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ASSESSMENT IN 3D
 VIRTUAL WORLDS:
QTI IN WONDERLAND

 Diego Morillo Arroyo, Patricia Santos Rodríguez
     David Pérez Calle, Carlos Delgado Kloos
María Blanca Ibáñez Espiga, Davinia Hernández-Leo
INDEX
1. Introduction

2. 3D Assessment

3. Including assessment in Open
   Wonderland

4. The Wonderland-QTI engine

5. Conclusion and future work
                                  2
INDEX
1. Introduction

2. 3D Assessment

3. Including assessment in Open
   Wonderland

4. The Wonderland-QTI engine

5. Conclusion and future work
                                  3
INTRODUCTION
   3D virtual worlds:
     Simulation of immersive environment
     Users are represented by avatars
     Interaction among users
     Interaction with objects


   Virtual worlds lacks of some learning elements:
       Learning objects
       Instructional design
       Intended learning outcomes
       Management of roles
       Assessment
                                                      4
INDEX
1. Introduction

2. 3D Assessment

3. Including assessment in Open
   Wonderland

4. The Wonderland-QTI engine

5. Conclusion and future work
                                  5
3D ASSESSMENT(I)

   New mechanisms for assessment are necessary

   Virtual worlds allow the assessment of knowledge and
    competences

   The user’s attention must be maintained (flow) 
    Embedded assessment




                                                           6
3D ASSESSMENT (II)
   Different virtual worlds have been used to asses
    students:
       River City
       Quest Atlantis
       Second Life  quizHUD




                                                       7
INDEX
1. Introduction

2. 3D Assessment

3. Including assessment in Open
   Wonderland

4. The Wonderland-QTI engine

5. Conclusion and future work
                                  8
ACTIONS:              PROMPT

   It can be showed in different
    ways:
     A text message
     Talk with a NPC (AIML)
     An audio message



   Students can do several actions to get the instructions:
     Approach to a NPC
     Select a NPC
     Select an object
     Access to a zone
                                                               9
ACTIONS: ANSWER
   Students can do several actions:

       Select an element in the virtual world
           NPC
           Object
           Zone
       Talk with a NPC (AIML language)

   The different options among student
    have to choose can :

     Be visible all the time
     Appear when students get the instructions
     Disappear when students give their answer   10
ACTIONS: FEEDBACK

   Different types of feedback:
       Question’s feedback
           A text message
           Insert an image
           An object can appear
           An object can disappear
           Play an audio file
       Test’s feedback
           Students receive their feedback and their final score




                                                                    11
HELP        SYSTEM
   The time between the answer of a question and the
    beginning of the next one must be reduced

   A track can be added to every question  It is used to
    guide students toward the next question

   Students use the menu bar to access to the track




                                                             12
INDEX
1. Introduction

2. 3D Assessment

3. Including assessment in Open
   Wonderland

4. The Wonderland-QTI engine

5. Conclusion and future work
                                  13
FEATURES
   Questions are loaded from external files

   The files are defined following the IMS QTI
    specification

   This engine implements questions of the “multiple-
    choice” type

   This engine is formed by:
       NewAPIS
       Open Wonderland                                  14
NEWAPIS
   QTI engine v2.1
     Management of test
     Management of questions


   It loads the QTI XML files

   It manages the students’ answer
       It stores all the assessment data, checks the answer of the
        students and calculates their scores



                                                                      15
OPEN WONDERLAND (I)
   Open Source

   It is written entirely in Java

   It is a distributed client-server architecture
       A WebDav-based content repository is hosted in the server

   Its functionality is divided in different modules



                                                                    16
OPEN WONDERLAND (II)

   Main features:
     It supports desktop application sharing
     Integration with external data sources
     It has spatial sound capabilities
     It allows the communication among students
           Chat
           Audio
       Different users can see different objects




                                                    17
THE         EXTENSION OF                          QTI (I)
   Virtual worlds introduce new interactions that there
    are not considered in QTI

   This engine use two files:
       QTI XML file
           It is managed by newAPIS
       WL-QTI XML file
         It is managed by Wonderland
         It relates every part of a question with the corresponding object in

          the virtual world
         It includes additional information




                                                                                 18
THE   EXTENSION OF   QTI (II)




                                19
COMMUNICATION




                20
INDEX
1. Introduction

2. 3D Assessment

3. Including assessment in Open
   Wonderland

4. The Wonderland-QTI engine

5. Conclusion and future work
                                  21
CONCLUSION

   Virtual worlds allow the assessment of students in a
    richer way

   The use of the IMS QTI specification allows:

     Reuse of existing assessment content
     Use an existing QTI engine that can manage the actions
      that are not directly related with the virtual world




                                                               22
FUTURE WORK
   Include new types of questions  It allows the
    management of new interactions in the virtual world

   Improve the management of test

   Create an authoring tool to create the WL-QTI files

   Add different capabilities for objects in the virtual
    world by processing the WL-QTI file

