For our class of Prototyping, our class worked together as a team to create a prototype for a video game, we went through the entire process of making a game within a month. This is my contribution to the project.
3. POINT AND CLICK
• PLAYERS ARE ABLE TO INTERACT WITH
OBJECTS, THEY CAN PICK UP INTRACTABLE
OBJECTS, THE DATA WILL BE STORED FOR ITS
LATER USE.
• INTRACTABLE OBJECTS HAVE THEIR OWN
GLOW, GIVING THE PLAYER A HINT THAT THESE
PARTICULAR OBJECTS ARE INTRACTABLE, ALSO
PROMPTS OF SUCCESS OR FAIL MESSAGE WILL
APPEAR WHEN THE PLAYER INTERACT WITH
THEM.
5. DIALOGUE BOX AND
OBJECTIVE BOX
• A SYSTEM WHERE LONG DIALOGUES ARE PRESENTED
TO THE PLAYER, THE PLAYER WILL NOT BE ABLE TO
MOVE DURING THESE DIALOGUES.
• A BOX WILL APPEAR HELPING THE PLAYER BY GIVING
A MAIN OBJECTIVE.
6. IMPLEMENTING SOUND AND
ANIMATIONS
• SCRIPTS WERE MADE IN ORDER TO GIVE SOUND TO OBJECTS AND
ANIMATIONS LIKE DOORS, DRAWERS, PAPER, BUTTON PRESSING, ETC.
7. SCRIPTING LIGHTS
• THE PLAYER WILL NEED TO POWER UP THE
ROOM IN ORDER TO ESCAPE, THE LIGHTS
CHANGE FROM EMERGENCY LIGHT TO NORMAL
LIGHTS.
8. SCRIPTING
KEYPAD
• THE PLAYER WOULD NEED O INPUT A CODE INTO THE KEYPAD, THE
KEYPAD HAS 4 STAGES, INACTIVE DUE TO THE POWER RUNNING OFF,
NORMAL STAGE WHERE IT ASK FOR A CODE, ERROR MESSAGE IF THE
PLAYER DID NOT INPUT THE CORRECT PASSWORD, AND SUCCESS IF
PLAYER DID INPUT THE RIGHT CODE