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ii 
ABSTRACT 
The current paper presents a procedure of a code implementation that 
processes the movements of the head and the neck in order to transfer these 
movements in a 3D animated character. Variables for the head angles can be set 
for specific time moments in an input file, in reference with the normal position 
of the head. The implemented code can also be useful in a video tracking facial 
animation, where the angle rates are extracted and then inserted properly at the 
input file. Any generic 3D rendering platform, such as the 3ds Max, can be used 
for this operation. This paper also includes the necessary theoretic analysis to 
acquaint anyone to animation techniques and especially to animations referred 
to the head. Furthermore, head and eyes parameters as much as lip-sync and 
emotional impression of the head are analyzed. The synthesis of the head 
movements combined with lip-sync, emotional expressions and eye gaze control, 
is the main method to create animated human heads. Thus, cinema studios are 
focused on this section in order to create animated characters, to replace human 
actors when necessary. Television productions also focus on 3D animation sector 
in order to make digital newscasters.

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Evangelos Stergiou_Parameterization of head and facial movement in a 3D animated character

  • 1. ii ABSTRACT The current paper presents a procedure of a code implementation that processes the movements of the head and the neck in order to transfer these movements in a 3D animated character. Variables for the head angles can be set for specific time moments in an input file, in reference with the normal position of the head. The implemented code can also be useful in a video tracking facial animation, where the angle rates are extracted and then inserted properly at the input file. Any generic 3D rendering platform, such as the 3ds Max, can be used for this operation. This paper also includes the necessary theoretic analysis to acquaint anyone to animation techniques and especially to animations referred to the head. Furthermore, head and eyes parameters as much as lip-sync and emotional impression of the head are analyzed. The synthesis of the head movements combined with lip-sync, emotional expressions and eye gaze control, is the main method to create animated human heads. Thus, cinema studios are focused on this section in order to create animated characters, to replace human actors when necessary. Television productions also focus on 3D animation sector in order to make digital newscasters.