    Use this assessment engine in a real education
    context
                                                          23
DEMO


             You can see it in:

http://www.youtube.com/watch?v=3zVyPT3oh4E




                                        24

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Assessment in 3D virtual worlds

  • 1. ASSESSMENT IN 3D VIRTUAL WORLDS: QTI IN WONDERLAND Diego Morillo Arroyo, Patricia Santos Rodríguez David Pérez Calle, Carlos Delgado Kloos María Blanca Ibáñez Espiga, Davinia Hernández-Leo
  • 2. INDEX 1. Introduction 2. 3D Assessment 3. Including assessment in Open Wonderland 4. The Wonderland-QTI engine 5. Conclusion and future work 2
  • 3. INDEX 1. Introduction 2. 3D Assessment 3. Including assessment in Open Wonderland 4. The Wonderland-QTI engine 5. Conclusion and future work 3
  • 4. INTRODUCTION  3D virtual worlds:  Simulation of immersive environment  Users are represented by avatars  Interaction among users  Interaction with objects  Virtual worlds lacks of some learning elements:  Learning objects  Instructional design  Intended learning outcomes  Management of roles  Assessment 4
  • 5. INDEX 1. Introduction 2. 3D Assessment 3. Including assessment in Open Wonderland 4. The Wonderland-QTI engine 5. Conclusion and future work 5
  • 6. 3D ASSESSMENT(I)  New mechanisms for assessment are necessary  Virtual worlds allow the assessment of knowledge and competences  The user’s attention must be maintained (flow)  Embedded assessment 6
  • 7. 3D ASSESSMENT (II)  Different virtual worlds have been used to asses students:  River City  Quest Atlantis  Second Life  quizHUD 7
  • 8. INDEX 1. Introduction 2. 3D Assessment 3. Including assessment in Open Wonderland 4. The Wonderland-QTI engine 5. Conclusion and future work 8
  • 9. ACTIONS: PROMPT  It can be showed in different ways:  A text message  Talk with a NPC (AIML)  An audio message  Students can do several actions to get the instructions:  Approach to a NPC  Select a NPC  Select an object  Access to a zone 9
  • 10. ACTIONS: ANSWER  Students can do several actions:  Select an element in the virtual world  NPC  Object  Zone  Talk with a NPC (AIML language)  The different options among student have to choose can :  Be visible all the time  Appear when students get the instructions  Disappear when students give their answer 10
  • 11. ACTIONS: FEEDBACK  Different types of feedback:  Question’s feedback  A text message  Insert an image  An object can appear  An object can disappear  Play an audio file  Test’s feedback  Students receive their feedback and their final score 11
  • 12. HELP SYSTEM  The time between the answer of a question and the beginning of the next one must be reduced  A track can be added to every question  It is used to guide students toward the next question  Students use the menu bar to access to the track 12
  • 13. INDEX 1. Introduction 2. 3D Assessment 3. Including assessment in Open Wonderland 4. The Wonderland-QTI engine 5. Conclusion and future work 13
  • 14. FEATURES  Questions are loaded from external files  The files are defined following the IMS QTI specification  This engine implements questions of the “multiple- choice” type  This engine is formed by:  NewAPIS  Open Wonderland 14
  • 15. NEWAPIS  QTI engine v2.1  Management of test  Management of questions  It loads the QTI XML files  It manages the students’ answer  It stores all the assessment data, checks the answer of the students and calculates their scores 15
  • 16. OPEN WONDERLAND (I)  Open Source  It is written entirely in Java  It is a distributed client-server architecture  A WebDav-based content repository is hosted in the server  Its functionality is divided in different modules 16
  • 17. OPEN WONDERLAND (II)  Main features:  It supports desktop application sharing  Integration with external data sources  It has spatial sound capabilities  It allows the communication among students  Chat  Audio  Different users can see different objects 17
  • 18. THE EXTENSION OF QTI (I)  Virtual worlds introduce new interactions that there are not considered in QTI  This engine use two files:  QTI XML file  It is managed by newAPIS  WL-QTI XML file  It is managed by Wonderland  It relates every part of a question with the corresponding object in the virtual world  It includes additional information 18
  • 19. THE EXTENSION OF QTI (II) 19
  • 21. INDEX 1. Introduction 2. 3D Assessment 3. Including assessment in Open Wonderland 4. The Wonderland-QTI engine 5. Conclusion and future work 21
  • 22. CONCLUSION  Virtual worlds allow the assessment of students in a richer way  The use of the IMS QTI specification allows:  Reuse of existing assessment content  Use an existing QTI engine that can manage the actions that are not directly related with the virtual world 22
  • 23. FUTURE WORK  Include new types of questions  It allows the management of new interactions in the virtual world  Improve the management of test  Create an authoring tool to create the WL-QTI files  Add different capabilities for objects in the virtual world by processing the WL-QTI file  Use this assessment engine in a real education context 23
  • 24. DEMO You can see it in: http://www.youtube.com/watch?v=3zVyPT3oh4E 24