These slides were part of a talk I gave at GLITCH CONNECT 2017, a regional conference of game developers and enthusiasts hosted in Minneapolis, Minnesota.
SESSION SUMMARY
You know that games can help people learn. You’ve lived it. But when you tell instructors about your ideas for using games in learning spaces, you get blank stares. Why? Maybe it’s the lack of a shared language.
In this session, you’ll explore Bloom’s Cognitive Taxonomy, one of the most influential ideas in learning theory. Use the Taxonomy to examine a few well-known games, and practice talking about games using vocabulary that will resonate with educators and instructors.
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Learning Theory for Game Designers
1. GLITCH CONNECT 2017 | Ellen Burns-Johnson
Learning Theory
for Game Designers
How Bloom’s Cognitive Taxonomy can help us be more effective
advocates (and creators) of game-based learning.
2. About Me
Former English teacher
Current instructional designer →
Also workin’ on games ☺
Winter 2017 Immersion Program
(ask me about it later)
Legal compliance
Classroom safety
9. Level Up Learning: A National Survey on Teaching with Digital Games (2014)
74%
10. Level Up Learning: A National Survey on Teaching with Digital Games (2014)
Not sure where to find quality games = 34%
Not sure how to integrate games = 31%
Hard to find games that fit curriculum = 20%
14. Analyze multiple accounts by
various cultures of the same event
or topic, noting important
similarities and differences in the
point of view they represent.
Evaluate the reasoning in
arguments in which fact and
opinion are intermingled or when
conclusions do not follow logically
from the evidence given.
Minnesota Academic Standards in English Language Arts, Grade 5 Minnesota Academic Standards in Science, Grade 8
16. Class Schedule
08:00 – Homeroom
08:30 – Algebra I
09:30 – Earth Science
Etc.
Strategizing
101
17. Class Schedule
08:00 – Homeroom
08:30 – Algebra I
09:30 – Earth Science
Etc.
Strategizing
101
18. Class Schedule
08:00 – Homeroom
08:30 – Algebra I
09:30 – Earth Science
Etc.
Hyrule Schedule
Morning – Find that hidden
Gold Skulltula
Noon – Practice horse racing
Afternoon – Analyze the
Water Temple
Night – Still analyzing the
Water Temple…
31. Now, you try!
7 to 10 minutes
Groups of 3-4
Introduce yourselves ☺
Together, decide on which game to
analyze
Work your way through the layers
I’ll ask for volunteers to share
Ideas for games to analyze:
• Overwatch
• Mass Effect
• Pokémon Go!
• Pick a game from Minnecade
33. Share & discuss
Share:
• What are your names?
• Which game(s) did you analyze?
• What verbs did you use to describe the game experience?
Discuss:
• Did you notice any patterns or common themes in the answers?
• Do you think this framework can help with design? Why or why not?
38. Resources
Bloom’s Taxonomy (Wikipedia)
More on Bloom’s Cognitive
Taxonomy from Iowa State
Minnesota K-12 Standards
Games and Learning.Org
MindShift’s Games And Learning
feed
Westeroscraft Project Site
Gear icon by Egor Rumyantsev on
flaticon.com
Eric, Susan, Jon and Dave for being
excellent, helpful humans
Credits