2. • One of Europe's largest rehabilitation hospitals
• A strong reputation; clinically, research, and innovation
• All rehab-programs accredited by international standards
• 7500 patients a year
• Patients from all over Norway
• Rehab for more than 60 years
Sunnaas Rehabilitation hospital
3. • Falls are the second leading cause of accidental
or unintentional injury deaths worldwide
• Each year an estimated 424 000 individuals die
from falls globally
• 37.3 million falls that are severe enough to
require medical attention, occur each year
• The average health system cost per one fall injury
episode for people 65 year and older in Finland
and Australia was US$ 3611 (in 2003) and US$
1049 (in 2002) respectively**
The problem*
**WHO Report on Falls Prevention in Older Age:
http://www.who.int/ageing/publications/Falls_prevention7March.pdf
4. Prevention strategies should emphasize
education, training, creating safer
environments, prioritizing fall-related research and
establishing effective policies to reduce risk*
WHO’s proposed solution
*WHO Factsheet on Falls, 2016: http://www.who.int/mediacentre/factsheets/fs344/en/
5. • To train in a realistic, but risk-free environment
• To train when you have the time to do it
• To get tips on coaching patients in daily routines to prevent falls
• To build and share knowledge on risks and prevention strategies
• A solution based on evidence based practises
• To measure results and improve practice
The need
6. ATTENSIATTENSI
Attensi AS
Norwegian company with global ambitions
Rapid growth
Experts in creating high impact training programs based on
3D simulation and game design
Experience from >100 serious games in a range of sectors
7. ATTENSI
All our solutions are built on three core pillars
Increases learning
and triggers repetitions
Narrowing the gap
between theory and reality
Allows for organizations to develop
their performance culture over time
Real-life look and feel Gamification Detailed insights & KPI-impact
1 2 3
8. ATTENSI
Simulation based training
- a very effective way to learn and adapt new behavior
Source: Edgar Dale’s cone of experience (1969) and Bobbi DiPorter's 'Quantum Learning'
Illustrative
PassivelearningActivelearning
9. ATTENSI
Repetition is required to change behaviour patterns and adopt new processes
- Attensi’s solutions are highly flexible and always available
Time
40%
20%
60%
80%
100%
Remembering curve
First training Repeat Repeat Repeat
Typical training effort
Attensi simulations
Illustrative
10. ATTENSI
Broad experience from the health care sector
Kalnes Hospital
4 gamified 3D simulations for all employees moving into
the new hospital
–Focus on implementing various procedures
Aleris / Psychiatric ward
Gamified 3D simulations for employees working at
institutions housing adolescents with various psychiatric
conditions
–Focus on building relationship and regulating the
patients
11. ATTENSI
Broad experience from the health care sector
RVTS / Communicating with kids – potential victims of
sexual abuse
Gamified 3D simulations for professional in schools,
kindergardens and / or health care professionals
–Implementing best practice communications skills
Sunnaas / Fall prevention
12. ATTENSI
Fall prevention: Objectives
Focus area: Patients with high risk of falling
Objective: 1) Raise the competence of health care
providers of identifying patients at risk and prevention
of high risk elements. 2) Improve communication
between health care providers to prevent patients from
falling
Target group: All health care providers in primary and
secondary care
Platforms: PC / Mac and mobile phones
13. ATTENSI
Mobile game to develop competence
Build your knowledge and competence before testing it out in the 3D simulaton
14. ATTENSI
Simulation-based gaming to practise skills
Start screen – what is the objective Select who you want to play against. See your score
from previous play troughs
Talk with patient and get immediate feedback
on your performance
Report your most important findings
15. ATTENSI
Illustrations from the gamified 3D simulation
Talk face2face, on phone or write an email.. ..play a number of different HCP roles
.. and learn to identify internal and external risk factors.. In different settings (this is from her home)..
Falls are the second leading cause of accidental or unintentional injury deaths worldwide.
Each year an estimated 424 000 individuals die from falls globally of which over 80% are in low- and middle-income countries.
Adults older than 65 suffer the greatest number of fatal falls.
37.3 million falls that are severe enough to require medical attention, occur each year.
The average health system cost per one fall injury episode for people 65 year and older in Finland and Australia was US$ 3611 (in 2003) and US$ 1049 (in 2002) respectively**