This document discusses integrating assessment into 3D virtual worlds using the Open Wonderland platform and the IMS Question and Test Interoperability (QTI) specification. It presents a Wonderland-QTI engine that allows loading QTI-defined questions and managing student responses and scores. Questions are represented using objects in Wonderland. The engine uses NewAPIS to manage tests and questions from QTI files and Wonderland to relate question parts to virtual world objects. Future work includes supporting more question types and an authoring tool.
1. ASSESSMENT IN 3D
VIRTUAL WORLDS:
QTI IN WONDERLAND
Diego Morillo Arroyo, Patricia Santos Rodríguez
David Pérez Calle, Carlos Delgado Kloos
María Blanca Ibáñez Espiga, Davinia Hernández-Leo
2. INDEX
1. Introduction
2. 3D Assessment
3. Including assessment in Open
Wonderland
4. The Wonderland-QTI engine
5. Conclusion and future work
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3. INDEX
1. Introduction
2. 3D Assessment
3. Including assessment in Open
Wonderland
4. The Wonderland-QTI engine
5. Conclusion and future work
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4. INTRODUCTION
3D virtual worlds:
Simulation of immersive environment
Users are represented by avatars
Interaction among users
Interaction with objects
Virtual worlds lacks of some learning elements:
Learning objects
Instructional design
Intended learning outcomes
Management of roles
Assessment
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5. INDEX
1. Introduction
2. 3D Assessment
3. Including assessment in Open
Wonderland
4. The Wonderland-QTI engine
5. Conclusion and future work
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6. 3D ASSESSMENT(I)
New mechanisms for assessment are necessary
Virtual worlds allow the assessment of knowledge and
competences
The user’s attention must be maintained (flow)
Embedded assessment
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7. 3D ASSESSMENT (II)
Different virtual worlds have been used to asses
students:
River City
Quest Atlantis
Second Life quizHUD
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8. INDEX
1. Introduction
2. 3D Assessment
3. Including assessment in Open
Wonderland
4. The Wonderland-QTI engine
5. Conclusion and future work
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9. ACTIONS: PROMPT
It can be showed in different
ways:
A text message
Talk with a NPC (AIML)
An audio message
Students can do several actions to get the instructions:
Approach to a NPC
Select a NPC
Select an object
Access to a zone
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10. ACTIONS: ANSWER
Students can do several actions:
Select an element in the virtual world
NPC
Object
Zone
Talk with a NPC (AIML language)
The different options among student
have to choose can :
Be visible all the time
Appear when students get the instructions
Disappear when students give their answer 10
11. ACTIONS: FEEDBACK
Different types of feedback:
Question’s feedback
A text message
Insert an image
An object can appear
An object can disappear
Play an audio file
Test’s feedback
Students receive their feedback and their final score
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12. HELP SYSTEM
The time between the answer of a question and the
beginning of the next one must be reduced
A track can be added to every question It is used to
guide students toward the next question
Students use the menu bar to access to the track
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13. INDEX
1. Introduction
2. 3D Assessment
3. Including assessment in Open
Wonderland
4. The Wonderland-QTI engine
5. Conclusion and future work
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14. FEATURES
Questions are loaded from external files
The files are defined following the IMS QTI
specification
This engine implements questions of the “multiple-
choice” type
This engine is formed by:
NewAPIS
Open Wonderland 14
15. NEWAPIS
QTI engine v2.1
Management of test
Management of questions
It loads the QTI XML files
It manages the students’ answer
It stores all the assessment data, checks the answer of the
students and calculates their scores
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16. OPEN WONDERLAND (I)
Open Source
It is written entirely in Java
It is a distributed client-server architecture
A WebDav-based content repository is hosted in the server
Its functionality is divided in different modules
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17. OPEN WONDERLAND (II)
Main features:
It supports desktop application sharing
Integration with external data sources
It has spatial sound capabilities
It allows the communication among students
Chat
Audio
Different users can see different objects
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18. THE EXTENSION OF QTI (I)
Virtual worlds introduce new interactions that there
are not considered in QTI
This engine use two files:
QTI XML file
It is managed by newAPIS
WL-QTI XML file
It is managed by Wonderland
It relates every part of a question with the corresponding object in
the virtual world
It includes additional information
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21. INDEX
1. Introduction
2. 3D Assessment
3. Including assessment in Open
Wonderland
4. The Wonderland-QTI engine
5. Conclusion and future work
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22. CONCLUSION
Virtual worlds allow the assessment of students in a
richer way
The use of the IMS QTI specification allows:
Reuse of existing assessment content
Use an existing QTI engine that can manage the actions
that are not directly related with the virtual world
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23. FUTURE WORK
Include new types of questions It allows the
management of new interactions in the virtual world
Improve the management of test
Create an authoring tool to create the WL-QTI files
Add different capabilities for objects in the virtual
world by processing the WL-QTI file
Use this assessment engine in a real education
context
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24. DEMO
You can see it in:
http://www.youtube.com/watch?v=3zVyPT3oh4E
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