"Game AI is no longer limited to making smart in-game opponents. It can now enhance every aspect of games. In this talk, Stephane will showcase some of these improvements, such as: - AI directors that manage the player experience -New ways of approaching the AI opponent problem -On-the-fly creation of contextually relevant content -Offline uses of AI for QA and production Then, he will explore some of the new types of games that have become possible by making AI a gameplay component and what new paths this opens to game designers."