp. 37-47). London, UK: Routledge.
Pill, S. (2013). Introduction. In Play with purpose: Developing netball
game sense: Teaching movement and tactical skills (pp. 7-12).
Hindmarsh, Australia: ACHPER.